Author Topic: Touhou Fantasy [New Topic]  (Read 225940 times)

Xenomic

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Touhou Fantasy [New Topic]
« on: March 25, 2013, 07:23:46 PM »
If you're wondering why I'm remaking this topic and abandoning the old one, it's so I can actually update the first post with information when need be, such as for update patches and whatnot.


Original Topic:  http://www.shrinemaiden.org/forum/index.php/topic,11787.0.html


For those who do not know this project, it is a game that I have been working on for the past 4 years almost solo (I've had some help here and there, and I appreciate the help from the many folks that has helped). Take heed that I've done no graphics or music myself, the sources vary. I am always looking for more help with this as well~

Concept Art:


Chaos:



(2nd Concept Art)



(August 25th, 3rd Concept art)




Hope:



(NEW)




Death:


(NEW; based on original sketch)



(NEW; based on original concept)



Fate:




(NEW AND MOST RECENT)




Concept Sprites:


Hope:

Original version by Chamat (animated by CVS Abstract. Thanks you two for doing this bit for me~):


Updated version by original concept artist (uses original as a base with colors):




Videos:



There'd be too many vids to post, so I'll just post the playlist link here, and show the more recent Battle Animation Exhibition vids.



Spoiler:
Link to Other Vids: http://www.youtube.com/playlist?list=PL2A340BD36DA6C2FB





Beta Release Video:
[yt]http://www.youtube.com/watch?v=R7YJdCFWPQA[/yt]



Beta4 Release Video:
[yt]http://www.youtube.com/watch?v=Zctab1kl2_s[/yt]



Beta4 2.0 Video:
[yt]http://www.youtube.com/watch?v=8mPr8B65p1U[/yt]



Exhibition Videos:
[yt]http://www.youtube.com/watch?v=mTYVHP4jJq4 [/yt]
[yt]http://www.youtube.com/watch?v=y26S1jcorCc[/yt]
[yt]http://www.youtube.com/watch?v=iN7hmwXPH-s[/yt]
[yt]http://www.youtube.com/watch?v=YGeyx_xw-Qc[/yt]


You can find the patches and beta link there, but just in case, here they are:

For the Game files: http://rpgmaker.net/games/3758/downloads/3561/

CommandRTP (Run RPG Maker games without installing the game or RTP package): http://rpgmaker.net/engines/rm2k3/utilities/5/


Feel free to leave feedback on the game and ideas/criticisms~


First review: http://rpgmaker.net/games/3758/reviews/1826/


Current version (1.121): http://www.mediafire.com/download/ka77ce9hkpo2lj5/Touhou_Fantasy_Version_1.121.rar

Please make sure to get this as well and unzip in the Facesets folder. There are some missing files that'll crash the game without them: http://www.mediafire.com/download/hyh85nd4z6elfl7/FaceSet.rar

Music: https://www.mediafire.com/folder/0nw7t9lzue4y8/Touhou_Fantasy_Music_Packs

*NOTE! If you only want the base music, get just the Vanilla Music packs and the Theme of Components found in the subfolder. If you want all the music, get everything.




Keep in mind that you'll need to run the CommandFTP first in order to play the RPG. If that doesn't work, let me know and I'll see if I can't fix things up. I'm hoping I have this going correctly ^^;; Enjoy, and I hope you all have fun with this! Looking forward to hearing from you guys ^^
« Last Edit: December 19, 2014, 03:27:27 AM by Xenomic »

Xenomic

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Re: Touhou Fantasy [New Topic]
« Reply #1 on: March 25, 2013, 07:24:07 PM »
http://www.mediafire.com/?xxv9swvs5lw5s9l
http://www.mediafire.com/?f1ifxwib7phr55z



First link is for the update patch. Second link is for the update music.



That should fix some of the issues. Warning though, there might be some bugs here and there due to well..updated maps and whatnot. Do let me know if there's any issues in various areas. I'll list them here so you don't spoil yourself in the Changelog, since I do believe there's spoilers in there:



MAP:

The following maps have been updated:

*Bamboo Forest of the Lost
*Winter Forest (Both outside and inside, barring Icicle Caves)
*Hakugyokurou - Yojana Gardens
*Insect Forest
*Blazing Fires of Hell (Not including the second half visited in beta4)
*Underschool Caves
*Poltergeist Mansion (Not the basements yet)
*Forest of Magic
*Kourindou (Currently in development)
*Eientei (Currently in development. Only the entrance has been redone)
*Scarlet Devil Mansion (Mostly reskinned. Voile has been changed and basement has been fully changed).
*Higan


The following has been added:

*Alice's House (only outside is accessible right now)



Do not listen to the Changelog saying to refer to the Music document, as I stupidly forgot to upload the right document with it. Instead, this is what you should pay attention to for music changes:


A Flower-Studded Sake Dish on Mt. Ooe -> A Flower-Studded Sake Dish on Mt. Ooe (Nazz-can)
Be of Good Cheer! -> Be of good cheer! (Nazz-can)
The Locked Girl - Patchouli Boss Theme -> Locked Girl ~ The Girls Secret Room (Concealed the Conclusion)
Native Faith -> Native Faith (dBu)
Invisible Full Moon 3 -> Lunatic Eyes ~ Invisible Full Moon (dBu)
thc05 -> U.N. Owen Was Her (CtC)
Nuclear Fusion -> Nuclear Fusion (Neutral)
Love-colored Master Spark -> Love-colored Master Spark (dBu)
05. Shanghai Alice of Meiji 17 (Meiling's Theme) -> Shanghai Alice of Meiji 17 (dBu)
03 - Green-Eyed Jealousy -> Green-Eyed Jealousy (Neutral)
The Girl who Played with People's Shapes -> Doll Judgment ~ The girl who played with people's shapes (Demetori2)
08. Lunar Dial (Sakuya's Theme) -> Lunar Clock ~ Luna Dial (dBu)
02 - Lost Place -> The Sealed-Away Youkai ~ Lost Place (Neutral)
Eternal Nocturne -> Reach for the Moon, Immortal Smoke (dBu)
02. Devil's Go Through the Night (Rumia's Theme) -> Apparitions Stalk the Night (dBu)
Deaf to all but the song -> Deaf to all but the song (dBu)
Dark Side of Fate -> Dark Side of Fate (dBu)
Lunate Elf -> Lunate Elf (EastNewSound)
The Last Judgement (Dreaming to Return Again) -> The Last Judgement (maritumix)
Locked Girl ~ The Girls Secret Room (Sound Sepher) -> Locked Girl ~ The Girls Secret Room (Jun.A)
G Free Ultimate Dream -> G-Free ~ Ultimate Dream (Concealed the Conclusion)
G Free Final Dream -> G-Free ~ Final Dream (Concealed the Conclusion)
Forsaken Doll -> Poison Body ~ Forsaken Doll (Sound Sepher)
Faith is for the Transient People (Jun. A) -> Faith is for the Transient People (Sound Sepher)
RD -> Eternal Shrine Maiden (RD-Sounds)
Emotional Skyscraper ~ Cosmic Mind -> Emotional Skyscraper ~ Cosmic Mind (Sound Sepher)
Pure in Asia -> Plain Asia (dBu)
The Maid and the Pocket Watch of Blood 2 -> The Maid and the Pocket Watch of Blood (Nightmare of Sleeping Girl - Assault Super Flash!)
dBu - Suwa Foughten Field -> The Venerable Ancient Battlefield ~ Suwa Foughten Field (Fantasy Maiden Wars Mystic)
Sleeping Terror (dBu) -> Sleeping Terror (Fantasy Maiden Wars Scarlet)
Flowering Night (Final Fantasy IV Soundfont) -> Flowering Night (Fantasy Maiden Wars Mystic)



Other things changed was Nitori's battle theme, Border of Life (the theme used for the first Yuyuko boss fight), and Kanako's theme.



Bamboo Forest was not uploaded in this pack, as it is not even close to being done, nor has Kourindou or Eientei. Every other area has been pretty much fixed up (SDM needs more done to it methinks though). There may also be some errors regarding other things, so do let me know on that bit.


I really didn't want to have to upload a new update patch this early without everything being done as originally planned, but since the Yuuka thing is a game-halting bug, I have no choice but to upload this now. Again, if anymore bugs occur, do let me know so that I may fix them.

Re: Touhou Fantasy [New Topic]
« Reply #2 on: March 25, 2013, 10:24:34 PM »
I'm liking the power numbers on the skill tooltips, as I don't have to guess which skill is the strongest to use anymore. :)  However, Hope still seems to be missing these power values from her skills, were you aware of that?

