Topic: Gensou Shoujo Taisen You, Ei, Yume - Gameplay Translation into deep Dreams  (Read 129206 times)

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Eilaris

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Re: Gensou Shoujo Taisen You, Ei, Yume - Gameplay Translation into deep Dreams
« Reply #870 on: December 01, 2018, 03:26:44 pm »
It looks like it's a compilation of all four games in Dream's engine, yeah.

EDIT: Actually, it looks like there's updates to the engine even from Dream - it has native widescreen now, for one.
« Last Edit: December 01, 2018, 10:08:27 pm by Eilaris »

Nyxnyx

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Re: Gensou Shoujo Taisen You, Ei, Yume - Gameplay Translation into deep Dreams
« Reply #871 on: December 01, 2018, 04:32:49 pm »
Now THAT's like a Dream come true.

seki108

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Re: Gensou Shoujo Taisen You, Ei, Yume - Gameplay Translation into deep Dreams
« Reply #872 on: December 04, 2018, 01:27:23 am »
Hopefully they'll do some animation touchups for some of the older characters, mainly Sakuya and base Keine.   Also, as much as Alice is loaded with attacks already, I'm still a bit miffed that she didn't get an attack with the Goliath Doll.

Raikaria

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Re: Gensou Shoujo Taisen You, Ei, Yume - Gameplay Translation into deep Dreams
« Reply #873 on: December 04, 2018, 04:46:07 pm »
They're working on a complete version of GST, a compilation of all 4 games.

Wonder how Scarlet would function on that, with the mechanical changes it has.

Also the Sakuya bonus story.


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seki108

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Re: Gensou Shoujo Taisen You, Ei, Yume - Gameplay Translation into deep Dreams
« Reply #874 on: December 07, 2018, 07:00:18 am »
Wonder how Scarlet would function on that, with the mechanical changes it has.

Also the Sakuya bonus story.


To quote Nyttyn from the Dream translation LP thread (not exactly an answer, but related to your speculation)


Quote
nah there's probably a lot of work to be done. They can reuse a lot of the assets, true, but even so - assuming that they just do a conservative "okay you can play all four games, no further bells and whistles," they have to port over every single stage into their new engine, decide how the new skills and balance changes are going to be handled on the leveling curve, fix the early game economy (because you get a MECTRIC fuckton more resources suddenly going from chapter 15 to 16 onward), re-balance games 1 and 2 around the different skills, fix all the various glitches, make the old bosses play nicely with the new systems accumulated over the years, figure out how NG+ will be implemented, rebalance games 1-3 around their new difficulty sliders.

Then, there's varying degrees more work they could put on themselves. From updating art assets, to updating attack animations, to new songs, to a NG+ all characters (which would require revisiting the growth curve of every single character), to playable Meeko and Makura, to bonus post-game chapters or challenges, and to re-writing the plot a bit to fix old stuff that doesn't work so well.

Perhaps they could even put in Playable Akyuu (HINT HINT SANBONDO)

Since we don't know how far they're going with this it's kind of hard to speculate how much work there is, but at minimum there's a LOT of work to be done still. It might seem as simple as "hey just port all the chapters of 1 to 3 over to 4," but even that's more complicated than it seems.

Nikkanoffun

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Re: Gensou Shoujo Taisen You, Ei, Yume - Gameplay Translation into deep Dreams
« Reply #875 on: December 08, 2018, 04:13:08 am »
This will definitely take a lot of time, since they need to redraw all attack animations, as the game will a widescreen format.

seki108

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Re: Gensou Shoujo Taisen You, Ei, Yume - Gameplay Translation into deep Dreams
« Reply #876 on: February 09, 2019, 09:13:33 pm »
It seems from Sanbondo's latest tweet (below) that the 'Complete' version will use the newer SP mechanics introduced in Super Robot Wars Z3 (and tweaked since then?).  That can certainly change things up, though I don't have firsthand experience to know how that balances out in modern SRW games.

https://twitter.com/sanbondo/status/1094108568528183296

Nikkanoffun

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Re: Gensou Shoujo Taisen You, Ei, Yume - Gameplay Translation into deep Dreams
« Reply #877 on: February 10, 2019, 01:46:18 am »
It seems from Sanbondo's latest tweet (below) that the 'Complete' version will use the newer SP mechanics introduced in Super Robot Wars Z3 (and tweaked since then?).  That can certainly change things up, though I don't have firsthand experience to know how that balances out in modern SRW games.

https://twitter.com/sanbondo/status/1094108568528183296

I didnít understand a bit about what you ... I noticed only a free slot under the seishins, which can mean the presence of twin seishins, from the mechanics of Original Generation series.

