Author Topic: Diablo2:Lord of Maidens - Touhou mod [Completed]  (Read 236791 times)

Re: Diablo2:Lord of Maidens - Touhou mod [Ver 0.64 released]
« Reply #210 on: December 18, 2011, 08:03:14 AM »
Well, tested the right click without skillpoints to assign, lolnope, it didn't even register. Guess I'll live without it for now.

Pesco

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Re: Diablo2:Lord of Maidens - Touhou mod [Ver 0.64 released]
« Reply #211 on: December 18, 2011, 08:13:31 AM »
Drop by IRC (link) and you can give me feedback as you go. I should be around for most of the day.

Rotund_Danmaku

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Re: Diablo2:Lord of Maidens - Touhou mod [Ver 0.64 released]
« Reply #212 on: December 18, 2011, 12:40:16 PM »
I find some idea for Curse Boots [N] unique item's Attribute now

- Curse Boots [N] (Marked Step)
+ 48 to Misfortune
+ 2-4 to Misfortune (Kasha Warlock Only)
15% Chance to Cast Lv15 Cat Sign "Cat's Walk" When Struck
30% Chance to Cast Lv10 Death "Higan Retour" When Struck
- 25-35% Better Chance of Getting Magic Item
- 50-60% Extra Gold From Monsters

Maybe that's look fine?

And What you'll do with this?



Maybe you shall replace it with other class item or remove the Quest reward?
(That's Quest Reward from Chen when you complete Prison of Ice Quest)
I don't get any idea for sig yet...

Pesco

  • Trickster Rabbit Tewi
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  • Make a yukkuri and take it easy with me
Re: Diablo2:Lord of Maidens - Touhou mod [Ver 0.64 released]
« Reply #213 on: December 18, 2011, 02:48:06 PM »
I think there should be a way to disable Chen giving you those items.I'll need to get another character to act5 myself to test it. But for now, we can only stare at it and wish your Letty/Marisa Fairy could use it :V.

Those mods on the item are fine. I'll scale the numbers accordingly. The only thing I don't really like is giving +skill since those are obtainable in other ways.

Re: Diablo2:Lord of Maidens - Touhou mod [Ver 0.64 released]
« Reply #214 on: December 19, 2011, 12:51:58 AM »
I played the Oni Brawler with Murasa/Ichrin build, placing ice vortex to slow enemies and pelting them with fist strike. Needed no grinding or resistance items to race through the first difficulty. Mystia's buffs felt like they had too short duration, but maybe that's me being lazy after playing vanilla. Unzan needs a fix, he costs too much mana and tanks nothing.

Buffed enemies are fine, but spectral hit and elemental enhanced need to be toned down and act bosses needs huge buffs, either 20 times the hp or should deal enough damage to instantly kill you without resistances, even with /players 8 the bosses are complete jokes. The prismrivers had the best fight, since they coincidentally one shotted my character upon contact.

Thanks for the hard work, I'm really enjoying the mod!
"you never know, you may have the best strats in the world" - Zil

Immortal Momiji!

Pesco

  • Trickster Rabbit Tewi
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  • Make a yukkuri and take it easy with me
Re: Diablo2:Lord of Maidens - Touhou mod [Ver 0.64 released]
« Reply #215 on: December 19, 2011, 07:13:37 AM »
Good to hear. Normal is a joke in any mod. Once you get to Lunatic it's ohmygodwhydoeseverythingkillme time :V

The biggest problems with spectral hit and elemental enemies is the lightning damage. There doesn't seem to be a way to balance them without rescaling monsters from scratch, making everything really easy, or disabling Spectral Hit and Lightning Enchanted boss mods.

I'll mess around with the numbers some more to fix the act bosses.

Rotund_Danmaku

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Re: Diablo2:Lord of Maidens - Touhou mod [Ver 0.64 released]
« Reply #216 on: December 19, 2011, 01:54:23 PM »
Pesco, I find some ideal for Unique Item Again. ;)

- Galaxy Dress [E] (Emergency Services)
+ 21 to Intelligence
+ 1-2 to Intelligence (Human Miko Only)
Lv 10 Life Ending Sword "Meditation" When Equiped
+ 25 to Lives
+ 25 to Mana
Life Regeneration +15
Mana Regenaration +150%

And... I find that the Hell Bovine in Keine's Classroom is REAL strong.
They can stand the 300+ Mystic Sign "Table-Turning" without serious wound. :o
(After some tries, I decide to escape. There's no chance to kill them now.) :X
I don't get any idea for sig yet...

