Author Topic: Diablo2:Lord of Maidens - Touhou mod [Completed]  (Read 236798 times)

Bgrmystr2

  • is a lie
  • LaserMari is not difficult ~☆
Re: Diablo2:Lord of Maidens - Touhou mod [Ver 0.92 released]
« Reply #690 on: December 17, 2012, 11:17:44 AM »
Quote
Danmaku is power da ze..
Haha. So true. Going for the gusto, huh? I very much look forward to it.

I have come up with a dilemma. The second installation after only once of booting has now replaced the image in the start menu with the typical empty white icon, and now is asking me for the CD. Going to fiddle with something really quick..
Nevermind it's going to take another 10 minutes to try and copy it over again. I'm only getting a speed of 3mb per second though the HD is a WD 7200 RPM 3gbps on sata transfer (Caviar Green). Maybe the speed only affects items on a single partition, and not transfer between them. I'll have to look into ways to speed that up.

Pesco

  • Trickster Rabbit Tewi
  • *
  • Make a yukkuri and take it easy with me
Re: Diablo2:Lord of Maidens - Touhou mod [Ver 0.92 released]
« Reply #691 on: December 17, 2012, 01:13:07 PM »


MASTER sausage SPARK!!!



And just messing around
« Last Edit: December 17, 2012, 01:20:33 PM by Pesco »

Bgrmystr2

  • is a lie
  • LaserMari is not difficult ~☆
Re: Diablo2:Lord of Maidens - Touhou mod [Ver 0.92 released]
« Reply #692 on: December 17, 2012, 01:30:49 PM »
Hahahahahaha, I actually bust out with a 'holy shit!' when I saw that.  :V

That is absolute win. I cannot imagine how awesome that will be when you finish. It looks beautiful.

And uh.. apparently I didn't know that if I renamed Diablo II's exe.. it would ask me for the CD. That's something I did not know. Renaming the exe back to Diablo II lets the game boot yet again without the cd. Do you know of a way around this? I mean.. I guess it wouldn't matter as long as the game boots. Next up, seeing if it crashes on vista.

Pesco

  • Trickster Rabbit Tewi
  • *
  • Make a yukkuri and take it easy with me
Re: Diablo2:Lord of Maidens - Touhou mod [Ver 0.92 released]
« Reply #693 on: December 17, 2012, 01:32:27 PM »
Make a shortcut and you can rename it whatever you like.

Wypatroszony

Re: Diablo2:Lord of Maidens - Touhou mod [Ver 0.92 released]
« Reply #694 on: December 17, 2012, 01:38:54 PM »
I too get crashes on the character selection SOMETIMES, but since it's only there, it's as good as no crash.

Tried a Letty build and I admit that it's very fun to play, all around AoE cold spells. I'll try giving a brief review on her skills and whatnot. It's hard to decide what to max as majority of the skills are great. Though I'm level 25, thus some of this might not necessarily carry over further in the game.

Base bonus: +0.5%*Base Snow to Maximum Cold resistance.
Quite disappointing and most assuredly not worth putting points into base Snow for the purpose of this thing only. A maximum of 87.5% of resistance to cold doesn't make that much of a difference in comparison to 75%. Only good if you got max. resistance increasing runes, to help you achieve 100%.

White Sign "Undulation Ray"
Very effective for a spell acquire-able this early and given the nature of the library fairy, it isn't exactly very mana demanding either. Projectiles flying like those of paladin's Blessed Hammer, freezing the opponents solid is ludicrous. Best for dealing with the creeps accompanied by shamans as there is 100% chance to crush the opponent if it dies from this skill. Though some creeps graze it and it may require positioning for best use. :V

Cold Sign "Lingering Cold"
Your typical Holy Freeze. Never gets old.

Mystic Sign "Table-Turning"
CD: 1s; Shares cooldown with "Northern Winter", but also puts a cooldown of 1s on all other activities.
Frozen Orb-ish grand AoE damage with only a small delay between casting one another, deal with the groups effectively and you can affect the area you desire frequently, without the fear of being backdoored for some reason.

Winter Sigh "Northern Winter"
CD: 8s; Shares cooldown with "Table-Turning", but also puts a cooldown of 1s on all other activities.
Blizzard spell with insane mana cost (133 + 33 per skill-up), though it's cooldown denies you from burning your mana (at lower ranks). Lets you spam Undulation Ray or Cold Snap while it showers the selected area, unlike "spammable" Table-Turning.