Although I just noticed that they do not have full SP in the start ... this is about 58~60% for all. In Z3, units started at 50%.
This is a strange decision, given their dislike for the SP-regeneration. And on the Hard, question about SP is rather painful.

UPD: The screenshot shows that in the upper left corner, Sanae has +10 opposite SP. With this, it turns out that they have 50% at the start.
« Last Edit: February 10, 2019, 02:22:20 am by Nikkanoffun »

seki108

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Re: Gensou Shoujo Taisen You, Ei, Yume - Gameplay Translation into deep Dreams
« Reply #878 on: February 10, 2019, 02:05:48 pm »
I didnít understand a bit about what you ... I noticed only a free slot under the seishins, which can mean the presence of twin seishins, from the mechanics of Original Generation series.

Although I just noticed that they do not have full SP in the start ... this is about 58~60% for all. In Z3, units started at 50%.
This is a strange decision, given their dislike for the SP-regeneration. And on the Hard, question about SP is rather painful.

UPD: The screenshot shows that in the upper left corner, Sanae has +10 opposite SP. With this, it turns out that they have 50% at the start.


Starting at only a certain percentage of SP certainly would take the bite out of SP regen's OP-ness, especially only a 5 SP per turn regen.  Even Extend Lv 2 only restores a third of a unit's total, so it can't be easily recovered that way.........assuming they keep the Extend skill unchanged from Dream.   

I've read some of the newer games also use some kind of 'Tension' mechanic for SP restoration, but I haven't looked into it further than a thread or two on gamefqs from Z3.  I think it's been tweaked since then, since some PVs of newer games mentioned it, iirc.......or maybe I'm recalling wrong.


Having OG's twin seishins may be interesting, though personally I've never been much of a fan.  To me, it would also be interesting, if they re-balance the game so that enemies will spawn in two person teams as well,  at least on higher difficulties.

RegalStar

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Re: Gensou Shoujo Taisen You, Ei, Yume - Gameplay Translation into deep Dreams
« Reply #879 on: February 17, 2019, 02:44:25 am »
All four characters shown in the screenshot have exactly 50%+10 SP, so that's probably the amount of SP regeneration per turn - if such a thing exists

HertzDevil

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Re: Gensou Shoujo Taisen You, Ei, Yume - Gameplay Translation into deep Dreams
« Reply #880 on: August 17, 2019, 11:09:39 am »
Just got to stage 56 of Complete Box where the victory condition doesn't work in Ver. 1.0.2.1 (Ver. 1.0.3 has been released as I write this post), and I also managed to extract all the asset files this time (same storage format as FMW4, different data formats). The main differences in Complete Box are:
  • Yes, everyone gets SP regeneration (+10 per turn), and like the PS4 SRW games, you can use Seishins during the enemy phase. The empty space below the Seishin list is not for twin Seishins, it displays the active Seishins.
  • Combat (and event) animations are reused; they are all letterboxed at 4:3.
  • Because you only get one save file throughout the whole story, the clear bonuses have been modified:
    • S15 (first Flandre fight): 300,000 gold, 100 WP, Scarlet Soul, Sake, Auto Hint, everyone reaches at least Lv. 13.
    • S34 (Yukari fight): 500,000 gold, 110 WP, Mystic Memory, Portable Gap, everyone reaches at least Lv. 30. Unit upgrade up to rank 7 is unlocked.
    • S40 (Reimu v.s. Marisa): Everyone reaches at least Lv. 36.
    • S55 (Berserk Utsuho fight): 1,000,000 gold, 120 WP, Exceeded Eternity, everyone reaches at least Lv. 52. Unit upgrade up to rank 10 is unlocked.
    • S77: 10,000,000 gold, 100 WP, and a new item called 夢の軌跡 that gives you an extra action every turn with no conditions.
  • The mastery conditions have been renamed to EX Missions. Clearing them gives 10,000 gold, and you receive a fixed 10 WP per map regardless of whether the EX Mission is cleared or not. Some EX Missions are significantly easier than before.
  • A lot of parts have been improved. I compiled a list of all parts here (spoilers ahead because this includes the game clear item mentioned above).
  • Everyone gets higher focused movement ranges, and nobody gets B or below for night affinity anymore (in particular Reimu, Marisa, and Sunny Milk).
  • Full Power Mode is now enabled in the middle of S42 (Eirin fight), instead of at the beginning of S56. Pairs are still unavailable until S35.
  • You get the new personal skills even during the FMW1 arc. This is more or less expected.
  • There are two extra "Interlude" stages. The first one is placed after S11 (Remilia fight), and introduces Kosuzu Motoori into the story (it appears she later becomes a subpilot of Seirensen, but this hasn't happened up to S56). The second is placed after S49 (return from Moon), where Reimu reveals "Fantasy Nature" to the ones who stayed in Gensokyo, and you fight her with the Baka Quartet / Daiyousei / Fairies of Light / Kurumi..
  • Sakuya's route and the SSiB reprise scenarios (added in FMW4 Ver. 1.2.0) seem to stay. Not sure if they can be unlocked though (Sakuya route S3's EX Mission has been dummied out).