Xenomic

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Re: Touhou Fantasy [New Topic]
« Reply #3 on: March 25, 2013, 10:43:26 PM »
Not everyone was touched up on with the updated descriptions, Hope being one of them. This is one of the things that wasn't finished before I had to upload this update patch.


Also, if anyone would like to run through those updated areas and let me know how they feel to you, do feel free to do so. I forgot to upload the theme for Alice's House though I think, so it's probably not going to play any music for anyone there. ^^;;

Xenomic

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Re: Touhou Fantasy [New Topic]
« Reply #4 on: March 26, 2013, 04:00:48 AM »
http://www.mediafire.com/?btd70bxdt2tnsfd

In addition, I have to release this particular map again because well...I forgot to fix entrances when I changed the map design/layout. This is why I didn't want to release the current patch until maps were fixed, but well...things happened and here's the fix to that. At least it's not a complete update pack! >_>;

Re: Touhou Fantasy [New Topic]
« Reply #5 on: March 26, 2013, 12:31:03 PM »
Road of Reconsideration: 2nd area I can't walk on the first bridge. Unless there's some hidden path somewhere, there's no way to get to Higan now.
I'll take a look at the other maps at a later point, although some of them are inaccessible in my current save file.

EDIT: The entry point for Poltergeist Mansion seems to be off, since I can't move after entering it.
« Last Edit: March 26, 2013, 03:33:48 PM by Kaitani »

Xenomic

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Re: Touhou Fantasy [New Topic]
« Reply #6 on: March 26, 2013, 07:26:11 PM »
http://www.mediafire.com/?eb2ceysf2naluwa


This patch fixes up the following and needs to be used in conjunction with the version 1.100 patch:

World Map (fixed error regarding going to the area where Yuuka is located. Fixed error regarding teleport event into Poltergeist Mansion. Added location names to Human Village and Poltergeist Mansion as per every other area when asked if want to enter or not).
Blazing Fires of Hell (Fixed a map regarding multiple map errors. Fixed exit from Ancient City to Blazing Fires teleport error).
Scarlet Devil Mansion (Fixed teleport errors from 2F East/West Wings to Front Foyer. Added description at entrance to basement regarding needing Patchouli in the party).
Underschool (Fixed error regarding entering from Forest of Magic, where it would still be dark and rainy. Fixed Akyuu and Keine still being in final room despite being in Human Village later)
Myouren Temple (Fixed error regarding skipping intro and having the two Lesser Tiamats and Inferno still on the map)

This pack also includes the theme for Alice's House, so enjoy! If there are anymore errors, do let me know!


EDIT - Updated tileset for Higan. Apparently I had it so that the player would appear BEHIND the bridge...so there's that. Unless you mean you can't walk on the bridge period?

Re: Touhou Fantasy [New Topic]
« Reply #7 on: March 26, 2013, 07:32:31 PM »
Quote
Unless you mean you can't walk on the bridge period?

Yea no matter how I tried I couldn't get to the other side of the bridge, stopping any further exploration.

Xenomic

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Re: Touhou Fantasy [New Topic]
« Reply #8 on: March 26, 2013, 07:33:51 PM »
Well, give the new patch a try and see if it works. If not, then screenshot the bridge in particular. Might be something behind it that needs changed.

Re: Touhou Fantasy [New Topic]
« Reply #9 on: March 26, 2013, 08:16:52 PM »
I missed another entrance to that 2nd area before, but looks like that way is a dead-end anyway. The bridge is still "broken" even after the patch. Here's a screenie so you know exactly which one.

[attach=1]

On another note, Sakuya's Vanishing Everything skill doesn't seem to eliminate encounters anymore, in fact while using it felt I was getting more encounters than normal.

Xenomic

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Re: Touhou Fantasy [New Topic]
« Reply #10 on: March 26, 2013, 11:38:07 PM »
First post updated with the newest patch link, but here, have it anyways:

http://www.mediafire.com/?eb2ceysf2naluwa


What got fixed up:

*Can now cross bridges on Higan. This was due to the water tiles BEHIND the bridge tiles being the culprit (the ones used were set to impassable. I had to use the passable ones to make it so you can walk across it).
*All of the encounter stuff (Reimu's Demon Charm, Momiji's and Aya's Avoidance, Sakuya's Vanishing Everything, the Demon items, Cirno and Yuuka being in the party, etc.). are ALL now working. THIS was a brainbuster and a half to get sorted out, but it got sorted out! If Vanishing Everything and the Demon items don't work still, let me know. They are only supposed to last for 30 seconds flat so...


Hopefully THAT fixes everything up! I'm kinda glad I DID release this patch now...as it got several things fixed up because of it. My lord. x_x;;

Re: Touhou Fantasy [New Topic]
« Reply #11 on: March 27, 2013, 12:52:48 AM »
Higan seems fine now. Vanishing Everything seems to work properly again. Poltergeist Mansion, however, not so much. The first room can now be entered, and the top left and right exits work fine both ways, but all other exits from the first room are messed up. You can actually enter the basement normally, but when you come out of there you end up in a wall again.

Xenomic

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Re: Touhou Fantasy [New Topic]
« Reply #12 on: March 27, 2013, 12:57:29 AM »
http://www.mediafire.com/?9l48zi054xqv4xq


That should take care of that. Forgot to fix that I guess >_>;;  Luckily it's not game breaking so much as you don't HAVE to come back up once you go inside really. Nor do you really HAVE to go back inside there, but still a game-breaker in itself. It won't be released with any other patches unless really needed, until all of the other areas are done at least.

Xenomic

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Re: Touhou Fantasy [New Topic]
« Reply #13 on: March 27, 2013, 04:13:54 AM »
http://www.mediafire.com/?6fl964lfl9ahs16


At this point, I'm not even going to bother saying anything....just...yeah. More fixes got made and whatnot. That's all...

Xenomic

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Re: Touhou Fantasy [New Topic]
« Reply #14 on: March 28, 2013, 04:21:51 AM »
Version 1.101: http://www.mediafire.com/?dyc12zvg6j4y4ul


Includes all the previous fixes, as well as more bugfixes (so many game-halting bugs...but that's due to the faulty maps that weren't thoroughly checked that are being fixed). In addition, I got all of the Bless abilities done now 100%, so those are taken care of. I'll be working on other things in the database before I get back to mapping. Yes, it'll be still quite a while before beta5 work happens, but hey...get it done now, don't have to worry about it later, no?


Also, if you still need the theme for Alice's House, find it here:  http://www.mediafire.com/?h4yis895o830x

Xenomic

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Re: Touhou Fantasy [New Topic]
« Reply #15 on: April 08, 2013, 05:36:05 AM »
Update Patch 1.102: http://www.mediafire.com/?niscck8vctm1blg


This is from doing another runthrough of the game (using debug methods), and fixing a crapton of bugs and errors in the game itself. There's still bound to be others, but I got a lot of them (including game-halting bugs). Enjoy!

I will be fixing up more bugs with the remaining portion of beta4, and then get back to the database for more work. Work work work~ I know guys, you want to see beta5 after 2 years of the game not progressing with the story, but hey...when you have 1-2 mappers mapping, and you're the only one who can really do stuff in the database...it gets pretty hard to progress. ESPECIALLY when you want to put in new abilities, ideas, systems, etc. I promise, when this thing is fully patched up with the new stuff, you're gonna love it if you loved it before~

Xenomic

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Re: Touhou Fantasy [New Topic]
« Reply #16 on: April 17, 2013, 03:42:06 AM »
Hey, guess what guys? I'M NOT DEAD! I'm still working in the database like a madman...and I feel like now is the time to share some of the changes done to the game. Have a Changelog, with spoilers cut out! I do have a To-Do List, if anyone is interested in helping with brainstorming ideas and whatnot. I'm always up for that, and always need it. I can't get to mapping until I get the database done mind you!


============================================
TABLE OF CONTENTS
============================================
I.    Characters
II.   Enemies
III.   Equipment
IV.   Items
V.   Map
VI.   Skills
VII.   Statuses
VIII.   System


============================================
I. CHARACTERS:
============================================

*Reimu:
**New Battle Passive: Purification (Removes all negative statuses excluding Death after battle ends to Reimu. During battle, 10% chance each turn to remove all negative statuses from Reimu.)

*Marisa:
**Can now use Mug, Bandit, and Master Thief when specific weapons/armors are equipped.

