Author Topic: Diablo2:Lord of Maidens - Touhou mod [Completed]  (Read 236791 times)

Re: Diablo2:Lord of Maidens - Touhou mod [Ver 0.92 released]
« Reply #780 on: December 24, 2012, 05:36:52 PM »
I was unaware the skills went up to lvl 25 =o
That complicates things a little but I'll still be able to get all the skills I want :)

I don't claim to have thought out everything in such detail, but a lot of things just worked itself out along the way.

Don't be so modest, this is a great mod and it's been moving in the right direction over the last year-ish?
Only complaints are my mild nausea around apples and the lack of a satori tree :P (I'm sure it would've been pretty hard to make one though)
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Pesco

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Re: Diablo2:Lord of Maidens - Touhou mod [Ver 0.92 released]
« Reply #781 on: December 24, 2012, 06:11:47 PM »
More enemy debuff testing shows that it generally only spawns on one enemy within a mob. You could likely kill the mob, pick up loot and the debuff will have timed out already before you run into another debuff proc. It definitely encourages more careful playing and character build planning.

Bgrmystr2

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Re: Diablo2:Lord of Maidens - Touhou mod [Ver 0.92 released]
« Reply #782 on: December 24, 2012, 06:29:37 PM »
Boy do I feel like a goddamn moron.

Went to touhouword my overall.. and realized.. GUESS WHAT. MARISA TOUHOU WORD IS WEAPONS.

hoo... wow I feel stupid. sigh. x_X

Is there going to be another patch before 1.0? or is all of this for the big finale?

Edit :
Are there crossbows? Just.. normal non-class specific crossbows? I WILL HAVE MY TOUHOUWORD.

I can't believe I did that.. ugh waste of 3 jewels and.. ajksgfkas  :colonveeplusalpha:
« Last Edit: December 24, 2012, 06:37:18 PM by Bgrmystr2 »

Pesco

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Re: Diablo2:Lord of Maidens - Touhou mod [Ver 0.92 released]
« Reply #783 on: December 24, 2012, 06:39:01 PM »
I want the next update to be 1.0. Until I get all the item sprites, there's plenty of time to test everything thoroughly again so that they work. Balancing stuff will always be an ongoing process if I'm going to maintain the mod with new material after 1.0.



NEEDLES!!



Needles Reimu isn't difficult :V
« Last Edit: December 24, 2012, 07:04:28 PM by Pesco »

Bgrmystr2

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  • LaserMari is not difficult ~☆
Re: Diablo2:Lord of Maidens - Touhou mod [Ver 0.92 released]
« Reply #784 on: December 24, 2012, 07:08:49 PM »
Nice needles xD!

The Diablo needles look a bit.. strange. Or are those coming from the character? I can't really tell. They all seem to be slanted at the player though.

So I'm going to take that as a no on the existence of a non-class specific crossbow in the mod?

Pesco

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Re: Diablo2:Lord of Maidens - Touhou mod [Ver 0.92 released]
« Reply #785 on: December 24, 2012, 07:11:50 PM »
Act1 rogues can't use crossbows, so why would there be crossbows in Gensokyo?

The needles are coming from the big D. The skill itself only accomodates for 8 directions while the animation is made for 32 directions. This sort of mismatch can make things look a bit weird. I can tweak the alignment a bit to smooth it out.

Bgrmystr2

  • is a lie
  • LaserMari is not difficult ~☆
Re: Diablo2:Lord of Maidens - Touhou mod [Ver 0.92 released]
« Reply #786 on: December 24, 2012, 07:19:29 PM »
why  crossbows?
Because! Crossbow EnchantSorc! :V (specifically, Hellcast, Buriza, Demon Machine, and Hellrack) Oh well. I wonder what kind of weapon that touhouword would fit otherwise since the only weapon it would actually fit is impossible to put on...

Diablo : 8 directions > 32 directions
Oh kk. Looks good though.

Pesco

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Re: Diablo2:Lord of Maidens - Touhou mod [Ver 0.92 released]
« Reply #787 on: December 24, 2012, 07:25:10 PM »


And then it looked even better. Kiting the stream to see it get spread out is just beautiful.



