Topic: 東方幕華祭 ~ Fantastic Danmaku Festival (steam release)  (Read 72438 times)

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Jaimers

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Re: 東方幕華祭 ~ Fantastic Danmaku Festival--ver1.02
« Reply #30 on: March 13, 2014, 12:09:54 pm »
Sorry for turning this thread even more into a tech support thread but the game looks cool and I would like to play it.

So any idea what is going on here?  :V
I don't know how I unlocked Extra either.

Validon98

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Re: 東方幕華祭 ~ Fantastic Danmaku Festival--ver1.02
« Reply #31 on: March 13, 2014, 12:48:38 pm »
...I've never had that happen to me!
Also I think Extra might just already be unlocked. Either that or you just need to clear the game, not necessarily 1cc it.

Sanae is kind of a pain to use. I 5cced the game with her a couple days ago, then tried again with Reimu today and 1cced it on the first shot without restarts.
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rsy_type1

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Re: 東方幕華祭 ~ Fantastic Danmaku Festival--ver1.02
« Reply #32 on: March 13, 2014, 01:26:27 pm »
Sorry for turning this thread even more into a tech support thread but the game looks cool and I would like to play it.

So any idea what is going on here?  :V
I don't know how I unlocked Extra either.

Maybe graphics card error...?
Never happened to us before...

rsy_type1

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Re: 東方幕華祭 ~ Fantastic Danmaku Festival--ver1.02
« Reply #33 on: March 13, 2014, 01:31:30 pm »
Sanae is kind of a pain to use. I 5cced the game with her a couple days ago, then tried again with Reimu today and 1cced it on the first shot without restarts.
I'm not sure what to think about this game!

Well, you must have missed with many bombs.
Unfocused bomb of Sanae only costs 3/5 bombs.

Validon98

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Re: 東方幕華祭 ~ Fantastic Danmaku Festival--ver1.02
« Reply #34 on: March 13, 2014, 01:35:45 pm »
You would be right about that. I think it was partially because while I think there is a deathbomb timer, it's painfully short, so I died to stuff I would normally be able to deathbomb... if I was dealing with the typical deathbomb timer. Either that or my reflexes are crap. :V
Meanwhile with Reimu I kinda managed to not have a megaton of "empty lives" (AKA lives where I fail to use all my bombs), so I was able to get through more.
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Mesarthim

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Re: 東方幕華祭 ~ Fantastic Danmaku Festival--ver1.02
« Reply #35 on: March 13, 2014, 07:33:49 pm »
Sorry for turning this thread even more into a tech support thread but the game looks cool and I would like to play it.

So any idea what is going on here?  :V
I don't know how I unlocked Extra either.

Well I can't say I've ever seen that happen before but I did notice one thing. My Patchouli has extra unlocked and she never 1cc'ed. Everyone else for me had to 1cc.

Hard 1cc: 4 (LLS), 6 (EoSD),7 (PCB),8 (IN),9 (PoFV),10 (MoF),11 (SA),12 (UFO),12.8 (GFW)13 (TD), 14 (DDC), 15 (LoLK)
Lunatic 1cc: 8 (IN), 9 (PoFV), 11 (SA), 12.8 (GFW), 14 (DDC)
Extra Clear: 4 (LLS) ,5 (MS) ,6 (EoSD),7 (PCB),8 (IN),9 (PoFV),10 (MoF),11 (SA),12 (UFO),12.8 (GFW),13(TD), 14 (DDC), 15 (LoLK)

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Re: 東方幕華祭 ~ Fantastic Danmaku Festival--ver1.02
« Reply #36 on: March 14, 2014, 12:10:15 am »
Well, I solved my problem by using LocaleSwitch to force-change the locale of the game to Simplified Chinese (zh-cn). Note that it's entirely in Chinese, but it should be simple enough to figure out.

I assume setting the locale in Windows to Simplified Chinese does the trick as well.

What is the difference between LocaleSwitch and Microsoft Applocale? I tried to use Applocale but I always get that exception in the first boss.
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Mesarthim

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Re: 東方幕華祭 ~ Fantastic Danmaku Festival--ver1.02
« Reply #37 on: March 14, 2014, 12:27:39 am »
I have Japanese locale and it plays perfectly fine.

