Author Topic: Touhou 14 - 東方輝針城 ~ Double Dealing Character (Demo)  (Read 433055 times)

Hatateru

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Re: Touhou 14 - 東方輝針城 ~ Double Dealing Character (Demo)
« Reply #150 on: May 27, 2013, 02:52:43 PM »
Has a release date been confirmed?

I think it's on the 12th of August if I'm not mistaken. They say this year the sale of Touhou and Touhou related stuff gets pushed to the third day.
And then a sacked Sakuya told everyone that Flandre was one of her ex-bosses

Kilgamayan

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Re: Touhou 14 - 東方輝針城 ~ Double Dealing Character (Demo)
« Reply #151 on: May 27, 2013, 02:53:00 PM »
Helepolis: I'm only commenting on what I've seen. I have yet to see Dark Spark or the other things you mentioned, and there hasn't been nearly the hullabaloo about those things as there has been about Cirno's sprite. I figured I would offer my thoughts (with the given disclaimer) since it seemed like no one else had been able to offer anything similar yet. (I'm also admittedly curious to see wha Sir Amat has to say in response, since he's good at thinking through his opinions.)

EDIT: Also, the complaining-about-lazy-bomb-animations ship sailed a long time ago with MoF.
[22:40:12] <Drake> "guys i donwloaded esod but its not workan"
[22:40:21] <Drake> REPORTED
[22:40:25] <NaturallyOccurringChoja> PROBATED
[22:40:30] <Drake> ORGASM
[22:40:32] <NaturallyOccurringChoja> FUCK YEAH

[22:28:39] <Edible> Mafia would be a much easier game if we were playing "spot the asshole"

Formless God

Re: Touhou 14 - 東方輝針城 ~ Double Dealing Character (Demo)
« Reply #152 on: May 27, 2013, 02:59:05 PM »
I think it's on the 12th of August if I'm not mistaken. They say this year the sale of Touhou and Touhou related stuff gets pushed to the third day.
That's great to hear; it's a lot earlier than I expected.

complaining-about-lazy-bomb-animations
MoF.
it's like people never played the 30 games before MoF or something

Validon98

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Re: Touhou 14 - 東方輝針城 ~ Double Dealing Character (Demo)
« Reply #153 on: May 27, 2013, 02:59:26 PM »
Just wondering, because I've seen Dark Spark already, but how is it lazy? Also, I don't really mind the new spell circle that much. It's unnecessary, sure, but I have no problems with it.
Derping at Touhou since June 2012, derping at RPing Touhou since Feburary 2013.

Devil of Decline Partial English Gameplay Patch!
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Helepolis

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Re: Touhou 14 - 東方輝針城 ~ Double Dealing Character (Demo)
« Reply #154 on: May 27, 2013, 03:02:43 PM »
I put a bloody screenshot in my article :V

You people! YOU PEOPLE! I shall use this corrupted Gungnir and... AND!

Validon98

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Re: Touhou 14 - 東方輝針城 ~ Double Dealing Character (Demo)
« Reply #155 on: May 27, 2013, 03:03:58 PM »
Chill out, I saw it. So it's just a black version of Master Spark. So? I DON'T CARE. It blows shit up either way. I don't really care what it looks like either way. >.>
EDIT: Also, you might want to put down that Gungnir. No one wants to get hurt by a corrupted weapon, especially not me. ^^;
Derping at Touhou since June 2012, derping at RPing Touhou since Feburary 2013.

Devil of Decline Partial English Gameplay Patch!
Let's Play Nightmare of Rebellion!

Kilgamayan

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Re: Touhou 14 - 東方輝針城 ~ Double Dealing Character (Demo)
« Reply #156 on: May 27, 2013, 03:05:26 PM »
Hey, some of us don't like reading summary articles about games we haven't played yet. :<
[22:40:12] <Drake> "guys i donwloaded esod but its not workan"
[22:40:21] <Drake> REPORTED
[22:40:25] <NaturallyOccurringChoja> PROBATED
[22:40:30] <Drake> ORGASM
[22:40:32] <NaturallyOccurringChoja> FUCK YEAH

[22:28:39] <Edible> Mafia would be a much easier game if we were playing "spot the asshole"

AnonymousPondScum

Re: Touhou 14 - 東方輝針城 ~ Double Dealing Character (Demo)
« Reply #157 on: May 27, 2013, 03:05:55 PM »
Dark Spark is sufficiently metal.

