Don't worry too much about it. Sometimes projects take a little while to get noticed. I myself have two fairly aged project threads without any replies and quite a few views - anyday now they'll be bursting with activity, I just know it!
Can't say I'm very big on danmakufu projects ('more of a programming language kinda guy...) so don't expect a very solid and well-put together review from me. But hey, maybe it'll stimulate a few people who've downloaded this out of their silence.
First, I have no idea what this is based off of (never played it) so I'm not sure what's you and what's the original script. Sorry man, not gonna track down and download the original script.
So some of this may apply to what was already there rather than your work, I dunno. Actually, how
is the script modified over the original version? I'm a little unclear on what you did...
The patterns you use for enemies are pretty neat - they're simple but hard enough to deal with to be fun. I especially liked the little lasers-and-round-bullets segment right before the midboss - that was fun and easy enough to do casually. But there's too little variation IMO - the same types of patterns are re-used in rapid succession and often with little variation. I often just want to tell the script, "Yeah, ok, I get it, these fairies shoot bullets like
that, can we move on?" The repetitive music doesn't do much to help in this regard...
The midboss was pretty fun. The red arrow spellcard looked impossible to do at first but the gimmick behind it is simple enough and actually quite fun to do. I didn't care as much for uninherited folk dance, what with forcing me around the screen and into long periods of "inactivity" during which I can't shoot at the boss. It seemed to last much too long because of this. Overall though, the midboss was fun and colorful, but disproportionately difficult compared to the stage itself.
Unfortunately I died shortly after and accidentally chose not to continue (damnit Danmakufu, wait until the shot key's been released before you start monitoring it!) so.. that's as far as my journey goes it seems. My overall first impressions are that of a nice and well-scripted stage with several fun portions but that could do with more variety and a better balanced mid-boss (or a slightly tougher "stage" segment). Caaaaan't say I care for the music used much, but maybe that's just me.
Don't be discouraged by the lack of replies - this was quite fun and you should continue working on it or other scripts. Good luck!