Author Topic: League of Legends Thread XV - aww lookit the cute little BLARGHARGH  (Read 130663 times)

Garlyle

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Previous Thread

spoiler: we're almost all still bad at this game

also Gnar's out and it's adorable
« Last Edit: May 16, 2019, 06:16:57 PM by Helepolis »

Raikaria

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Re: League of Legends Thread XV - aww lookit the cute little BLARGHARGH
« Reply #1 on: August 14, 2014, 10:20:18 AM »
Except Eym. Eym is good enough to carry all of us.


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I don't even remember who put the above in my sig. [Wasn't me] Nor do I understand why I keep it here anymore.
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Helepolis

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Re: League of Legends Thread XV - aww lookit the cute little BLARGHARGH
« Reply #2 on: August 14, 2014, 10:59:19 AM »
I am not a LoL player (anymore, maybe in Season 1 when the game was new and not called League of Jumps bla bla whine whine).

Just curious about the thing about Sona change with her persistent auras being... not persistent. Does this make people cry? laugh? cheer?

When I used to play Sona in ranked/regular (or noawadays Aram only) I've always loved her E skill bursting speed all around her in a decent AoE. Added with good ol' Shurelia (now that yellow ball thing) you would escape/chase pretty much anyone. Seems like that is all over now with the new changes.

Maybe some of the active players can enlighten me about Rito's actions.
« Last Edit: August 14, 2014, 11:24:22 AM by Helepolis »

Mr. Sacchi

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Re: League of Legends Thread XV - aww lookit the cute little BLARGHARGH
« Reply #3 on: August 14, 2014, 11:07:42 AM »
The problem with old Sona was that she was giving too much "hidden power", basically, she was making people hit harder (Q), be tankier (W) and just be outright faster (E) without really saying "okay, I'm doing this to my teammates", the only way for you to realize that she was doing these things was either actively try and see which auras she had on or just look at sheer numbers.

She's actually a bit better now, her E was barely changed, it just gives a bigger burst of speed instead of a fixed amount of movespd while the aura is on, to compensate for the bigger burst on use the movspd now decays up to the Aura's bonus (tl;dr: it does the same thing, just slightly better and with %s instead of base numbers) the main changes were to her W and Q, where her Q now gives allies that enter the aura bonus damage on their next autoattack (which is visible power) and her W gives her allies a shield (on top of the heal) if they enter the aura, the heal is also now %missing health based IIRC.

The heal being %missing health based actually makes me raise an eyebrow because that was one of the things they said was "wrong" with old Karma (I'm still not entirely sure why she needed a full-on rework tbh, not that I don't love new Karma though!)
« Last Edit: August 14, 2014, 11:10:57 AM by Silver Sacchi »

Garlyle

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Re: League of Legends Thread XV - aww lookit the cute little BLARGHARGH
« Reply #4 on: August 14, 2014, 11:31:14 AM »
Just curious about the thing about Sona change with her persistent auras being... not persistent. Does this make people cry? laugh? cheer?
It's been met with mixed response, like most things.  Some say she's way too weak (mostly still as fragile as ever but has to put herself in more danger now), some say she's fine (they find her power's been increased overall); some hate the way she plays now, some love that they actually have to do things as her now.

I'd argue it's definitely an improvement, potential numbers tweaks aside.  You have to actually do more as her now.

(I'm still not entirely sure why she needed a full-on rework tbh, not that I don't love new Karma though!)
EDIT Okay I'm home now.  The % of missing HP heal on Karma wasn't really too much of an issue I think, so much as "hey, I have this spell that heals THE EVERYONE... if they know what they're doing".  The overarching issue had to do with teammate knowledge reliance.  While it's not a bad thing to have that, it was pushed to an extreme with Karma.  Everyone had to group up tight to maximize her heal, or whoever you tethered had to understand what to do with it to  make the most of it and predict your moves, etc etc.  ; if you thought people not knowing how to click the lantern with Thresh was bad, Karma could be even more impacted by her teammates not knowing what is going on with her.