Cold Sign "Cold Snap"
The only not AoE spell in this skilltree, bouncing (off of enemies) ice spike, damaging only those it directly hits. The minimum to maximum damage difference is quite big, but it's mana cost is really low for the damage it can cause even on rank 1. It's casting time is pretty long though and when it technically doesn't have a cooldown, it's only slightly faster than Table-Turning. Guess this is fixable by "faster spell casting" bonus on some item.

Letty generally appears to be balanced, leaning towards slightly OP with all the slow she can cause, though the damage isn't really a rooftop. Especially since cold immunity renders this whole tree useless. All in all, I don't see any place for adjustments.

Now it's a question time. Does LoM have any possibility for the fairy to actually break the immunities? The only thing that comes to mind is Hi+Na runeword, but I don't know if it grants all them Hina skills or not.
I also wonder what do the "unplayable character" runewords grant (beside the basic buffs from the runes), but I'll leave that to empirically discover by myself. Ooh scary scary.

Pesco

  • Trickster Rabbit Tewi
  • *
  • Make a yukkuri and take it easy with me
Re: Diablo2:Lord of Maidens - Touhou mod [Ver 0.92 released]
« Reply #695 on: December 17, 2012, 01:52:17 PM »
Runewords (or Touhouwords) of the non-playable/appearing characters give smaller but more varied bonuses of the playables that they are associated to.

Hina Touhouword is a great goto for resist piercing. You can also make it in multiple items to stack up the oskill levels.

Wypatroszony

Re: Diablo2:Lord of Maidens - Touhou mod [Ver 0.92 released]
« Reply #696 on: December 17, 2012, 02:06:05 PM »
If you say you can make a single (fine, let it be a) Touhouword in multiple items, what is the purpose of the item type listing in the documentation?

Also, Reimu's Evil Sealing Circle drains mana, no mention of that anywhere.

Pesco

  • Trickster Rabbit Tewi
  • *
  • Make a yukkuri and take it easy with me
Re: Diablo2:Lord of Maidens - Touhou mod [Ver 0.92 released]
« Reply #697 on: December 17, 2012, 02:14:56 PM »
Not all Touhouwords are so flexible. For example, Keine Touhouword wouldn't fit (flavourwise) anywhere but helms.

I'll have that mana cost added to the skill info.

Bgrmystr2

  • is a lie
  • LaserMari is not difficult ~☆
Re: Diablo2:Lord of Maidens - Touhou mod [Ver 0.92 released]
« Reply #698 on: December 17, 2012, 02:36:46 PM »
The fact that the right click on my Vista's mouse doesn't work does not help me very much, but so far I can exit, create, exit, create, exit, and create again without crash on Vista running 1.13c

I take it back. I double clicked on my character, the same Marisa I play on my XP, and it gave me the exact same error I received and noted earlier with my screenshot. Same exact message. Mouse disappears when I move it in front of the error box, but it can still click the ok button.

  • Retrying the doubleclick pulls the crash quite often. Within a span of a minute, I got it to crash 3 times by double clicking the character instead of clicking the ok button.
  • Running same test on ok button gives the same crash, but slightly less often

I think arguably every 4-5 character loads on my vista gives me said crash with button, while every 3-4 loads on double click gives me the crash.

I also wasn't trying to rename the shortcut, I know I can do that. I wanted to rename the exe itself. Which is a bit more complex seeing as the program data points to the program's name as 'Diablo II.exe' and not 'Reimu II Lord of Maidens.exe'. The only way I can see to change the exe is to actually find where the D2 files actually point out the name of the exe and change every single title, but I don't think that's worth the effort.

On the topic of Touhouwords, is the Yukari train skill a Touhouword? I expect that it is since none of the characters I see have a skill for thus.