Have some balls too.
« Last Edit: December 24, 2012, 07:31:08 PM by Pesco »

Bgrmystr2

  • is a lie
  • LaserMari is not difficult ~☆
Re: Diablo2:Lord of Maidens - Touhou mod [Ver 0.92 released]
« Reply #788 on: December 24, 2012, 08:35:19 PM »
hahaha holy crap that orb :V

those needles look WAY better.

Oh man, I can't wait. xD

Edit :
To be honest, those needles look a bit like rockets.

YOUR NEEDLES ARE NOW ROCKETS. YOU CANNOT UNSEE. :D
                  Mark one for wayyy too much Supreme Commander
« Last Edit: December 24, 2012, 08:38:25 PM by Bgrmystr2 »

Re: Diablo2:Lord of Maidens - Touhou mod [Ver 0.92 released]
« Reply #789 on: December 24, 2012, 08:55:32 PM »
To be honest, those needles look a bit like rockets.

YOUR NEEDLES ARE NOW ROCKETS. YOU CANNOT UNSEE. :D
                  Mark one for wayyy too much Supreme Commander

They look more like lightsabers to me! So much sweetness incoming! Will Sanae and the other act bosses get some custom stuff going too?
"you never know, you may have the best strats in the world" - Zil

Immortal Momiji!

Pesco

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Re: Diablo2:Lord of Maidens - Touhou mod [Ver 0.92 released]
« Reply #790 on: December 24, 2012, 09:05:17 PM »
Indeed they will. I'm giving as many of the bosses everywhere proc effects to increase their danger level.

Bgrmystr2

  • is a lie
  • LaserMari is not difficult ~☆
Re: Diablo2:Lord of Maidens - Touhou mod [Ver 0.92 released]
« Reply #791 on: December 24, 2012, 10:26:21 PM »
I like my fairy too. Same boat. <3

I also have a shitton of items I've muled already for future characters.
Including some monster ass Rare Phantasm Mokou shoes with 180+ Rage base and 4 sockets. Gambled it right out the shop.

It would seriously suck to lose everything I've pulled together so far.

Pesco

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Re: Diablo2:Lord of Maidens - Touhou mod [Ver 0.92 released]
« Reply #792 on: December 24, 2012, 10:28:38 PM »
I will be changing some game internal parameters so that the saves won't be loadable. It's a necessary measure because of how much finetuning has been done to character growths and item balance over the versions.

Bgrmystr2

  • is a lie
  • LaserMari is not difficult ~☆
Re: Diablo2:Lord of Maidens - Touhou mod [Ver 0.92 released]
« Reply #793 on: December 24, 2012, 10:30:56 PM »
LOL NOOOOOO xD

Well damn. Hahaha. That answers my question. Fair enough. I'll definitely take screenshot of those shoes sometime later. <3 them things. Too bad I'll never get to use them.

Hanzo K.

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Re: Diablo2:Lord of Maidens - Touhou mod [Ver 0.92 released]
« Reply #794 on: December 24, 2012, 10:38:44 PM »
You could make a backup game folder to use them though. Just my two cents on things.
Essence RO
Eiji Komatsu L1xx/6x CritsinX | Ryoshima Nanbu L7x/4x Crafting Blacksmith

Arbitrary Gaming~!
Youkai Quest: Unknown Adventure

Bgrmystr2

  • is a lie
  • LaserMari is not difficult ~☆
Re: Diablo2:Lord of Maidens - Touhou mod [Ver 0.92 released]
« Reply #795 on: December 24, 2012, 10:41:51 PM »
Yeah, I plan to. But it won't be the same as running the final version, so I'll likely just make the Mokou, try it out, see how I like it, and then try to find a similar pair.

Also, a Windows NT user. ooOOOoo. I thought for a second you were running 95 or 98. But NT is good too. :}
98 SE is still the best and most user friendly Microsoft OS to date. <3 (stupid bluescreens so often lol)

Pesco

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Re: Diablo2:Lord of Maidens - Touhou mod [Ver 0.92 released]
« Reply #796 on: December 24, 2012, 10:43:28 PM »
Old game versions won't have all the cool new stuff. Plus, I might be persuaded to include something like a thank you item for everyone that's helped with the mod along the way.

