suzushinayuriko asked where the 20F rocks were. I was showing them. That's all there is to it.
Oh I mixed up who was asking, sorry!
Also ugh, I need to grind even more? This might be lazy of me because in one trip (admittedly a long trip) in 20f I can get the exp for like 11 more levelups due to the power of battle win chains, but... I'm already nearly immune to the boss's attacks, it's just that their def/mnd are unsurmountably high. I could chip at the mirror with Rumia but I'd probably lose her to an accident in the painfully dumb amount of time it'd take. At least Flan and Nitori are getting through the def barrier on Magatama some so I can see a light at the end of the tunnel there. I feel bad for it but I'll probably just have to throw a buttload of yen into their ATK stats (which are already heavily pumped) and make them carry even longer; my other attackers haven't been relevant outside of random battles since like... fighting Yukari on 15f. It's depressing, but too many bosses just have stupid amounts of def/mnd and Nitori in full atk build is still a great tank because lol maintennance so it's so easy to make her pull all the offensive weight.
@Colticide:You only need to buy the Special Disk. (I recommend usually toggling the music to the original versions though, which you can do at Akyu's) And yes, characters with magical attacks have no use for ATK and vice versa. Best way to spend skillpoints is to concentrate on their most important stats and only boost the others to as much as is cheap; glass cannon characters need their ATK or MAG far more than other stats, Cirno mostly only needs to go before enemies so she can paralyze them, your support characters need lots of HP/DEF/MND so they can survive attacks, and average attackers need just enough defenses to survive stray hits going their way. Similarly, don't worry too much about leveling affinities until they start getting pretty cheap, although fixing up weaknesses is a little more important when it's not prohibitively expensive. But yeah, like Ghaleon said, level stats up when the cost is really cheap; even Patchouli can use the pathetic boost to her HP and she can survive physical row attacks in the back with just a little DEF.
The levelup bonuses are more of a worry because you can never reassign them in the first game, and messing up with the skillpoints isn't a big deal because a few floors later the wasted points add up to almost nothing; with the experience level bonuses generally you should just pick the character's most important stat and devote every single levelup bonus to that one only (a character meant for support will always want def or mnd, not mag to boost heals or anything like that; do that with equips because later the heals will be strong without a mag build) Some characters for tanking might be better off splitting it between def/mnd evenly, though, and in rare cases you might consider a tankier attacker to take a few levels in def or mnd (although I personally don't think it's worth it)
Also dont spend levelup bonuses on sp ever, prov not hp either for anyone other than komachi.
Building Komachi for HP in LoT1 really isn't worth it IMO, she's a fairly decent attacker in an ATK build and since she takes boatloads of damage from things even squishies take 0 from, she can't tank no matter how much HP she has and it's hard to upkeep heals on her. In a normal build she still has the HP sponge to take a hit or two like a champ, she's better off being able to actually hit things along with it.
also it's funny but her cld attacks can deal okay damage against the huge amount of fir weak bosses, which is an economical alternative to her SPI nuke