Patchouli is also pretty easy to use if you can micromanage the charged shot.

http://i.imgur.com/d7yEphZ.jpg
« Last Edit: March 14, 2014, 12:50:29 am by Mesarthim »

Hard 1cc: 4 (LLS), 6 (EoSD),7 (PCB),8 (IN),9 (PoFV),10 (MoF),11 (SA),12 (UFO),12.8 (GFW)13 (TD), 14 (DDC), 15 (LoLK)
Lunatic 1cc: 8 (IN), 9 (PoFV), 11 (SA), 12.8 (GFW), 14 (DDC)
Extra Clear: 4 (LLS) ,5 (MS) ,6 (EoSD),7 (PCB),8 (IN),9 (PoFV),10 (MoF),11 (SA),12 (UFO),12.8 (GFW),13(TD), 14 (DDC), 15 (LoLK)

rsy_type1

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Re: 東方幕華祭 ~ Fantastic Danmaku Festival--ver1.02
« Reply #38 on: March 14, 2014, 04:05:49 am »
My Patchouli has extra unlocked and she never 1cc'ed.

Maybe it's my fault.
My player data is zipped too.
I will upload an empty one later.
Ending will be played only when you first clear the game.

Mesarthim

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Re: 東方幕華祭 ~ Fantastic Danmaku Festival--ver1.02
« Reply #39 on: March 14, 2014, 05:41:35 am »
Ending will be played only when you first clear the game.

Well not that I could read it but that's still pretty weird. Generally one should see an ending every time you beat a game.

Hard 1cc: 4 (LLS), 6 (EoSD),7 (PCB),8 (IN),9 (PoFV),10 (MoF),11 (SA),12 (UFO),12.8 (GFW)13 (TD), 14 (DDC), 15 (LoLK)
Lunatic 1cc: 8 (IN), 9 (PoFV), 11 (SA), 12.8 (GFW), 14 (DDC)
Extra Clear: 4 (LLS) ,5 (MS) ,6 (EoSD),7 (PCB),8 (IN),9 (PoFV),10 (MoF),11 (SA),12 (UFO),12.8 (GFW),13(TD), 14 (DDC), 15 (LoLK)

rsy_type1

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Re: 東方幕華祭 ~ Fantastic Danmaku Festival--ver1.02
« Reply #40 on: March 14, 2014, 06:37:50 am »
Well not that I could read it but that's still pretty weird. Generally one should see an ending every time you beat a game.

They're about to make ending played everytime you clear the game...

Maybe a button to play ending?

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Re: 東方幕華祭 ~ Fantastic Danmaku Festival--ver1.02
« Reply #41 on: March 14, 2014, 05:50:54 pm »
What is the difference between LocaleSwitch and Microsoft Applocale? I tried to use Applocale but I always get that exception in the first boss.
LocaleSwitch, from my experiences with it, doesn't use AppLocale as a base, but rather uses its own executable (LSC.exe) to force-switch the locale. It also seems to handle locale switching better than AppLocale (e.g. AppLocale would still display garbage text instead of Japanese in more recent versions of Marine Benefit, whereas LocaleSwitch actually does display the text properly).

But....let's not stray too off-topic.

Anyway, it seems that whenever I use my gamepad, the game thinks Left is being pressed, even though I don't even move the joystick to the left. Don't have that issue with any other game, so it seems the game's handling of joystick inputs is too sensitive.
« Last Edit: March 14, 2014, 06:05:47 pm by fsvgm777 »

Noobzor

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Re: 東方幕華祭 ~ Fantastic Danmaku Festival--ver1.02
« Reply #42 on: March 14, 2014, 06:42:53 pm »
I'm really enjoying the extra stage, I managed to get to the first survival card so far. While the stage portion and nonspells aren't too hard, I find most spellcards completely insane :o

