ah i see. Well hold on.
task Bullet(x,y,v,angle,graphic,delay){
let obj=Obj_Create(OBJ_SHOT);
Obj_SetPosition(obj, x, y);
Obj_SetAngle(obj, angle);
Obj_SetSpeed(obj, v);
ObjShot_SetGraphic(obj, graphic);
ObjShot_SetDelay (obj, 0);
ObjShot_SetBombResist (obj, true);
this is what i use. i dont change anything at all, but someone said i needed to delete the child bullets. any idea on how i could do that?