Edit :
So as to put it here if I ever need it, Vista is prebuilt (Ugh), Compaq Presario
Vista Home Basic (32 bit)
AMD 64 X2 Dual Core 3600+ 1.9ghz
2gb DDR2 ram
Nvidia GeForce 6150SE nForce 430
« Last Edit: December 17, 2012, 02:42:03 PM by Bgrmystr2 »

Pesco

  • Trickster Rabbit Tewi
  • *
  • Make a yukkuri and take it easy with me
Re: Diablo2:Lord of Maidens - Touhou mod [Ver 0.92 released]
« Reply #699 on: December 17, 2012, 04:17:58 PM »
Okay I tried making new characters and also got the crashes. It's not crippling since you just restart the game and it'll work fine. The last time something broke like that was when the number of skills on characters didn't match up. So this may be caused by the stats updater skill being an innate. Guess putting the skill on the Yukari Fooling Around charm would have to be the way.

Edit: Moving the Stats Updater skill onto the charm lets me load characters fine. Only creating a character causes a crash.
« Last Edit: December 17, 2012, 05:16:31 PM by Pesco »

Re: Diablo2:Lord of Maidens - Touhou mod [Ver 0.92 released]
« Reply #700 on: December 17, 2012, 10:46:00 PM »
Master spark!!! Awesome! I feel flashing lights and pretty colours are of utmost importance to any touhou mod.

Played around some with the runewords, I really like how versatile you can make your character with this stuff. I'll be farming runes like crazy when the final version comes out :V

However, using Tewi's traps with on a Kasha Warlock made the character get locked in place and turn invisible, something to do with missing animations maybe? I'm guessing the same thing might happen with other runewords/oskills, but I couldn't make all that many to test.
"you never know, you may have the best strats in the world" - Zil

Immortal Momiji!

Pesco

  • Trickster Rabbit Tewi
  • *
  • Make a yukkuri and take it easy with me
Re: Diablo2:Lord of Maidens - Touhou mod [Ver 0.92 released]
« Reply #701 on: December 17, 2012, 10:51:29 PM »
I may need to set a dropmod to see all of those myself.

The animation conversion program hangs when I try convert the full sized Master Spark. It is currently sitting at a quarter of its full size and it looks pretty lame now.

Bgrmystr2

  • is a lie
  • LaserMari is not difficult ~☆
Re: Diablo2:Lord of Maidens - Touhou mod [Ver 0.92 released]
« Reply #702 on: December 18, 2012, 11:02:26 AM »
Just finished Normal Difficulty.

Quick question since the documentation isn't completely clear. The tiers are based on the touhou difficulty, right? I assume that they're going from weakest to strongest as [E]asy < [N]ormal < [H]ard < [L]unatic < E[X] < [P]hantasm. Why is it that I find [E] stuff from Baal and yet it has a higher level requirement, higher base stats, and better rolled stats than those of [N] and [H]? RNG?

  • When you kill the Ancients, their final statement doesn't pop up. Granted you're not the cause of this. The game is known for it's severe problems in making this chat appear. I already had three 70+ chars and killed Hell Baal countless times before I even knew that end chat even existed. My note here is that I don't know if you changed it yet, or where I would be able to read it. (since I like to read all the text anyway)
  • Baal states "My brothers will not have died in vain!" every single time he should be laughing instead. Intentional?
  • Tyreal's final monologue hasn't changed.
  • None of the final statements from the townsfolk of act 5 after you kill Baal are changed either.

Edit :
Are you going to change Baal's Mana Rift (The yellow mana burn skill) animation to the Master Spark animation that you're working on? Since it's supposed to be Marisa and all... What would she be without her trademark spellcard? Just curious.
« Last Edit: December 18, 2012, 11:07:28 AM by Bgrmystr2 »

Re: Diablo2:Lord of Maidens - Touhou mod [Ver 0.92 released]
« Reply #703 on: December 18, 2012, 11:10:54 AM »
I may need to set a dropmod to see all of those myself.

The animation conversion program hangs when I try convert the full sized Master Spark. It is currently sitting at a quarter of its full size and it looks pretty lame now.

;_________; Nooo!

But on a lighter note - we danmaku now!

"you never know, you may have the best strats in the world" - Zil

Immortal Momiji!

Bgrmystr2

  • is a lie
  • LaserMari is not difficult ~☆
Re: Diablo2:Lord of Maidens - Touhou mod [Ver 0.92 released]
« Reply #704 on: December 18, 2012, 11:20:28 AM »
danmaku!
Woah! That's cool xD

Also, I have no doubts that Pesco will be able to find and remove the errors in the Master Spark skill animation. I mean, out of nowhere he went from the Ice thrower, to some Diablo Lightning hose looking thing, to a full on Master Spark skill animation. Was there ever any doubt he CAN'T fix it?

