Author Topic: [Minecraft] [1.8.x] MotK Minecraft Server - WORLD BACKUPS AVAILABLE!  (Read 86912 times)

Re: [Minecraft] [1.7.2] MotK Minecraft Server - Tread lightly!
« Reply #300 on: February 08, 2014, 12:50:51 PM »

Agent of the BSoD

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Re: [Minecraft] [1.7.2] MotK Minecraft Server - Tread lightly!
« Reply #301 on: February 08, 2014, 07:25:35 PM »
For bosd
Ahahaha, yes. Unfortunately, it doesn't work in 1.7.2, according to comments, so this will have to wait, but since this was posted, I have a good feeling Mojang is going to fix it before we get 1.8.
I figured out how to play midi in games with a different device on Win7 ^^
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Re: [Minecraft] [1.7.2] MotK Minecraft Server - Tread lightly!
« Reply #302 on: February 08, 2014, 09:54:45 PM »
Ah, lag generators. How I've missed them. :V

Esper

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Re: [Minecraft] [1.7.2] MotK Minecraft Server - Tread lightly!
« Reply #303 on: February 18, 2014, 01:57:44 AM »
Hey guys, remember when this server was really active? :B
My profile picture is whimsy until I feel like adding something else.

Enjoy.

DX7.EP

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Re: [Minecraft] [1.7.2] MotK Minecraft Server - Tread lightly!
« Reply #304 on: February 18, 2014, 03:08:11 AM »
Yes, and that was well over a year ago since that was the case. I blame a lack of SCIENCE, player burnout (we did have the same map for 1 1/2 years anyway), and scheduling uncertainties pending 1.8.x and server update plans.

Also considering moving down to a 2GB RAM configuration due to lack of player activity, even though financially I have no issues with the current 2.5GB setup.
C:DOS> ayayaya.mid
Bad command or file name

C:>_

Shady_Ghost

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Re: [Minecraft] [1.7.2] MotK Minecraft Server - Tread lightly!
« Reply #305 on: February 18, 2014, 06:57:56 AM »
I blame strafe for no particular reason. 
2lazy2createbettersig

DX7.EP

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Re: [Minecraft] [1.7.2] MotK Minecraft Server - Tread lightly!
« Reply #306 on: February 18, 2014, 03:11:41 PM »
That's a rather plausible f you ask me, as the last major activity sessions were before the ownership transition. Could just be correlation though. :P
C:DOS> ayayaya.mid
Bad command or file name

C:>_

InfernalExuro

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Re: [Minecraft] [1.7.2] MotK Minecraft Server - Tread lightly!
« Reply #307 on: February 19, 2014, 07:15:55 AM »
totes nothing to do with me, not at all \o/
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Re: [Minecraft] [1.7.2] MotK Minecraft Server - Tread lightly!
« Reply #308 on: February 20, 2014, 07:14:27 AM »
I thought about blaming you wolfman but you're basically ded and you cant blame a ded person. 
2lazy2createbettersig

DX7.EP

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Re: [Minecraft] [1.7.2] MotK Minecraft Server - TRIPLE WORLDSET UPDATE
« Reply #309 on: March 11, 2014, 05:37:32 AM »
Today marks the 1-year anniversary of this current server being open to the public! :toot:

As a celebration:

THE ULTRA-SUBSTANTIAL UPDATE (part 1)
World-side updates galore

(1) NEW WORLDSETS AND WORLDS
Now, you might be asking, just what is a worldset? Simple - they are a group of worlds that share gamemodes, inventories, features, Nethers, and Ends.
Why has this been done? Thanks to the Multiverse-Inventories plugin allowing groups of worlds and variable player inventory sharing between them, I have deemed it possible to cater to a wider variety of experiences without breaking too many things (hopefully).

Survival+:
Old world goes here. In addition, a new 1.7.2 terrain-based world (hereby deemed the new main spawn - I will make it neater as time goes by) plus AdvWorld 1 utilise this.

It's the same as we have been playing for some time now - flying's all fine, custom items are available, and so on.

Creative:
Another new world based on 1.7 code (creative) plus Flatworld (world_flat).

