All right, fine, let me post roles. Four corrections needed to happen that were just me brainfarting. One, I had to tell Omba his roleblock was only 4 Game Days, and two, I had to tell PX that yes, he was Jotaro KUJO, not Jotaro Joestar, because I forgot my JJBA. Three, the mafia win con needed to become "When you control 50% or more of the votes", not "more than 50% of the votes". Four, Schezo WAS supposed to have a passive that made him show as town to investigations. GUESS WHAT I FORGOT TO ADD TO THE PM :VVVVVVV
I don't RECALL any other changes, but there might have been. Again, these are my QT notes, not my dynamic home notes.
These are before names, I'll give you the name list as well. Also, each PM was *supposed* to initially have a quote, but I couldn't find any soooooooooooooo~ (See, my notes at HOME actually have names and everything)
"INSERT QUOTE HERE"
Welcome to Jojo's Bizarre Mafia, PLAYERNAME. You are Diavolo, Townie Time Eater. You have the following abilities:
Passive Abilities:
Stand: You have a Stand named King Crimson
Points: You start the game with 0 points. Every Game Day that passes, you gain 10 points.
One More Red Nightmare: Whenever you would be targetted by an ability, you lose 15 points. You learn the name of the person that targetted you and roleblock them. If you do not have 15 points, this ability does not activate.
Active Abilities:
Rewind (40 Points): If a player is roleblocked by One More Red Nightmare, you may activate this ability within one Game Day of roleblocking them. If you do, the 10 second period in which you were targetted is completely erased, and the player that targetted you is killed. Kill method is Erased.
Win Condition (Town): You win when all threats to the town have been eliminated.
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"INSERT QUOTE HERE"
Welcome to Jojo's Bizarre Mafia, PLAYERNAME. You are Dio Brando, Town Time Stopper. You have the following abilities:
Passive Abilities:
Stand: You have a Stand named The World
Points: You start the game with 0 points. Every Game Day that passes, you gain 10 points.
I, Dio: To use any of your active abilities, you must declare them in bold in thread. This is in addition to submitting the action to the game moderator (i.e., if you use ZA WARUDO, you need to post ZA WARUDO in thread to activate it. No double octothorpe required)
Active Abilities:
Toki Wo Tomare (30 Points): Time stops for 1/2 of a Game Day. (Time period does not count for any time based point gain, all ability resolution or activation is delayed until after this time period)
ZA WARUDO (50 points): Time stops for 1 Game Day.
ROAD ROLLER (80 points): Time stops for 2 Game Days.
WRRRRRRRRRRRRRYYYYY (120 points): Time stops for 3 Game Days.
Dio's World (200 points): Time stops for 5 Game Days.
Soshite, toki wa ugokidasu (0 Points): All time stopping effects initiated by you are ended.
Win Condition (Town): You win when all threats to the town have been eliminated.
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"INSERT QUOTE HERE"
Welcome to Jojo's Bizarre Mafia, PLAYERNAME. You are Joseph Joestar, Town Badass. You have the following abilities:
Passive Abilities:
Stand: You have a Stand named Purple Hermit
Points: You start the game with 0 points. Every Game Day that passes, you gain 10 points.
Active Abilities:[/i
Vinefield (100 points): You gain the passive ability Untouchable for the next four Game Days.
Untouchable (Passive): All actions targetting you fail.
Win Condition (Town): You win when all threats to the town have been eliminated.
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Robert E.O. Speedwagon (Town Self Sacrificing Roleblocker):
30 points: Target player is roleblocked for the next 4 game days. If you would prevent a kill this way, you die.
"INSERT QUOTE HERE"
Welcome to Jojo's Bizarre Mafia, PLAYERNAME. You are Robert E.O. Speedwagon, Town Interfering Roleblocker. You have the following abilities:
Passive Abilities:
Points: You start the game with 0 points. Every Game Day that passes, you gain 10 points.
Did I Get In The Way?: If your roleblock prevents a kill, you block the kill and die instead.
Active Abilities:
Interfering Speedwagon (30 Points): You roleblock target player.
Win Condition (Town): You win when all threats to the town have been eliminated.