*Cirno:
**New Battle Passive: Eternal Bond (If Cirno is inflicted with a status that prevents her from acting (Confusion, Charm, Berserk, Sleep, Venom, Petrify, Stop, Heat, Paralyze, and Disable), Daiyousei will restore 10% Max HP to the party and remove all negative statuses to the party except Death. Occurs only once per battle)
**New Overworld Passive: Provocation (Doubles Encounter rate)

*Aya:
**New Battle Passive: Tengu's Initiative (Enemies speed is halved for 4 turns at the start of battle)

*Meiling:
**New Battle Passive: Restore HP (10% chance to restore HP back to 25% each turn when in critical status)

*Patchouli:
**New Battle Passive: Doublecast (10% chance to use chosen skill twice in a row. If MP is less than required MP needed to cast skill for second casting, MP is reduced to 0 as the cost)
**New Overworld Passive: Mana Reserves (Restores 10% Max MP to Patchouli after every 25 steps taken)

*Reisen:
**New Sub Command: Insanity (Absorbs all negative statuses except Death from allies and gives them to Reisen)

*Sakuya:
**New Battle Passive: Critical: Haste (Automatically in Haste while in Critical)

*Momiji:
**New Battle Passive: Last Stand (While in critical, damage from physicals is reduced)

*Nitori:
**New Overworld Passive: Dowsing (Reveal hidden treasures on field)

*Youmu:
**New Battle Passive: Bonecrusher (10% chance to deal damage equal to own Max HP when in Critical and using the Attack command. Bonecrusher works with any level of Focus as well.)

*Komachi:
**New Battle Passive: Return Damage (When damaged, 25% of the damage received is returned back to target's party.)
**New Overworld Field Ability: Ferry Service (Escape from dungeons at the cost of X% of each character's current HP, where X equals 100 - the character's level)

*Yuuka:
**New Battle Passive: Photosynthesis (Depending on terrain fought on, may have Auto-Regen and Auto-MP Regen. Only works in areas with dirt or sunlight, and will never work in areas that are manmade or inside)
**New Overworld Passive: Intimidation (Halves encounter rates)

*Mokou
**New Overworld Passive: Immortality (Removes death status from Mokou, and revives her with X% HP, where X equals (100 - Mokou's Level)/2)

*Remilia
** New Battle Passive: Photosensitivity (When fighting in sunny areas, will be under constant Sap status)

*Hope:
**New Battle Passive: Unscarred (Grants Auto-Bravery, Auto-Faith, and Auto-Protect if HP is at full.)

*Advent Cirno:
*Main Command: Limit (Powerful command that appears after Advent Cirno fills a hidden Limit Gauge. The amount needed for it to appear is equal to 150% of Advent's Max HP, and is cumulative. Once a Limit skill has been used, the command is locked agian. If Advent is KO'd at any time, the gauge is reset to 0.)
**New Sub Command: Boost (Increases Limit Gauge by 20%)

*Keine:
**New Sub Command: Hakutaku (Switches to EX Keine, who is AI-controlled and only has access to Fight and History. EX Keine has x1.5 Attack, Defense, Magic, and Speed than Keine, and double Max HP and Max MP than Keine, and when using command, Keine will restore all HP, MP, and statuses)

*Utsuho:
**New Sub Command: Kamikaze (Removes Utsuho from battle and kills her at the cost of dealing damage to one enemy equal to x8 her Max HP)
**New Battle Passive: Absorb Damage (10% of damage received is regained as HP)

Spoiler:
*Yukari:
**New Sub Command: Banish (Consumes 10% Max HP to remove all enemies from battle. No rewards for enemies removed in this manner. 45% hit rate)

**Tenshi:
**New Battle Passive: Absorb Damage (10% of damage received is regained as HP)

============================================
II. ENEMIES:
============================================

*Eirin will now only use Hourai Elixir once throughout the entire fight.
*Omega Weapon will now lose 1200 HP each turn and absorbs all elements/nullifies all non-elements.


============================================
III. EQUIPMENT:
============================================

SHIELDS:

*Maple Shield: While equipped, Momiji can use Protect.
*Heavy Shield: While equipped, Momiji can use Barrier.
*Diamond Shield: While equipped, Momiji can use Protectga.
*Dragon Shield: While equipped, Momiji can use Shield Wall.
*Hero's Shield: While equipped, Momiji can use Protect, Barrier, Protectga, and Shield Wall.


ACCESORIES:

*Devil's Wrist: No longer prevents Instant Death, Blind, and Silence. Now prevents Cursed and Fear.
*Memory Earrings: No longer prevents Amnesia. Now prevents Lock and Disable.
*Critical Seal: No longer prevents Critical Hits. Now prevents Mental Restriction statuses (Poison, Blind, Silence, Berserk, Confusion, Sleep, Fear, Debrave, Defaith, Deprotect, Cursed, Lock, and Disable)


============================================
IV. ITEMS:
============================================

*Faith can only be used through Sanae's Miracle command.


============================================
V. MAP:
============================================

The following maps have been updated:

*Bamboo Forest of the Lost
*Winter Forest (Both outside and inside, barring Icicle Caves)
*Hakugyokurou - Yojana Gardens
*Insect Forest
*Blazing Fires of Hell (Not including the second half visited in beta4)
*Underschool Caves
*Poltergeist Mansion
*Forest of Magic
*Kourindou (Currently in development)
*Eientei (Currently in development. Only the entrance has been redone)
*Scarlet Devil Mansion (Mostly reskinned. Voile has been changed and basement has been fully changed).
*Higan


The following has been added:

*Alice's House (only outside is accessible right now)


Other map related things:


*The doll found at Forest of Magic - Clearing has been moved to Underschool.
*Maps now have hidden passages that the player may go through to find alternate paths or treasures.
*Maps now have working overpasses/underpasses.

============================================
VI. SKILLS:
============================================

REIMU:
*Youkai Buster: Now Holy-elemental instead of Exorcist.
*Cautionary Border: Now 100% accuracy. Grants "Blink: 5 turns" per skill level, up to "Blink: 50 turns" at max level.
*Permanent Border: Cures all levels of listed statuses (for instance, cures level 1-10 Poison). Max level now cures Cursed as well.
*Persuasion Needle: Now fixed 80% accuracy per level, and adds "Berserk: 5 turns" per skill level, up to "Berserk: oo" at max level.
*Binding Border: Now fixed 80% accuracy per level, and adds "Paralyze: 5 turns" per skill level, up to "Paralyze: 50 turns" at max level.


MARISA:
*Green Spread: Now single-target and has fixed 80% accuracy per level. Adds "Confusion: 5 turns" per skill level, up to "Confusion" at max level.


CIRNO:
*Minus K/Perfect Freeze: Now fixed 80% accuracy and adds "Freeze: 5 turns" per skill level, up to "Freeze: 50 turns" at max level.


AYA:
*Wind Sickle Veiling: Now fixed 100% accuracy per level. Grants "Blink: 10 turns" per level, and at level 2, will grant "Regen: 10 turns" per level.


PATCHOULI:
*Satellite Sunflower: Now fixed 80% accuracy. No longer inflicts Poison and Sleep. Adds "Sap: 5 turns" and "MP Sap: 5 turns" per skill level, up to "Sap" and "MP Sap" at max level.


REISEN:
*All status curing skills will cure all levels of statuses (for instance, Ultraviolet Field will cure level 1-10 Poison).


SAKUYA:
*Luna Dial: Now fixed 80% accuracy. Adds "Slow: 5 turns" per skill level, up to "Slow: 20 turns" at max level.
*Private Square: Now fixed 60% accuracy. Adds "Slow: 5 turns" per skill level, up to "Slow: 20 turns" at max level.
*Special Stopwatch: Now fixed 70% accuracy. Adds "Stop: 5 turns" per skill level, up to "Stop: 20 turns" at max level.
*Sakuya's World: Now fixed 50% accuracy. Adds "Stop: 40 turns".


NITORI:
*All Armor Elemental Bless skills are now party-wide instead of single-target.
*All status-healing Stock skills cure all levels of specific statuses (for instance, Antidote cures Level 1-10 Poison and Level 1-10 Venom).
*Mini Hammer and EX Mini Hammer cures Lock instead of Amnesia.


