Topic: 東方幕華祭 ~ Fantastic Danmaku Festival (steam release)  (Read 72298 times)

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rsy_type1

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edit:
https://store.steampowered.com/app/882710/Touhou_Makukasai__Fantasy_Danmaku_Festival/

steam release version v1.04




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1.Introduction
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Touhou Makukasai~Fantastic Danmaku Festival
Chinese doujin STG.
Designed by STARX.
6+ex stages.17 BGM (4 original,13 remix)

2.Requirement
windows7:install xnafr3.1.msi (in the folder"redist")
windowsXP/vista:xnafr3.1.msi and .NET FRAMEWORK 3.5 (http://www.microsoft.com/zh-cn/download/details.aspx?id=25150)

3.Gameplay

Controls:
Z X shift ESC R, same as offical games.


Playable Character

Hakurei Reimu
shoot:Homing Needle
spell:Fantasy Seal


Marisa Kirisame
shoot:Illusion Laser
spell:Master Spark

Kochiya Sanae:
shoot:Omikuji Barrage
spell:Meteoric Onbashira (UF,cost 3/5 bomb) /Suwako Shield (F)

Patchouli Knowledge:
charge shoot:Impact Magic(UF)/Summer Red(F)
spell:Royal flare

System:Destroying enemies will gain the Combo Slot(lower left corner) and gain  Life/Bomb Pieces.
Once collect all items when the slot is full.
Some  Big Fairies also will drop Life/Bomb Pieces.


4.Custom.exe
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left: Screen mode
Full screen
cancel save

right:refresh rate (default  1/2)
3D background (enabled disabled)
vertical sync (enabled disabled )

5.Extra
Any difficulty 1CC.
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6.Other
Haven‘t  been translated (it's too difficult……).
Replays  cannot be played rapidly.

7.Download
http://www.mediafire.com/download/9te9pod46r51acq/thmhj_1.02.zip

patch 1.03
http://www.mediafire.com/download/w6ql4g9bg1zz0l5/THMHJ_DLC.rar
replace former files.

DLC fix
http://www.mediafire.com/download/qk6urq3i3cp4nyi/DLCfix.rar

Empty player data:
http://www.mediafire.com/download/rbyx6vi8laveltn/Content.zip
Please replace the original 4.xna and 5.xna.



patch 1.01
·fix Sanae stage5 bug

patch 1.02
·Fix replay bugs (still cannot use ctrl to fast play,replays of ver 1.00 and 1.01 wll be invalid).Please delete all replays before.
·Remove the frameskip option.
·Increase homing shot power of Reimu.
·Increase bomb power of Marisa
·Exchange the cost of Sanae focused and unfocused bomb.
·Increase transparency of Patchouli's charge shot.
·Increase Patchouli's charge shot power.
·Will collect all items when Combo Slot is full

patch 1.03 (DLC included)
(Menu→Special)
·Achievement added ( please select ''Player Data'' after update first to get achievements before you update)
·Ending can be played alone after the game was  finished.
·Spellcard challenges ( you must finish  the stage to unlock ). Now you can practice spellcards of extra stage.

DLC fix:
·will ask you to save replay after  you finish  the game.
« Last Edit: August 19, 2018, 11:41:00 am by rsy_type1 »

chirpy13

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Re: 東方幕華祭 ~ Fantastic Danmaku Festival
« Reply #1 on: March 11, 2014, 01:42:59 am »
Looks nice, thank you for sharing!  :)

Lukesky180

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Re: 東方幕華祭 ~ Fantastic Danmaku Festival
« Reply #2 on: March 12, 2014, 02:42:03 am »
This looks great!

Now could someone please upload it to another site, pleeeaaaase? Pretty please?
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rsy_type1

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Re: 東方幕華祭 ~ Fantastic Danmaku Festival
« Reply #3 on: March 12, 2014, 03:00:16 am »
This looks great!

Now could someone please upload it to another site, pleeeaaaase? Pretty please?

Sorry about that.
I've sent the game to my friend studying in America. But he did not know where to upload either (he use baidu to download too...).
Could you give us some suggestions?

Maiden Synnae ミ☆

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Re: 東方幕華祭 ~ Fantastic Danmaku Festival
« Reply #4 on: March 12, 2014, 03:37:47 am »
I'm also having trouble to download from baidu.

