Author Topic: Yuyuko of the Netherworld (Platformer game) - Alpha 4 is finally here!  (Read 24461 times)

Evil_Nazgul0616

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Re: Yuyuko of the Netherworld (Platformer game) - Alpha 2 is Out!
« Reply #30 on: July 09, 2013, 01:53:16 AM »
Anyway, what do you think about unlocking a hard mode for both modes(or just normal, and then for extra mode after beating normal mode on hard) after beating extra mode?
It would basically be the same as the original modes, but with half health.
Maybe EX bosses like Kirby's Return to Dream Land had... faster, though, etc.

I was thinking if extra mode being the hard mode, with EX versions of all the bosses and midbosses except the Stage EX bosses (Since Stage EX will be replaced by
Spoiler:
Phantasm Stage: Gap. Which will feature Yukari as an endboss (I'll probably base her attacks off of Magolor Soul and Grand Doomer from Kirby's Return to Dreamland.) and maybe a couple of other new bosses.
)
« Last Edit: October 03, 2013, 10:08:07 PM by Evil_Nazgul0616 »

Kingault

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Re: Yuyuko of the Netherworld (Platformer game) - Alpha 2 is out!
« Reply #31 on: July 09, 2013, 10:14:24 PM »
Oh yeah that would work nicely.
Question: Will the amount of health in Extra Mode change at all, like how Nightmare in Dream Land/Return both had half the normal amount of health for their respective hard modes?
It would be fitting, as Return to Dream Land had both that and the EX bosses in hard mode.
Then again, it could be seen as fake difficulty, like how some shmups/etc are more "difficult" due to limited resources...
Maybe a toggle after beating EX mode for half health, with no other effects, for those that want more of a challenge?

Evil_Nazgul0616

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Re: Yuyuko of the Netherworld (Platformer game) - Alpha 2 is out!
« Reply #32 on: July 09, 2013, 10:19:50 PM »
Question: Will the amount of health in Extra Mode change at all, like how Nightmare in Dream Land/Return both had half the normal amount of health for their respective hard modes?

Maybe.

 I'd rather finish making the normal mode first before I start work on the extra mode (I should probably stop procrastinating on that :V) I'm just doing a bit of planning ahead for now.

Kingault

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Re: Yuyuko of the Netherworld (Platformer game) - Alpha 2 is out!
« Reply #33 on: July 10, 2013, 12:25:37 PM »
Maybe.

 I'd rather finish making the normal mode first before I start work on the extra mode (I should probably stop procrastinating on that :V) I'm just doing a bit of planning ahead for now.

Speaking of finally doing things, I need to finally start trying to learn Danmakufu ph3. I've only been procrastinating for about three months.
Anyway, yeah, finishing normal mode first would be good.

an unmatched sock

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Re: Yuyuko of the Netherworld (Platformer game) - Alpha 2 is out!
« Reply #34 on: July 12, 2013, 11:59:28 PM »
But...but...I was making references like this and trying to incorporate them into Touhou...and I've had my ideas since last October...  :ohdear:

Oh well, mine isn't a platformer. So, the only regret I have is not entirely starting it yet, while you're in alpha stage.


But still...now it sorta feels like I'm taking someone else's concept...  :(

Re: Yuyuko of the Netherworld (Platformer game) - Alpha 2 is out!
« Reply #35 on: July 13, 2013, 12:25:06 AM »
But...but...I was making references like this and trying to incorporate them into Touhou...and I've had my ideas since last October...  :ohdear:

Oh well, mine isn't a platformer. So, the only regret I have is not entirely starting it yet, while you're in alpha stage.


But still...now it sorta feels like I'm taking someone else's concept...  :(
You know, you can just tell people that you thought up the idea before you knew about this game.
Or you can say this game is inspiring you to make a similar game.
Currently a normal player

an unmatched sock

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Re: Yuyuko of the Netherworld (Platformer game) - Alpha 2 is out!
« Reply #36 on: July 13, 2013, 01:27:17 AM »
You know, you can just tell people that you thought up the idea before you knew about this game.
Or you can say this game is inspiring you to make a similar game.