Bgrmystr2

  • is a lie
  • LaserMari is not difficult ~☆
Re: Diablo2:Lord of Maidens - Touhou mod [Ver 0.92 released]
« Reply #797 on: December 24, 2012, 11:00:26 PM »
Actually, it's Win8, sadly(Shows up as NT for some reason). If I had the game, I'd definitely be giving this a shot.
Aww... I had hope. T~T Still looking for people running working versions of.. anything older than XP. Takes a whole lot of know-how to run those successfully without crashes for a long time. So much props lol.

Diablo 2 and LoD just as vanilla are actually unbelievably fun. This mod introduces a BUNCH of things that I actually personally dislike, and made it into something that went above and beyond balanced, fair, and extremely fun. I'm almost at a loss of words how accepting I am of the class-specific items alone. (One reason I love D2 so much is BECAUSE the severe lack of class-specifics.) If you enjoy gameplay like how Diablo 2 runs, then this throws a wrench at it and then it ends up being EVEN BETTER.
Something about a thank you item
oOh?

You don't have to. Really you don't. That would be really cool and appreciated, though. xD I do sort of feel like I'm missing out on so much by only playing my fairy all the way to the end, but.. there's SO MUCH with this mod that I really can't begin to do EVERYTHING. Even if I stopped now, I never FINISHED.. Never got to the end yet. Not even MONTHS of all day every day playing to 128 would get me all the things. It's so extensive. What you've done is astounding. Seriously. And I'm not trying to sugar you or anything either. I truly think it's marvelous.

I'll be heading to visit my father for Christmas eve, so I'll not be back until likely tomorrow.
So Merry Christmas everyone. :D <3

Pesco

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Re: Diablo2:Lord of Maidens - Touhou mod [Ver 0.92 released]
« Reply #798 on: December 24, 2012, 11:06:38 PM »
So anyways. You know how in SA when you fight Parsee, she makes a copy of herself and spams a crapton of bullets at you for attacking the fake one? I kinda replicated it and Parsee owns now :D



Those bullets are green. Pretend if you can't see it.

Wypatroszony

Re: Diablo2:Lord of Maidens - Touhou mod [Ver 0.92 released]
« Reply #799 on: December 25, 2012, 12:04:10 AM »
What are you saying? They are perfectly green.  :V

I landed my hands on England (Alice's set weapon) which bumped the amount of summonable shanghai dolls to 11 (Due to a +2 shanghai doll). The problem is, the 11th dies spontaneously after a random amount of time, shorter than 45 seconds (shortest span: 3 seconds, longest span: 40 seconds, most usual result: 16 seconds; tested on 40 corpses with absolutely no enemies around, no poison impairment either). I think it's something with an engine more than it's with the mod though, but I can't help but ask if this is fixable in any way.

Pesco

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Re: Diablo2:Lord of Maidens - Touhou mod [Ver 0.92 released]
« Reply #800 on: December 25, 2012, 05:09:23 AM »
It's Diablo's annoying thing where it refreshes your equips. I don't know any way around it and especially on Alice it sucks majorly when the special summon you get from the full set dies because the game decides to be a dumbass.

Re: Diablo2:Lord of Maidens - Touhou mod [Ver 0.92 released]
« Reply #801 on: December 25, 2012, 08:23:31 AM »
Old game versions won't have all the cool new stuff. Plus, I might be persuaded to include something like a thank you item for everyone that's helped with the mod along the way.

I personally think that a ring or charm or something that gives +% xp gained would be great as a thank you, as it would allow those who helped with the mod to level up faster without actually causing any balance issues down the road.
(Sadly doubt I'll be getting it but I'm sure most other players would enjoy this)
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Pesco

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Re: Diablo2:Lord of Maidens - Touhou mod [Ver 0.92 released]
« Reply #802 on: December 25, 2012, 08:31:10 AM »
That's lame. When I give a serious gift, it will be personalised.

Re: Diablo2:Lord of Maidens - Touhou mod [Ver 0.92 released]
« Reply #803 on: December 25, 2012, 08:56:44 AM »
That's lame. When I give a serious gift, it will be personalised.

