Topic: Sparen's Code Dump (RaNGE 20 Entry released!)  (Read 113649 times)

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Sparen

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Re: Sparen's Code Dump (ph3 Tutorials: Backup Docs Complete!)
« Reply #390 on: June 20, 2018, 04:19:40 am »
RaNGE 19: Moonstruck Magician v0.09 (RC-3)

I'm pleased to announce the completion of my entry for the RaNGE 19 Contest! Features a Marisa boss.

Download at Bulletforge

Please let me know if there are any issues. Some rigorous testing has hopefully ensured that the script is bug-free, but there may be residual issues remaining.



RaNGE 19: Moonstruck Magician v0.10 (RC-4)

EDIT (Jun 20): New update. This update forces the last spell to have two circles on each side, and fixes a (0, 0) spawning error. In addition, it makes Spell 3 on Hard a little harder.



RaNGE 19: Moonstruck Magician v0.11 (RC-5)

EDIT (Jun 20): Apparently the system script was still using Teiki for accessing common data, meaning that when playing the game, the high score would never be rendered. This has been fixed. This update should not break replays with v0.10 RC-4.
« Last Edit: June 21, 2018, 02:34:00 am by Sparen »
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Sparen

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Re: Sparen's Code Dump (SeitenTouji Released - see SeitenTouji AMB thread!)
« Reply #391 on: July 15, 2018, 09:47:42 pm »
RaNGE 19: Moonstruck Magician v0.12 (RC-6)

Yay contest results out; I can edit my entry now.

New download on Bulletforge fixes the menu issues found in ExPorygon's stream - namely, that I removed two difficulties but forgot to limit as such on selection (so you could scroll past the existing difficulties on the difficulty select menu) and the issue where Reisen's name in Japanese just shows up as squares (installed a font; unfortunately it increases the file size substantially).

Sparen

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ph3 Tutorials Lesson 29 (Primitives and 2D Sprite Lists) is FINALLY out. Well, the primitive portion was technically complete a month and a half ago and I just procrastinated, but hey, it's out now.

Sprite List portion has not yet been thoroughly fact-checked; please be aware that it may not be at the same standard as everything else.

https://sparen.github.io/ph3tutorials/ph3u3l29.html

Sparen

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Re: Sparen's Code Dump
« Reply #393 on: March 19, 2019, 10:17:04 pm »
RaNGE 20 Contest Entry:
Seasonal Rabbit




I would now like to announce the commencement of my next standalone script, which is my entry for the RaNGE 20 Contest hosted by Trickysticks? here on MotK.

This script features my Reisen player and a Tewi Boss, acting as a 'sequel' to my RaNGE 19 entry. As April 1 is near, I am providing two difficulties for this script - one for standard play and one for more... unique play.

Since I copy-pasted SeitenTouji's system over via RaNGE 19, continues, extend systems, Spell Practice, and a number of other things are automatically built in and will be implemented.

All Release Versions
RC-3
RC-4

Video
DNHArt 137
« Last Edit: April 07, 2019, 05:59:37 pm by Sparen »
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Sparen

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Re: Sparen's Code Dump (RaNGE 20 Entry released!)
« Reply #394 on: March 28, 2019, 12:20:32 am »
RaNGE 20: Seasonal Rabbit v0.19 (RC-3)

My entry for the RaNGE 20 Contest is now available! Featuring Tewi! And Reisen! And a light sprinkle of memes!

Comes in two flavors - Normal and Abnormal. May also contain a rare crash in Spell 008 (attempted to fix; unable to find reason why it crashed).

Note that due to the same spell spawning exceptional amounts of bullets, dawdling for too long can cause issues with Danmakufu. But that's a different story. :)

http://www.bulletforge.org/u/sparen/p/range-20-seasonal-rabbit

Sparen

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Re: Sparen's Code Dump (RaNGE 20 Entry released!)
« Reply #395 on: April 06, 2019, 02:26:37 pm »
RaNGE 20: Seasonal Rabbit v0.20 (RC-4)

An update has arrived for my entry for the RaNGE 20 Contest!

As expected, spawning stupidly large numbers of bullets caused problems! But alas, perhaps those have now been solved!

Updates:
Potentially addressed issue where forcefully deleted bullets prior to the boss dialogue would not have their ongoing tasks terminated, resulting in those tasks continuing to fire after Danmakufu reassigned their Object IDs during Spell 4 on Abnormal difficulty. This might address the potential crash in Spell 4 on Abnormal, and should also prevent random laser explosions from the stage enemies mysteriously occurring during or after Spell 4 on Abnormal difficulty.

Download (replays from the prior version will most likely break):
http://www.bulletforge.org/u/sparen/p/range-20-seasonal-rabbit

(NOTE: Apparently the game saved "Spn1" as the default replay name so you'll probably have to be careful when saving replays XD)
« Last Edit: April 06, 2019, 02:46:08 pm by Sparen »
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YushuNiangNiang

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Re: Sparen's Code Dump (RaNGE 20 Entry released!)
« Reply #396 on: April 20, 2019, 04:24:51 am »
Hi Sparen. I joined way back but I just had the chance to open up Danmakufu PH3 today. By code dump, you are saying we can use this to learn how to make our own scripts or implement some of the codes here for our own complete game, correct? I just want to make sure. I don't want to violate anything.

Sparen

  • Danmakufu Artist
  • Git ready, git set, PUUSH!
  • Gender: Male
Re: Sparen's Code Dump (RaNGE 20 Entry released!)
« Reply #397 on: April 20, 2019, 05:17:51 am »
Hi Sparen. I joined way back but I just had the chance to open up Danmakufu PH3 today. By code dump, you are saying we can use this to learn how to make our own scripts or implement some of the codes here for our own complete game, correct? I just want to make sure. I don't want to violate anything.

This is my general project release thread. I use this thread for posting about my own projects as well as when I post updates to my website in regards to tools and tutorials for the community.

In terms of code reuse, most of the libraries I've released are open for reuse via a license. If you plan to use other libraries, just ask beforehand.
 

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