Pesco

  • Trickster Rabbit Tewi
  • *
  • Make a yukkuri and take it easy with me
Re: Diablo2:Lord of Maidens - Touhou mod [Ver 0.64 released]
« Reply #217 on: December 19, 2011, 02:02:44 PM »
They're strong because I still haven't edited them.

Re: Diablo2:Lord of Maidens - Touhou mod [Ver 0.64 released]
« Reply #218 on: December 19, 2011, 07:35:01 PM »
Don't even know if that's changeable, but...
Big [insert color here] Kedama still says "Rises Devilkin/Fallen/Carver/Dark One"

Pesco

  • Trickster Rabbit Tewi
  • *
  • Make a yukkuri and take it easy with me
Re: Diablo2:Lord of Maidens - Touhou mod [Ver 0.64 released]
« Reply #219 on: December 19, 2011, 08:00:31 PM »
It's changeable. I've just been lazy about doing it.

Re: Diablo2:Lord of Maidens - Touhou mod [Ver 0.64 released]
« Reply #220 on: December 19, 2011, 11:32:48 PM »
I continued my Oni Brawler adventures today, started out on Lunatic mode. It got tricky right away, every mistake with ranged hero mobs means death and I was about to give up I when I died 5 times to a sand leaper hero pack with lightning enchant and extra fast, but I altered my strategy and made good progress. Did some skill respecs with the cheap tokens of absolutions to try out variations of the build, centered around Ichirin. Is there a bug with Za Warudo? Doesn't require mana and seems impossible to cast. Misdirection is pointless to spend skills in? Resonance seems bugged, even with 100 I couldn't notice a difference in cast speed, and I had total of 30% on equipped items. Does it only affect warcries?

Some unique items dropped (NEET outfit and Yukari's Gloves) which came to good use, also used gambling to get high tier equipment and then use the cube to further buff them, got me a phantasm tier giant axe with over 500 damage like this. All this combined with some great jewel drops that boosted my fists level (total over 400) gave me enough power to take on Keine's Classroom. Falling Sky Hammer dealt around 5500 damage. Did you intend to have the skills scale this well?

Is Chen bugged? I can't seem to use her trade and gamble after I rescue her.

How can I get a hat with 4 sockets for the I Chi Ri N runeword? And why isn't Chi N Chi N a Mystia runeword?  :V
"you never know, you may have the best strats in the world" - Zil

Immortal Momiji!

Pesco

  • Trickster Rabbit Tewi
  • *
  • Make a yukkuri and take it easy with me
Re: Diablo2:Lord of Maidens - Touhou mod [Ver 0.64 released]
« Reply #221 on: December 20, 2011, 12:07:25 AM »
The scaling will get fine-tuned as the mod progresses. I just haven't played any Brawler builds to get round to nerfing them appropriately yet :V.

Mystia's cast speed bonus most likely only affects the warcries because your attack skills are mostly weapon dependent. I suppose I could give her a different specialisation bonus later on.

I don't know why Chen would be bugged that you can't buy from her. I'll need to get there myself to see what could be wrong.

There's a socket drilling recipe in the mod. use that to prepare a WHITE item for runewords. Runewords also only exist in spirit. They don't do anything other than take up your resources at the moment.

Re: Diablo2:Lord of Maidens - Touhou mod [Ver 0.64 released]
« Reply #222 on: December 20, 2011, 03:21:09 AM »
There's a socket drilling recipe in the mod. use that to prepare a WHITE item for runewords. Runewords also only exist in spirit. They don't do anything other than take up your resources at the moment.

Alright, just so you know, most hats I've tried on seem to only have a max potential of of 2 or 3 sockets.

Finished Lunatic now, things got very tricky in act 5, but playing carefully payed off. Seems like this playstyle will allow me to progress in Phantasm until physical immune mobs become too frequent. It would be cool if the Unzanbear was replaced with a thunderstorm spell, Unzan likes to shoot lasers.

I feel like starting a new character, do you want me to playtest any particular build or character?
"you never know, you may have the best strats in the world" - Zil

Immortal Momiji!

