Before I ask for help, I'd just like to say that I started using Danmakufu yesterday and I have little to no idea as to what I'm doing...so bear with the stupidity

I'm looking to make bullets and lasers to wait before firing in this script:
CreateShotA(1, GetCenterX, GetCenterY-90, 10);
SetShotDataA(1, 0, 5, 0, 1.9, 0, 5, RED22);
ascent(i in 1..2){
CreateShotA(2, 0, 0, 10);
SetShotDataA_XY(2, 0, rand(-1, 1), rand(-1, 1), 0, 0.1, 0, 1, PURPLE31);
AddShot(i*0, 1, 2, 0);
i++;
}
CreateLaserB(3, 800, 12, BLUE01, 130);
SetLaserDataB(3, 0, 0, 0, 0, rand(0, 360), 0, rand(0, 360), 0);
SetShotKillTime(3, 190);
FireShot(1);
FireShot(3);
}
}
I did use Blargel's tutorial script as a basis for this, so if it looks familiar, that's why...I'd like to make both the Butterfly bullets and the lasers wait so they are not constantly being drawn...I'm unsure how to make use of a wait function, so any and all help would be appreciated so I don't end up dodging perpetually forming lasers! What I'd like to do in the end is create a few randomly angled lasers which delay for a few frames and then fire, a lot like Minoriko Aki's "Bumper Crop - Promise of the Wheat God" in MoF. Any help and a great deal of patience for my stupidity is appreciated!!!
Thanks,
Ace