Is that so? Now I'm even more curious. I'm going to have to assume you mean the group of people receiving this gift will be relatively small then.
Still I'm sure most people would prefer not to have a disadvantage because they weren't around when the mod started out.

Perhaps you plan on naming more items/mobs after people like you did for stuffman?

(Also my apologies if I offended you, I was just trying to echo the fact that many people aren't exactly looking forward to grinding their characters back up when the patch comes out.)
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Pesco

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Re: Diablo2:Lord of Maidens - Touhou mod [Ver 0.92 released]
« Reply #804 on: December 25, 2012, 09:10:12 AM »
No worries man. It's not like grinding is all that difficult in the mod.

Well the people who have given constructive feedback are a small group. I'm sure I can accomodate everyone in the lot. At this point it needs to be said: I will give credit where it's due. Quality input over noisy spam earns my appreciation. If you've posted something worth looking investigating, I respond to it.

People who feature as enemies or items are the ones who have been there with me since the beginning. Really close friends who gave their support in various ways.

Re: Diablo2:Lord of Maidens - Touhou mod [Ver 0.92 released]
« Reply #805 on: December 25, 2012, 09:31:15 AM »
No worries man. It's not like grinding is all that difficult in the mod.

Is it just me, or does it seem more efficient to just ignore normal mobs and kill any rare/elites you come across? The normal enemies seem to give negligible xp once you exceed level 10. I've noticed leveling seems easier when I take this approach. I'm sorry I'm not very experienced with vanilla diablo but as far as I remember the gap between normals and rare/elites wasn't quite as large before. Did you do this on purpose?

I have to admit I was surprised to see that stuffman was a person who posted here at first, I thought it was some obscure meme that I'd never heard of, regardless he's pretty annoying to deal with for lower level characters on normal (And I'm assuming just in general once you reach nightmare and hell)
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Pesco

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Re: Diablo2:Lord of Maidens - Touhou mod [Ver 0.92 released]
« Reply #806 on: December 25, 2012, 09:40:10 AM »
Level 1 to 6 in LoM is slower than vanilla. After that the pace picks up tremendously. What is usually the case is that you play on /p8 and you outlevel the mobs in the area. If you are 5 levels higher than them, the exp penalty is huge. My intended level scaling for mobs is linear from beginning to end, 1 to 130. The player can reach level 128 by Phantasm act 3 if they clear out every major area (excluding the side areas) moderately at least once. The enemies at that stage are still around level 110. So you'll always be ahead by too much.

Re: Diablo2:Lord of Maidens - Touhou mod [Ver 0.92 released]
« Reply #807 on: December 26, 2012, 05:33:04 PM »
Did you increase the drop rate for uniques? They seem to be quite a bit more common than in vanilla. I currently have 3 pages of storage full of them...I'm going to assume that's a pretty good amount given that I haven't played all that much. I also have at least 9 mikogiri's by now (I'm a collector :3)

What does everyone else think of the unique drop rate? To me it seems a little high, but it might be lower at higher difficulties or something.
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Pesco

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Re: Diablo2:Lord of Maidens - Touhou mod [Ver 0.92 released]
« Reply #808 on: December 26, 2012, 05:44:03 PM »
I think I had the drop rate of sets reduced as much as possible. This would skew the favour towards uniques to balance things out. For actual set item drops, they're forced by the rolls to be sets so that they will only drop from the correct boss.

It doesn't matter much if you get a lot of uniques since most of them are intended as joke items.

Re: Diablo2:Lord of Maidens - Touhou mod [Ver 0.92 released]
« Reply #809 on: December 26, 2012, 05:58:31 PM »
I think I had the drop rate of sets reduced as much as possible. This would skew the favour towards uniques to balance things out. For actual set item drops, they're forced by the rolls to be sets so that they will only drop from the correct boss.

It doesn't matter much if you get a lot of uniques since most of them are intended as joke items.

Oh yeah, I suppose that's true. That probably brings the rate close to on par with vanilla if you discount Mikogiri and friends. Even so I've managed to pick up a fair amount of useful ones.
Ah...that reminds me, I found a miko miko suika. Does +mist effect the missing purple power proc on it? Would certainly be amusing to see (Though probably not effective) someone stack +mist on a miko.
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