You could upload to Mediafire. It's a good site for sharing stuff.

Sweetness and love~ ♥

rsy_type1

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Re: 東方幕華祭 ~ Fantastic Danmaku Festival
« Reply #5 on: March 12, 2014, 04:03:28 am »
I'm also having trouble to download from baidu.

You could upload to Mediafire. It's a good site for sharing stuff.

Thanks.
Upload successfully.
Maybe you can download from that site.
« Last Edit: March 12, 2014, 04:49:07 am by rsy_type1 »

Validon98

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Re: 東方幕華祭 ~ Fantastic Danmaku Festival--ver1.02
« Reply #6 on: March 12, 2014, 06:30:36 am »
...Holy crap this game is hard. I managed... a 5cc run on Normal, I think?
It's... nuts.
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KaiserKnuckle

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Re: 東方幕華祭 ~ Fantastic Danmaku Festival--ver1.02
« Reply #7 on: March 12, 2014, 07:11:03 am »
What would be the reason the game immediatley crashes on the opening of the .exe?
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rsy_type1

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Re: 東方幕華祭 ~ Fantastic Danmaku Festival--ver1.02
« Reply #8 on: March 12, 2014, 07:40:00 am »
What would be the reason the game immediatley crashes on the opening of the .exe?

Maybe you haven't install the .xna ?

Mesarthim

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Re: 東方幕華祭 ~ Fantastic Danmaku Festival--ver1.02
« Reply #9 on: March 12, 2014, 07:53:19 am »
I was trying to figure out why the hell the game kept inputting directionals, namely up and/or left with no input on my end.

Apparently my controller was the problem so I unplugged the usb. I did not have this issue with any other game in my lifetime but it's not like I play shmups with a controller anyway! Pretty looking game.
« Last Edit: March 12, 2014, 07:56:48 am by Mesarthim »

Hard 1cc: 4 (LLS), 6 (EoSD),7 (PCB),8 (IN),9 (PoFV),10 (MoF),11 (SA),12 (UFO),12.8 (GFW)13 (TD), 14 (DDC), 15 (LoLK)
Lunatic 1cc: 8 (IN), 9 (PoFV), 11 (SA), 12.8 (GFW), 14 (DDC)
Extra Clear: 4 (LLS) ,5 (MS) ,6 (EoSD),7 (PCB),8 (IN),9 (PoFV),10 (MoF),11 (SA),12 (UFO),12.8 (GFW),13(TD), 14 (DDC), 15 (LoLK)

KaiserKnuckle

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Re: 東方幕華祭 ~ Fantastic Danmaku Festival--ver1.02
« Reply #10 on: March 12, 2014, 07:53:30 am »
Maybe you haven't install the .xna ?
Ah. Thanks!
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Mesarthim

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Re: 東方幕華祭 ~ Fantastic Danmaku Festival--ver1.02
« Reply #11 on: March 12, 2014, 08:28:14 am »
Well, 1cc'ed with Reimu without too much trouble on normal. Went into stage 6 with 8 lives. Extra kills me though.

Edit: Actually the extra stage boss is evil. My cause of death was a... coffin? I think.
« Last Edit: March 12, 2014, 08:44:23 am by Mesarthim »

Hard 1cc: 4 (LLS), 6 (EoSD),7 (PCB),8 (IN),9 (PoFV),10 (MoF),11 (SA),12 (UFO),12.8 (GFW)13 (TD), 14 (DDC), 15 (LoLK)
Lunatic 1cc: 8 (IN), 9 (PoFV), 11 (SA), 12.8 (GFW), 14 (DDC)
Extra Clear: 4 (LLS) ,5 (MS) ,6 (EoSD),7 (PCB),8 (IN),9 (PoFV),10 (MoF),11 (SA),12 (UFO),12.8 (GFW),13(TD), 14 (DDC), 15 (LoLK)

rsy_type1

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Re: 東方幕華祭 ~ Fantastic Danmaku Festival--ver1.02
« Reply #12 on: March 12, 2014, 09:32:09 am »
Well, 1cc'ed with Reimu without too much trouble on normal. Went into stage 6 with 8 lives. Extra kills me though.

Edit: Actually the extra stage boss is evil. My cause of death was a... coffin? I think.