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"INSERT QUOTE HERE"
Welcome to Jojo's Bizarre Mafia, PLAYERNAME. You are Giorno Giovana, Town Endless Vigilante. You have the following abilities:
Passive Abilities:
Stand: You have a Stand named Gold Experience
Points: You start the game with 0 points. Every Game Day that passes, you gain 10 points.
Single Requiem: You can only Endless Vig one person at a time. If you choose another Endless Vig, the first target is revived as a treestump.
Active Abilities:
Requiem (80 Points): You kill target player. Target player continually dies.
Win Condition (Town): You win when all threats to the town have been eliminated.
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Rudolf von Stroheim (Town Jack of All Trades)
150 points: Investigate target player
125 points: Roleblock all players for the next 4 game days
100 points: Protect Target Player for the next 4 game days
85 points: If you would be killed during the 4 game days and you use this ability, you instead come back as a treestump
50 points: Send an anonymous message to target player
"INSERT QUOTE HERE"
Welcome to Jojo's Bizarre Mafia, PLAYERNAME. You are Rudolf Von Stroheim, Townie Nazi Army Knife. You have the following abilities:
Passive Abilities:
Points: You start the game with 0 points. Every Game Day that passes, you gain 10 points.
Active Abilities:
Secret Nazi Database (150 Points): Investigate target player.
Lockdown (125 Points): Roleblock all players for the next 4 Game Days.
Full Metal Body (100 Points): Protect target player for the next 4 Game Days.
Tough As Nails (85 Points): If you would be killed during the next 4 Game Days, you instead come back as a treestump.
Efficient Messenger (50 Points): You may send an anonymous message to target player through the mod.
Win Condition (Town): You win when all threats to the town have been eliminated.
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"INSERT QUOTE HERE"
Welcome to Jojo's Bizarre Mafia, PLAYERNAME. You are Hol Horse, Town Neighborizer. You have the following abilities:
Passive Abilities:
Stand: You have a Stand named Emperor
Points: You start the game with 0 points. Every Game Day that passes, you gain 10 points.
Active Abilities:
A Partnership of Necessity (50 Points): Target player becomes a Neighbor to you. You will be able to talk in a QT at any time.
Win Condition (Town): You win when all threats to the town have been eliminated.
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"INSERT QUOTE HERE"
Welcome to Jojo's Bizarre Mafia, PLAYERNAME. You are Polnareff, Townie Stand User. You have the following abilities:
Passive Abilities:
Stand: You have a Stand named Silver Chariot
Points: You start the game with 0 points. Every Game Day that passes, you gain 10 points.
Active Abilities:
You have no active abilities
Win Condition (Town): You win when all threats to the town have been eliminated.
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"INSERT QUOTE HERE"
Welcome to Jojo's Bizarre Mafia, PLAYERNAME. You are Jotaro Joestar, Informed Townie. You have the following abilities:
Passive Abilities:
Stand: You have a Stand named Star Platinum
Points: You start the game with 0 points. Every Game Day that passes, you gain 10 points.
Pursuit: You know that ZA WARUDO is an ability in this game, and that Dio Brando holds it.
Active Abilities:
You have no active abilities
Win Condition (Town): You win when all threats to the town have been eliminated.
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"INSERT QUOTE HERE"
Welcome to Jojo's Bizarre Mafia, PLAYERNAME. You are Funny Valentine, Town Governor. You have the following abilities:
Passive Abilities:
Stand: You have a Stand named Dirty Deeds Done Dirt Cheap
Points: You start the game with 0 points. Every Game Day that passes, you gain 10 points.
Active Abilities:
Presidential Pardon (30 Points): You prevent target player's lynch for the next 3 Game Days.
Win Condition (Town): You win when all threats to the town have been eliminated.
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"INSERT QUOTE HERE!"
Welcome to Jojo's Bizarre Mafia, PLAYERNAME. You are Enrico Pucci, Mafia Accelerator. You have the following abilities:
Factional Abilities
Buddies!: You are in the Mafia with PLAYERNAME, Josuke Higashikata, and PLAYERNAME, Yoshikage Kira You may talk to each other at anytime in this quicktopic
Mafia Kill: You can execute the Mafia kill by targetting a player at night. Your kill method is "Shanked"
Mafia Falseclaim: At any time during the game, as many times as you want, you may send me a character name and a list of abilities and I will construct a fake role PM for you.
