Author Topic: puremrz's Custom Shots  (Read 33223 times)

puremrz

  • Can't stop playing Minecraft!
puremrz's Custom Shots
« on: August 09, 2009, 01:39:44 PM »
They're finally done!



And...



My completely customized shots set. There are over 50 kinds of bullets here, so you'll have to use different ShotData files if you want to use them all at least once.

You can download them here:
http://www.mediafire.com/download.php?te3wyyyztei

Version 1.31c: Fixed another silly mistake where the image was too small to look right ingame. >_>;

I'm aiming for a shotdata file that has both the code for the normal bullets as the negative bullets.
But adding 476 to every Y-coordinate in order to make the negative bullets is madness without artifical help.
I mean:
Code: [Select]
ShotData{ id=1 rect=(1,1,11,11) render=ALPHA angular_velocity=0 delay_color= (255,0,0) }Would become:
Code: [Select]
ShotData{ id=1 rect=(1,477,11,487) render=ALPHA angular_velocity=0 delay_color= (255,0,0) }
So if you know of a program that can help, or if you're willing to make a quick one to help this sheet grow, please! :3


Inside the zip is...
-A word file that'll help you see quickly which bullet is which number.
-There's also 2 txt files with the complete code for all bullets written in them (Took me 7-8 hours... I think... Done in two days... *dies*)
-And the png files of the shots themselves ofcourse!

I originally made these for my own to-be danmakufu game. Because the story isn't related to Touhou, I wanted to use custom bullets in it. Most of these were drawn at work, because in the summerdays I can take it easy.
I think the total hours of work I put in this ranges around 28-33 hours. Thank god I have a proper knowledge of Illustrator, Photoshop and... Notepad ^^;

I'll be using my OCs for the game, 1,5 of the 4 stories are already written out, so the real thing that remains is to learn a bit more about Danmakufu programming. ( http://puremrz.deviantart.com/ I can draw, so doing the rest of the graphics is easy enough. :3 )


Edit 1: I typoed my own name in the topic! Seesh! I really need rest! :P
Edit XX: Updated the files with v1.31b (How many times a day do I have to update this?) (Also, this textbox is effing annoying, it keeps going up and down and I can't see what I'm typoing. Graar.
« Last Edit: August 27, 2009, 08:48:03 PM by puremrz »
Full Danmakufu game "Juuni Jumon - Summer Interlude" is done!
By the same person who made Koishi Hell 1,2 (except this game is serious)
Topic: http://www.shrinemaiden.org/forum/index.php/topic,9647.0.html

Johnny Walker

  • Perdition Crisis~
Re: puremrz's Custom Shots
« Reply #1 on: August 09, 2009, 02:16:33 PM »
You are god. This is awesome. I will look forward to your release.

Re: puremrz's Custom Shots
« Reply #2 on: August 09, 2009, 02:46:25 PM »
You are god. This is awesome. I will look forward to your release.

What else need be said, really?

?q

  • Lurking librarian
  • and moe sound effect
Re: puremrz's Custom Shots
« Reply #3 on: August 09, 2009, 03:37:47 PM »
What are the patterns on the ofuda?

Also excessive humility upon viewing this sprite sheet, etc.

Stuffman

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  • We're having a ball!
Re: puremrz's Custom Shots
« Reply #4 on: August 09, 2009, 03:54:56 PM »
This is rad. I want to see these in action, someone script up something cool with this and throw it on Youtube.

puremrz

  • Can't stop playing Minecraft!
Re: puremrz's Custom Shots
« Reply #5 on: August 09, 2009, 04:19:00 PM »
What are the patterns on the ofuda?

Also excessive humility upon viewing this sprite sheet, etc.

You mean the Mokou cards? (That's what I call them)
I wrote the kanji for Sun, Moon, Fire, Water, Wood, Metal/Gold and Earth on them. Those are part of an element system, and they're used for the days of the week in Japanese. And they should remind you of Patchy as well.


This is rad. I want to see these in action, someone script up something cool with this and throw it on Youtube.

I thought this would happen, so I prepared beforehand:
http://www.youtube.com/watch?v=JJpWUkusaVY
« Last Edit: August 09, 2009, 04:31:07 PM by puremrz »
Full Danmakufu game "Juuni Jumon - Summer Interlude" is done!
By the same person who made Koishi Hell 1,2 (except this game is serious)
Topic: http://www.shrinemaiden.org/forum/index.php/topic,9647.0.html

Helepolis

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Re: puremrz's Custom Shots
« Reply #6 on: August 09, 2009, 04:31:00 PM »
I am stunned. Someone imitate/remake Saigyouji's Flawless Nirvana with the flapping butterflies.