   I know, and I will claim that I had the idea (long) before I knew about this...but I'll still have that sort of doubt/sadness that I was beaten to the punch because I was lazy and didn't start it. It's entirely my fault for that. Oh well, hopefully my story will be different enough that people won't think it's a rip-off.

Kingault

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Re: Yuyuko of the Netherworld (Platformer game) - Alpha 2 is out!
« Reply #37 on: July 13, 2013, 08:41:35 PM »
   I know, and I will claim that I had the idea (long) before I knew about this...but I'll still have that sort of doubt/sadness that I was beaten to the punch because I was lazy and didn't start it. It's entirely my fault for that. Oh well, hopefully my story will be different enough that people won't think it's a rip-off.

You could also try to make an engine similar to the Fairy Wars one, but instead of freezing bullets, Yuyuko devours any bullets an an area around her and any connecting bullets, with the area around Yuyuko increasing based on charge, or something, and a longer time for devouring.



Anyway, back on topic.
Uh... how are things going?

MewMewHeart

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Re: Yuyuko of the Netherworld (Platformer game) - Alpha 2 is out!
« Reply #38 on: July 13, 2013, 09:05:05 PM »
I see you took the suggestion of who
Spoiler:
King Dedede
should be.
My danmakucopter goes pew pew pew!

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Evil_Nazgul0616

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Re: Yuyuko of the Netherworld (Platformer game) - Alpha 2 is out!
« Reply #39 on: July 13, 2013, 10:13:00 PM »
I see you took the suggestion of who
Spoiler:
King Dedede
should be.

I actually thought of that long before you posted your answer in "What If?"

MewMewHeart

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Re: Yuyuko of the Netherworld (Platformer game) - Alpha 2 is out!
« Reply #40 on: July 13, 2013, 10:13:55 PM »
I actually thought of that long before you posted your answer in "What If?"
That makes sense. I can't wait for the full version though.
My danmakucopter goes pew pew pew!

Check out my newb PAD box it's a thing right?

Evil_Nazgul0616

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Re: Yuyuko of the Netherworld (Platformer game) - Alpha 2 is out!
« Reply #41 on: July 13, 2013, 10:22:21 PM »
That is going to be a long ways off for now, since I still haven't found a non-commercial spriter.

I'm limited to doing minor updates to the first three stages for now (which I should probably start work on... :P)

Savory

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Re: Yuyuko of the Netherworld (Platformer game) - Alpha 2 is out!
« Reply #42 on: July 14, 2013, 04:46:22 PM »
Interesting. I'll try this out and get back on you.

Evil_Nazgul0616

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Re: Yuyuko of the Netherworld (Platformer game) - Hiatus is Now Over!
« Reply #43 on: October 03, 2013, 09:59:45 PM »
General announcement to make: (If this counts as necroposting, please don't judge me.)

I've decided to take this project off hiatus. So expect an update in the near future.  ;)

Helepolis

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Re: Yuyuko of the Netherworld (Platformer game) - Hiatus is Now Over!
« Reply #44 on: October 04, 2013, 05:56:25 AM »
General announcement to make: (If this counts as necroposting, please don't judge me.)
JUDGEMENT TIME!

On a serious note, Authors are exceptionally allowed to bump their threads for updates. :V

I've decided to take this project off hiatus. So expect an update in the near future.  ;)
Good to hear people still working on non-dnh games as well.

Evil_Nazgul0616

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Re: Yuyuko of the Netherworld (Platformer game) - Alpha 3 has Arrived!
« Reply #45 on: October 05, 2013, 03:58:09 PM »
Alpha 3 has arrived!
Download: https://www.dropbox.com/s/trzs3xjolghdopb/Yuyuko%20of%20the%20Netherworld%20-%20Alpha%203.exe

Changes:
-Added Stage 4: Gensokyo Sky, currently the longest stage in the game.
-In addition to this, stage 4 is currently the only stage with a boss fight at the end. Any fans of the Kirby series will probably recognize what most of her attacks are based off of.
-Added a new environmental hazard to stage 3

I'm looking forward to feedback on the new version!
(Please don't bug me about the stage 4 boss' difficulty, this is meant to be the fourth boss in the game)

Evil_Nazgul0616

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Re: Yuyuko of the Netherworld (Platformer game) - Alpha 3 has Arrived!
« Reply #46 on: October 09, 2013, 09:44:59 PM »
Why am I not surprised about the utter lack of feedback for the new version?
I guess the hiatus made everyone lose interest in this....