Yadogari

  • Hieda no Akyu of Shrinemaiden
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Re: Diablo2:Lord of Maidens - Touhou mod [Ver 0.64 released]
« Reply #223 on: December 20, 2011, 06:03:23 AM »
You know, I've been messing with Voile Fairy again with Mokou and I was thinking that the +Rage items ramp up her Phoenix Tail way too much.
...Wait wasn't it supposed to decrease damage by 1 per Rage...anyways,
I have a shopped Hourai Sword with 16 rage on it and I get  1700 regeneration for 11 seconds at 37 mana...
I'm not sure if that's intentional but it feels way too high...things that can't effectively one shot me or gang up on me can't kill me at all.
Level 3 increases it to 2550 for 14 seconds for 47 mana...

Pesco

  • Trickster Rabbit Tewi
  • *
  • Make a yukkuri and take it easy with me
Re: Diablo2:Lord of Maidens - Touhou mod [Ver 0.64 released]
« Reply #224 on: December 20, 2011, 07:24:38 AM »
Alright, just so you know, most hats I've tried on seem to only have a max potential of of 2 or 3 sockets.

I'l check the coding for sockets on them. It may be related to their item level being too low.

Quote
Finished Lunatic now, things got very tricky in act 5, but playing carefully payed off. Seems like this playstyle will allow me to progress in Phantasm until physical immune mobs become too frequent. It would be cool if the Unzanbear was replaced with a thunderstorm spell, Unzan likes to shoot lasers.

I'm still trying to figure out how to do summons properly. Once I do, then Unzan can be awesome. Until then, I'll just try and buff him accordingly.

Quote
I feel like starting a new character, do you want me to playtest any particular build or character?

Tenshi, Flan, Eirin and Remi haven't seen much action yet.

You know, I've been messing with Voile Fairy again with Mokou and I was thinking that the +Rage items ramp up her Phoenix Tail way too much.
...Wait wasn't it supposed to decrease damage by 1 per Rage...anyways,
I have a shopped Hourai Sword with 16 rage on it and I get  1700 regeneration for 11 seconds at 37 mana...
I'm not sure if that's intentional but it feels way too high...things that can't effectively one shot me or gang up on me can't kill me at all.
Level 3 increases it to 2550 for 14 seconds for 47 mana...

It's supposed to make you immortal like Mokou :D. I guess I can remove the scaling with Rage and hike up the mana cost.

Rotund_Danmaku

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Re: Diablo2:Lord of Maidens - Touhou mod [Ver 0.64 released]
« Reply #225 on: December 20, 2011, 01:11:52 PM »
There's another Unique Item Agains :V
(It rarely drop so if you want some idea for Unique Item's mod. Just send me the name and class of all Unique Item so I can think about it mod without find them first)

 - Crystal Wing [E] (Rainbow Difractor)
+ 24 to Chaos
+ 1-2 to Chaos (Phantom Kensei Only)
+ 100 - 145% Enchanted Defense
+ 45-55 All Resitances
Lv 10 Plenty Sign "Owotoshi Harvester" When Equiped
+ 25-50% Defense Vs Missiles

(Lunatic Level such a trilling time. If you shoot, you win. if you shooted,you miss and die) :V
I don't get any idea for sig yet...

Pesco

  • Trickster Rabbit Tewi
  • *
  • Make a yukkuri and take it easy with me
Re: Diablo2:Lord of Maidens - Touhou mod [Ver 0.64 released]
« Reply #226 on: December 20, 2011, 01:48:14 PM »
Sending the list of names to you only would make it unfair to other people who have ideas too :V

I've redone monster scaling from scratch. This time I've extrapolated their stats from vanilla. The general outcome is that you don't die as fast, they don't die as fast either. Their attack ratings are about the same as before. Experience gain in Phantasm might be a bit high.

Re: Diablo2:Lord of Maidens - Touhou mod [Ver 0.64 released]
« Reply #227 on: December 21, 2011, 12:42:44 AM »
Finished Normal with a Eirin/Remi Miko. Beginning of act 1 was terribly slow and painful using Remi's skills primarily, I considered grinding some in the human village because how weak the character felt. But I switched to bow and by the time I got to the koumakan gate I was already OP.