Passive Abilities:
Stand: You have a Stand named Stairway to Heaven
Points: You start the game with 0 points. Every Game Day that passes, you gain 10 points.
Active Abilities:
Accelerate (10 Points): You reduce the Game Day by 30 Life Minutes (i.e., if the Game Day is 24 Life Hours, you reduce it to 23.5 Life Hours)
Disc Extraction (30 Points): You demoralize a player for the next 4 Game Days. (Demoralize effectively makes someone vanilla for the duration of the ability).
Win Condition (Mafia): You win when the mafia controls more than 50% of the votes
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"INSERT QUOTE HERE!"
Welcome to Jojo's Bizarre Mafia, PLAYERNAME. You are Josuke Higashikata, Mafia Doctor. You have the following abilities:
Factional Abilities
Buddies!: You are in the Mafia with PLAYERNAME, Enrico Pucci, and PLAYERNAME, Yoshikage Kira You may talk to each other at anytime in this quicktopic
Mafia Kill: You can execute the Mafia kill by targetting a player at night. Your kill method is "Shot"
Mafia Falseclaim: At any time during the game, as many times as you want, you may send me a character name and a list of abilities and I will construct a fake role PM for you.
Passive Abilities:
Stand: You have a Stand named Crazy Diamond
Points: You start the game with 0 points. Every Game Day that passes, you gain 10 points.
Active Abilities:
Protect (50 Points): Protect Target Player for the next 4 game days.
Protect Everyone (150 Points): Protect all Players for the next 4 game days.
Win Condition (Mafia): You win when the mafia controls more than 50% of the votes
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"INSERT QUOTE HERE!"
Welcome to Jojo's Bizarre Mafia, PLAYERNAME. You are Yoshikage Kira, Mafia Repeater Godfather. You have the following abilities:
Factional Abilities
Buddies!: You are in the Mafia with PLAYERNAME, Enrico Pucci, and PLAYERNAME, Josuke Higashikata You may talk to each other at anytime in this quicktopic
Mafia Kill: You can execute the Mafia kill by targetting a player at night. Your kill method is "Burned"
Mafia Falseclaim: At any time during the game, as many times as you want, you may send me a character name and a list of abilities and I will construct a fake role PM for you.
Passive Abilities:
Stand: You have a Stand named Killer Queen
Points: You start the game with 0 points. Every Game Day that passes, you gain 10 points.
Active Abilities:
Another One Bites The Dust (100 Points): Once per game, if you would be lynched or killed in the next 4 Game Days after you use this ability, instead the day/night phase restarts without your death.
Reach Out And ##Touch Someone (50 Points): Target player becomes a bomb for the next 4 Game Days. This ability resolves 1 Game Day after activation
Win Condition (Mafia): You win when the mafia controls more than 50% of the votes
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1. Shadoweh x Dorian Gray OTP: Diavolo
2. Lady LambdaDelta: Dio Brando
3. Zakeri: Joseph Joestar
4. Omba: Robert E.O. Speedwagon
5. Durrmio: Giovana Giorno
6. Serpentarius: Rudolf Von Stronheim
7. Kitten4U: Hol Horse
8. Affinity: Jean Pierre Polnareff
9. PX (a.k.a Fuck You And Your Moon Runes): Jotaro Kujo
10. capt.h x Kiro OTP: Funny Valentine
11. Edible x Edible OTP: Enrico Pucci
12. ActionDan: Josuke Higashikata
13. Schezo: Yoshikage Kira
Fun facts: There were four ways to kill Shadoweh outside of lynching her. One, Durrmio vigs her. The endless vig is a direct counter to the block/rewind power. Two, she hammers/rewinds a bomb. Three, Edible Disc Extracts her and then kills her. And four, action spamming her until she runs out of points (duh).
Stands were purely a red herring. Also, abilities costing 150 to 200 points were mostly trolling people. If they managed to drag things out to the point of using them, I'd have been very impressed.
Scum doctor was of course proveable claim bait.
Town having so many blocking roles was intentional, as well as having almost no investigative roles. I had a complete brain fart designing Shadoweh's role, as we been over several times.
I can't think of anything else, but this set up WAS fun to design, and I feel it was more or less a good set up, outside of Shadoweh's broken ass role. It was interesting seeing it play out.