Personally, I thought PoFV Lunatic would be a lot harder than Normal, but it isn't (for some reason that I don't understand well). The main difference (imho) is that you and your opponent's Normal/Boss Attacks will start at 10 already (to a maximum of 16), besides the slightly improved AI.
The tactic I use (with Cirno, because I do like to play for score, even if I don't play that game as much as I'd like to) is to play aggressively (because.. I like to play for score
), meaning that you'll not allow your chain (the decreasing white gauge below the combo counter) to be broken (you may instant-bomb in order to not get hit and thus keep the chain going if the bomb does kill fairies/ghosts, but I wouldn't recommend it if the chain isn't high enough -- one that you can restart without losing too much points -- or if the opponent is more likely to kill you if you do waste your meter through an instant bomb; remember, the longer the round goes on, the more damage you and the opponent take upon collision), you'll time your fairy/ghost kills to maintain the chain (remember, when a combo is going on, if you shoot something, the chain will continue normally but your combo counter will be restarted, so you're required to not be shooting the whole time) and foresee opportunities to eat lots of bullets through chains. And keep chaining even when the boss/Lily is on your screen. And handle the snow bullets and the Normal/EX attacks.
What would be the benefits for doing this?
- your charge meter fills quick enough for you to spend lvl 2 bombs constantly (and the bullets caught on its range add to your charge meter. Cirno is especially favored in that, after spending a bomb, she slows down the remaining shots on the screen and they travel at random directions, helping you erase more bullets due to a following lvl 2 bomb or chain)
- you gain extends at 10m points, and then at every 20m points (30m, 50m..) up to 90m (it's common to reach 50m before the end of the game)
- you summon bosses at 100k, 300k and 500k BPoints, so you may counter the opponent's boss summons, sometimes even before they start attacking you. (though I'm a bit too greedy to intentionally stop chaining just to be able to reuse the point-based boss summons)
As for getting walled, it would be better (perhaps) for you to mention which character are you having trouble with.. (for example, against Sakuya, avoid the center of the monitor due to the EX attacks; against Aya, lure her EX attacks and Normal ones in order to give yourself room, bomb against both characters' boss patterns when there are lots of projectiles to be converted into charge meter, etc.)