Just dropping by to leave this lovely thing...
Screw those japanese 10k+ combos. They are to lengty and requiere a lot of resources to pull. This one on the other hand... oh my god... its so easy to pull, requieres few resources and can be done from practically anywhere on the screen!, corner, mid, full, it works anywhere!
Another scary thing is that, CH version does around 10k while non-CH does about 9.2k!, still a beast...
Here?s the sequence:
5B -> 5Y -> * -> 6Teleport -> 4Orb -> 8.jc -> 8B (charged)** -> 3.jc -> Orb-Spellcard -> LW -> 6Swords***
*: This stands for a delay you have to wait for before the opponent character slams the wall. You need to time the teleport almost at the same time the opponent wall-slams.
**: Depending on where you started the combo, you might need to charge it or not. When doing this combo at the corner, you dont have to charge it.
***: It is possible to chain a 6Swords to the LW for a little extra damage as well as an additional wall-slam for positioning... not that you will need it...
This is soo good... heck, it even works wouthout the orb spellcard. after charged 8B you can LW and it will hit-confirm for about 7.5k damage.