Full-out Creative mode fun for those who prefer that mode instead! Plus you can teleport yourself to any coordinate you like - as long as it is within world borders.

Hard Survival:
Yet another new 1.7 world (hardland) and AdvWorld 2.

Everyone starts fresh here, and some of the perks we take for granted (including dynmap and home-setting, though /home to other worlds and /spawn are unaffected for balance reasons) do not work.

Exhibition:
The 1.1 worlds and MC history museum. Adventure mode as they are meant for touring. Former additionally allows teleporting to positions.

Nethers and Ends for survival worlds are all tied to AdvWorlds now, so these are just as temporary. Creative ones have it constant.

NOTE: I have saved everyone's inventories, assuming they will be for old world (and in turn Survival+ worldset). Once logging on /spawn (new world) or /warp oldworld (old world). If you find your inventory missing, send me a post here, on Steam chat, or in server (via /mail send theep <your_message>).

(2) COMPLETE IN-GAME SERVER GUIDE
A fully written guide made of books is available in newworld spawn. Currently it is at 4 volumes, but more will be added and existing versions changed as new things come up. First-time players will receive a set of vouchers to use towards these and a few other goods - for everyone else, they are sold at a low price.

It includes introduction, commnads,  world information, custom recipes, and info on using several plugins.

This is done primarily since not everyone checks the thread. Plus as they go into quite some detail I recommend everyone grab a copy anyway.

(3) OTHER CHANGES
 - Updates to Spigot, Shopkeepers, Multiverse (and dependent plugins), Essentials, Dynmap
 - Bed-side spawning works in survival worlds
 - AdvWorlds 1 + 2 regenerated. Amplified again, but too much other work to mess with TerrainControl for now
 - Head drop rates increased to 1% for most mobs (previously was around .25%) - wither skeles remain at 2.5%
 - Player head drops increased to 10% but -still- only are earned via PVP (I will make some kind of PVP system for update part 2)
 - Enderdragon does not damage non-End blocks anymore (due to griefing concerns in Creative worlds)
 - opened server to another, notably smaller community of western Touhou fans I associate with. Don't worry, they don't bite.
 - Did NOT go down to 2GB RAM amid the increased load this world system will incur
 - more I may have forgotten

Screenshots not included for the time being because I'm too tired from this and just want to relax a bit. :V
« Last Edit: March 12, 2014, 10:16:40 AM by DX7_EP »
C:DOS> ayayaya.mid
Bad command or file name

C:>_

Re: [Minecraft] [1.7.2] MotK Minecraft Server - TRIPLE WORLDSET UPDATE
« Reply #310 on: March 11, 2014, 06:21:06 AM »
Let the Deforestation begin. :toot:

Esper

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Re: [Minecraft] [1.7.2] MotK Minecraft Server - TRIPLE WORLDSET UPDATE
« Reply #311 on: March 11, 2014, 08:20:13 PM »
Thanks very much, EP! :D I'm sure this'll get people to gradually return!

In the Creative world, do you prefer upright sprite art or floor tile sprite art?
My profile picture is whimsy until I feel like adding something else.

Enjoy.

DX7.EP

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Re: [Minecraft] [1.7.2] MotK Minecraft Server - TRIPLE WORLDSET UPDATE
« Reply #312 on: March 11, 2014, 08:24:17 PM »
Upright, preferably. I've no issues with floor-based ones however.
C:DOS> ayayaya.mid
Bad command or file name

C:>_

Agent of the BSoD

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Re: [Minecraft] [1.7.2] MotK Minecraft Server - TRIPLE WORLDSET UPDATE
« Reply #313 on: March 12, 2014, 08:17:19 AM »
So today I learned that spawn protection is more powerful than creative mode, as the immediate area around flat world warp is still spawn protected.

Also tried to restore the piston elevator that's been in flat world forever. It's working, but physics don't agree with it anymore. Don't remember who made that a long while back.

And to note, PX has no excuse for not finishing Fluttershy now. >:D
I figured out how to play midi in games with a different device on Win7 ^^
TF2 Backpack
Embodiment of Scarlet Hair English Patch is almost completed.
^ I didn't forget about this. I don't know what you're talking about. >_>

Re: [Minecraft] [1.7.2] MotK Minecraft Server - TRIPLE WORLDSET UPDATE
« Reply #314 on: March 12, 2014, 09:20:28 AM »

Creative:
Another new world plus Flatworld.