...meh, I guess I better start on the next version...

EthanSilver

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Re: Yuyuko of the Netherworld (Platformer game) - Alpha 3 has Arrived!
« Reply #47 on: October 10, 2013, 03:48:38 AM »
Why am I not surprised about the utter lack of feedback for the new version?
I guess the hiatus made everyone lose interest in this....

I've been coming by less frequently lately and didn't notice this project until just now. It's disappointing to see something promising receive little to no attention or criticism (...on a dev board, for that matter...) so I decided I'd give it a download and contribute my opinion.

I'm not sure what stage 3's "new hazard" is (not having played the earlier version) but overall the use of hazards made it a fun stage. I was worried during stage 2 that the entire game would follow the same "pattern" all throughout (ie, go left -> right, enemies loosely block your path) but the addition of many vertical areas and the heavier use of hazards really gave stage 3 its own identity.

Stage 4, much like stage 3, also managed to have its own "feel" with much more open areas and almost branching pathways. The wide-open area roughly halfway through it really took me by surprise ("owait, this area scrolls UP too?"). Sadly, I didn't get to play through all of it as I was game over and unable to continue (dunno if that was bug - the option was selectable but did nothing at all). TBH, I wasn't up for playing through the exact same stages I JUST did only so I could see the fourth stage boss so I can't comment on that one... ;(

This is a good game. Very much worth the time for at least one playthrough. It is, IMO, kinda low in replayability though. I think a simple scoring system or item-collection system (eg, find all 5 red gems in each stage) would be interesting and would give enough of a reason to replay parts of the game one has already seen; right now, there's no real point to a stage other than just... getting to the end of it.

One last observation... the mini-bosses are kinda pointless. If you enter the battle with enough ammo you can just mash the shot button and not even have to deal with any of them. Maybe a brief invulnerability period in-between hits would make them more interesting. :)

I've found RaNGE quickly opts for silence to convey its feedback and constructive criticism lately - and no, it is not encouraging or motivating to have one's work meet with silence. But don't let the slow/low feedback discourage you - this looks great so far and with a little polish, it could grow to be a fairly memorable little fan-game. I'll probably be giving it another playthrough tomorrow to try and see what the stage 4 boss is like; at any rate I'm looking forward to the rest of it. :)


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Daemoniken

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Re: Yuyuko of the Netherworld (Platformer game) - Alpha 3 has Arrived!
« Reply #48 on: October 10, 2013, 05:36:23 AM »
Hey, here's some guy from out of nowhere who has secretly been following this post, and not said anything 'cause shyness. Anyways, I'm gonna jot down some things I noticed while playing the most recent version.

The falling physics seem to be a bit wonky, at least to me. Yuyuko's very floaty in nature, which isn't weird because she's a ghost, but it kinda makes it difficult to try to fall under projectiles while I'm flying about. I did discover pushing X (Inhaling) set her falling speed back to normal, though, so I guess that fixes that.

While there's nothing wrong with a single jump height and flight on its own, sometimes the level design doesn't keep this in mind, specifically in Stage 4 with a drop leading to a small spike hall.

It is here I've also noticed a couple other minor things. Firstly, I think the scrolling may need some tinkering. The screen doesn't like to scroll up or down until Yuyuko tries to pass the borders of the screen, making the aforementioned spikes very difficult to avoid. Secondly, and this is minor, after some time while Yuyuko's falling, she seems to stop in mid-air and start falling again. I figure that's just a minor glitch influenced by her falling speed, but I thought it was worth pointing out.

