So, new stuff! Need to brainstorm so if you're willing to listen (or read, whichever), this is what's going down for characters!
Sanae: Miracle command has been completely changed and no longer acts as a random effect generator (which arguably, her Fortune Packets would work better as but those are her heals...). Instead, it acts just like Angel's Snack from FFIX. In other words, here's how it works; when the command is chosen, it will use 1 Faith item from your inventory on your entire party. That's all it does. If you have no Faiths, then it will instead recover 10% of your party's Max MP. However, due to THIS now, Faiths can no longer be bought at shops (it can still be crafted though), and Faiths can no longer be used by the party. Faiths are also pretty uncommon now (though not too rare since you need them for that ability). The problem though is whether or not they should not be buyable now or not (they do cost 3000 Yen to buy). Crafting them is a bit costly as well (right now, takes 2 Sake and 2 Adrenaline (originally took Holy Waters too, but that was all sorts of messed up with that one) to make 1 Faith).
Hope: The only new thing right now with her is the Reverse spell. No, it does nothing like it did in FFXII. In fact, it only reverses the effects of statuses for your party. For instance, if your character has Poison and you use the spell, Poison is removed and that person gets Regen. Likewise, if the character has Regen and you use the spell, the character will get Poison. It's not fully implemented yet as I need to figure out what statuses will be "reversed" with what...
Remilia: Souleater is now fully functional and will deal damage to all enemies and Remilia equal to 33% of Remilia's MAX HP (meaning even if she's not at Max HP, it'll still do the same amount of damage each time). Of even more important note is that I MAY make it Shadow attribute (well, it's not technically Shadow because I can't make Switch type abilities elemental), though it will not heal Remilia still at all.
Yumemi: Yumemi has a new set of abilities in her Machina command that she'll have at all times, regardless of what weapon she has equipped so she can at least do SOMETHING. These are all lifted from FFTA/FFTA2:
Red Spring: 8 MP, Haste on either all enemies or allies.
Green Gear: 8 MP, Poison on either all enemies or allies.
Silver Disc: 8 MP, Armor Break on either all enemies or allies.
Chroma Gem: 8 MP, Damages MP to either all enemies or allies.
Gold Battery: 8 MP, Heals MP either to all enemies or allies.
Black Ingot: 8 MP, Fear on either all enemies or allies.
Again, I'm iffy about having statuses for these because of Hope (with the Pestilence/Death subskills) and Komachi (single target skills). In addition, Yumemi also has Lucky 7 (straight from FFIX); which deals either 7, 77, 777, or 7777 damage to all enemies if the last digit of her HP is equal to 7. I haven't figured out how to code this yet, but I'm sure it's possible to do....maybe.
The OTHER thing with Yumemi, is ther secondary command is going to be like Sanae's old Miracle command, in that it does a random effect. The problem here, and thus the brainstorming, is what all effects should it do? I would like to have one effect, and then have the complete opposite of that effect as a 50/50 chance if that subability is chosen at random (for instance, if the 3% chance End Game subability is chosen at random, there would be a 50% chance of either getting Instant Victory (all enemies are instantly defeated regardless of Instant Death immunity) or Game Over (your party is instantly defeated regardless of Instant Death immunity).
Yuuka: Yuuka may actually get a secondary command ability called Scare (not sure what else to call it right now). What will this do? When used (will only target one enemy), if it succeeds, it will force the target to flee from the battle and give less EXP/Yen than if you defeated it (10% is what I'm thinking of the original value), but will increase the chance you have of getting its item. Obviously will not work on bosses, and harder to use on Notorious Monsters. May be made level dependent.
Whew, long post is long. Not sure what all else to do with these, but wanting to get these done before I move on with Momiji/Youmu/Nitori/Suwako stuff (Momiji and Youmu with their special self-buffs, Nitori/Suwako for the Armor Blesses). Hope to hear your ideas on this!