Pesco

  • Trickster Rabbit Tewi
  • *
  • Make a yukkuri and take it easy with me
Re: Diablo2:Lord of Maidens - Touhou mod [Ver 0.92 released]
« Reply #705 on: December 18, 2012, 12:08:41 PM »
I've got the full sized sausage spark in now. The alignment is kinda crap though.

Quick question since the documentation isn't completely clear. The tiers are based on the touhou difficulty, right? I assume that they're going from weakest to strongest as [E]asy < [N]ormal < [H]ard < [L]unatic < E[X] < [P]hantasm. Why is it that I find [E] stuff from Baal and yet it has a higher level requirement, higher base stats, and better rolled stats than those of [N] and [H]? RNG?

  • When you kill the Ancients, their final statement doesn't pop up. Granted you're not the cause of this. The game is known for it's severe problems in making this chat appear. I already had three 70+ chars and killed Hell Baal countless times before I even knew that end chat even existed. My note here is that I don't know if you changed it yet, or where I would be able to read it. (since I like to read all the text anyway)
  • Baal states "My brothers will not have died in vain!" every single time he should be laughing instead. Intentional?
  • Tyreal's final monologue hasn't changed.
  • None of the final statements from the townsfolk of act 5 after you kill Baal are changed either.

Edit :
Are you going to change Baal's Mana Rift (The yellow mana burn skill) animation to the Master Spark animation that you're working on? Since it's supposed to be Marisa and all... What would she be without her trademark spellcard? Just curious.

Item rank only affects the base stats. Since Baal is so high levelled, the mods that sapwn on the low end item are still high end affixes.

I think most of the time the dialogue after the Ancients gets skipped because you click to move and it closes the thing immediately. Vocal monologues can only get changed by changing the sound clip. At most I can reduce their play volume to 0.

Baal's Mana Rift animation is fine as it is imo. I could throw on a cast overlay if I can think of something to make it more Marisa-like.

However, using Tewi's traps with on a Kasha Warlock made the character get locked in place and turn invisible, something to do with missing animations maybe? I'm guessing the same thing might happen with other runewords/oskills, but I couldn't make all that many to test.

The problem was with Tewi's summon animation for the traps. Swapping it to use attack animation/speeds fixed it. I think this should be the only thing to fix on Touhouwords. Tewi's weapons will get a speed adjustment to compensate.
« Last Edit: December 18, 2012, 01:31:53 PM by Pesco »

Bgrmystr2

  • is a lie
  • LaserMari is not difficult ~☆
Re: Diablo2:Lord of Maidens - Touhou mod [Ver 0.92 released]
« Reply #706 on: December 18, 2012, 04:52:52 PM »
So basically I got RNG'd. Well, more Yen for me at the NPC I guess.

I understand you can't do anything with the audio, that's not what I was trying to reference. I was just referring to the text boxes themselves.

Edit :
In Koishi's opening speech uses the words 'outsidealone' together. Another mark for your character text recheck.
Ichirin's opening text has traveler misspelled as traveller.
« Last Edit: December 18, 2012, 05:49:22 PM by Bgrmystr2 »

Pesco

  • Trickster Rabbit Tewi
  • *
  • Make a yukkuri and take it easy with me
Re: Diablo2:Lord of Maidens - Touhou mod [Ver 0.92 released]
« Reply #707 on: December 18, 2012, 05:55:53 PM »
Traveller is my consistent UK English spelling :V

Bgrmystr2

  • is a lie
  • LaserMari is not difficult ~☆
Re: Diablo2:Lord of Maidens - Touhou mod [Ver 0.92 released]
« Reply #708 on: December 18, 2012, 06:38:54 PM »
Well in another text she has it spelled with one L, so I figured it was simply misspelled the first time. I guess whatever have you then. ;)

Also, tried to go into Embodiment of the Scarlet Devil at level 49. I did a massive amount of damage to Rumia before getting exploded all over the walls into little [P]s..  :ohdear:

Edit :
Forgot to mention.. ^ Died in one hit.