KOMACHI:
*Spirits of the Firm, Earthbound Souls, Spirit Amulet, Hatred Sign, Bondage Soul, and Lazy Wandering Spirit are now all AoE.
*Spirits of the Firm: Now fixed 80% accuracy. MP costs have been adjusted accordingly (14 MP > 20 MP > 26 MP > 32 MP > 38 MP > 44 MP > 50 MP > 56 MP > 62 MP > 68 MP). Adds "Poison: 5 turns" per skill level, up to "Poison" at max level. Adds 150 Poison-elemental damage per skill level, up to 1400 Poison-elemental damage at max level.
*Earthbound Souls: Now fixed 80% accuracy. Adds "Blind: 5 turns" per skill level, up to "Blind: oo" at max level. MP costs have been adjusted accordingly (5 MP > 10 MP > 15 MP > 20 MP > 25 MP > 30 MP > 35 MP > 40 MP > 45 MP > 50 MP).
*Spirit Amulet: Now fixed 80% accuracy. Adds "Silence: 5 turns" per skill level, up to "Silence: oo" at max level. MP costs have been adjusted accordingly (5 MP > 10 MP > 15 MP > 20 MP > 25 MP > 30 MP > 35 MP > 40 MP > 45 MP > 50 MP).
*Bondage Soul: Now fixed 80% accuracy. Adds "Confusion: 5 turns" per skill level, up to "Confusion: oo" at max level. MP costs have been adjusted accordingly (5 MP > 10 MP > 15 MP > 20 MP > 25 MP > 30 MP > 35 MP > 40 MP > 45 MP > 50 MP).
*Lazy Wandering Spirit: Now fixed 80% accuracy. Adds "Sleep: 5 turns" per skill level, up to "Sleep: 50 turns" at max level. MP costs have been adjusted accordingly (5 MP > 10 MP > 15 MP > 20 MP > 25 MP > 30 MP > 35 MP > 40 MP > 45 MP > 50 MP).
*Hatred Sign: Now fixed 80% accuracy. Adds "Paralyze: 5 turns" per skill level, up to "Paralyze: 50 turns" at max level. MP costs have been adjusted accordingly (5 MP > 10 MP > 15 MP > 20 MP > 25 MP > 30 MP > 35 MP > 40 MP > 45 MP > 50 MP).
*Requiem Fog: Now fixed 70% accuracy. Adds "Petrify: 5 turns" per skill level, up to "Petrify: oo" at max level. MP costs have been adjusted accordingly (24 MP > 27 MP > 30 MP > 34 MP > 38 MP > 42 MP > 48 MP > 54 MP > 60 MP > 66 MP).
*The Endless Way: Now fixed 70% accuracy. Adds "Slow: 5 turns" per skill level, up to "Slow: oo" at max level. MP costs have been adjusted accordingly (24 MP > 27 MP > 30 MP > 34 MP > 38 MP > 42 MP > 48 MP > 54 MP > 60 MP > 66 MP).
*Confines of Avici: Now fixed 70% accuracy. Adds "Stop: 5 turns" per skill level, up to "Stop: oo" at max level. MP costs have been adjusted accordingly (24 MP > 27 MP > 30 MP > 34 MP > 38 MP > 42 MP > 48 MP > 54 MP > 60 MP > 66 MP).
*Change Fate: Now fixed 80% accuracy. Adds "Poison: 5 turns", "Blind: 5 turns", and "Silence: 5 turns" per skill level, up to "Poison: 40 turns", "Blind: 40 turns", and "Silence: 40 turns" at max level. Change Fate will now become Poor Fate at level 5. MP costs have been adjusted accordingly (13 MP > 20 MP > 27 MP > 34 MP > 41 MP > 48 MP > 55 MP > 62 MP).


YUUKA:
*Envenom: Now fixed 70% accuracy. Adds "Venom: 5 turns" per skill level, up to "Venom: 20 turns" at max level.
*Intimidate: No longer inflicts Amnesia. Now fixed 70% accuracy. Adds "Fear : 5 turns" per skill level, up to "Fear: 20 turns" at max level.


MOKOU:
*Imperishable Shooting: Now Holy-elemental instead of Exorcist.
*Phoenix Rebirth: Now fixed 100% accuracy. Restores different HP per skill level (100 > 300 > 600 > 1000 HP).


SANAE:
*Sky Serpent: Now Wind-elemental instead of Exorcist.
*Falling Stars: Now Mystic-elemental instead of Exorcist.
*Nine Syllable Stabs: Now Mystic-elemental instead of Exorcist.


SUWAKO:
*Ancient Jade: Now fixed 50% accuracy. Adds "Random Status: Level X" per skill level, where "Level X" is equal to the skill level.


ADVENT CIRNO:
*Death Sanction: No longer inflicts Instant Death.
*Doomsday Blade: No longer inflicts Instant Death.
*Ice Blossom: Renamed to Chilly Blossom. Now inflicts "Slow: oo".


KOISHI:
*Release of the Id: Now fixed 60% accuracy. Adds "Mental Restriction Level X" per skill level, where "Level X" is equal to the skill level. Statuses include: Poison, Blind, Silence, Berserk, Confusion, Sleep, Fear, Debrave, Defaith, and Deprotect.


HOPE:
*Can now switch modes freely on maps. Reverse's coding is fully functional.


============================================
VII. STATUSES:
============================================

*Every debuff status now has 10 levels, which are dedicated towards enemies only. All buff statuses also has 10 levels. The levels dictate how long statuses last, how strong they are, etc. Level 1 statuses lasts 5 turns, and gain +5 turns every level, up to level 9 where it stops at 45 turns. Level 10 varies per status (some will go to 50 turns, others will go to 0 turns and will not disappear until cured).


*Blind: Merged with Amnesia. Blind now reduces accuracy by 70% as well as preventing physical skills from being used.
*Bubble status has now been added to the game. Bubble doubles Max HP while the status is on, and restores HP equal to current HP once.
*Charm, Disease, and Amnesia were removed.

============================================
VIII. SYSTEM:
============================================

*Skill descriptions have been updated with information.
*Jellyfish Princess Lv1 and Lv2 are fixed. They originally reduced Defense instead of inflicting damage to HP.
*Keine's leader theme now works properly.
*Music has been trimmed down in filesize a bit and some songs have been outright removed. Please see the Music document for what to change.
*After any battle, there is 10 steps before random encounters are turned back on again.
*Damage on various elements and skills have been adjusted accordingly.
*Physical, Magical, Tetra, and Omni are now in place.
*Equipment that gave +% stat boosts are now fixed so that they don't permanently boost stats are incorrectly boost stats.

Re: Touhou Fantasy [New Topic]
« Reply #17 on: April 17, 2013, 09:58:10 AM »
I remember there being some talk about changing the skill learning system to not take 15 minutes each time you find a shop that has upgrades for them. Have you thought of/figured out any solution to the problem yet?
As for the new changes, looking good. :)

Xenomic

  • T.G. "Thunder God" Xenomic
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Re: Touhou Fantasy [New Topic]
« Reply #18 on: April 17, 2013, 07:02:19 PM »
I haven't even begun to touch that yet. It's probably a simple fix, but I'll get to that eventually.

In addition, there is a glossary that's in the works, which will include data on each playable character, a bestiary, location data, status information, and probably others.

Xenomic

  • T.G. "Thunder God" Xenomic
    • Xenomic's Lair
Re: Touhou Fantasy [New Topic]
« Reply #19 on: April 27, 2013, 05:48:28 AM »
New stuff that has been added in, for those interested.


============================================
I. CHARACTERS:
============================================
*Marisa:
** New Battle Passive: Auto-Collect (5% chance each turn in battle for Marisa to find a random generic item or money. Item/money depends on encounter fought. Will not occur if Marisa is inflicted with Death, Paralyze, Sleep, Venom, Petrify, Stop, Freeze, Confusion, or Berserk.)
**Upgrades: Mug (Deals damage and then attempsts to steal), Bandit (Doubles Steal% rate), Master Thief (upgrades quality of item being stolen by one level)
**New Overworld Passive: Kleptomania (If in the party when opening a chest,  50% chance to obtain extra items. Items obtained are determined by difficulty level of dungeons.)

*Reisen:
**New Overworld Field Ability: Apothecary (When resting in a Tent, 25% chance that Reisen creates a random HP, MP, or status healing item. The higher Reisen's level, the more items she can make, but the less the chance of getting a specific item made. Two additional items are added every 5 levels Reisen gains.)