Full-out Creative mode fun for those who prefer that mode instead! Plus you can teleport yourself to any coordinate you like - as long as it is within world borders.


Creative world? With normal terrain or is it only a flatworld?
If it is so, might it be possible to import my stuff into it?  :V

DX7.EP

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Re: [Minecraft] [1.7.2] MotK Minecraft Server - TRIPLE WORLDSET UPDATE
« Reply #315 on: March 12, 2014, 10:15:28 AM »
One normal, one flat, and the prospects of importing your things are unlikely (aside from the underground city project). However you will need to send the world files over.

Fixed auto-AFK not working for all other players, on another note.
« Last Edit: March 12, 2014, 10:17:47 AM by DX7_EP »
C:DOS> ayayaya.mid
Bad command or file name

C:>_

Re: [Minecraft] [1.7.2] MotK Minecraft Server - TRIPLE WORLDSET UPDATE
« Reply #316 on: March 12, 2014, 01:52:57 PM »
I was talking about the underground city. I don't have anything else, just some redstone stuff I build, nothing of importance :)

Is it possible to get custom soundpacks onto the server, touhou bgm that is  :derp:

DX7.EP

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Re: [Minecraft] [1.7.2] MotK Minecraft Server - TRIPLE WORLDSET UPDATE
« Reply #317 on: March 12, 2014, 06:09:23 PM »
I've no intention on installing custom resource packs at the moment.
C:DOS> ayayaya.mid
Bad command or file name

C:>_

Keegster2

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Re: [Minecraft] [1.7.2] MotK Minecraft Server - TRIPLE WORLDSET UPDATE
« Reply #318 on: March 16, 2014, 03:29:11 AM »
I recently got Minecraft, so I'm thinking of checking this server out.

Quick question: Do you need to download any mods to access this server?
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Re: [Minecraft] [1.7.2] MotK Minecraft Server - TRIPLE WORLDSET UPDATE
« Reply #319 on: March 16, 2014, 03:47:10 AM »
Nope, no mods.

Esper

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Re: [Minecraft] [1.7.2] MotK Minecraft Server - TRIPLE WORLDSET UPDATE
« Reply #320 on: March 17, 2014, 02:52:22 AM »
But you CAN download certain mods. They have to be what I like to call "Client-side mods" like Rei's Minimap or Optifine, which do nothing but affect how your client views the game. Those two mods are a must-download unless you have a good computer or aren't very picky about framerate. Rei's Minimap allows you to place waypoints and make navigation infinitely easier. Optifine uses a less crap way of rendering Minecraft, optimizing it for your PC.
My profile picture is whimsy until I feel like adding something else.

Enjoy.

DX7.EP

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Re: [Minecraft] [1.7.2] MotK Minecraft Server - TRIPLE WORLDSET UPDATE
« Reply #321 on: March 17, 2014, 03:51:25 AM »
Lately I have been getting server-related e-mails rather than the normal PMs.

While it is also technically valid, I insist you all use PMs only for this kind of thing - it lets me verify who sends me what, and moreover, PMs generate an e-mail notification. If you cannot PM, chances are you're either way too new here, banned from this community, or just visiting. :V

EDIT: Creative World has gotten...quite the overhaul. As I am too tired now to upload screenshots, I encourage checking it for yourself - and don't touch anything. :V
« Last Edit: March 20, 2014, 06:14:50 AM by DX7_EP »
C:DOS> ayayaya.mid
Bad command or file name

C:>_

Dular

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Re: [Minecraft] [1.7.2] MotK Minecraft Server - TRIPLE WORLDSET UPDATE
« Reply #322 on: March 28, 2014, 06:09:36 AM »
Making something fairly giant in the creative world--Forgot how to make a seatable chair.  Is it only enabled in the old world or am I just being dumb?