You probably want to nerf Remilia's passive damage increasing based on max hp ability. I was hitting for 1k at the time I got to Muenzuka and over 2.8k at the beginning of Lunatic. Pretty much made the game a joke, just run into an area and use Apollo 13 and proceed to the next area. This is more OP than the Ichirin build by several orders of magnitude. You don't even have to aim with Apollo 13  :V

Remi's spear skill is kinda weak, which is a shame because it looks so cool. Maybe it could be like bone spear or at least convert a small percentage of the base physical damage to fire damage. Remi's final aura keeps being effective after all mana is gone, so it's possible to have it maxed and use throw in the left button for ownage.

Eirin's final arrow skill is kinda bad, since the area of effect is only the cold damage, and the mana costs ramps up so fast. Maybe something more fancy could be nice, if it would explode into a cold nova it would be cool, and more useful.

No Chen bug this time, I suspect it happened because she can't give the class specific quest reward to the Oni Brawler.
"you never know, you may have the best strats in the world" - Zil

Immortal Momiji!

Pesco

  • Trickster Rabbit Tewi
  • *
  • Make a yukkuri and take it easy with me
Re: Diablo2:Lord of Maidens - Touhou mod [Ver 0.64 released]
« Reply #228 on: December 21, 2011, 07:02:34 AM »
What item did Chen give you?

I still don't know exactly how OP Remi's damage boost is in practice. I'm in Phantasm act3 with maxed Master Spark and 260 Danmaku. It does 16k dps at start and goes up to 24k when my mana is low. It still takes a while to kills stuff. This is under the redone monster scaling. But my other skills, 975 Snow, Table Turning does a bit over 5k and Northern Winter does 25-26k. If it's not cold immune, these are great skills for mobs.

I'll give those skills a tweak. Mercury Sea getting a nova at the end is doable. I'm going to redo Appolo 13 to make it look more like the spellcard (and even less aiming required as a consequence >_>). Red the Nightless Castle should turn off when you run out of mana. I'll need to fix that or tweak its effects.



Pimp of my gear :D. Some came from gambles, upgrade recipe rolls and crafting.

Re: Diablo2:Lord of Maidens - Touhou mod [Ver 0.64 released]
« Reply #229 on: December 21, 2011, 07:29:51 AM »
Chen gave me a vanilla maiden pike (not like the ones for Shou).

Oh, then it's balanced for end game, I'll resume playing to see what kind of numbers I get at the end of Lunatic.

How do you craft with the power pieces/items?
"you never know, you may have the best strats in the world" - Zil

Immortal Momiji!

Pesco

  • Trickster Rabbit Tewi
  • *
  • Make a yukkuri and take it easy with me
Re: Diablo2:Lord of Maidens - Touhou mod [Ver 0.64 released]
« Reply #230 on: December 21, 2011, 07:35:19 AM »
Weapon/armour + 1-5 fragments = item w/ elemental damage or resists
Weapon/armour + 1 piece = item +1 to attribute
Weapon/armour + [Bonus item 1 x 1-5] + [Bonus item 2 x 1-5] + Ra/Ri/Ru/Re/Ro rune = item w/ +skill

The bonus item combination determines which skilltree, the rune determines which skill in that tree, and the number of Bonus Items used determines how much +skill. The number of Bonus items used must be equal. All of these recipes add a significant level requirement. So be careful not to do it on an item that already requires level 99.

Re: Diablo2:Lord of Maidens - Touhou mod [Ver 0.64 released]
« Reply #231 on: December 21, 2011, 03:42:44 PM »
Weapon/armour + 1-5 fragments = item w/ elemental damage or resists
Weapon/armour + 1 piece = item +1 to attribute
Weapon/armour + [Bonus item 1 x 1-5] + [Bonus item 2 x 1-5] + Ra/Ri/Ru/Re/Ro rune = item w/ +skill

The bonus item combination determines which skilltree, the rune determines which skill in that tree, and the number of Bonus Items used determines how much +skill. The number of Bonus items used must be equal. All of these recipes add a significant level requirement.

I failed and got a skill from the wrong tree  :(

So be careful not to do it on an item that already requires level 99.

My Miko has level 104 now, the border xp increase is insane, is that working as intended? Chen gave me ceremonial javelins in Lunatic, which required level 231. Is there even a level cap in the mod? The Remi/Eirin build isn't good at all vs physical immune, I could only re-roll when the game trolled me and gave all three Prismrivers stone skin. Then Orange ended up being physical immune two times in a row.
"you never know, you may have the best strats in the world" - Zil

Immortal Momiji!