*Nitori:
**New Battle Passive: Scavenger (5% chance each turn in battle for Nitori to find a random synthesis item. Item depends on encounter fought. Will not occur if Nitori is inflicted with Death, Paralyze, Sleep, Venom, Petrify, Stop, Freeze, Confusion, or Berserk.)
**Upgrades: Mirror Items (Reverses all effects of Stock command, so healing items deals damage to enemies, and status recovery items inflicts statuses to enemy), Chemist (Doubles effects of Stock and Mirror Items abilities)

*Komachi:
**Upgrade: Money Talks (Pay 1000 yen to deal damage equal to 1% of the amount of money the player has) (Upgrade to Yen Toss)

*Mokou
**New Overworld Passive: Immortality (Removes death status from Mokou, and revives her with X% HP, where X equals Mokou's Level/2)

*Yumemi:
**New Sub Command: Bluff (50% chance to force the enemy to use "Observe Battle" or "No Action" if successful. After using the command, Yumemi must wait 20 turns before the command becomes available again. If used during a spellcard declaration, nullifies the spellcard declaration if successful.)
**New Overworld Field Ability: Repair (After resting in a  Tent, 50% chance to fix Broken equipment into random pieces of appropriate equipment)

*Sanae:
**New Overworld Passive: Recover (After battles, restore 5% Max HP and Max MP to the party)

Spoiler:
*Nue
**New Battle Passive: ???? (20% chance that Attack randomly inflicts damage based on number of times party has fought battles - number of times party has ran from battles, divided by 3)

*Yukari:
*New Overworld Passive: Checkpoint (If reach a save point, if dungeon is left via Komachi's ability or Emergency Stairway, return to save point last touched).


============================================
IV. ITEMS:
============================================

*Tents now cost 2000 yen.
*Demon Repellent and Demon Bell should now reduce encounters to 0 and double encounter rates properly, respectively.

============================================
VI. SKILLS:
============================================

REIMU:
*Yin-Yang Jade:
**Level 1 - Increases Absorb resistances.
**Level 2 - Increases Absorb & Poison resistances.
**Level 3 - Increases Absorb, Poison, &  Gravity resistances.
**Level 4 - Increases Absorb, Poison,  Gravity, and Mystic resistances.
*Duplex Great Barrier: No longer increases Exorcism resistance. Now adds "Absorb Damage: 5%" per skill level, up to "Absorb Damage: 20%" at max level.
*Demon Binding Circle: No longer increases Ghost and Exorcism resistances. Now adds "Return Damage: 5%" per skill level, up to "Return Damage: 20%" at max level.


AYA:
*Demonic Kemono: No longer increases physical resistance, grants Regen/Protect, or targets only Aya. Now single-targets one ally and grants "Evade Up: 10 turns" per skill level, up to a maximum of "Evade Up: 40 turns" at max level.


NITORI:
*Optical Camouflage: All levels now grant "Blink: 50 turns".
**Level 8 - Elemental/Poison Resist Up.
**Level 9 - Elemental/Poison/Gravity Resist Up.
**Level 10 - Elemental/Poison/Gravity/Physical Resist Up.


YUMEMI:
*Yumemi now has one additional skill per weapon, being: Fireshot, Iceshot, Boltshot, Scattershot, Protect Cannon, Ether Cannon, and Quarter Pounder.

============================================
VIII. SYSTEM:
============================================

*Mystic and Evade Up are now in place.




And current ideas, of which I need people's opinions on.


===================================================
TO-DO
===================================================


*Add an item that can reveal all traps. Make it found in chests via Kleptomania and make it rare.
*Try to make Trouble status.
*Perhaps give Hope the option to have a subcommand from existing party members? Or giving her all subcommands from current party, giving up Defend and Escape for them?
Animals: Summon a random animal for various effects, dependent on user's level. (Give to Wriggle? Name Swarm)
Bribe: Give enemy money to force them to leave battle, while also getting items. (Give to Tewi)
Black Ingot: Make it have random chances to hit either party or enemy party with Gravity-type attacks.
Chroma Gem: Have it act like Lv? Death.
Green Gear: Deals non-elemental damage on all enemies and allies with a level that is a multiple of last digit of the party's current yen.


Spoiler:
Treatment/Recover Cures all negative statuses. (Give to Eirin)


Rinnosuke Moveset:

Pandora's Box: 110 MP, Magic + Mystic, Ignores Defense, AoE.
Auto-Life: 50 MP, single target.
Judgment Blade: Holy-elemental physical damage and inflicts Stop.
Duskblade: Shadow-elemental and drains MP.
Shadowblade: Shadow-elemental and drains HP.
Cosmic Liner


Speechcraft: Either grant AoE Bravery, AoE Debrave, AoE Faith, AoE Defaith, earn yen, inflict Berserk, or inflict Sleep. (For Rinnosuke? Probably not, he might get Bribe as well)


Condemn: Various effects for Shikieiki. Takes 5 turns to occur.

Cleansing: Moderate to major non-elemental damage to all enemies.
Blessing: Restores moderate to major HP to all allies.
Pestilence: Extreme non-elemental damage to party.
Starfall: Inflicts minor to major non-elemental damage to all enemies and allies as well as Instant Death.
Divine Judgment: Inflicts moderate to major non-elemental damage to all enemies and restores major HP to all allies.
Healing Wind: Restores major HP to all allies as well as removing negative statuses.
X-Zone: Removes all enemies from battle at 100% rate. Does not work on bosses.
Roulette: Randomly KO one target, friend of foe. Fails on bosses.


SUBCOMMANDS/SUBCOMMAND UPGRADES:

Threaten: Forces all enemies whose level are not more than 3/4 of Yuuka's level to flee from the battle. Gain 10% of each monster's EXP and Yen values that flee, as well as double the chance to gain that monster's Item drop before they flee. (I.E. if Yuuka's level was 100, all enemies less than level 75 would flee)
Chakra Level 3: Heals other party members equal to Meiling's current HP divided by the number of other party members, cures Blind, Poison, Silence and Sap.
Sacrifice upgrade: Restores HP/MP of everyone in the party and recovers from Blind, Poison, Petrify, Silence, Berserk, Confusion, Sap, Sleep, Slow, Stop, and Freeze. Drains Mokou's HP/MP and removes him from the battle.
Change for Poison Smoke Curtain: Always inflict level 2 Poison (and can also always work on bosses), but increase in levels increases Sap levels. Make deal small Poison-elemental damage as well.
Clarity/Trust: Restore MP to party. (For Hope, but probably won't go through)
???? (for Reisen): If inflicted with a negative status, status level is halved for party. Only works if Reisen is able to act.
Damage > EXP: Splits damage taken into EXP for party, divided by some number. For Keine.
Accrue EXP: Obtain EXP while walking on map. For Keine.
Restore MP: Restore 5% Max MP each turn whenever in Critical status.
Berserk: Self-Bravery/Protect/Faith as her subcommand, or lets her attack randomly between 1-8 times. For Yuugi's subcommand.



So yes, still looking for ideas yet. For those interested, below is a list of characters that still have nothing right now:


Spoiler:
Characters missing Subcommands:

Yuuka (dummied out)
Hope
Rinnosuke


Characters missing battle passives:

Reisen
Advent Cirno
Suwako
Sanae
Keine
Rinnosuke
Alice


Characters missing overworld abiliy:

Reimu
Meiling
Remilia
Suwako
Keine
Utsuho
Koishi
Hope
Alice
Nue
Rinnosuke


If anyone has any ideas for these characters, do let me know. I am also looking for any ideas for upgrades to characters subcommands so that they can get those set up. I am still coding the rest of Evade Up, and will be busy (probably for the next 3-5 days) coding in Mystic Armor Bless. After that, I shouldn't have to worry about mass coding for bless abilities (hopefully). I will be probably adding in those abilities for Yumemi however...whenever I get the chance. I am still looking for more "risky" moves for her non-weapon skillset too, so any ideas is appreciated.

Re: Touhou Fantasy [New Topic]
« Reply #20 on: April 27, 2013, 04:20:49 PM »
Quote
Demonic Kemono: No longer increases physical resistance, grants Regen/Protect, or targets only Aya. Now single-targets one ally and grants "Evade Up: 10 turns" per skill level, up to a maximum of "Evade Up: 40 turns" at max level.

This actually works now? If I remember right, last time I wasn't able to use the item to learn this skill at all.
Those passive abilities look pretty nice, now Sakuya won't feel so unique with her speed boost. :D
Sadly I have no ideas to throw your way, and any I could come up with would most likely be a) impossible to implement or b) way overpowered. :P

Xenomic

  • T.G. "Thunder God" Xenomic
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Re: Touhou Fantasy [New Topic]
« Reply #21 on: April 27, 2013, 07:30:24 PM »
That's because you were required to max out the levels for Wind Sickle Veiling before you could learn it. Some skills were like that and never mentioned it. I'll have to fix it so that that's no longer a requirement for it.

Xenomic

  • T.G. "Thunder God" Xenomic
    • Xenomic's Lair
Re: Touhou Fantasy [New Topic]
« Reply #22 on: May 03, 2013, 05:01:05 AM »
And now, time for even MORE new stuff! Taken from the Read Me so you can get all of the data for each new thing. Also trying a different formatting here, so let me know if this works for ya'll or if you think something else works. Trying to make it a bit easier to read these kinds of updates. ^^;


ABILITIES (COMMANDS/SECONDARY COMMANDS/PASSIVES):


Reimu:

*Secondary Command Upgrades: Bless (Restores 20% Max HP to party and cures Poison, Blind, Silence, Sleep, and Sap. 50% chance to fail, but will still use Pray normally.)