However, past that there were other issues.  She only had one form of reliable damage, for one - her Q.  To get damage on her shield, she had to spend a Mantra on it - which meant any Karma that wanted to deal damage was locked into using it for one purpose, because otherwise she lost over 1/3rd of her damage output.  In addition, her damage on W was extremely reliant on conditions and positions of things outside of Karma's control; it was the only spell that became almost useless if you ran into someone in the jungle, for instance.

She was kind of a mess.  Not an unsaveable mess, mind you - as someone who played the hell out of the old Karma I had gotten her through some shit successfully.  But she's just a lot better now, because her kit isn't weighing you down and actually has meaningful decisions attached, and doesn't absolutely require all her allies to learn how to play her as well for her to be at her best.
« Last Edit: August 14, 2014, 03:33:22 PM by Garlyle »

Aba Matindesu!

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Re: League of Legends Thread XV - aww lookit the cute little BLARGHARGH
« Reply #5 on: August 14, 2014, 03:24:42 PM »
tl;dr new Sona is burstier overall and heavily depends on teammates knowing how and when to hug you as well, erp

The heal being %missing health based actually makes me raise an eyebrow because that was one of the things they said was "wrong" with old Karma (I'm still not entirely sure why she needed a full-on rework tbh, not that I don't love new Karma though!)

I don't think that was specifically what they said was wrong with old Karma (because they wouldn't have done the same thing with Soraka otherwise); it was that her overall power scaled up based on how low she was, including dead, when she obviously can't use spells. They should've put a hard limit on that like with Riven's ult (max execute damage could be attained at 25% target max health). Of course, that didn't solve the issue of readability either, where no one even knew how to utilize Karma's abilities and absurd base and scaling numbers. Best part is, she'd probably do well in S4, now that we have the new gold gen items.

Oh, old Karma, you've been missed... by dozens of us :(

e: can't grammar
« Last Edit: August 14, 2014, 08:10:51 PM by joocy minstrele »


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Esifex

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Re: League of Legends Thread XV - aww lookit the cute little BLARGHARGH
« Reply #6 on: August 14, 2014, 06:35:53 PM »
Oh, old Karma, you've been missed... by dozen of us :(

Seconding that sentiment. Old Karma was fun, although I almost never used her mantra'd Q to heal with. No one understood what it was for, and unless Karma was low on HP or stacked AP items, it barely healed, despite being a %missing hp heal. Combined with the shield, though, I've saved several people from Karthus ults who would've otherwise died to it, so there's that at least.

Raikaria

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Re: League of Legends Thread XV - aww lookit the cute little BLARGHARGH
« Reply #7 on: August 14, 2014, 07:28:45 PM »
As someone who has Karma as like their 4th purchased champion ever; played Old Karma a fair bit and play new Karma a fair amount too; I don't miss old Karma.

And the problem with old Karma's heal was that:

1: The skill only healed when mantra'ed but it wasn't obvious when she had used it.
2: The REALLY short range on it
3: The fact it did almost nothing without significant AP... on a support.

It could be huge but the requirements were really really specific. Sona is just 'fire and forget' and up every few seconds and gives shields even without the heal being a factor from the aura. % Missing HP also dissuades 'passive healing' when you just ignore everything thrown at you.


http://www.malevole.com/mv/misc/tribute/
I don't even remember who put the above in my sig. [Wasn't me] Nor do I understand why I keep it here anymore.
Those two facts sum me up pretty well.

Esifex

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Re: League of Legends Thread XV - aww lookit the cute little BLARGHARGH
« Reply #8 on: August 14, 2014, 08:07:41 PM »
My problem with new Sona's heal thingy, though?

Aura gives a shield. Shields prevent damage. Heal bolts do %missing hp as bonus healing, which means you have to have taken damage. Short of deliberately letting some damage get through, one part or the other is going to be less than ideal. Unless you're helping someone who's trying to flee from a fight, in which case, sure, the %missing hp and  the shield both help increase survivability, but in that case, thanks to the auras relatively small radius, you have to follow them unless you're either proactively watching for the first person to have to bail out, or you shielded them on their way out of the fight by accident. You can't really pre-buff with a shield without pissing away a good bit of mana on wasted healing that isn't doing any good, besides maybe triggering your Ardent Censor. Admittedly the cooldown is low enough that your shield-granting abilities will be back up by the time they're needed, it still feels rather inefficient.