And now, the more specific differences I noticed:
  • Rumia's "Night Bird" and Cirno's "Icicle Fall" now come with their debuffs, and the respective personal skills enhance them a bit.
  • Apart from Sakuya, you also get to use Meiling, Elly, and Kurumi, all 4 in their FMW2 forms, during the Flandre fight.
  • On Marisa's route, Koishi receives "Shooting Love" and her FMW4 BGM in S25, and then later in S29 she pairs up with Marisa, although she doesn't attack and you cannot swap their positions.
  • Aya receives a Reporter form as she joins you. She keeps Tengu Gale Bullet (with range changed to 1-4), and gets a post-movement MAP weapon "Danmaku Filming" that clears danmaku on the map.
  • Reimu and Marisa switch to their old forms on S56, and it seems you can switch between the two forms afterwards. They appear identical to before, but each unit gains a MAP weapon; Reimu's is "Omnidirectional Oni-Binding Circle", and Marisa's is "Master Spark".
  • A lot of things are unlocked at the beginning of the FMW3 arc rather than in FMW4. The ones I can remember are Sanae's alternate forms (except for "God's Wind"), Rumia's "Midnight Bird", Elly and Kurumi's "Reflector Tile", Momiji's "Tengu Platoon's Simultaneous Attack", Patchouli's "Royal Flare", and Merlin / Lyrica / Murasa's personal skills.
  • Firefly Gem gives S night affinity instead of A. This is really powerful, for instance Reimu and Meiling could now receive SS sky / land affinity from Rumia plus their own personal skills during the early FMW2 arc (Reimu's "Flying Mysterious Shrine Maiden" is learnt at Lv. 27 instead of Lv. 55).
  • Mystia's song effects have been revamped. In the order they appear: (effect increases as Power raises)
    • "Song of the Night Sparrow": Increases accuracy / evasion by 20% (10% for MAP weapon). The old version increased the corresponding pilot stats instead.
    • "Mysterious Song": Same as before (HP restoration).
    • "Howl of the Horned Owl": Increases Power by 10 (5 for MAP weapon), a.k.a. Totsugeki Love Heart. The old version increased the Defense and Maneuver stats.
    • "Midnight Chorus Master": Increases damage dealt in the next attack by 20% (10% for MAP weapon). The old version increased the Melee, Ranged, and Accuracy stats.
  • The team split from S59 to S61 still happens, but the order between the stages can no longer be altered, so the game always proceeds through Nue -> Medicine -> Kogasa.

And finally, inside the asset files are playable versions of Meeko and Makura, their personal skills, and what appear to be 5 stages planned for a new Meeko's route, with no associated dialog data yet.
« Last Edit: August 18, 2019, 05:53:13 pm by HertzDevil »
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Nikkanoffun

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Re: Gensou Shoujo Taisen You, Ei, Yume - Gameplay Translation into deep Dreams
« Reply #881 on: August 18, 2019, 07:41:51 pm »
I suspect that the Sakuya route will be added later, and will immediately after the Scarlet incident (as new EX chapters)
Сomplit Box is actually not quite ready yet, there are a lot of errors and unrealized content (they wrote that even for "Ei" there is something that has not been added now)

I think that A-rank for the night in all the characters - most likely a bug. They can take off B-rank with Keine / Youmu. But doing it to everyone is very strange.
« Last Edit: August 18, 2019, 07:43:48 pm by Nikkanoffun »

Libra

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Re: Gensou Shoujo Taisen You, Ei, Yume - Gameplay Translation into deep Dreams
« Reply #882 on: August 19, 2019, 04:50:39 am »
It seems that Akyuu can now be a playable unit in Reimu's route only, you need to have her reach the flowers in chapter 4R, by doing this event, later on the game (chapter 50), you'll get a choice for Akyuu to remain on the ship or to try danmaku battles, choosing the latter will have her become a playable unit.

On the other hand, it seems Lily Black is now a Marisa route exclusive, you no longer get her by default, instead, you need to trigger 2 events in stages 38M and 46. I'm not 100% sure about it, but it seems that in 38M you need to have Lily step on the trap where Usagi is held to trigger some dialogue, and in stage 46 you need to have Lily defeat an enemy (which will also trigger some dialogue).