Pesco

  • Trickster Rabbit Tewi
  • *
  • Make a yukkuri and take it easy with me
Re: Diablo2:Lord of Maidens - Touhou mod [Ver 0.65 released]
« Reply #232 on: December 21, 2011, 03:50:19 PM »
Ver 0.65 - 8274kb - 21-12-2011

Item automagic spawn bug fixed.
Requirements modifier corrected.
A few enemy names and descriptions corrected.
Monster scaling completely redone.
Level requirements on items adjusted.
Level cap bug fixed.
Damage caps increased.

Voile Fairy
Everlasting "Phoenix's Tail" multiplier scaling with Rage stat removed and mana cost increased.

Youkai Hunter
Flight Sign "Flight of Idaten" remade and required level increased.
Nue Sign "Danmaku Chimera" durability loss chance scaling improved.
Treasure "Gold Rush" charges stacking enabled and level requirement increased.

Phantom Kensei
Obsessor "Slash of the Eternity" assignment bug fixed.
Freeze Sign "Perfect Freeze" remade and required level increased.

===================

Link for ver 0.65

Saves and items will not carry over.

I'm releasing this one early because of a major bugfix with the level cap. Since saves were going to get broken, I figured I'd also implement the damage cap changes which would also have broken old saves.

You guys get to benefit from the monster rebalancings. Normal will still be easy. You are expected to go play on Lunatic and Phantasm at some stage :). It's also good news for the people that have been running Keine's Classroom because the cows have also been rebalanced.

Due to my own rush to get this fix out there, unsocketing can be done freely >_>. Simply put the item in the cube and transmute to get your gems, runes and jewels back. This is not staying.

Re: Diablo2:Lord of Maidens - Touhou mod [Ver 0.65 released]
« Reply #233 on: December 21, 2011, 10:07:35 PM »
dolls be crashing mah game

Re: Diablo2:Lord of Maidens - Touhou mod [Ver 0.65 released]
« Reply #234 on: December 22, 2011, 02:53:57 AM »
Seems there was some uber difficulty reduction here. o_o
Just got my solo-Letty Voile Fairy to Act 3. I leveled 4 levels total in the whole Act 2... >_>

Re: Diablo2:Lord of Maidens - Touhou mod [Ver 0.65 released]
« Reply #235 on: December 22, 2011, 03:39:02 AM »
Seems there was some uber difficulty reduction here. o_o
Just got my solo-Letty Voile Fairy to Act 3. I leveled 4 levels total in the whole Act 2... >_>

Yeah, it's easier than normal diablo so far, beat Flandre with a level 11 Miko. Since getting one shotted even by boss minions is gone I decided to roll 1cc/hardcore this time.
"you never know, you may have the best strats in the world" - Zil

Immortal Momiji!

Pesco

  • Trickster Rabbit Tewi
  • *
  • Make a yukkuri and take it easy with me
Re: Diablo2:Lord of Maidens - Touhou mod [Ver 0.65 released]
« Reply #236 on: December 22, 2011, 06:56:25 AM »
So it wouldn't hurt to give the scaling from Lunatic to Normal for the first 46 levels then? :V

Re: Diablo2:Lord of Maidens - Touhou mod [Ver 0.65 released]
« Reply #237 on: December 22, 2011, 11:38:10 AM »
Yeah, it's easier than normal diablo so far, beat Flandre with a level 11 Miko. Since getting one shotted even by boss minions is gone I decided to roll 1cc/hardcore this time.

With /players 8 I hope

Pesco

  • Trickster Rabbit Tewi
  • *
  • Make a yukkuri and take it easy with me
Re: Diablo2:Lord of Maidens - Touhou mod [Ver 0.65 released]
« Reply #238 on: December 22, 2011, 02:27:32 PM »
If you're only level 11 at Flan then it's /players 1. You should be around level 18 when you get to Flan on /players 8.

Rotund_Danmaku

  • Hate , Love , Hate , Love , Hate...
  • Love , Hate , Love , Hate , Love!!!
Re: Diablo2:Lord of Maidens - Touhou mod [Ver 0.65 released]
« Reply #239 on: December 22, 2011, 02:46:46 PM »
This update is my HEAVEN!!! :V
No one can kill you in 1 shot so easy anymore!
Anyway, I find that item with +% Extra Gold have some weird require
at 24% required Lv 15 when 15% required Lv 33!
 
I don't get any idea for sig yet...