I found the hard mode 1cc pretty epic too.
Hard 1cc's: all windows games :3
Lunatic 1cc's: EoSD, PoFV, PCB
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Re: 東方幕華祭 ~ Fantastic Danmaku Festival--ver1.02
« Reply #43 on: March 14, 2014, 06:53:56 pm »
My body demands the soundtrack of this game
Remilia and flandre themes are just wonderfull *w*
Never forget.... those good old times~

Kaze_Senshi

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Re: 東方幕華祭 ~ Fantastic Danmaku Festival--ver1.02
« Reply #44 on: March 14, 2014, 10:16:30 pm »
LocaleSwitch, from my experiences with it, doesn't use AppLocale as a base, but rather uses its own executable (LSC.exe) to force-switch the locale. It also seems to handle locale switching better than AppLocale (e.g. AppLocale would still display garbage text instead of Japanese in more recent versions of Marine Benefit, whereas LocaleSwitch actually does display the text properly).

But....let's not stray too off-topic.

I downloaded the LocateSwitch and now everything is fine, these bugs disappeared:

  • Strange visual effects that fill the screen
  • Some enemies and bullets moving like that the game is running with 640fps
  • Game crashing after exception

BTW it seems that you do some graze milking when you use a bomb. With 2 bombs I got 1500 of graze points with Meiling.
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Noobzor

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Re: 東方幕華祭 ~ Fantastic Danmaku Festival--ver1.02
« Reply #45 on: March 14, 2014, 11:13:19 pm »
Eh that's right, managed to get 13K graze from Meiling's extra nonspell.

I think it's a pity that score is mostly made from speedkilling bosses. You get nothing from graze, which is ok, since MoF doesn't have a graze counter, but even the point item value is ridiculously low :ohdear:
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chirpy13

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Re: 東方幕華祭 ~ Fantastic Danmaku Festival--ver1.02
« Reply #46 on: March 14, 2014, 11:49:16 pm »
I think it's a pity that score is mostly made from speedkilling bosses. You get nothing from graze
I thought point items were base 10k with +10 for every graze.

Jaimers

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Re: 東方幕華祭 ~ Fantastic Danmaku Festival--ver1.02
« Reply #47 on: March 15, 2014, 04:36:46 pm »
I downloaded the LocateSwitch and now everything is fine, these bugs disappeared:

Cool that managed to fix my silly problems too.

Welp and with that day one lunatic 1cc as always.  :V
Although I don't think I really deserve it as Patchouli seems to be kind of overpowered.

Anyway this is a pretty cool game and lunatic is kind of ridiculously hard lol.
If I were to make a suggestion if would be that the addictive blend and shininess makes it sometimes hard to see the bullets. Remilia's opener is a very good example of this. 

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Re: 東方幕華祭 ~ Fantastic Danmaku Festival--ver1.02
« Reply #48 on: March 15, 2014, 07:58:33 pm »
Simply beautiful, words cannot even explain how much I love this, I see it as a beautiful remake of EoSD. Fantastic job!

Noobzor

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Re: 東方幕華祭 ~ Fantastic Danmaku Festival--ver1.02
« Reply #49 on: March 15, 2014, 09:07:22 pm »
I thought point items were base 10k with +10 for every graze.

Oh sorry then, my fault :V
Hard 1cc's: all windows games :3
Lunatic 1cc's: EoSD, PoFV, PCB
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Lukesky180

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Re: 東方幕華祭 ~ Fantastic Danmaku Festival--ver1.02
« Reply #50 on: March 15, 2014, 10:26:09 pm »
Well here's my best extra stage run. Still not a clear.

https://www.youtube.com/watch?v=Sp5tC4-5L9Q

She's evil. She's very evil. On the plus side you can still hurt her during bombs (thank god).
I absolutely love how the stage is in sync with the background music, especially those first few fairies. And then the midbosses too.
« Last Edit: March 15, 2014, 10:29:12 pm by Lukesky180 »
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Re: 東方幕華祭 ~ Fantastic Danmaku Festival--ver1.02
« Reply #51 on: March 15, 2014, 11:57:46 pm »
Although I don't think I really deserve it as Patchouli seems to be kind of overpowered.