ALLITERATOR APPROVES.

Re: Touhou 14 - 東方輝針城 ~ Double Dealing Character (Demo)
« Reply #158 on: May 27, 2013, 03:06:54 PM »
Well in all fairness, you people are complaining about ZUN's Cirno sprite while I've seen nobody complaining about Dark Spark or the Red Magic Circle behind the boss during fights. Because that is just being lazy. At least he took the effort of designing or attempting a new Cirno sprite. As a danmakufu scripter I take more note to the overall animation and graphics than just bitching about 1 midboss.

Because Dark Spark is just extremely lazy and the red magic circle looks very off with the X/Y flipping/movement.

Nothing personal to you Kilga, this is just a general thing. If you're going to bitch at ZUN's work, at least do it fair and judge the entire picture. But I guess people just want to see what they want to see. If you ask me, I find the wolf head for 3rd boss pretty dull as well in terms of animation. So yea. Where do we start?

On the subject of sprite/animation. Let us not forget Tewi from Imperishable Night. She has exactly 4 sprite animations. 1 for idle ( not even an animation range ) and 3 for the movement left/right where she leans. ZUN didn't bother updating this in PoFV even.

Just my concern.
You seem to confuse a lack of quality for a lack of effort. Of course Dark Spark and the spell circle didn't take a lot of effort, but they look (as) appealing (as ever). On the other hand he might have put (much) more effort into Cirno's sprite, but many people find the outcome rather subpar. And people definitely have the right to think that without minding the reused elements. Not even saying that I agree (or disagree) with them, but yeah!
She does look better than IN Tewi though who just was dorky and fat and urgh
Lunatic 1ccs: MoF (ReimuB)

AnonymousPondScum

Re: Touhou 14 - 東方輝針城 ~ Double Dealing Character (Demo)
« Reply #159 on: May 27, 2013, 03:08:13 PM »
Cirno was onscreen for less than 30 seconds during my first playthrough.

Her new sprite might be an eyesore but at least it doesn't stick around for long.

Formless God

Re: Touhou 14 - 東方輝針城 ~ Double Dealing Character (Demo)
« Reply #160 on: May 27, 2013, 03:10:40 PM »
Dark Spark is sufficiently metal.
2EDGY

What's the big deal with it anyway? It looks exactly the same as every spark before it.

Helepolis

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Re: Touhou 14 - 東方輝針城 ~ Double Dealing Character (Demo)
« Reply #161 on: May 27, 2013, 03:10:57 PM »
Dark Spark looks appealing but for it's name it should've done slightly more imo. But again yea this is just taste and opinions. I am sorry but the red magic circle is definitely not appealing at all to me. I'll let the dark spark for myself slip but the red magic circle is just unforgivable. It isn't even the reuse, it is just added X/Y rotation and toned down speed of Z rotation. At least he did colour altering for Dark Spark.  :V

Hey, some of us don't like reading summary articles about games we haven't played yet. :<
Well get to it then, you fabulous cape'd Taoist.

* Helepolis tosses Gungnirs around

BT

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Re: Touhou 14 - 東方輝針城 ~ Double Dealing Character (Demo)
« Reply #162 on: May 27, 2013, 03:22:46 PM »
Cirno has animation for moving horizontally. Doesn't help her when she's spewing bullets in place though.

wailofthebanshee

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Re: Touhou 14 - 東方輝針城 ~ Double Dealing Character (Demo)
« Reply #163 on: May 27, 2013, 03:23:00 PM »
Second boss's floating heads are adorable :3

Sage Ω (Ultima)

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Re: Touhou 14 - 東方輝針城 ~ Double Dealing Character (Demo)
« Reply #164 on: May 27, 2013, 03:26:55 PM »
I love the music in this game. Even the stage 1 boss music despite how much I think rock and anything related to it is garbage. I never thought I would like a touhou rock song besides Lunar Clock ~ Luna Dial. And Stage 3's boss music sounds a-lot like Heian Alien.