The mechanic of storing bullets, as opposed to Kirby's method of eating and spitting immediately, is interesting. However, as others may have pointed out, you can just store bullets like a pink-haired squirrel and unload them immediately onto the midbosses. Methinks Yuyuko should possibly be able to store fewer bullets, or maybe the midbosses need a little buff. It doesn't do too much for the Stage 4 bosses, though, as their lifebars are big enough to withstand Yuyuko's machine gunning.

Oddly enough, between the Stage 4's bosses...I found the midboss was actually the more difficult of the two. Yukkurisa as a whole moves faster (but not too fast) than Marisa, making it more difficult to dodge. On top of that, I figured out in the Marisa fight I could stay in the opposite corner from her and be completely safe from most of her attacks. I only need to move a little when she fires star bullets in a circular pattern, or when she performs the attack that gives me ammo to spew at her, which, again, I am safe from in mid-air.

All in all, you have a good thing going here, and it looks like you're going to need more art assets for it...might I be able to contribute to your project here? It's been awhile since I made sprites, but I enjoy drawing a bit.

Evil_Nazgul0616

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Re: Yuyuko of the Netherworld (Platformer game) - Alpha 3 has Arrived!
« Reply #49 on: October 10, 2013, 09:25:31 PM »
The falling physics seem to be a bit wonky, at least to me. Yuyuko's very floaty in nature, which isn't weird because she's a ghost, but it kinda makes it difficult to try to fall under projectiles while I'm flying about. I did discover pushing X (Inhaling) set her falling speed back to normal, though, so I guess that fixes that.

Secondly, and this is minor, after some time while Yuyuko's falling, she seems to stop in mid-air and start falling again. I figure that's just a minor glitch influenced by her falling speed, but I thought it was worth pointing out.

Well, the push X mechanic is intended. It was added to emulate Kirby spitting out an air puff to return to normal falling, but since Yuyuko doesn't need to use air to fly I made her inhale instead.

The second one is a minor glitch. Yuyuko is coded so that her falling speed cannot exceed a value of 12 (otherwise she would be to fast to control her descent.), the "stopping" that is witnessed is most likely this code moving the speed to twelve, making it look like she stopped for a split second (since for that one frame she went over the speed of 12 by a few values). I'll try to see if I could correct this.

The mechanic of storing bullets, as opposed to Kirby's method of eating and spitting immediately, is interesting. However, as others may have pointed out, you can just store bullets like a pink-haired squirrel and unload them immediately onto the midbosses. Methinks Yuyuko should possibly be able to store fewer bullets, or maybe the midbosses need a little buff. It doesn't do too much for the Stage 4 bosses, though, as their lifebars are big enough to withstand Yuyuko's machine gunning.

Well, 90% of the minibosses (with the exceptions of the very first one at the end of the "tutorial", the stage 3 midboss, and Yukkurisa) are placeholders for the actual midbosses of the stages they appear on. So that will be remedied once I start adding those bosses. Though, I do admit that I could increase the stage 3 midboss' health a little bit (the only reason that I hadn't done it before is because IMO it's harder to hit and dodge than the placeholder midboss and the same amount of health seemed fair at the time, especially since dying meant having to start the room over.).


It looks like you're going to need more art assets for it...might I be able to contribute to your project here? It's been awhile since I made sprites, but I enjoy drawing a bit.
You can, but please keep the style of any new sprites the same as the style of the rest of the sprites in the game.
I would also like to see an example of this, if you don't mind. You can PM me or post it here. Please use an image host such as this one or one that is least likely to be blocked by a proxy. (One of the merits of having a younger sibling is a parental proxy that just loves to go after image hosts (including, but not limited to: Imageshack, Photobucket, and Deviantart). The link I provided is one of the few that it doesn't block.)


I'm not sure what stage 3's "new hazard" is (not having played the earlier version) but overall the use of hazards made it a fun stage. I was worried during stage 2 that the entire game would follow the same "pattern" all throughout (ie, go left -> right, enemies loosely block your path) but the addition of many vertical areas and the heavier use of hazards really gave stage 3 its own identity.