Then again, that DOES mean there are two ways to use the heal without being punished for slipping up a little. Want to shield before they take damage, but was just a smidgen too far away and they got hurt before you could get to them? Well, the shield is on them, albeit later than expected, and odds are the heal bolt just topped off whatever damage they took. Running from a fight and your buddy is ignited and about to die? Heal, regardless of the reduction, and slap a shield on them as well to pad out some of the ignite ticks. Win-win, provided you can manage your auras well enough.

Aba Matindesu!

  • keep it gwiyoming
  • DASEU RAESISSEU
Re: League of Legends Thread XV - aww lookit the cute little BLARGHARGH
« Reply #9 on: August 14, 2014, 08:24:14 PM »
My problem with new Sona's heal thingy, though?

Aura gives a shield. Shields prevent damage. Heal bolts do %missing hp as bonus healing, which means you have to have taken damage. Short of deliberately letting some damage get through, one part or the other is going to be less than ideal. Unless you're helping someone who's trying to flee from a fight, in which case, sure, the %missing hp and  the shield both help increase survivability, but in that case, thanks to the auras relatively small radius, you have to follow them unless you're either proactively watching for the first person to have to bail out, or you shielded them on their way out of the fight by accident. You can't really pre-buff with a shield without pissing away a good bit of mana on wasted healing that isn't doing any good, besides maybe triggering your Ardent Censor. Admittedly the cooldown is low enough that your shield-granting abilities will be back up by the time they're needed, it still feels rather inefficient.

Then again, that DOES mean there are two ways to use the heal without being punished for slipping up a little. Want to shield before they take damage, but was just a smidgen too far away and they got hurt before you could get to them? Well, the shield is on them, albeit later than expected, and odds are the heal bolt just topped off whatever damage they took. Running from a fight and your buddy is ignited and about to die? Heal, regardless of the reduction, and slap a shield on them as well to pad out some of the ignite ticks. Win-win, provided you can manage your auras well enough.

Even this case is slightly better than what you had to do to get the most of old Sona's heal: both you and your teammate(s) had to take damage beforehand, and you had to predict when an enemy projectile was about to hit and calculate when your heal bolt would hit so you got the both the heal and the benefit of bonus resists. Now the bonus resists have been replaced by a shield that can affect multiple people, thus making Ardent Censer core.

Sadly, this meant a nerf to running away when split up, because now there aren't any bonus resists on your allies when you have to abuse your heal range.


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Schezo

  • en-counse
Re: League of Legends Thread XV - aww lookit the cute little BLARGHARGH
« Reply #10 on: August 15, 2014, 12:03:26 AM »
uhhhh
new sona is broken because she punishes you for doing your job as the enemy laners. 
"w0w I poked them down but now she gets a stronger heal because they have less hp"
*everyone claps*

Mr. Sacchi

  • All shall be well and all manner of thing shall be well.
  • Not postponed. Not in the end. Not for long.
Re: League of Legends Thread XV - aww lookit the cute little BLARGHARGH
« Reply #11 on: August 15, 2014, 12:58:57 AM »
Which means she's good against poke laners but her squishyness and relatively low range means that all-inners destroy her.

Sahgren

Re: League of Legends Thread XV - aww lookit the cute little BLARGHARGH
« Reply #12 on: August 15, 2014, 01:02:11 AM »
The bonus healing from the target being at lower health actually makes new Sona's healing equal to old Sona's healing only when her ally is around 50% health until she gets rank 3 in her W. Unless she's maxing W first, in which case she loses all presence in lane, it's now easier for people to shove Sona or her partner into a burstable range instead of having Sona keep them topped up all the time.

Re: League of Legends Thread XV - aww lookit the cute little BLARGHARGH
« Reply #13 on: August 15, 2014, 01:16:37 AM »
10:15 AM in Singapore area.

Anyone doing up Kat support yet for me in my abscence?
What's my LP decay at now?

E-mail me @ charles.squeglia@cg71.navy.mil if ya guys want.
« Last Edit: August 15, 2014, 01:30:45 AM by EyeMtheStron9est »

Ryuu

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Re: League of Legends Thread XV - aww lookit the cute little BLARGHARGH
« Reply #14 on: August 15, 2014, 06:51:48 AM »
10:15 AM in Singapore area.