Edit 2 :
HAHAHAHAHAHAHA I ran to get my body,...
SUDDENLY!
SWARM OF MAIDS!
*Runs towards Rumia instead*
Oh fu- Pichuun~.
« Last Edit: December 18, 2012, 06:46:54 PM by Bgrmystr2 »

Pesco

  • Trickster Rabbit Tewi
  • *
  • Make a yukkuri and take it easy with me
Re: Diablo2:Lord of Maidens - Touhou mod [Ver 0.92 released]
« Reply #709 on: December 18, 2012, 06:44:35 PM »
Oh man an on-death overlay of a shower of [P] :getdown:

Bgrmystr2

  • is a lie
  • LaserMari is not difficult ~☆
Re: Diablo2:Lord of Maidens - Touhou mod [Ver 0.92 released]
« Reply #710 on: December 18, 2012, 06:48:49 PM »
OH MY GOD You have to make the death screams sound effect into the Pichuun~ sound! :V

That would be SO unbelievably satisfying.. !

Edit :
Oh man.. An overlay of [P]s flying everywhere when you die would be so astronomical if you combined that with the sound effect. FUND IT! :getdown:

Edit 2 ! :
I KNOW HOW TO DO IT!

Make a skill that absolutely everyone has with a 100% Chance On Death effect, and then have the skill it uses toss out images of [P]s that just kind of phase through everything and not do any damage. You'd get the exact same effect of dying as the games with the perfect addition.
« Last Edit: December 18, 2012, 06:55:34 PM by Bgrmystr2 »

Pesco

  • Trickster Rabbit Tewi
  • *
  • Make a yukkuri and take it easy with me
Re: Diablo2:Lord of Maidens - Touhou mod [Ver 0.92 released]
« Reply #711 on: December 18, 2012, 07:21:10 PM »
Yeah that's how it's done. I'd stick it on the Yukari Fooling Around Again (YFAA) charm so people who don't want the effect can disable it.

Bgrmystr2

  • is a lie
  • LaserMari is not difficult ~☆
Re: Diablo2:Lord of Maidens - Touhou mod [Ver 0.92 released]
« Reply #712 on: December 18, 2012, 07:28:55 PM »
Quick question.

What exactly IS the YFAA charm? It's not a skill.. or any item in my inventory.. nor is it in my settings.. Do you have to enable it with a game editor or character editor or something?

Wypatroszony

Re: Diablo2:Lord of Maidens - Touhou mod [Ver 0.92 released]
« Reply #713 on: December 18, 2012, 07:33:28 PM »
Quick question.

What exactly IS the YFAA charm? It's not a skill.. or any item in my inventory.. nor is it in my settings.. Do you have to enable it with a game editor or character editor or something?
Cube the skill info scroll (the one with which trees lock out the other).

Bgrmystr2

  • is a lie
  • LaserMari is not difficult ~☆
Re: Diablo2:Lord of Maidens - Touhou mod [Ver 0.92 released]
« Reply #714 on: December 18, 2012, 07:49:00 PM »
Oh, so I see. Is it supposed to do anything other than spawn a couple monsters when you cast it? I assume it's for the purposes of testing and debugging skills and etc.

Pesco

  • Trickster Rabbit Tewi
  • *
  • Make a yukkuri and take it easy with me
Re: Diablo2:Lord of Maidens - Touhou mod [Ver 0.92 released]
« Reply #715 on: December 18, 2012, 09:31:25 PM »
You use it in PoFV to summon the bosses. The more general use is for Yukari to fool around with :V

Bgrmystr2

  • is a lie
  • LaserMari is not difficult ~☆
Re: Diablo2:Lord of Maidens - Touhou mod [Ver 0.92 released]
« Reply #716 on: December 19, 2012, 11:25:25 AM »
AHHAHAHA.

I just went into EoSD Easy modo..

I didn't die until Meiling used that pulse-like skill when she died, got me while I was running away..
Then Patchouli wasn't too difficult. A few green orbs here and there.. not so WHAT THE HELL IS TH- *danmaku everywhere* dead'd.
Sakuya's head maids are easy pickings. Then I saw her. Shouldn't be too hard. Disappears. Realization. I forgot she can teleport. Where'd she..? Behind m-! dead.
Get my body... where'd she go? Oh look more head fairy mai- *knifed*

Yeah.. past that wasn't much better.