Just imagine you're playing LASERREIMU to an extent and then it wont feel so bad.
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Mesarthim

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Re: 東方幕華祭 ~ Fantastic Danmaku Festival--ver1.02
« Reply #52 on: March 16, 2014, 01:01:28 am »
I absolutely love how the stage is in sync with the background music, especially those first few fairies. And then the midbosses too.

Now if only the boss didn't kick my ass so bad. Like seriously the coffin spells destroy me. One I can't see the fireballs most of the time due to a screenfull of death and the other I can't track the empty coffin else I risk clipping something else.

And what's up with that spell that throws out volleys of 3x red / purple laser crosses? I cannot wrap my head around that one. Think it's the one before the coffin timeout.

Hard 1cc: 4 (LLS), 6 (EoSD),7 (PCB),8 (IN),9 (PoFV),10 (MoF),11 (SA),12 (UFO),12.8 (GFW)13 (TD), 14 (DDC), 15 (LoLK)
Lunatic 1cc: 8 (IN), 9 (PoFV), 11 (SA), 12.8 (GFW), 14 (DDC)
Extra Clear: 4 (LLS) ,5 (MS) ,6 (EoSD),7 (PCB),8 (IN),9 (PoFV),10 (MoF),11 (SA),12 (UFO),12.8 (GFW),13(TD), 14 (DDC), 15 (LoLK)

chirpy13

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Re: 東方幕華祭 ~ Fantastic Danmaku Festival--ver1.02
« Reply #53 on: March 16, 2014, 01:10:53 am »
Welp and with that day one lunatic 1cc as always.  :V
Stop being so good.

rsy_type1

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Re: 東方幕華祭 ~ Fantastic Danmaku Festival--ver1.02
« Reply #54 on: March 16, 2014, 03:18:14 am »
And what's up with that spell that throws out volleys of 3x red / purple laser crosses? I cannot wrap my head around that one. Think it's the one before the coffin timeout.

When you go near the middle of the red crosses,it will disappear.
  ;)

Noobzor

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Re: 東方幕華祭 ~ Fantastic Danmaku Festival--ver1.02
« Reply #55 on: March 16, 2014, 07:23:44 pm »
I think I'm gonna try scoring in this game, here's a few notes:

- Clearing boss attacks quickly gives a lot of points, so it might not always be a good idea to make them last for graze
- The bonus for clearing a stage without dying is also high, so dying for bombs doesn't sound too good either
- Bombing right before ending a nonspell doesn't make you fail a spell, so that can be used to milk some graze from a spellcard without losing the spell bonus
- Nix's midboss non is supergrazable on normal and lunatic (probably easy and hard too, didn't check though)
Hard 1cc's: all windows games :3
Lunatic 1cc's: EoSD, PoFV, PCB
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Jaimers

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Re: 東方幕華祭 ~ Fantastic Danmaku Festival--ver1.02
« Reply #56 on: March 17, 2014, 12:07:33 am »
Okay Lunatic 1cc with Marisa.

Way more fun than Patchouli that's for sure. You actually have to dodge things and make up chaining routes.

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Re: 東方幕華祭 ~ Fantastic Danmaku Festival--ver1.02
« Reply #57 on: March 17, 2014, 08:42:19 pm »
My copy of this game crashes when I try to access the replay list. It was working last night, and now it isn't.  :ohdear:
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Re: 東方幕華祭 ~ Fantastic Danmaku Festival--ver1.02
« Reply #58 on: March 18, 2014, 12:36:44 pm »
My humble Normal 1cc (I barely got it, tho)

Sweetness and love~ ♥

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Re: 東方幕華祭 ~ Fantastic Danmaku Festival--ver1.02
« Reply #59 on: March 18, 2014, 07:59:56 pm »
Also scraped out a normal 1cc, with Reimu
Normal 1CC's - EoSD, PCB, IN, PoFV, MoF, SA, UFO, TD, DDC, LoLK
Hard 1CC's - EoSD, PCB, IN, PoFV, MoF, DDC
Lunatic 1CC's - PCB, IN, PoFV
Extra Clears - EoSD (+Ultra), PCB (+Phantasm), IN (+Ultra), PoFV, MoF, DDC
Youtube
 

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