Anyone doing up Kat support yet for me in my abscence?
What's my LP decay at now?

E-mail me @ charles.squeglia@cg71.navy.mil if ya guys want.

diamond 1 38 lp

http://ryuukyunplaysstuff.tumblr.com/ read about me playing league i guess

Raikaria

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Re: League of Legends Thread XV - aww lookit the cute little BLARGHARGH
« Reply #15 on: August 15, 2014, 07:29:42 AM »
uhhhh
new sona is broken because she punishes you for doing your job as the enemy laners. 
"w0w I poked them down but now she gets a stronger heal because they have less hp"
*everyone claps*

It's also rewarding you for fighting in the first place and getting out alive.

Also the cooldown is significantly longer than before. They're not healing from low that fast.


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I don't even remember who put the above in my sig. [Wasn't me] Nor do I understand why I keep it here anymore.
Those two facts sum me up pretty well.

gammaraptor

  • i won't depend on anyone anymore
Re: League of Legends Thread XV - aww lookit the cute little BLARGHARGH
« Reply #16 on: August 15, 2014, 03:02:50 PM »
Climbing hard
Decided to start playing Ranked again, finally beat Silver I promos 10 days ago, and recently just skipped from Gold V --> Gold III. Is the plat dream real?
And Nami is so good (since morg and braum are permabanned) I just need to die less as support ^_^

Raikaria

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Re: League of Legends Thread XV - aww lookit the cute little BLARGHARGH
« Reply #17 on: August 15, 2014, 06:33:10 PM »
Well things have just got stupid haven't they?

Froggen is play AD Tristana midlane. They also have Kog'Maw botlane. And Braum support. And Alistar top. And heck; Lee jungle with his kickback.

This is taking protect the Kog'Maw to the next level... even Trist has her knockback, and if you get one there's still the other...


http://www.malevole.com/mv/misc/tribute/
I don't even remember who put the above in my sig. [Wasn't me] Nor do I understand why I keep it here anymore.
Those two facts sum me up pretty well.

Re: League of Legends Thread XV - aww lookit the cute little BLARGHARGH
« Reply #18 on: August 15, 2014, 06:58:57 PM »
they should just kick everyone off ALL and replace them with froggen clones

Aba Matindesu!

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Re: League of Legends Thread XV - aww lookit the cute little BLARGHARGH
« Reply #19 on: August 15, 2014, 07:07:23 PM »
Spoiler:
FNC and ALL are the third and fourth teams to 100% qualify for worlds kek
« Last Edit: August 15, 2014, 08:10:42 PM by joocy minstrele »


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Raikaria

  • Do Tank Girls Dream...
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Re: League of Legends Thread XV - aww lookit the cute little BLARGHARGH
« Reply #20 on: August 15, 2014, 08:45:32 PM »
they should just kick everyone off ALL and replace them with froggen clones

The real superteam of EU.

Froggen top; Froggen Mid; Froggen ADC; Froggen support and Froggen Jungle.

But seriously; Froggen probobly isn't better than most role specialists at other roles. Just... what does Kassadino do against a ranged ADC mid in the lane phase except cry?


http://www.malevole.com/mv/misc/tribute/
I don't even remember who put the above in my sig. [Wasn't me] Nor do I understand why I keep it here anymore.
Those two facts sum me up pretty well.

Silent Harmony

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Re: League of Legends Thread XV - aww lookit the cute little BLARGHARGH
« Reply #21 on: August 16, 2014, 07:53:33 AM »
http://matchhistory.na.leagueoflegends.com/en/#match-details/NA1/1496086971/33660343

First PvP match in over a year. After over 5 mins of afkers in queue/champ select I get an instalock Ashe who goes 0/2/0 and quits halfway through the game leading to a surrender. Weee.