DX7.EP

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Re: [Minecraft] [1.7.2] MotK Minecraft Server - TRIPLE WORLDSET UPDATE
« Reply #323 on: March 28, 2014, 06:32:54 AM »
Agh! Feature intended for a new update has inadvertently leaked! :V

Chairs you can sit on can be made with any stairs, with two signs on the sides. Right-click them to sit - in Creative worlds you will need an empty hand for it to work.
C:DOS> ayayaya.mid
Bad command or file name

C:>_

DX7.EP

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Re: [Minecraft] [1.7.9] MotK Minecraft Server - Interim Management!
« Reply #324 on: April 29, 2014, 04:01:07 AM »
Updated server to 1.7.9, in lieu of Mojang insisting everyone update to 1.7.6+ in preparation for 1.8.x (mostly due to servers now using UUIDs for identification as well as server-side skin management).

Let me know if any problems arise.

EDIT: IP address has once again changed.
198.52.167.213:47387
Dynmap
« Last Edit: May 04, 2014, 07:14:09 PM by DX7_EP »
C:DOS> ayayaya.mid
Bad command or file name

C:>_

Hanzo K.

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Re: [Minecraft] [1.7.9] MotK Minecraft Server - Interim Management!
« Reply #325 on: May 10, 2014, 02:27:56 PM »
Took me forever, but I finally got around to getting this!
I assume the whole whitelist thing is still a thing that is a thing which is also a thing. and optionally, a thing.

Either way, looking forward to joining in! Waypoints are a thing right? because I've heard that's a very handy thing to have.


EDIT Number(IGIVEUPKEEPINGTRACK): How do you work this with Spigot though?
« Last Edit: May 10, 2014, 02:33:36 PM by Hanzo K. »
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Re: [Minecraft] [1.7.9] MotK Minecraft Server - Interim Management!
« Reply #326 on: May 10, 2014, 06:23:15 PM »
We don't use waypoints. Instead, we have warps which you can build to get to specific areas. Plus, in the main worlds, you can just fly so there's that. Not like the world sizes are extraordinarily huge to begin with, so it works itself out pretty nicely.
I figured out how to play midi in games with a different device on Win7 ^^
TF2 Backpack
Embodiment of Scarlet Hair English Patch is almost completed.
^ I didn't forget about this. I don't know what you're talking about. >_>

Hanzo K.

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Re: [Minecraft] [1.7.9] MotK Minecraft Server - Interim Management!
« Reply #327 on: May 10, 2014, 07:15:04 PM »
Well, it's not overworld navigation that becomes a navigational hazard, it's when I go underground that my horrid sense of direction rears its ugly head.

Incidentally, what kind of mods are under consideration for the server's use, if any?
It's been ages since I expressed a desire to show up on this server, so things may well have changed since then.
I've heard great things about Tinker's Construct, and how it's got all sorts of tools and a multi-block construct.
Essence RO
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Arbitrary Gaming~!
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DX7.EP

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Re: [Minecraft] [1.7.9] MotK Minecraft Server - Interim Management!
« Reply #328 on: May 10, 2014, 08:09:27 PM »
While I greatly like Forge mods, it is far too much of a hassle IMO to implement those on top of our existing setup. I'd rather start over world-wise (preferrably from plurality decision from players), at least, if we were to install those.

Thus for now mods are all server-side Bukkit plugins. The use of Spigot over Bukkit is largely for performance and extended configuration reasons.

One more announcement to make: new players who want to join need to send both display name -and- player UUID in their PMs. You can find UUIDs via a tool such as MineUUID. If one does not exist, you may need to transition your Minecraft account to Mojang accounts and/or play the game on MC 1.7.6+ at least once.
Blame Mojang's UUID transition for this.

C:DOS> ayayaya.mid
Bad command or file name

C:>_

DX7.EP

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Re: [Minecraft] [1.7.10] MotK Minecraft Server - Scaling Back Operations!
« Reply #329 on: August 04, 2014, 01:38:19 AM »
Given the significant dearth of player interest I am going to be scaling back the server hardware setup to a 1.5GB-RAM one later this month. I do not see much need for paying for the current 2.5GB amount.

On the flip side, I do have other things planned, so keep your eyes peeled....
« Last Edit: August 04, 2014, 01:40:02 AM by DX7_EP »
C:DOS> ayayaya.mid
Bad command or file name

C:>_