Stage 4, much like stage 3, also managed to have its own "feel" with much more open areas and almost branching pathways. The wide-open area roughly halfway through it really took me by surprise ("owait, this area scrolls UP too?"). Sadly, I didn't get to play through all of it as I was game over and unable to continue (dunno if that was bug - the option was selectable but did nothing at all). TBH, I wasn't up for playing through the exact same stages I JUST did only so I could see the fourth stage boss so I can't comment on that one... ;(

This is a good game. Very much worth the time for at least one playthrough. It is, IMO, kinda low in replayability though. I think a simple scoring system or item-collection system (eg, find all 5 red gems in each stage) would be interesting and would give enough of a reason to replay parts of the game one has already seen; right now, there's no real point to a stage other than just... getting to the end of it.

The new hazard is the steam jets, since you were wondering.

I think I might have forgotten to code the continue for stage 4. If I did I'll upload a fix later today.
EDIT: Turns out I did. I just uploaded the new version which fixes that bug.

The replayability will come later, I'm mainly focusing on building the stages first and then add in minor things like score and stuff.
I'm also going to add some sort of collection sidequest
Spoiler:
(that will unlock the true last bosses)
, but I have not found a good way to implement it yet. I'm also considering adding a harder extra mode once the main game is complete.
« Last Edit: October 10, 2013, 10:29:29 PM by Evil_Nazgul0616 »

Evil_Nazgul0616

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Re: Yuyuko of the Netherworld (Platformer game) - Alpha 3.1
« Reply #50 on: October 10, 2013, 10:14:19 PM »
Fixed a coding error.

Yuyuko of the Netherworld - Alpha 3.1

Changes:
-Fixed the Stage 4 continue "bug" (the aforementioned coding error)
-Extended the vertical scrolling border by 16 pixels.
-removed a couple of problem spikes from stage 4
« Last Edit: October 10, 2013, 10:22:44 PM by Evil_Nazgul0616 »

Daemoniken

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Re: Yuyuko of the Netherworld (Platformer game) - Alpha 3.1
« Reply #51 on: October 19, 2013, 11:34:24 PM »
I'm not sure if you caught my PM, so I'll upload a couple example images of my ability to sprite here. I took the Star Sapphire sprite you'd already had made by Ran Yakumo as a base, and (loosely) edited it twice to draw her two BFFs. I managed to keep Sunny Milk and Luna Child under 16 colors to keep the whole SNES-y look to them.



I can make other sprites, but I'd need to know what you need first.

Evil_Nazgul0616

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Re: Yuyuko of the Netherworld (Platformer game) - Alpha 3.1
« Reply #52 on: October 21, 2013, 03:21:47 AM »
Yeah, my reasons for the late reply are in the PM I just sent...
These are pretty good, so welcome aboard!

The list of sprites I need is kinda wordy, so I'm going to send that in another PM. (or edit it into the existing one if you haven't replied to it yet.)

Evil_Nazgul0616

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Re: Yuyuko of the Netherworld (Platformer game) - Alpha 4!
« Reply #53 on: November 04, 2013, 03:36:05 AM »
Alpha 4 is finally here!
Download: https://www.dropbox.com/s/q7rst9c0gefhlbz/Yuyuko%20of%20the%20Netherworld%20-%20Alpha%204.exe

Changes:
-Stage 5 (Airship Assault) and Stage 6 (Hakurei Shrine) added!
-Cirno has been added as a miniboss and now replaces the second Black FOE encounter.
-Shizuha Aki has been added as a boss for stage 1.
-The Stage 3 miniboss has been made weaker and it's projectile attack is less rage-inducing.

