Rough draft of the Profile for characters, which will probably utilize the item that normally would've been the Scan item for times Aya wasn't available. Exorcism is going to be cut off, so that's one less thing to worry about. I have been told that there's too many elements, but I honestly don't see the problem. Exorcism/Ghost were meant to be "slayer" type effects, and Absorb there's never anything weak to it, but resistant to it, so it's more of an attribute to attacks than an actual element (yes, it's still an element, but not one that people have to worry THAT much about). Mystic and Poison aren't on here either.
I'm honestly surprised that nobody has said on said forum that there's too many statuses. Statuses that can be inflicted to players are: Death, Poison, Blind, Silence, Berserk, Confusion, Sleep, Paralyze, Amnesia, Venom, Petrify, Freeze, Slow, Stop, Fear, Power Break, Armor Break, Magic Break, Cursed, Charm, Sap, MP Sap, Disable, Heat, and Lock. 26 statuses in all, not including the positive ones and dummy statuses, which nobody would resist anyways.
Gravity, Poison, and Mystic are the three Advanced Elements of the game. Nothing is immune to or absorbs Mystic, and there's nothing that increases nor decreases resistance to it, so it's entirely based on the target's natural resistance. Poison generally deals more damage to Human-type enemies, while Gravity deals damage accordingly to size of the target.
Profile will most likely be split across pages to have more data on characters. One page being for a short bio for them, for those who don't know the characters mostly. Another just for elements, another for just statuses, and the last probably for the character's secondary command ability, in case the player forgets what it does.