Also, all of Koishi's gossip chats that I've seen so far have words that exit the text box. I've seen at least three.

Edit :
I just BARELY got sakuya down to her last legs of life when "YOUR BLOOD WILL BOIL"
No no no NO NO NONONONOOO!.. :flamingv: [P] [P] [P] [P] [P] .. I didn't even see her COMING she moves so fast. Unreal.
I remembered that Koakuma has the voice of "Join my army of the dead" just like Remilia has the voice of above. ^ It'd be nice if all of them had something to note they knew you were there, but still. Scary stuff. Well played, sir. I approve.

On that note, I do believe I will probably not be going back until I have gone up a few levels, have better items, and WAY more hit recovery. (If items even come with this. ..wait does this stat exist in the mod?)

Edit 2 :
Do.. the glowing stones and recipe herbs and such count towards jewels to use the cube recipe to socket an item? I recently found a jewel but thought all jewels were replaced by the cube objects.
« Last Edit: December 19, 2012, 12:45:40 PM by Bgrmystr2 »

Pesco

  • Trickster Rabbit Tewi
  • *
  • Make a yukkuri and take it easy with me
Re: Diablo2:Lord of Maidens - Touhou mod [Ver 0.92 released]
« Reply #717 on: December 19, 2012, 01:10:34 PM »
Class Socketables are not Jewels. They have different uses.

Edit: I may have turned Master Spark into Icicle Fall -Easy- just to make the game align the animation. And it's still aligned extremely wonky.

Some screens of progress.


Cat's Walk remade. Similar to Mokou's Firebird just less damage and more spammable. The first screenshot is the final version as the bolts come out from your feet.



Blazing Wheel's new proc effects. One on attack and the other on being hit.



Garden of the Sun remade. Summon it to be a decoy. Fires a nova off whenever it gets hit.



Sarutahiko's Guidance remade. The animation effects were very buggy. Might as well give Aya a new skill instead. Same kind of aoe just done with different targetting.
« Last Edit: December 20, 2012, 08:45:33 PM by Pesco »

Re: Diablo2:Lord of Maidens - Touhou mod [Ver 0.92 released]
« Reply #718 on: December 21, 2012, 01:36:20 AM »
While you're at it, I have a small (not urgent) complaint about Tornado Indication to the Divine.
It's just that, at high enough attack speeds it kinda... hurts my eyes to look at that many white flashes xD

Also I got a 3rd unique wind gohei...if anyone wants one T_T
This isn't a very clever signature...

Bgrmystr2

  • is a lie
  • LaserMari is not difficult ~☆
Re: Diablo2:Lord of Maidens - Touhou mod [Ver 0.92 released]
« Reply #719 on: December 21, 2012, 11:06:04 AM »
Edit: I may have turned Master Spark into Icicle Fall -Easy- just to make the game align the animation. And it's still aligned extremely wonky.
Omg no D: Of everything I look forward to.... :ohdear:

Also, I have successfully beaten EoSD and PCB. I keep getting cornered by Keine in IN. Marisa is immune to magic in PoFV and so is Murasa in UFO so I'm currently brainstorming how to pass them.
I know what it's like to be  Knifed, Kyuu'd (upon simply entering room), Caved, and a few other deaths from Touhou characters that.. don't have fun names to go with them. These bonus areas are unimaginably fun. It'd be nice to know exactly where all of them are though.. My extensive knowledge has only shown me 5 out of at least 8 that I believe exist.. but have no proof otherwise besides the Documentation.

Are you putting any serious thought into having the exploding [P]s overlay and the Pichyuun~ sound on death? It sounds awesome, but I sort of feel like it's an 'lolWhatIf' right now..

Edit :
Also I got a 3rd unique wind gohei...if anyone wants one T_T
What unique gohei do you have? If it's the Mikogiri, I already have it as an [N]. Realistically, I want to actually find Reimu's gohei. Mikogiri seems more like a generic gohei to me. Granted it fits both Sanae and Reimu, I'm looking for THAT ONE GOHEI that may not exist.. yet I feel it does.. somewhere. The Purification Rod.
« Last Edit: December 21, 2012, 11:11:22 AM by Bgrmystr2 »