?q

  • Lurking librarian
  • and moe sound effect
Re: puremrz's Custom Shots
« Reply #7 on: August 09, 2009, 04:37:34 PM »
Hmm... Where is the hitbox on the moon bullets?

puremrz

  • Can't stop playing Minecraft!
Re: puremrz's Custom Shots
« Reply #8 on: August 09, 2009, 04:41:17 PM »
Hmm... Where is the hitbox on the moon bullets?

At around the inner side of the edge of the moon. (The lightest part of the moon) So probably just in the center of the box as usual, it's kinda hard to figure it out. It's there, but it's just difficult to find ^^; (Danmakufu needs characters with bigger hitboxes, everytime I play normal Touhou I'm amazed by how easily I die :< )
« Last Edit: August 09, 2009, 04:55:13 PM by puremrz »
Full Danmakufu game "Juuni Jumon - Summer Interlude" is done!
By the same person who made Koishi Hell 1,2 (except this game is serious)
Topic: http://www.shrinemaiden.org/forum/index.php/topic,9647.0.html

Helepolis

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Re: puremrz's Custom Shots
« Reply #9 on: August 09, 2009, 06:50:44 PM »
I made a quick failure spellcard with the butterflies. Though still being unable to use the standard touhou bullets is for me a huge handicap. Like the bubbles. But yea, like you said: These are fon non-touhou themed spellcards I guess. So the scripters either have to form their own pair of shots or simply choose  :V

I'll post the video when it is done compressing/uploading.
« Last Edit: August 09, 2009, 07:26:11 PM by Helepolis »

puremrz

  • Can't stop playing Minecraft!
Re: puremrz's Custom Shots
« Reply #10 on: August 09, 2009, 06:57:59 PM »
I made a quick failure spellcard with the butterflies. Though still being unable to use the standard touhou bullets is for me a huge handicap. Like the bubbles. But yea, like you said: These are fon non-touhou themed spellcards I guess. So the scripters either have to form their own pair of shots or simply choose  :V

I'll post the video when it is done compressing/uploading.


Ah, but you can still put in the bullets that come standard with Danmakufu, like RED03. All those bullets are still usable even if you load a custom shot file.
Full Danmakufu game "Juuni Jumon - Summer Interlude" is done!
By the same person who made Koishi Hell 1,2 (except this game is serious)
Topic: http://www.shrinemaiden.org/forum/index.php/topic,9647.0.html

Helepolis

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Re: puremrz's Custom Shots
« Reply #11 on: August 09, 2009, 07:25:30 PM »
Ah, but you can still put in the bullets that come standard with Danmakufu, like RED03. All those bullets are still usable even if you load a custom shot file.
Standard Danmakufu bullets are ugly as hell unless you use the shotreplace script which can be combined I believe.

Here is the test video: I only used the butterflies: http://www.youtube.com/watch?v=dxEC3lR7XcI&hd=1

Oh yea Puremrz, forgot to say. It may sound bit nitpicking, but it is mere advice: Fix the delay colours in the shotdata textfiles, which will be the final touch making it perfect. Right now everything has red as delay colour which is bit weird.
« Last Edit: August 09, 2009, 07:30:41 PM by Helepolis »

puremrz

  • Can't stop playing Minecraft!
Re: puremrz's Custom Shots
« Reply #12 on: August 09, 2009, 07:36:17 PM »
Ah, but you can still put in the bullets that come standard with Danmakufu, like RED03. All those bullets are still usable even if you load a custom shot file.
Standard Danmakufu bullets are ugly as hell unless you use the shotreplace script which can be combined I believe.

Here is the test video: I only used the butterflies: http://www.youtube.com/watch?v=dxEC3lR7XcI&hd=1

Oh yea Puremrz, forgot to say. It may sound bit nitpicking, but it is mere advice: Fix the delay colours in the shotdata textfiles, which will be the final touch making it perfect. Right now everything has red as delay colour which is bit weird.


Odd, maybe it has to do with the background you're using or something? For every shot I set delay_color= (128,128,128) so it shouldn't be red. *Investigates*

Oh, it's only for the animated bullets. A small whoopsie I can fix quickly.