All aboard the hype train! Cho! Cho!

Dead Princess Sakana

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Re: Touhou 14 - 東方輝針城 ~ Double Dealing Character (Demo)
« Reply #165 on: May 27, 2013, 03:45:37 PM »
(Danbo link) That's pretty much the mental image I got when I read that line in Marisa's B scenario

Also "Wouldn't she have been stronger if she completely turned into a fish". Marisa knows what's up   :smug:

Tengukami

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Re: Touhou 14 - 東方輝針城 ~ Double Dealing Character (Demo)
« Reply #166 on: May 27, 2013, 04:07:59 PM »
I kept thinking about this game throughout the day, and the first thing I did when I get home was fire it up. I honestly haven't played a Touhou game this addictive since IN.

For those of you concerned that PoC milking is going to get harder in later stages, you're probably right. But a sub-par player like myself was about to end Stage 3 with like 5 or 6 lives, so, I imagine some of you more skilled players could begin Stage 4 with even more than that. Which should help. Bear in mind, though, that it seems that losing 1 life = losing 2 bombs, which I reckon was done to balance things out.

"Human history and growth are both linked closely to strife. Without conflict, humanity would have no impetus for growth. When humans are satisfied with their present condition, they may as well give up on life."

Serela

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Re: Touhou 14 - 東方輝針城 ~ Double Dealing Character (Demo)
« Reply #167 on: May 27, 2013, 04:22:29 PM »
So I'm not the only one who thinks all the bombs do really little damage, right?

Not that that's a bad thing. Dark Spark is also the exception, giving MarisaA an edge with an actual strong bomb.
<mauvecow> see this is how evil works in reality, it just wears you down with bureaucracy until you don't care anymore

wailofthebanshee

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Re: Touhou 14 - 東方輝針城 ~ Double Dealing Character (Demo)
« Reply #168 on: May 27, 2013, 04:45:17 PM »
I haven't tried them all yet, but MarisaB's bomb lasts like 10 seconds. It's p ridiculous.

Tengukami

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Re: Touhou 14 - 東方輝針城 ~ Double Dealing Character (Demo)
« Reply #169 on: May 27, 2013, 05:23:20 PM »
Yeah I have no idea what you're talking about, Serela.  Reimu A's bomb lasts an eternity, Sakuya A's bomb does that "cherry border" thing, and you could clean your bathroom in the time it takes Marisa A's bomb to finish.

"Human history and growth are both linked closely to strife. Without conflict, humanity would have no impetus for growth. When humans are satisfied with their present condition, they may as well give up on life."

Validon98

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Re: Touhou 14 - 東方輝針城 ~ Double Dealing Character (Demo)
« Reply #170 on: May 27, 2013, 05:44:12 PM »
Plus ReimuA's bomb is awesome. As well as her shottype. In fact I like all of the corrupted shottypes. I do wonder how the game will balance that out with the uncorrupted shottypes, though...
Derping at Touhou since June 2012, derping at RPing Touhou since Feburary 2013.

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Tengukami

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Re: Touhou 14 - 東方輝針城 ~ Double Dealing Character (Demo)
« Reply #171 on: May 27, 2013, 05:51:21 PM »
Yeah, Reimu A's bomb is hilarious. It's like she's got a mop and is just WHAP WHAP WHAP WHAP WHAP. Fed up of housecleaning!

"Human history and growth are both linked closely to strife. Without conflict, humanity would have no impetus for growth. When humans are satisfied with their present condition, they may as well give up on life."

Re: Touhou 14 - 東方輝針城 ~ Double Dealing Character (Demo)
« Reply #172 on: May 27, 2013, 06:02:26 PM »
Am I the only one who immediately thought of Reimu as a grim reaper?

BT

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Re: Touhou 14 - 東方輝針城 ~ Double Dealing Character (Demo)
« Reply #173 on: May 27, 2013, 06:16:39 PM »
Plus ReimuA's bomb is awesome. As well as her shottype. In fact I like all of the corrupted shottypes. I do wonder how the game will balance that out with the uncorrupted shottypes, though...
They're already balanced out. Or, rather, it's not like the corrupted shottypes are better than the others or anything.
I'm actually not feeling enough difference between the shottypes. Maybe it'll come on its own.