HertzDevil

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Re: Gensou Shoujo Taisen You, Ei, Yume - Gameplay Translation into deep Dreams
« Reply #883 on: August 19, 2019, 03:34:59 pm »
Stopping at S64 this time because in Version 1.0.3 Koishi retains her Marisa route S29 stats when she rejoins.

They have added cut-ins to the strongest weapons for units that never received one in previous games. Those units are: Akyuu, Aya, Daiyousei, Elly, Fairies of Light, Hina, Koakuma, Kurumi, Letty, Lily White / Black, Minoriko + Shizuha (Super Aki Sisters Kick, not the Kai version), Momiji, Nitori, Ran, Rei'sen assault form (Bayonet Strike), Suika, Tewi, Yamame, Yuugi, and Yumeko.

Also, enemies never perform critical hits; even Hina and Eirin's danmaku effects have been altered so that they never have the critical hit guarantees.

It seems that Akyuu can now be a playable unit in Reimu's route only, you need to have her reach the flowers in chapter 4R, by doing this event, later on the game (chapter 50), you'll get a choice for Akyuu to remain on the ship or to try danmaku battles, choosing the latter will have her become a playable unit.
After looking further this seems to be the case. Now that she is indeed playable, here are her personal skills:
  • 九代目のサヴァン (The Ninth Generation Savant): When unit casts Alert, applies the spirit command to both units of the team.
  • 妖怪博士 (Youkai Doctor) L2: In combat against Youkai foes, increases damage dealt and accuracy / evasion rates by 50% (30% at L1).
  • 求聞持 (Gumonji): Doubles the effect of Scan.
  • 筆は剣よりも強し (The Pen is Mightier than The Sword): Grants weapon power +1000 and range +5 to Brush. Doesn't appear to work?

There are also playable versions of Giant Catfish and Hisoutensoku ZERO (the version with the "Winkysoft-era" animations previously used by the enemy variant) in the data files; they have no battle dialogs, so it is likely they are unfinished at this point. (Giant Catfish also receives friendship bonuses from the playable version of Meeko.)
On the other hand, it seems Lily Black is now a Marisa route exclusive, you no longer get her by default, instead, you need to trigger 2 events in stages 38M and 46. I'm not 100% sure about it, but it seems that in 38M you need to have Lily step on the trap where Usagi is held to trigger some dialogue, and in stage 46 you need to have Lily defeat an enemy (which will also trigger some dialogue).
She needs to defeat an enemy on both stages. That's it.

I suspect that the Sakuya route will be added later, and will immediately after the Scarlet incident (as new EX chapters)
Сomplit Box is actually not quite ready yet, there are a lot of errors and unrealized content (they wrote that even for "Ei" there is something that has not been added now)

I think that A-rank for the night in all the characters - most likely a bug. They can take off B-rank with Keine / Youmu. But doing it to everyone is very strange.
Unlikely, since according to the game files everyone did receive A or S.
« Last Edit: August 19, 2019, 05:46:17 pm by HertzDevil »
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Nikkanoffun

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Re: Gensou Shoujo Taisen You, Ei, Yume - Gameplay Translation into deep Dreams
« Reply #884 on: August 19, 2019, 09:17:57 pm »
Unlikely, since according to the game files everyone did receive A or S.

Then it just breaks the concept of the night chapters, it is strange to me how, for example, Sunny can have an A-rank for the night.

On the other hand, it seems Lily Black is now a Marisa route exclusive,

so unfair...  :V
Iím sadden, but I think itís always logical to have someone who will be exclusive on another route.

Also, enemies never perform critical hits;

 :V

I have feeling that someone complained too much about the difficulty of the game ... and in this way they went to strange measures to reduce difficulty in general.
« Last Edit: August 19, 2019, 10:34:06 pm by Nikkanoffun »

HertzDevil

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Re: Gensou Shoujo Taisen You, Ei, Yume - Gameplay Translation into deep Dreams
« Reply #885 on: August 20, 2019, 04:40:16 am »
Reimu and Marisa's old forms (with the new MAP weapons) are unlocked only if each unit has 100 kills respectively at the end of S55.
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Nikkanoffun

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Re: Gensou Shoujo Taisen You, Ei, Yume - Gameplay Translation into deep Dreams
« Reply #886 on: August 20, 2019, 09:24:49 pm »
Although, I checked night ranks in all characters, and it turned out everyone who has a rank below A is the characters from Kou  :V (at the same time, Youmu originally had A... In CB her second attack was 1-4 range (instead of 2-4))
« Last Edit: August 20, 2019, 09:27:25 pm by Nikkanoffun »
 

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