1CC List (all shmups)
League of Legends / Battle.net: Harmony11(#1694)

Raikaria

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Re: League of Legends Thread XV - aww lookit the cute little BLARGHARGH
« Reply #22 on: August 16, 2014, 11:34:17 AM »
I know he ain't been out long but Gnar currently has the lowest winrate in ranked by quite a margin. [He's at 40%]

Also apparently Mini Gnar is the softest champion in the entire game. He has lower Lv18 base HP than Aniva [1600 v 1610]; only 64 armor at Lv 18 and dosen't get MR/Level.
« Last Edit: August 16, 2014, 11:36:21 AM by Raikaria »


http://www.malevole.com/mv/misc/tribute/
I don't even remember who put the above in my sig. [Wasn't me] Nor do I understand why I keep it here anymore.
Those two facts sum me up pretty well.

gammaraptor

  • i won't depend on anyone anymore
Re: League of Legends Thread XV - aww lookit the cute little BLARGHARGH
« Reply #23 on: August 16, 2014, 08:39:03 PM »
I know he ain't been out long but Gnar currently has the lowest winrate in ranked by quite a margin. [He's at 40%]

Also apparently Mini Gnar is the softest champion in the entire game. He has lower Lv18 base HP than Aniva [1600 v 1610]; only 64 armor at Lv 18 and dosen't get MR/Level.

Mini Gnar is awful, way too squishy and its seriously useless after the early game phase.

Raikaria

  • Do Tank Girls Dream...
  • *
  • Of Floating Eyeballs?
Re: League of Legends Thread XV - aww lookit the cute little BLARGHARGH
« Reply #24 on: August 16, 2014, 08:48:39 PM »
Mini Gnar is awful, way too squishy and its seriously useless after the early game phase.

Pretty much called his kit being worthless in Mini.


http://www.malevole.com/mv/misc/tribute/
I don't even remember who put the above in my sig. [Wasn't me] Nor do I understand why I keep it here anymore.
Those two facts sum me up pretty well.

Garlyle

  • I can't brain today
  • I have the dumb
    • Tormod Plays Games
Re: League of Legends Thread XV - aww lookit the cute little BLARGHARGH
« Reply #25 on: August 16, 2014, 10:08:31 PM »
Was in an ARAM as Ashe

Computer straight up crashed at the end just as final teamfight broke out, my last command being "get close to the nexus"

apparently I killed Draven and ended up winning us the game

ADC are so hard to play

Raitaki

  • 雷滝
Re: League of Legends Thread XV - aww lookit the cute little BLARGHARGH
« Reply #26 on: August 17, 2014, 04:37:38 PM »
Welp, even more Kassadin nerf
Now he only has 4 normal abilities and no ult
en pace requiescat
[08:23 pm]  Aristocrat -- Raitaki on a scale of 1 to 10 your current mafia game play is annoying as fuck
[08:25 pm]  Aristocrat -- Raitaki, if both of us ended up as mafia
[08:25 pm]  Aristocrat -- I would be so angry
[08:25 pm]  Aristocrat -- that I will snap and give into my rage

Re: League of Legends Thread XV - aww lookit the cute little BLARGHARGH
« Reply #27 on: August 18, 2014, 01:28:12 AM »
Hes looking like a pretty good candidate for reworking. His signature ability is just game breaking.

Mr. Sacchi

  • All shall be well and all manner of thing shall be well.
  • Not postponed. Not in the end. Not for long.
Re: League of Legends Thread XV - aww lookit the cute little BLARGHARGH
« Reply #28 on: August 18, 2014, 08:03:21 PM »
Support nidalee is apparently a thing.

This was a troll game btw. I was q'ing with shaco and renekton, it was pretty fun to be honest, even if I was against Orianna support, we were losing lane pretty hard (goddamn ori poke).

Though she was stupid enough to stay in lane with half health and try to engage on us "BECAUSE I'M ORIANNA HUE HUE", I simply stayed out of ult range and popped her as soon as she took my spear, graves couldn't really do anything afterwards.

Raikaria

  • Do Tank Girls Dream...
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  • Of Floating Eyeballs?
Re: League of Legends Thread XV - aww lookit the cute little BLARGHARGH
« Reply #29 on: August 18, 2014, 08:10:28 PM »
Support nidalee is apparently a thing.

*Slaps*

No. Support Nidalee has never been a thing and it is even less now. What does Nidalee do without gold? Nothing. What C.C does she bring? Literally none.


http://www.malevole.com/mv/misc/tribute/
I don't even remember who put the above in my sig. [Wasn't me] Nor do I understand why I keep it here anymore.
Those two facts sum me up pretty well.