- Force timer to wait
- Force 16-bit textures
- Don't use triple buffering
- Turn depth test off
- Turn on reference rasterizer mode
- Don't use fog
- Don't use vertex buffer
- Draw screen perimeter every frame
The other two are about skipping player selection (script select+skip skips it) and what to do when a #Player header is missing, respectively.
Mm, I see nothing useful outside of fog-switch (and the force 16-bit textures thing, but it doesn't seem to make a difference for me). Still, disabling the fog made the game a
lot more playable, so thanks anyway.
As an aside, I think this info should be added to
the wiki.