Yeah,those are coffins and crosses.The sisters are not afraid of crosses.
Some spellcards may be difficult to capture without translation.
For example,the third card is "Iron Maiden" and mimics the same torture device in history.
The first survival card is "No.13 empty coffin", one of the coffins will not burst out roses.
By the way,crosses only have a small hitbox at the cross point.

Mesarthim

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Re: 東方幕華祭 ~ Fantastic Danmaku Festival--ver1.02
« Reply #13 on: March 12, 2014, 10:06:24 am »
Well this is definitely more intense than the main games in terms of difficulty. Flashy stuff.

Took a bit just to get the stage down (mostly). The extra boss however is another matter entirely. Wouldn't mind having that OST, has some nice remixes in it.

Edit: Just bit the dust to said survival on attempt 3. It's hard to wrap my head around some of these attacks. I now have the stage down almost entirely minus the first spell first boss and second boss both attacks (and that golem statue thing). Provided I don't screw up which is common I can get to the extra boss with... 4 lives 0-1 bombs?
« Last Edit: March 12, 2014, 10:49:43 am by Mesarthim »

Hard 1cc: 4 (LLS), 6 (EoSD),7 (PCB),8 (IN),9 (PoFV),10 (MoF),11 (SA),12 (UFO),12.8 (GFW)13 (TD), 14 (DDC), 15 (LoLK)
Lunatic 1cc: 8 (IN), 9 (PoFV), 11 (SA), 12.8 (GFW), 14 (DDC)
Extra Clear: 4 (LLS) ,5 (MS) ,6 (EoSD),7 (PCB),8 (IN),9 (PoFV),10 (MoF),11 (SA),12 (UFO),12.8 (GFW),13(TD), 14 (DDC), 15 (LoLK)

Kaze_Senshi

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Re: 東方幕華祭 ~ Fantastic Danmaku Festival--ver1.02
« Reply #14 on: March 12, 2014, 11:25:28 am »
This game seems to be interesting, commenting to remember to download when I arrive at my house :P
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rsy_type1

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Re: 東方幕華祭 ~ Fantastic Danmaku Festival--ver1.02
« Reply #15 on: March 12, 2014, 01:18:18 pm »
Well this is definitely more intense than the main games in terms of difficulty. Flashy stuff.

Took a bit just to get the stage down (mostly). The extra boss however is another matter entirely. Wouldn't mind having that OST, has some nice remixes in it.

Edit: Just bit the dust to said survival on attempt 3. It's hard to wrap my head around some of these attacks. I now have the stage down almost entirely minus the first spell first boss and second boss both attacks (and that golem statue thing). Provided I don't screw up which is common I can get to the extra boss with... 4 lives 0-1 bombs?

 :ohdear: It takes much time for me to understand...

In fact, I think this game isn't as good as it looks. The bullet pattern looks like fireworks rather than danmaku.
You see nothing and have no space to dodge. The only thing you can do is to cast bombs regarding those rediculous danmaku patterns.

A Chinese saying goes: Bomb up!No hesitating!

Btw, ost will be released in summer ;)

« Last Edit: March 12, 2014, 01:37:21 pm by rsy_type1 »

Szayelaporro Granz

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Re: 東方幕華祭 ~ Fantastic Danmaku Festival--ver1.02
« Reply #16 on: March 12, 2014, 06:47:29 pm »
Does this game work on Win8? I've downloaded .xna and it still crashes everytime I open it :ohdear:
Normal 1cc: LLS, MS, EoSD, PCB, IN, PoFV, MoF, UFO, TD, DDC / Hard 1cc: EoSD, PCB, IN, PoFV, MoF*, TD / Lunatic 1cc: PoFV / Extra 1cc: EoSD, PCB (+P), IN, PoFV, MoF, DDC
*Bug abuse.
Feel free to watch my crappy replays and twitch channel
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Mesarthim

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Re: 東方幕華祭 ~ Fantastic Danmaku Festival--ver1.02
« Reply #17 on: March 12, 2014, 08:42:24 pm »
A Chinese saying goes: Bomb up!No hesitating!

Yeah, no kidding.

