Juuni Jumon (Twelve Spells) - Summer InterludeBy that same fella who made Koishi Hell 1 & 2Preview movie:
http://www.youtube.com/watch?v=f1oyYApmM0YFull Release:Game version 1.4:
MediaFire Game Files:
http://www.mediafire.com/?iwb9f36xrfdi8e5 (music comes separately)
MediaFire Music Files:
http://www.mediafire.com/?xdvurou2xmbh42y (Dump these files (unzipped) in script>Music)
or BulletForge:
http://bulletforge.heroku.com/u/puremrz/p/juuni-jumon-summer-interlude/v/14Latest 1.4:
-Nerfed Nightmare's boss battle, gave the boss less HP, made some spellcards
easier less hard
-Losing a life costs less power now: 10.
-And switching types only costs 4 power now.
-I've been working on the 2nd game for a while now~
1.3
-Nerfed Extra, because I should be able to finish it too :V
-Changed the Nightmare spellcard "Shared Dream"
-Nerfed Nightmare a tiny bit more. May update again later though...
1.2
-Continues can be used again, unlimited for the main game, 0 for the extra stages.
-Infinite bomb bug re-fixed :<
-Nightmare's boss gives you more power, 2 spellcards got some alterations (easier)
1.1
-Extra battle made a bit easier.
-Easy mode stage 6 also a bit easier.
-Fixed a bug where Metal unlocks a Trump Card instead of Water.
-Fire ring enemies in stage 6 cause less lag.
This project has been my pet since summer 2009. That's how long I've been working on it. I'd like to send a message to the past:
"Don't think making a Danmaku game is easy". Because it wasn't. Partly because this was my first game that didn't use wysiwyg, and partly because I was still learning Danmakufu.
And I still learn new things ever now and then, because I'm not in any way educated in this kind of business. As most people who saw my way of coding have concluded. :V
But let's get to the point:
Juuni Jumon is a non-Touhou game made with Danmakufu. But it looks, feels and plays like any typical Touhou game.
There are 6 stages, 2 extra stages, and there's spellcard practise because I know everyone wants that.
The cast are all original characters of mine, which I've been wanting to make a game with for a long time. But since a visual novel isn't my cup of tea, and I like Touhou, this was born.
All character art and sprites, and most backgrounds are made by me. The only thing lacking is music.
For now there's a temporary set of music that goes well with the game, but I'd like to replace those with custom music. I already have some people helping, but anyone is free to contribute.
The story is simple, the main characters Masahiro (player), and Tomoko (childhood friend) plus all the other 14+1 characters are on a summer vacation, and the game starts when they decide to hike in the mountains one day, but get rather lost.
The real story develops as the game progresses through the stages, so writing anything more would be a spoiler.
You have 5 player types (elements) at your disposal, each with their own good and bad points. It's possible to switch in-game at the cost of 4 power.
Here are some screenshots, they are a little outfashioned though:

The main menu. Extra and Nightmare are still locked.

Tomoko's Circle Of Life is the first spellcard you'll encounter.

The first boss fight, a fight against 2 enemies isn't uncommon in this game.

Finally found the way out of the mountains. But what comes next?
Also, those trees.
Showing off a bomb. There are 5 shot types, each for an element (fire, water, earth, wood, metal)

Getting further in the game. This festival is a cheerful and colorful place.