Meiling

*New Secondary Command: Sentinel (Any non-fatal damage taken is restored for the next 5 turns. Replaces the Defend command).
*Secondary  Command Upgrades: Chakra Level 3 (Heals other party members equal to Meiling's current HP divided by the number of other party members, cures Blind, Poison, Silence and Sap. Only occurs while equipped with the Star Breaker.)


Momiji:

*New Secondary Command: Sentinel (Any non-fatal damage taken is restored for the next 5 turns. Replaces the Defend command).


Reisen:

*New Battle Passive: Disinfectant (If a party member is inflicted with a negative status, status level is halved. Only works if Reisen is not KO'd.


Komachi:

*Battle Passive Upgrades: Ransom (Every time non-fatal damage is taken, pay yen equal to damage instead of taking damage, and then recover damage taken.)


Yuuka:

*New Secondary Command: Threaten (Forces all enemies whose level are not more than 3/4 of Yuuka's level to flee from the battle. Gain 10% of each monster's EXP and Yen values that flee, as well as double the chance to gain that monster's Item drop before they flee. (I.E. if Yuuka's level was 100, all enemies less than level 75 would flee).)


Remilia:

*Secondary Command Upgrades: Amok (Sacrifice all but 1 HP to inflict an equal amount of damage to all enemies. Will not kill Remilia if continuously used at 1 HP.)


Mokou:

*Secondary Command Upgrades: Sacrifice Level 3 (Restores HP/MP of everyone in the party and recovers from Blind, Poison, Petrify, Silence, Berserk, Confusion, Sap, Sleep, Slow, Stop, and Freeze. Drains Mokou's HP/MP and removes her from the battle. )


Hope:

*New Secondary Command: Revive (Revives all KO'd party members with 1 HP.)


Yumemi:

*Updates to Secondary Command: Bluff (Chance to force the enemy to use "Observe Battle" or "No Action" if successful. After using the command, Yumemi must wait 20 turns before the command becomes available again. If used during a spellcard declaration, nullifies the spellcard declaration if successful. After each succesful Bluff, the Bluff's success rate is halved. Success rates go as follows: 100 -> 50 -> 25 -> 12 -> 6 -> 3 -> 1 -> and eventually 0.)


Suwako:

*New Overworld Ability: Find Pits (Activate pits before falling into them without activating their effects. Effects can still be triggered if stepped in however.)
*Overwordl Ability Upgrades: Find Passages (Hidden passages are marked with a sparkling spot. Only usable while Suwako is equipped with one of her exclusive armors.)


Advent Cirno:

*New Battle Passive: Restore MP (While in critical HP, restores 5% Max MP each turn.)


Yuugi:

*New Secondary Command: Berserk (Uses the Attack command between 1-8 times. Requires Yuugi to be under Bravery status to work.


Lunasa:

*New Secondary Command: Bardsong (Randomly play a song. Lunasa cannot perform any other actions until X turns have passed. The amount of turns required to pass depends on the skill used. When songs end, any statuses given by the song will also end.)

Silent Verse: While playing the song, enemies are under Silence. (20 turns)
Life's Anthem: While playing the song, party has Regen. (20 turns)
Hero's Rime: While playing the song, party has Bravery, Protect, and Faith. (20 turns)
Romeo's Ballad: While playing the song, enemies are under Stop. (10 turns)
Hastemarch: While playing the song, party has Haste. (10 turns)
Seraph Song: While playing the song, the party's HP is restored equal to 10% of Lunasa's Max HP each turn. (30 turns)
Magic Ballad: While playing the song, the party's MP is restored equal to 10% of Lunasa's Max MP each turn. (30 turns)


Hina:

*New Secondary Command: Misfortune (Inflicts unblockable non-elemental damage to one enemy equal to the total amount of damage Hina has substained before using the command. Damage is reset after using the command, or when inflicted with Death, Venom, Stop, or Petrify. Damage accumulates a turn later from when damage was dealt.)


Shizuha/Minoriko:

*New Secondary Command: Synchro (Can only work while Minoriko and Shizuha are alive, if both have the MP required to use the skills, and both are able to act when the ability activates. Uses one of 5 abilities at random. If used when Shizuha cannot act, will instead sacrifice all of Minoriko's remaining MP to restore MP to all other party members equal to x10 the MP sacrificed.

*Autumn Wind: Moderate non-elemental damage to all enemies. 30% chance to occur. Costs 20 MP.
*Sorrow Harvest: Moderate non-elemental damage to all enemies and 40% chance of Sap. 30% chance to occur, costs 20 MP.
*Blessing of Fall: Grants party Bubble status. 15% chance to occur. Costs 50 MP.
*Whisperwind: Deals damage to one target and restore party's HP evenly to the damage dealt. 20% chance to occur. Costs 26 MP.
*Fall United: Deals 9999 damage to all enemies. 5% chance to occur. Costs 99 MP.
NOTE!!!! Not finished, as I have nothing for Shizuha when she's alone


Nazrin:

*New Secondary Command: Steal Yen (Steals a random amount of Yen from target equal to a number between 0 and Nazrin's Level * Target's Level, then damages target with a regular attack.)


Wriggle:

*New Secondary Command: Swarm (Summon a random animal for various effects. Effects depend on a random number between 0 and Wriggle's Level.)

*Level 0: Nothing happens
*Level 1: Bee: Low damage to one target, 20% chance of Poison.
*Level 5: Stag Beetle: Low to moderate damage to one target, 20% chance of inflict Deprotect.
*Level 10: Bee Swarm: Damage is based on level of the target(s)
*Level 20: Scorpion: Moderate damage to one target and 20% chance of Venom.
*Level 30: Firefly: Grants Bubble status to party.
*Level 40: Hornet: Damages one target equal to 1/4 of target's current HP.
*Level 50: Rolypoly: Damages one target based on target's Defense.
*Level 60: Gigapede: Major damage to all targets. May remove targets from battle.


Tewi:

*New Secondary Command: Bribe (Bribe (Attempt to force enemy to leave battle by giving them yen. If amount of yen is equal to or greater than x1.5 the target's Max HP, the enemy will leave the battle, giving its EXP, Yen, and item drop as well as giving free items. If the enemy does not take the bribe, the yen is not wasted and still remains until battle ends or enemy takes the bribe)


Yorihime:

*Subcommand: Deathblow (Low % chance to inflict 25% Max HP worth of damage to target)


Shou:

*New Secondary Command: Lancet (Drains HP and MP from one target. MP drain is equal to 1/16th of the HP drain. Damage formula for Lancet is as follows:)

Damage = (Shou's ATK * 12) /5 - Target's Defense
Variance for the damage is equal to between half the damage of the above formula to double the damage of the above formula.

Spoiler:
Alice:

*New Secondary Command: Grimoire (Levels up skills during battle, up to max level, until after battle. After each use, the command will disappear and takes time to recharge depending on the level of skills. Level 1 skills makes the command require 5 turns to recharge, while level 5 skills makes the command require 25 turns to recharge. After all skills have been maxed out, the command will always require 25 turns to recharge and will instead .) [Not finished]


Rinnosuke:

*Main Command: Pandora (Uses the power of Pandora and the Kusanagi to unleash powerful attacks. Requires the Kusanagi to be equipped in order to use skills marked with *)
Judgment Blade*
Duskblade*
Shadowblade*
Cosmic Liner*
Auto-Life*
*
*
Ragnarok*
Pandora's Box*
Odyssey*
*New Secondary Command: Bribe (Bribe (Attempt to force enemy to leave battle by giving them yen. If amount of yen is equal to or greater than x1.5 the target's Max HP, the enemy will leave the battle, giving its EXP, Yen, and item drop as well as giving free items. If the enemy does not take the bribe, the yen is not wasted and still remains until battle ends or enemy takes the bribe)


Shinki:

*New Secondary Command: Finisher (31.25% chance to fail, 37.5% chance for Critical Hit, 31.25% chance for 9999 damage.


Youki:

*New Secondary Commands: Bushido (Only appears after using Focus at least once, replacing Attack. Depending on Focus level, will perform one of 8 different attacks.)

