Topic: Gensou Shoujo Taisen You, Ei, Yume - Gameplay Translation into deep Dreams  (Read 123422 times)

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Eilaris

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Re: Gensou Shoujo Taisen You, Ei, Yume - Gameplay Translation into deep Dreams
« Reply #870 on: December 01, 2018, 03:26:44 pm »
It looks like it's a compilation of all four games in Dream's engine, yeah.

EDIT: Actually, it looks like there's updates to the engine even from Dream - it has native widescreen now, for one.
« Last Edit: December 01, 2018, 10:08:27 pm by Eilaris »

Nyxnyx

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Re: Gensou Shoujo Taisen You, Ei, Yume - Gameplay Translation into deep Dreams
« Reply #871 on: December 01, 2018, 04:32:49 pm »
Now THAT's like a Dream come true.

seki108

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Re: Gensou Shoujo Taisen You, Ei, Yume - Gameplay Translation into deep Dreams
« Reply #872 on: December 04, 2018, 01:27:23 am »
Hopefully they'll do some animation touchups for some of the older characters, mainly Sakuya and base Keine.   Also, as much as Alice is loaded with attacks already, I'm still a bit miffed that she didn't get an attack with the Goliath Doll.

Raikaria

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Re: Gensou Shoujo Taisen You, Ei, Yume - Gameplay Translation into deep Dreams
« Reply #873 on: December 04, 2018, 04:46:07 pm »
They're working on a complete version of GST, a compilation of all 4 games.

Wonder how Scarlet would function on that, with the mechanical changes it has.

Also the Sakuya bonus story.


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seki108

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Re: Gensou Shoujo Taisen You, Ei, Yume - Gameplay Translation into deep Dreams
« Reply #874 on: December 07, 2018, 07:00:18 am »
Wonder how Scarlet would function on that, with the mechanical changes it has.

Also the Sakuya bonus story.


To quote Nyttyn from the Dream translation LP thread (not exactly an answer, but related to your speculation)


Quote
nah there's probably a lot of work to be done. They can reuse a lot of the assets, true, but even so - assuming that they just do a conservative "okay you can play all four games, no further bells and whistles," they have to port over every single stage into their new engine, decide how the new skills and balance changes are going to be handled on the leveling curve, fix the early game economy (because you get a MECTRIC fuckton more resources suddenly going from chapter 15 to 16 onward), re-balance games 1 and 2 around the different skills, fix all the various glitches, make the old bosses play nicely with the new systems accumulated over the years, figure out how NG+ will be implemented, rebalance games 1-3 around their new difficulty sliders.

Then, there's varying degrees more work they could put on themselves. From updating art assets, to updating attack animations, to new songs, to a NG+ all characters (which would require revisiting the growth curve of every single character), to playable Meeko and Makura, to bonus post-game chapters or challenges, and to re-writing the plot a bit to fix old stuff that doesn't work so well.

Perhaps they could even put in Playable Akyuu (HINT HINT SANBONDO)

Since we don't know how far they're going with this it's kind of hard to speculate how much work there is, but at minimum there's a LOT of work to be done still. It might seem as simple as "hey just port all the chapters of 1 to 3 over to 4," but even that's more complicated than it seems.

Nikkanoffun

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Re: Gensou Shoujo Taisen You, Ei, Yume - Gameplay Translation into deep Dreams
« Reply #875 on: December 08, 2018, 04:13:08 am »
This will definitely take a lot of time, since they need to redraw all attack animations, as the game will a widescreen format.

seki108

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Re: Gensou Shoujo Taisen You, Ei, Yume - Gameplay Translation into deep Dreams
« Reply #876 on: February 09, 2019, 09:13:33 pm »
It seems from Sanbondo's latest tweet (below) that the 'Complete' version will use the newer SP mechanics introduced in Super Robot Wars Z3 (and tweaked since then?).  That can certainly change things up, though I don't have firsthand experience to know how that balances out in modern SRW games.

https://twitter.com/sanbondo/status/1094108568528183296

Nikkanoffun

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Re: Gensou Shoujo Taisen You, Ei, Yume - Gameplay Translation into deep Dreams
« Reply #877 on: February 10, 2019, 01:46:18 am »
It seems from Sanbondo's latest tweet (below) that the 'Complete' version will use the newer SP mechanics introduced in Super Robot Wars Z3 (and tweaked since then?).  That can certainly change things up, though I don't have firsthand experience to know how that balances out in modern SRW games.

https://twitter.com/sanbondo/status/1094108568528183296

I didnít understand a bit about what you ... I noticed only a free slot under the seishins, which can mean the presence of twin seishins, from the mechanics of Original Generation series.

Although I just noticed that they do not have full SP in the start ... this is about 58~60% for all. In Z3, units started at 50%.
This is a strange decision, given their dislike for the SP-regeneration. And on the Hard, question about SP is rather painful.

UPD: The screenshot shows that in the upper left corner, Sanae has +10 opposite SP. With this, it turns out that they have 50% at the start.
« Last Edit: February 10, 2019, 02:22:20 am by Nikkanoffun »

seki108

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Re: Gensou Shoujo Taisen You, Ei, Yume - Gameplay Translation into deep Dreams
« Reply #878 on: February 10, 2019, 02:05:48 pm »
I didnít understand a bit about what you ... I noticed only a free slot under the seishins, which can mean the presence of twin seishins, from the mechanics of Original Generation series.

Although I just noticed that they do not have full SP in the start ... this is about 58~60% for all. In Z3, units started at 50%.
This is a strange decision, given their dislike for the SP-regeneration. And on the Hard, question about SP is rather painful.

UPD: The screenshot shows that in the upper left corner, Sanae has +10 opposite SP. With this, it turns out that they have 50% at the start.


Starting at only a certain percentage of SP certainly would take the bite out of SP regen's OP-ness, especially only a 5 SP per turn regen.  Even Extend Lv 2 only restores a third of a unit's total, so it can't be easily recovered that way.........assuming they keep the Extend skill unchanged from Dream.   

I've read some of the newer games also use some kind of 'Tension' mechanic for SP restoration, but I haven't looked into it further than a thread or two on gamefqs from Z3.  I think it's been tweaked since then, since some PVs of newer games mentioned it, iirc.......or maybe I'm recalling wrong.


Having OG's twin seishins may be interesting, though personally I've never been much of a fan.  To me, it would also be interesting, if they re-balance the game so that enemies will spawn in two person teams as well,  at least on higher difficulties.

RegalStar

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Re: Gensou Shoujo Taisen You, Ei, Yume - Gameplay Translation into deep Dreams
« Reply #879 on: February 17, 2019, 02:44:25 am »
All four characters shown in the screenshot have exactly 50%+10 SP, so that's probably the amount of SP regeneration per turn - if such a thing exists
 

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