Please notify me of any new bugs and I'm looking forward to feedback on the latest version.
Also, this will be the last of the "Alpha" updates (since all the main stages are now added (minus the bosses of stages 2, 3, 5 , and 6 and the minibosses of 2 and 5)). The next update will be known as Beta 1.
Actually, after giving it some thought. There will be one more Alpha before the game moves to Beta.
« Last Edit: November 04, 2013, 10:32:23 PM by Evil_Nazgul0616 »


Evil_Nazgul0616

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Re: Yuyuko of the Netherworld (Platformer game) - Alpha 4 is finally here!
« Reply #55 on: November 09, 2013, 05:22:17 AM »
Soooo.... any thoughts?

Kaze_Senshi

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Re: Yuyuko of the Netherworld (Platformer game) - Alpha 4 is finally here!
« Reply #56 on: November 09, 2013, 01:47:10 PM »
Ahh I played the Alpha version 4 and died on that Marisa boss on the stage 4. My feedback:

* Pre-Boss song have a strange loop;
* Add tokens like coins;
* Bosses make the explosion sound when you eat their corpses;
* Enemies in blind places on stage 3 = leap of faith :(
* Losing health when touching the spike's sides :(
* In stage 4 there is a secton with a beautiful cloudy background, but that isn't pixel art;
* Can you increase the resolution for 640x480 ?
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Evil_Nazgul0616

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Re: Yuyuko of the Netherworld (Platformer game) - Alpha 4 is finally here!
« Reply #57 on: November 09, 2013, 04:12:41 PM »
Ahh I played the Alpha version 4 and died on that Marisa boss on the stage 4. My feedback:

* Pre-Boss song have a strange loop;
* Add tokens like coins;
* Bosses make the explosion sound when you eat their corpses;
* Enemies in blind places on stage 3 = leap of faith :(
* Losing health when touching the spike's sides :(
* In stage 4 there is a secton with a beautiful cloudy background, but that isn't pixel art;
* Can you increase the resolution for 640x480 ?
*The Pre-Boss song does lag for a split second when it loops, I thought noone would notice. I'll replace that music track if I can't solve the problem (I already tried to correct that twice.)

*I am going to implement a collection sidequest at some point. I may include coins or something as well.

*Working as intended. In the Kirby series, midbosses make the explosion sound twice: once when defeated, and once when eaten/destroyed.

*I could extend the vertical scrolling by about 16 pixels, but this might take a while unless I can code for it to adjust automatically every room (otherwise I'd have to go to every single room and extend it manually). Also, exactly where in stage 3 does that happen? Since as the creator I sort of know where every enemy is and thus never have this problem on stage 3.

*Working as intended. It would be a bit of cheating if you could walk through a line of spikes meant to be jumped or flown over. This also happens in other games with spikes as obstacles, not just this one.

*What's the difference in using pixel art or not using pixel art for backgrounds as long as it's aesthetically pleasing? I used the cloudy background in that area because it seemed more aesthetically appealing than the crappy cloudy background in the previous rooms. It also represents going deeper (higher?) into the sky level. (in addition to this, I often have to stretch or shrink that background since it doesn't loop, so it ends up looking more pixelated.)

*I'd have to change the resolution manually for every single room (unless I find a code function that automatically does it.), however, there is a fullscreen mode. (press F4 while the game is running.)
« Last Edit: November 09, 2013, 04:15:55 PM by Evil_Nazgul0616 »

Evil_Nazgul0616

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Re: Yuyuko of the Netherworld (Platformer game) - Alpha 4 is finally here!
« Reply #58 on: November 15, 2013, 11:29:31 PM »
So any comments on the new stages anyone?

Gesh86

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Re: Yuyuko of the Netherworld (Platformer game) - Alpha 4 is finally here!
« Reply #59 on: November 16, 2013, 02:38:32 PM »
Finally got around to trying out your game and it's neat so far. Unfortunately, there seems to be a glitch on the level 3 mini-boss: After defeating him, the door appeared and disappeared again shortly after. Couldn't get through and was stuck. I don't think I did anything particularly unusual, except swallowing the mini-bosses "corpse" (which I did on every other mini-boss and nothing bad came out of it). Because of that glitch, that was as far as I got.
Perhaps this is an already known problem, but it might have come with the newest version.  Just wanted to let you know.