Anybody a fan of this game (or trial rather). I hear it's supposed to be out this Comiket (so I guess it's out already). I've only just recently discovered it and I must say it really looks like a winner.
I'd appreciate any advice from people with more experience than me with this game, or a mini-translation from someone who can understand Japanese.
1: what are the Japanese words next to the character select rankings with the stars? I imagine the one that Marissa is #1 in is move speed since she's obviously the fastest. But I can't figure out the other two. Range might be one I guess, not sure.
2: I can swear master spark took 2 bars of power instead of 1 before, but it missed so I didn't see any bonus damage (was my first time using it, I really didn't expect it to shoot up lol)
3: Any ideal combos people suggest that I wont list below would be appreciated, as well as any sites regarding this game that is in english (doubtful I know).
ANYWAY, in case someone is even more noob than me in this game I'll try and describe what I've learned so far:
Marissa:
Supermove: Master spark...DUH! Be aware that it shoots 45 degrees up however. If you're in midair, it will shoot 45 degrees down. I don't think it's possible to shoot straight. Hits for 1800 damage I think (per target nailed). I swear I've had this consume 2 bars of power before, but only once, and I couldn't replicate it. I don't know if there's a way to make it a bigger meaner spark or what.
attack combo:
hit 1: pokes enemy with broom
hit 2: pokes enemy with broom again
hit 3: smacks enemy with broom
hit 4 -> up: uppercuts enemy with broom, launching them up
-> forward/null: smacks enemy with broom across the room...
-> down: overhead smacks enemy with broom, better than up imo for launching enemy up when they are already on the ground (they'll bounce off..doesn't launch as high but allows you easier access to combo them further).
down->forward: shoots a laser (not master spark) forward for 25 hits I think. Does decent damage, pierces thru enemies.
up-> forward: throws a grenade that blows up on contact with the ground ONLY (it will fly past enemies harmlessly), explosion hurts enemies if they are near.
down->up: rides her broom in a corkscrew mostly up but forward a bit too, will hit enemy 16 times I think. Excellent move to do after launching an enemy with your 4 hit combo. Hold on to the attack move while doing this to finish off with a overhead smack with the broom back down to the ground after
Alice
note, I do NOT know Alice or Patchy nearly as well as Marissa (whom I probably don't know well either).
Supermove: Throws a doll forward, if it connects, it will launch the enemy in the air, and piledrive them down for slightly more damage than master spark.. HAX! I only think it hits one enemy ever though.
I don't know how many hits regular combo:
shoots dolls holding lances forward hitting the enemy, I don't know how many times you push attack for the end of the combo, seemed like 8ish. I'm not sure, I forget. But I believe down+hold attack also made a doll charge along the ground forward and trample enemies for good damage. While up+hold attack made one smack an enemy over the head with a barrel, comboable with a 2nd attack making a spring burst out of the barrel launching an enemy up.
down->forward: Shoots a doll forward a bit, where it waits for an enemy to come nearby, at which point it will spin and damage them. You may do this multiple times, including in the same area. toss 20 dolls in 1 spot and watch an enemy run past them for the lulz.
up->forward: holds out a wooden featureless doll. If it hits an enemy, Alice will hammer the doll (and the enemy. yes, with an actual hammer) 8ish times. Press attack during the hammering to strike additional times
down->up: I think this was the combo, i'm not sure. But regardless, some move or another makes Alice point forward (like her regular attack when she points and a doll lunges forward with a lance)...Only without a doll. It doesn't seem to do anything. Even if you poke the enemy with her finger, nothing happens. I really don't know what this does. I THINK it might have to do with some weird telekinetic attack where she waves her hands around and the enemy flies across the room smacking into walls and such accordingly. But I cannot seem to replicate that affect with this move, nor can I seem to do that move at all without just button mashing randomly so hard I don't know wtf I pushed.
Patchy:
Supermove: Circle appears underneath, and...uhh...... I don't want to say lasers because they aren't. But laser-like thingies fly out of the circle up into the air hitting the enemy. Sometimes if I mash the supermove button, at the end she'll re-do the spell again, only with a bigger circle and more laser thingies, without actually consuming any more power. This is the weakest move of the 3 it seems (even if she does the doubled one)
basic attack combo:
1: shoots 6ish pink magic-missle thingies forward across approximately half the screen...These are very rapid and do not require you pushing attack 6 times at all.
2: opens her book and has a gear-thingie spin foward grinding the enemy for several hits.
3: shoots a last pink-magic-missle which flies faster, further (across the screen), and harder. Holding up or down will make it angle accordingly about 15 degrees.
holding up and attack will make her jump up and make a wind-ripple thingie launch nearby enemies with her, I haven't quite figured out how to do this over her final magic missle attack.
holding down and attack will make the earth next to her spike up and launch enemies, push again and a 2nd set of earth spikes will appear. As above, I haven't figured out what is required to do this instead of the final magic missle attack thingie.
down->up: Seems like her best move if used properly...Which I cannot do. Shoots about 12 large wisp bullet missles around Patchy in a circle. At which point they will either fly off across the screen (which sucks), or home in and wtfpwn some poor enemy (which owns). They generally home in on enemies close to patchy. But I swear I've seen a video of this guy managing to make them home in on some enemy across the screen, I have not replicated this once. It also seems like I cannot cast this move EVER unless I'm not currently in any sort of a combo...Which sucks. The same video I saw with them homing in on an enemy featured the guy making good use of this move by using it DURING combos.. How the heck. I don't know, please tell me
down->forward: makes a thick vertical column of light (it travels from the very top of the entire screen to the bottom) appear about 1/3 of the screen in front of patchy hit any enemies in it for 25 hits. Pretty much a guaranteed S rank on chain for the level if you can hit multiple enemies with this move....which is easy. You can combo this after your standard combo for an even bigger combo. I believe the distance the beam appears away from patchy will adjust accordingly when used mid-combo so that it will continue to hit whatever you were hitting before. I don't think it adjusts further away ever though.
up->forward: Tosses a bubble forward, if it hits an enemy it will expand and engulf them. Making them unable to move and float up for for awhile. It bursts when hit. I don't know if bursting it deals additional damage.
It IS possible to change characters mid-combo and attack lengthening the combo. I'm too noob to do this without button mashing still however. Working on that.
So once again please add additional info if anybody knows any >=).