Edit: While I was fixing that, I gave all the shots their own delay color. There goes another 45 minutes of my life to typing letters X_x
The new download link is in my first post.
« Last Edit: August 09, 2009, 08:48:22 PM by puremrz »
Full Danmakufu game "Juuni Jumon - Summer Interlude" is done!
By the same person who made Koishi Hell 1,2 (except this game is serious)
Topic: http://www.shrinemaiden.org/forum/index.php/topic,9647.0.html

Helepolis

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Re: puremrz's Custom Shots
« Reply #13 on: August 09, 2009, 09:00:39 PM »
Edit: While I was fixing that, I gave all the shots their own delay color. There goes another 45 minutes of my life to typing letters X_x

Well if you did it in the beginning it would take less time XD But yea, that is how Danmakufu is.

Re: puremrz's Custom Shots
« Reply #14 on: August 09, 2009, 09:33:22 PM »
Any spellcard + orange butterflies = BEEEEAAATTTTRRRIIICCEEEEE!!!

Zengar Zombolt

  • Space-Time Tuning Circle - Wd/Fr
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Re: puremrz's Custom Shots
« Reply #15 on: August 09, 2009, 09:38:01 PM »
Any spellcard + orange butterflies = BEEEEAAATTTTRRRIIICCEEEEE!!!
This reminds me that Walker's got a Beato sprite on his avatar.
YOU CAN NOT DRAW THIS ANY LONGER
RELEASE THAT FUCKER SO WE ALL CAN ORGASM OVER IT

Re: puremrz's Custom Shots
« Reply #16 on: August 10, 2009, 02:12:08 AM »
http://www.youtube.com/watch?v=pUBREJlnM6Y&fmt=22

Sort of a rush job. Hope this falls under Stuffman's definition of "cool".

Primula

  • EARL TYPE 222
Re: puremrz's Custom Shots
« Reply #17 on: August 10, 2009, 03:10:14 AM »
Naut, you. :<
« Last Edit: September 12, 2010, 09:24:21 PM by Yui Takenaka »

puremrz

  • Can't stop playing Minecraft!
Re: puremrz's Custom Shots
« Reply #18 on: August 10, 2009, 06:50:38 AM »
Any spellcard + orange butterflies = BEEEEAAATTTTRRRIIICCEEEEE!!!

That reminds me of a picture I saw not too long ago...




Well if you did it in the beginning it would take less time XD But yea, that is how Danmakufu is.
Mwah, it would have been a pain regardless of the timing.

...This is the 3rd time I'm typing this message, my computer keeps bluescreening me when I'm about to post... Stupid work computer.
Full Danmakufu game "Juuni Jumon - Summer Interlude" is done!
By the same person who made Koishi Hell 1,2 (except this game is serious)
Topic: http://www.shrinemaiden.org/forum/index.php/topic,9647.0.html

Primula

  • EARL TYPE 222
Re: puremrz's Custom Shots
« Reply #19 on: August 10, 2009, 03:26:20 PM »
I saw that pic in a certain place about Umineko cameos 0.0

puremrz

  • Can't stop playing Minecraft!
Re: puremrz's Custom Shots
« Reply #20 on: August 12, 2009, 08:59:48 PM »
Oh, and:



A negative version for the smex of it.
The fireflies look butt ugly now. (Yet, somewhat evil too)

Ahh, I wish you could load two at the same time. I don't really feel like spending several more hours to make the text- and imagefiles twice as big. ^^;
« Last Edit: August 13, 2009, 01:09:35 PM by puremrz »
Full Danmakufu game "Juuni Jumon - Summer Interlude" is done!
By the same person who made Koishi Hell 1,2 (except this game is serious)
Topic: http://www.shrinemaiden.org/forum/index.php/topic,9647.0.html

Primula

  • EARL TYPE 222
Re: puremrz's Custom Shots
« Reply #21 on: August 12, 2009, 11:17:38 PM »
0.0

BTW yay inverted!

Zengar Zombolt

  • Space-Time Tuning Circle - Wd/Fr
  • Green-Red Divine Clock
Re: puremrz's Custom Shots
« Reply #22 on: August 13, 2009, 01:54:35 AM »
A negative version for the smex of it.
SEX
SEX
THIS IS PURE HARDCORE SEX

puremrz

  • Can't stop playing Minecraft!
Re: puremrz's Custom Shots
« Reply #23 on: August 13, 2009, 06:37:42 AM »
Ah, the delay colors are off now, gotta fix that. ...When I feel like it...
I bet I can abuse Notepad's replace function for that to get it over with quickly.