Jesus some of these patterns are hell. It's like my dodge "button" is X, rather than dodging at all. That first coffin spell is like Murasa's Phantom Ship Harbor from UFO on crack.
« Last Edit: March 12, 2014, 08:58:19 pm by Mesarthim »

Hard 1cc: 4 (LLS), 6 (EoSD),7 (PCB),8 (IN),9 (PoFV),10 (MoF),11 (SA),12 (UFO),12.8 (GFW)13 (TD), 14 (DDC), 15 (LoLK)
Lunatic 1cc: 8 (IN), 9 (PoFV), 11 (SA), 12.8 (GFW), 14 (DDC)
Extra Clear: 4 (LLS) ,5 (MS) ,6 (EoSD),7 (PCB),8 (IN),9 (PoFV),10 (MoF),11 (SA),12 (UFO),12.8 (GFW),13(TD), 14 (DDC), 15 (LoLK)

fsvgm777

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Re: 東方幕華祭 ~ Fantastic Danmaku Festival--ver1.02
« Reply #18 on: March 12, 2014, 09:26:40 pm »
The game crashes on me when I try to start the game after selecting the difficulty and the character.

First, I get this error message:

(translation: System.FormatException: The entry format chain is incorrect.)
(the game still "runs" in the background)

Then, after clicking OK, the game closes, and I get the following error (copied from Error.txt):
Quote
System.NullReferenceException: La référence d'objet n'est pas définie à une instance d'un objet.
   à #=q$phU1_EHBi30lHgKO8Ll0Q==.#=qMDMqksjSsEe8Dot0K9uQAQ==(#=qIf2GaF27u$bAVxXUH12jbrv1_y85R_QeC4Xcat1PaOI= #=qZdLKazu8G96FMRhPh_bpMQ==)
   à #=qhSTxjDUS$y24IFOzUpE8cA==.Draw(GameTime #=qK5eoDmQUW19qylO2VDYsBg==)
   à Microsoft.Xna.Framework.Game.DrawFrame()
   à Microsoft.Xna.Framework.Game.Tick()
   à Microsoft.Xna.Framework.Game.HostIdle(Object sender, EventArgs e)
   à Microsoft.Xna.Framework.GameHost.OnIdle()
   à Microsoft.Xna.Framework.WindowsGameHost.ApplicationIdle(Object sender, EventArgs e)
   à System.Windows.Forms.Application.ThreadContext.System.Windows.Forms.UnsafeNativeMethods.IMsoComponent.FDoIdle(Int32 grfidlef)
   à System.Windows.Forms.Application.ComponentManager.System.Windows.Forms.UnsafeNativeMethods.IMsoComponentManager.FPushMessageLoop(Int32 dwComponentID, Int32 reason, Int32 pvLoopData)
   à System.Windows.Forms.Application.ThreadContext.RunMessageLoopInner(Int32 reason, ApplicationContext context)
   à System.Windows.Forms.Application.ThreadContext.RunMessageLoop(Int32 reason, ApplicationContext context)
   à System.Windows.Forms.Application.Run(Form mainForm)
   à Microsoft.Xna.Framework.WindowsGameHost.Run()
   à Microsoft.Xna.Framework.Game.Run()
   à #=qbyo2tFD73FGBbafPbiMaLA==.#=qCBBGjLd4ZLdD0ul_IJg0kQ==(String[] #=qv73A1oNPTznbbPCc4E4WBw==)
(translation: System.NullReferenceException: The object reference is not defined to an instance of an object.)

Running in Simplified Chinese locale (with Applocale) doesn't help either, nor does messing around with the config.
I'm on Windows 7 x64, by the way.
« Last Edit: March 12, 2014, 09:32:25 pm by fsvgm777 »

chirpy13

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Re: 東方幕華祭 ~ Fantastic Danmaku Festival--ver1.02
« Reply #19 on: March 12, 2014, 09:41:14 pm »
I got a similar error and I'm not sure what causes it exactly.  I think it may have something to do with the config though, since it only happened after I opened the config and I had to do a fresh unrar to make it work again.  I just changed the settings through the ini instead to be safe.

fsvgm777

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Re: 東方幕華祭 ~ Fantastic Danmaku Festival--ver1.02
« Reply #20 on: March 12, 2014, 10:02:39 pm »
Deleting the game, then unzipping the game again doesn't work either for me.