Tengukami

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Re: Touhou 14 - 東方輝針城 ~ Double Dealing Character (Demo)
« Reply #174 on: May 27, 2013, 06:32:07 PM »
Ugh this input lag is killing me! I've played with every possible configuration and gotten to the point where the game "feels" like it's playing at the normal speed, and yet the lowest slowdown rate I can get is 9%.

This wouldn't make any difference to me normally - I mean, if the game looks and feels as though it's running 60FPS, that's usually good enough for me - but it just so happens that I have developed a new-found interest in score runs, thanks to this game, and would love to take a shot at the High Score board. But the slowdown rate cap there is a very reasonable 5%. So looks like I'll be sitting that one out until there's either a patch for the input lag, or I find some other solution.

In the meantime, I'm working on ending Stage 3 with as massive a stock of lives and bombs as I can muster. If the first three stages are any indication, I have a feeling that the rest of the game is going to be like the first ten minutes of Saving Private Ryan.

"Human history and growth are both linked closely to strife. Without conflict, humanity would have no impetus for growth. When humans are satisfied with their present condition, they may as well give up on life."

Captain Vulcan

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Re: Touhou 14 - 東方輝針城 ~ Double Dealing Character (Demo)
« Reply #175 on: May 27, 2013, 06:52:27 PM »
Wow. After dealing with Kagerou, a bad trauma resurfaced from my arcade rat days of getting owned by DarkStalkers' Jon Talbain/Gallon. Of course, by the time Night Warriors hit the locale arcades, I was getting used to the howls.

I can already see the Kagerou/Gallon fanarts on the horizon.
My mind is not a nice place to be.

Maiden Synnae ミ☆

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Re: Touhou 14 - 東方輝針城 ~ Double Dealing Character (Demo)
« Reply #176 on: May 27, 2013, 06:58:05 PM »
By the way... I did some research on the kanjis of the characters, and found out their meanings somewhat (Not sure if it was posted before already, so, I'm sorry if it was)

赤蛮奇 -- Sekibanki

赤 (red/crimson/scarlet)
蛮 (barbarian/savage/brutal)
奇 (bizarre/strange)

So... I suppose her name altogether means something like "Bizarre crimson savage"

-------------------------

今泉 -- Imaizumi
今 = ima (present time/current time) for me the meaning of this seems a little vague
泉 = izumi (fountain)

影狼 -- Kagerou
影 = Kage (Shadow) but can also mean "light from the moon"
狼 = Kanji for wolf/Canis lupus

But I just don't know how to put all of this together on a single meaning.  Maybe "Moonlight Wolf from the fountain of the present" ?
« Last Edit: May 27, 2013, 07:00:19 PM by Synnae ~★ »

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Tengukami

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Re: Touhou 14 - 東方輝針城 ~ Double Dealing Character (Demo)
« Reply #177 on: May 27, 2013, 07:33:10 PM »
"Moonlight wolf of the modern fountain" maybe? Nah, that's too clumsy. I wonder ..

Although it is fun to know what my family name would be in Japanese!

By the by, I'm not seeing any English patch yet (and nope, not using that independent one that involves a .js file ....), which has given me the amusing activity of reading the scenarios on the wiki. As has been said, Corrupted and Normal girls have totally different dialogue, and the effect is pretty funny. Sakuya B is like "Oh my, dear youkai, would you be ever so kind as to not make too much of a racket? Thank you." while Sakuya A's all "AHHH BLOOD FOR THE BLOOD GOD!!!"

"Human history and growth are both linked closely to strife. Without conflict, humanity would have no impetus for growth. When humans are satisfied with their present condition, they may as well give up on life."

Drake

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Re: Touhou 14 - 東方輝針城 ~ Double Dealing Character (Demo)
« Reply #178 on: May 27, 2013, 07:39:35 PM »
lol trying to find meaning in touhou names from their kanji

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Sanger Zonvolt

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Re: Touhou 14 - 東方輝針城 ~ Double Dealing Character (Demo)
« Reply #179 on: May 27, 2013, 07:42:12 PM »
The demo just crashes on me as soon as I open it, dunno what I should do.  :wat:


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