Can anyone think of a way/program that can quickly increase all X coordinates of the shots by a certain number? If that were possible it wouldn't be hard to glue the positive colored shots together with the negative ones.
Full Danmakufu game "Juuni Jumon - Summer Interlude" is done!
By the same person who made Koishi Hell 1,2 (except this game is serious)
Topic: http://www.shrinemaiden.org/forum/index.php/topic,9647.0.html

Drake

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Re: puremrz's Custom Shots
« Reply #24 on: August 13, 2009, 06:51:08 AM »
Uh, Photoshop.

Putting the two files beside each other should take no less than a minute.

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puremrz

  • Can't stop playing Minecraft!
Re: puremrz's Custom Shots
« Reply #25 on: August 13, 2009, 06:54:45 AM »
Uh, Photoshop.

Putting the two files beside each other should take no less than a minute.

I use nothing else. :P After all, Photoshop put this thing together.

But I'm talking about the shotdata text files.
There's lots of numbers there, and increasing each first and third number of a sentence by *insert number here* would take ages.
So I wondered if there was a program that can do that automatically.
Full Danmakufu game "Juuni Jumon - Summer Interlude" is done!
By the same person who made Koishi Hell 1,2 (except this game is serious)
Topic: http://www.shrinemaiden.org/forum/index.php/topic,9647.0.html

Zengar Zombolt

  • Space-Time Tuning Circle - Wd/Fr
  • Green-Red Divine Clock
Re: puremrz's Custom Shots
« Reply #26 on: August 13, 2009, 11:33:06 AM »
Uh, Photoshop.

Putting the two files beside each other should take no less than a minute.

I use nothing else. :P After all, Photoshop put this thing together.

But I'm talking about the shotdata text files.
There's lots of numbers there, and increasing each first and third number of a sentence by *insert number here* would take ages.
So I wondered if there was a program that can do that automatically.
You could write a basic Java program that can do that.

puremrz

  • Can't stop playing Minecraft!
Re: puremrz's Custom Shots
« Reply #27 on: August 13, 2009, 11:45:05 AM »
Uh, Photoshop.

Putting the two files beside each other should take no less than a minute.

I use nothing else. :P After all, Photoshop put this thing together.

But I'm talking about the shotdata text files.
There's lots of numbers there, and increasing each first and third number of a sentence by *insert number here* would take ages.
So I wondered if there was a program that can do that automatically.
You could write a basic Java program that can do that.

Hmmm, I have zero knowledge of that though...
And learning how to make that would take even longer than rewriting the coordinates of the bullets! D:
« Last Edit: August 13, 2009, 12:43:00 PM by puremrz »
Full Danmakufu game "Juuni Jumon - Summer Interlude" is done!
By the same person who made Koishi Hell 1,2 (except this game is serious)
Topic: http://www.shrinemaiden.org/forum/index.php/topic,9647.0.html

Re: puremrz's Custom Shots
« Reply #28 on: August 17, 2009, 05:07:44 AM »
Wow! Great Bullet work! But..how exactly do i use them? and do they go in the script folder

puremrz

  • Can't stop playing Minecraft!
Re: puremrz's Custom Shots
« Reply #29 on: August 17, 2009, 07:29:11 AM »
Wow! Great Bullet work! But..how exactly do i use them? and do they go in the script folder


It'd be best if you make a new folder in the folder where you keep danmakufu. I'd call it shots or something. Put all the files from the zip in there, except for the word document (it would be best to keep that in range)
Then put the line
Code: [Select]
LoadUserShotData(GetCurrentScriptDirectory ~ "shots\CustomShots.txt");(Or whatever name I gave to the text files) in @Initialize

With the word file (or txt if you don't have word) you can see which bullet has which number. Now instead of calling bullets RED01 or YELLOW03, call them only the number of the shot you want to use.
So
Code: [Select]
CreateShot01(GetX,GetY,2,GetAngleToPlayer,123,0); for example.

You can only load one sheet at a time, but it's not hard to mix and match the txt files to suit your needs. Just be sure to backup :3
Full Danmakufu game "Juuni Jumon - Summer Interlude" is done!
By the same person who made Koishi Hell 1,2 (except this game is serious)
Topic: http://www.shrinemaiden.org/forum/index.php/topic,9647.0.html