Level 1: Inflicts physical damage to target, increasing in power as HP lowers.
Level 2: Performs one counterattack whenever damaged by any source to one random target. Damage dealt is equal to 10% of the damage taken.
Level 3: Halves the HP of one target and inflicts Sap.
Level 4: Inflicts non-elemental damage and cancels pending action of target.
Level 5: Performs one counterattack whenever damaged by any source to one random target. Damage dealt is equal to 33% of the damage taken.
Level 6: Deals non-elemental damage and inflicts Stop on all enemies.
Level 7: Performs one counterattack whenever damaged by any source to one random target. Damage dealt is equal to the damage taken.
Level 8: Inflicts Instant Death with 100% accuracy on all enemies not immune to Instant Death.


Focus (Changes Attack to Bushido after one use, and adds +1 to the Focus charge per use, up to a maximum of 8 charges. Affects the outcome of the Bushido command.)


Tenshi:

*New Secondary Command: Sentinel (Any non-fatal damage taken is restored for the next 5 turns. Replaces the Defend command).


Chaos:

*New Secondary Command: Awaken (Fully restores HP, MP, and statuses, triples Chaos's Speed, and grants all buffs. After using the command, it will be removed from the command list until the timer expires. Once 20 turns has passed, Awaken will return to the command list, and Chaos's Speed will return to normal as well as be reduced to 1 HP.)


Eirin:

*New Secondary Command: Treatment (Cures all negative statuses.)


Shikieiki:

*New Secondary Commands: Condemn (Various effects for Shikieiki. Takes 5 turns to occur after using the command.)

Cleansing: Moderate to major non-elemental damage (800-2000 damage) to all enemies.
Blessing: Restores moderate to major HP (1000-2000 HP recovery) to all allies.
Pestilence: Extreme non-elemental damage to party. (1000-2500 damage)
Starfall: Inflicts minor to major non-elemental damage (0-1500 damage) to all enemies and allies as well as Instant Death.
Divine Judgment: Inflicts moderate to major non-elemental damage (1000-3000 damage) to all enemies and restores major HP (1000-2000 HP recovery) to all allies.
Healing Wind: Restores major HP (1500-3000 HP recovery) to all allies as well as removing negative statuses.
X-Zone: Removes all enemies from battle at 100% rate. Does not work on bosses.
Roulette: Randomly KO one target, friend of foe. Fails on bosses.


Doom (Inflicts a countdown to instant death one target with 80% accuracy. No target is immune to Doom, but each target has its own individual timer (targets resistant to Doom such as most bosses will have their timer set to 999 turns).



SKILLS:

Reisen:
Poison Smoke Curtain: Now Poison-elemental (starting at base 50 damage, adding 75 damage per skill level, to a maximum of base 725 damage at max level). MP costs have been adjusted accordingly (2 > 5 > 8 > 11 > 14 > 17 > 20 > 23 > 26 > 29). Can inflict "Poison: 5" on bosses. Now inflicts "Boss Poison: 5 turns" on all levels. Adds "Sap: 5 turns" per skill level, up to "Sap: oo turns" at max level.

Suwako:
*Amnesia: Renamed to Ribbon. Now prevents all status effects for a brief time, at the cost of 99 MP.

Koishi:
*Flare Star: No longer deals Fire-elemental damage to all enemies. Now deals damage equal to each enemy's Level * 40.

Hope:
*Return: Revive Excluded party members who did not willingly remove themselves (such as Mokou and Utsuho).

Yumemi:
Green Gear: No longer has a 50% chance to inflict Poison on all enemies or all allies. Now deals non-elemental damage on all enemies and allies with a level that is a multiple of last digit of the party's current yen.
Gold Battery: No longer has a 50% chance to restore 10% Max MP to either all enemies or all allies. Now does one of the following for each character alive:
**Restore all HP (20%)
**Restore all MP (20%)
**Restore all HP and MP (10%)
**Reduce HP to 1 (15%)
**Reduce MP to 1 (15%)
**Reduce HP and MP to 1 (20%)
Black Ingot: No longer has a 50% chance to inflict Fear on all enemies or all allies. Now does one of the following for each enemy and ally in battle.
**20% for 1 damage
**20% for 10% Max HP
**20% for 25% Max HP
**15% for 50% Max HP
**15% for 75% Max HP
**10% for 96% Max HP



Still looking for more ideas for ability upgrades as well as secondary commands for the following:


Spoiler:
Mystia
Letty
Iku
Mima
Chen
Daiyousei
Medicine
Kyouko
Koakuma



The following are still missing a battle passive:

Spoiler:
Suwako
Sanae
Keine
Rinnosuke
Alice

Re: Touhou Fantasy [New Topic]
« Reply #23 on: May 03, 2013, 09:10:48 AM »
Did I understand Komachi's battle passive right in that you can actually run a net loss of money in dungeon runs if she gets hit a lot?

Oh as for more battle passives, I got an idea: X % chance to give the party a random buff (or a specific one) of Y strength for Z turns on each turn. I leave the numbers to you since you'd be changing them anyway for the right balance. :D

Xenomic

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Re: Touhou Fantasy [New Topic]
« Reply #24 on: May 03, 2013, 09:14:46 AM »
Hmm...but would that passive be fitting for any character? That's the question.

As for Komachi, it's possible to run a net loss of money in dungeons aye, but that's only if you use the Ransom ability anyways (since it's attached to one of her exclusive armors). Think of Ransom as being a way to keep her from dying late-game...assuming she doesn't get one-shotted by anything (since Ransom will not save you then, nor any abilities that would reduce/absorb damage (due to the nature of how RPG Maker 2k3 handles Turns Elapsed x1 events).


Kanako recently got Guardian as her secondary command, which is just AoE Sentinel for the party. Same duration and everything, which I think is fine since she's so freaking slow. Makes you think if you want to use that or use her for attacking when her turn pops up. Remember, turns count for all of your allies and all of the enemies!

Re: Touhou Fantasy [New Topic]
« Reply #25 on: May 03, 2013, 02:25:05 PM »
Quote
Hmm...but would that passive be fitting for any character? That's the question.

Well if Keine is still missing a passive, those buffs could be thought like random lessons in school (different buff based on the subject). Farfetched I know, but it doesn't have to be that serious does it? :)

Xenomic

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Re: Touhou Fantasy [New Topic]
« Reply #26 on: May 04, 2013, 04:42:40 AM »
Hm...maybe, but that wouldn't really fit in with her playstyle either (keep in mind, she's an Arithmetician in this game, basing her skills based off of various stats. For ally skills, it's generally based on Levels. For enemies, it's generally based on the enemy's stats versus Keine's stats, or a combination of stats). Some are also based on the number of battles fought, number of times escaped, or some such.

I do want to at least keep it in-line with the playstyles too so...Keine's not really a buffer at all sadly. ^^;;


Maybe I should go more into detail as to how each character plays??

Re: Touhou Fantasy [New Topic]
« Reply #27 on: May 04, 2013, 09:45:18 AM »
Oh right, I didn't take the characters' playstyles into consideration. Maybe it would be a better fit for Sanae then?

Xenomic

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Re: Touhou Fantasy [New Topic]
« Reply #28 on: May 08, 2013, 06:42:56 AM »
Today, I will be starting an in-depth look at each character in Touhou Fantasy, to explore their strengths, weaknesses, and anything that may be changed. I will be trying to do one of these a day.


First up on the list is Reimu Hakurei, one of the main protagonists of the game. For those who are curious, she doesn't necessarily fall under any specific class, instead being a jack-of-all-trades type of character. She can keep up with most characters and fill in a variety of roles, but several characters can outdo her in just about any role. Reimu's all-around in her stats, being average in everything.


COMBAT ABILITIES:

Reimu comes with a whopping 17 skills in her arsenal, but only starts the game with 2 of them, being Fantasy Orb and Hakurei Amulet.

Fantasy Orb: Deals Holy-elemental damage to one enemy. At level 10, upgrades to Fantasy Seal.
Enigmatic Pearl: Deals non-elemental Magic damage to one enemy.
Dimensional Rift: Deals non-elemental physical damage to one enemy.
Ascension Kick: Deals non-elemental physical damage to one enemy that ignores Defense.
Youkai Buster: Deals Holy-elemental damage to all enemies.
Hakurei Amulet: Restores HP to one ally.
Rain Dance: Restores HP to party.
Spread Amulet: % chance to reduce all enemies Holy-elemental resistance.
Cautionary Border: Grants Blink to the party.
Yin-Yang Jade: Revives one KO'd ally. Max revive will only revive an ally with 10% of their Max HP.
Permanent Border: Cures negative statuses from one ally. More statuses are cured the higher the skills level.
Duplex Great Border: Grants Absorb Damage: X% to the party.
Demon Binding Circle: Grants Return Damage: X% to the party.
Spiritual Orbs: Drains HP from one enemy.
Persuasion Needle: Inflicts Berserk on one enemy.
Binding Border: Inflicts Paralysis on one enemy.
Fantasy Heaven: Inflicts massive Holy-elemental damage to all enemies. Reimu's ultimate attack.


