SA and PCB are the most memorization-heavy games for me. Part of what makes SA's "hard parts" (DBDB, Cat walk) so is how random they are compared to the rest of the game, and PCB, while nowhere near as hard as SA to learn, stays consistent as you play it, and rank is not as apparent as in EoSD. MoF is memorization too, but to a lesser extent since most of the game that isn't static is streaming.
EoSD and UFO are the most random pattern-wise, that's why they're (sometimes) considered good games to develop general dodging skills with.
As Karisa mentioned, UFO, TD and DDC owe a lot of their memorization to routing for resources.
DDC in particular varies quite a lot, since every character gathers resources differently (ReimuA can easily chain sections ReimuB would have to bomb for, for example).