Noobzor

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Re: 東方幕華祭 ~ Fantastic Danmaku Festival--ver1.02
« Reply #21 on: March 12, 2014, 10:09:08 pm »
I'm getting exactly the same problem as fsvgm :ohdear:
Hard 1cc's: all windows games :3
Lunatic 1cc's: EoSD, PoFV, PCB
My replays

fsvgm777

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Re: 東方幕華祭 ~ Fantastic Danmaku Festival--ver1.02
« Reply #22 on: March 12, 2014, 10:28:51 pm »
Well, I solved my problem by using LocaleSwitch to force-change the locale of the game to Simplified Chinese (zh-cn). Note that it's entirely in Chinese, but it should be simple enough to figure out.

I assume setting the locale in Windows to Simplified Chinese does the trick as well.

Noobzor

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Re: 東方幕華祭 ~ Fantastic Danmaku Festival--ver1.02
« Reply #23 on: March 12, 2014, 10:43:49 pm »
That made it work, thanks :3
Hard 1cc's: all windows games :3
Lunatic 1cc's: EoSD, PoFV, PCB
My replays

Mesarthim

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Re: 東方幕華祭 ~ Fantastic Danmaku Festival--ver1.02
« Reply #24 on: March 12, 2014, 11:17:18 pm »
Well here's my best extra stage run. Still not a clear.

https://www.youtube.com/watch?v=Sp5tC4-5L9Q

She's evil. She's very evil. On the plus side you can still hurt her during bombs (thank god).

Hard 1cc: 4 (LLS), 6 (EoSD),7 (PCB),8 (IN),9 (PoFV),10 (MoF),11 (SA),12 (UFO),12.8 (GFW)13 (TD), 14 (DDC), 15 (LoLK)
Lunatic 1cc: 8 (IN), 9 (PoFV), 11 (SA), 12.8 (GFW), 14 (DDC)
Extra Clear: 4 (LLS) ,5 (MS) ,6 (EoSD),7 (PCB),8 (IN),9 (PoFV),10 (MoF),11 (SA),12 (UFO),12.8 (GFW),13(TD), 14 (DDC), 15 (LoLK)

Lukesky180

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Re: 東方幕華祭 ~ Fantastic Danmaku Festival
« Reply #25 on: March 13, 2014, 12:21:49 am »
Thanks.
Upload successfully.
Maybe you can download from that site.
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Mesarthim

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Re: 東方幕華祭 ~ Fantastic Danmaku Festival--ver1.02
« Reply #26 on: March 13, 2014, 03:18:10 am »
This extra stage is infuriating. That coffin timeout destroys me and I can't keep track of the empty coffin. To make matters worse it's not even set position so if you don't keep track of the empty coffin well... hope I got bombs in stock, or unless I get lucky and it points at my location.

Edit: The game itself is pretty easy for me to 1cc on normal. Second time around I did Marisa and finished with like 7 lives. The game gives so many resources. Also one of Remilia's cards is kind of hard on the eyes. SO MUCH RED. I never even lost a life or bombs until halfway during meiling.

Edit 2: That is until I did Sanae. She took so much longer to get through bosses, especially stage 6. Shot type isn't very strong.
« Last Edit: March 13, 2014, 06:22:05 am by Mesarthim »

Hard 1cc: 4 (LLS), 6 (EoSD),7 (PCB),8 (IN),9 (PoFV),10 (MoF),11 (SA),12 (UFO),12.8 (GFW)13 (TD), 14 (DDC), 15 (LoLK)
Lunatic 1cc: 8 (IN), 9 (PoFV), 11 (SA), 12.8 (GFW), 14 (DDC)
Extra Clear: 4 (LLS) ,5 (MS) ,6 (EoSD),7 (PCB),8 (IN),9 (PoFV),10 (MoF),11 (SA),12 (UFO),12.8 (GFW),13(TD), 14 (DDC), 15 (LoLK)
Re: 東方幕華祭 ~ Fantastic Danmaku Festival--ver1.02
« Reply #27 on: March 13, 2014, 07:59:03 am »
Would be fun to see ZUN make more bosses ride something, like the final boss here!  Rika feels lonely...
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Kimidori

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Re: 東方幕華祭 ~ Fantastic Danmaku Festival--ver1.02
« Reply #28 on: March 13, 2014, 08:56:49 am »
Raiko rides her drums :p


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Re: 東方幕華祭 ~ Fantastic Danmaku Festival--ver1.02
« Reply #29 on: March 13, 2014, 11:14:40 am »
^ Yeah, forgot about that...  I'm hoping for larger-scaled ones and something you actually ride on, though.
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