As can be seen, Reimu has a toolbox skillset, filling whatever role is needed just about. However, she can only do so much, as other characters can perform at these roles much better than her (for instance, with statuses, Cirno and Komachi are much better, and for healing, Sanae, Meiling, and Cirno are all much better). Add to that with her average stats, and she's...decent, at best. You would expect the main character to be one of the best, if not the best character in the game, but Reimu is far and away from being the best at all.


SECONDARY COMMAND:

Pray: Restores 10% Max HP to the party.
Blessing (Pray Level 2): Restores 20% Max HP to the party and cures Poison, Blind, Silence, Sleep, and Sap. 50% chance to fail, but will still use Pray normally.
Level 3: ????


Reimu's secondary command is...well, it's not bad, as free healing is always welcomed, but it's not spectacular, as you can probably heal a lot more than what Pray can heal with other characters or with items. Blessing, which hasn't been implemented yet, is a much better addition, but only has a 50% chance of happening, making it a bit less useful than it could be. However, cures for Sap are rare, so having a quick way to remove Sap is always welcomed!


BATTLE PASSIVE:

Purification: Removes all negative statuses excluding Death after battle ends to Reimu. During battle, 10% chance each turn to remove all negative statuses from Reimu.


Reimu comes with this nifty little battle passive, making it so that the player never has to worry about curing her status ailments (except Death) after fights, and having a small chance to cure herself automatically at the start of every combat round. It's useful, but the 10% is pretty low. There may be equipment that increases the chances of the ability activating however...


Reimu also comes with innate immunity to Cursed, making it so that her equipment is never locked, and has an astounding 80% resistance to Instant Death, making her a good choice when fighting against undead enemies or enemies that like to use instant death attacks. She does have a crippling weakness to Shadow attacks, hurting her usefulness a bit more due to the abundance of Shadow-elemental monsters. Overall, regardless of what happens to Reimu in the future with upgrades, she will probably still remain forever at C or B rank. The only main reason for her ending up at B rank being due to her unique skills that allow Absorb Damage and Return Damage, as well as having a revive spell.


Future Ideas:

*Have equipment that increases the chances of Purification happening in-battle.
*Give Reimu a Level 3 Pray ability.
*Possibility of gaining an overworld ability.


SKILLS FROM EQUIPMENT:

*Multiplex Barrier: Increases Mystic-elemental resistance to the party.
*Youkai Repelling Charm: Inflicts massive damage to Demon enemies.
*Fantasy Seal -Circle-: Grants Omni status to one target for 50 turns.
*????
*????

These 3 skills currently listed will probably shoot up Reimu's usefulness by a good deal. There is no way to increase or decrease resistances to Mystic-elemental attacks, and Reimu will be the ONLY way to temporarily increase Mystic-elemental resistances, which is vital for those weak to the element to survive in tougher fights. Fantasy Seal -Circle- is another unique skill in that Reimu can temporarily grant resistance to the normal elements (Fire/Ice/Thunder/Earth/Wind/Water/Holy/Shadow) all at once. Youkai Repelling Charm is your standard Slayer attack. Expect both Multiplex Barrier and Fantasy Seal -Circle- to cost quite a bit of MP to use however.


Feel free to give your ideas and criticisms on Reimu, and if there is anything that you think should be done with her!

Xenomic

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Re: Touhou Fantasy [New Topic]
« Reply #29 on: May 08, 2013, 07:28:24 PM »
Next on the list, is the second protagonist of Touhou Fantasy, Marisa Kirisame. Marisa falls under the Thief class while still maintaining some mage-like qualities, and focuses heavily on Speed and Magic, but also boasts some pretty good Attack. Marisa's generally better than Reimu in every stat BUT HP, and can generally hit a lot harder as well, but suffers a bit from lower accuracy on several of her attacks, particularly her sparks in general.


COMBAT ABILITIES:

Marisa comes with 13 unique skills. Her Master Spark can be be upgraded into 2 different skills only once, meaning the other version is forever lost for now. Marisa starts with 3 of her skills, being Magic Missile, Illusion Laser, and Master Spark.

Magic Missile: Deals non-elemental Magic damage to one enemy.
Illusion Laser: Deals Thunder-elemental damage to one enemy. 80% accuracy and ignores Defense.
Narrow Spark: Deals non-elemental Magic damage to one enemy. 85% accuracy and ignores Defense.
Meteonic Debris: Deals non-elemental Magic damage to all enemies.
Stardust Reverie: Deals non-elemental physical damage to one enemy.
Master Spark: Deals Thunder-elemental damage to one enemy. 75% accuracy and ignores Defense, and is Marisa's strongest attack. Can be upgraded to either Dragon Meteor or Final Spark.
Orreries Sun: Increases various elemental resistances per level to one ally.
Orrery's Universe: Chance to increase Magic resistance per level.
Devildom Torch: Can dispel various buffs per level and inflict extremely minor Magic damage to one enemy.
Grand Stardust: Chance to reduce Magic resistance to one enemy.
Luminous Strike: Reduces one enemy's MP.
Green Spread: Inflicts Confusion to one enemy.
Harvest Master Spark: Inflicts massive Thunder-elemental damage to one enemy. Marisa's ultimate move.


Marisa comes packing with high-powered skills that can deal really good damage at decent MP costs, but they're hampered by accuracy rates. Master Spark is by far and away her most powerful move, but due to the accuracy modifier and the MP costs, it's never fully practical to use. Marisa's also one of few characters capable of reducing the enemy's MP, which doesn't matter right now, but may in the future. The main fault with Marisa's skillset is if she's inflicted with Silence and has no way to recover from it or is constantly inflicted with it, she only has Stardust Reverie to rely on.



SECONDARY COMMAND:

Steal: Attempts to steal an item from one enemy.

UPGRADES:
Mug (Steal Level 2): Attempts to steal an item from one enemy and damages enemy with a regular attack.
Bandit: Doubles Steal% rate.
Master Thief: Upgrades stealable items by one tier. For instance, P become Lapis, 1-Up Piece becomes 1-Up, etc.


Marisa's main focus is stealing various items whenever she's not attacking. While the default Steal command is standard, the upgrades are all there to help maximize the usage of the command. Bandit makes it easier to get whatever item the enemy has without wasting too many turns, Master Thief makes some items far more valuable to try and get, and Mug makes it less of a waste to try to steal by making up with damaging the enemy. It is possible to combine all three of the upgrades as well, making it far easier to get better items as well as damaging the enemy in the process.


BATTLE PASSIVE:

Auto-Collect: 5% chance each turn in battle for Marisa to find a random generic item or money. Item/money depends on encounter fought. Will not occur if Marisa is inflicted with Death, Paralyze, Sleep, Venom, Petrify, Stop, Freeze, Confusion, or Berserk.


Marisa comes with this handy passive, and though it may not activate very often, getting a free item or some yen in the middle of a fight can never hurt, especially if it turns out to be a halfway decent item. There may be an upgrade to make the chances of this happening to 10% later.



OVERWORLD ABILITY:

Kleptomania: If in the party when opening a chest,  50% chance to obtain extra items. Items obtained depends on the difficulty mode of the story that the dungeon is in.


Marisa is also one of the few characters to come with an overworld ability, which makes it easier to stock up on specific items if lady luck favors the player. Items are generally what could be bought in stores, won, or stolen from enemies, and can also include various items such as crafting items. Just another way to get more items without having to try very hard.



Marisa is built in with 80% resistance to both Slow and MP Sap, making it easier to keep her on the offensive at all times without having to worry about losing time or MP. Marisa also comes with the handy innate 50% Magic resistance as well, so any Magic attack thrown at her will only deal half damage. Of course, this also applies to healing skills, so do keep this in mind! In addition, Marisa cannot equip both a shield and a weapon at the same time, so she loses out on some defensive options that many of the other party members have access to.


Despite all of the flaws that Marisa has, she stays as a pretty solid character throughout the entire game thus far, and ranks as one of the better, more constant damage dealers available to the player from the get-go. If you need damage, pack Marisa into the party! Ranked at A currently.



Future Ideas:

*Have possible upgrade for Auto-Collect to increase chances of it activating.


SKILLS FROM EQUIPMENT:

*Fairy Destruction Ray: Inflicts massive damage to Fairy enemies.
*Shooting Echo: Inflicts massive damage to Magicians. Attempts to inflict Silence.
*????
*????
*????