Author Topic: Defend the Scarlet Devil Mansion! (Day 14 - Noon) [GAME OVER]  (Read 63693 times)

Serp

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Re: Defend the Scarlet Devil Mansion! (Day 5 - Night)
« Reply #270 on: May 14, 2011, 07:34:45 PM »
Alternately, if we let them loiter on our lawn for too long, they may well just stall until more enemies arrive.
[15:13] <Sana> >:<

Shadoweh

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Re: Defend the Scarlet Devil Mansion! (Day 5 - Night)
« Reply #271 on: May 14, 2011, 07:49:34 PM »
Ahahaha that is totally not cool. Who wants to go meet them! I choose Not-Patchouli!


Kitten4u: "I'll say it plainly: THERE IS NO WAY SHADOWEH IS SCUM!" - A Balanced Game of Mafia

Yuyuko Yakumo

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Re: Defend the Scarlet Devil Mansion! (Day 5 - Night)
« Reply #272 on: May 14, 2011, 09:10:27 PM »
That's a bit of a risky move though. First of all, if we rush out there now, they'll get the first move. Secondly, only half of the team can really go out there since we need at least one person in each room to keep the trophies protected. Also, according to the console, there are no other enemies nearby.

Anyways, it's a gamble here. Either we can wait for them to come to us and we'll be at full power, or we can rush out now and be a slight disadvantage, but we can take care of them right away.
I know, I know. I'll get a real avatar and signature soon. -_-

Doll.S CUBE

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Re: Defend the Scarlet Devil Mansion! (Day 5 - Night)
« Reply #273 on: May 14, 2011, 09:32:41 PM »
They're probably going to keep staying there, sigh. Hmm, I reckon Patchouli, Meiling and a fairy maid from the kitchen should go and attack left garden. I'll also send one fairy maid to the living room from the kitchen to help reinforce our position there in case the three decide to gang up. This is risky of course but I think we can handle it.

Zengar Zombolt

  • Space-Time Tuning Circle - Wd/Fr
  • Green-Red Divine Clock
Re: Defend the Scarlet Devil Mansion! (Day 5 - Night)
« Reply #274 on: May 15, 2011, 03:26:53 AM »
Stupid Zengar, why did you have to be inactive when there's childhood friends to blow up.
So, actions! I'm seeing that we're nicely split in the rooms to be defended. However at least one maid should move to the living room: They could be potentially be attacked by more enemies, while there's the chance that the left garden bosses will split themselves up among  the kitchen (that looks hella crowded already) and the library. At least this is if we choose to wait for them to move forward inmediately, this could be a bad idea.

Serp

  • It's all about overwhelming force and irresistible style
  • And in a pinch, style can slide
Re: Defend the Scarlet Devil Mansion! (Day 5 - Night)
« Reply #275 on: May 15, 2011, 03:35:23 AM »
Hm, I'm thinking we'll have to rush out to meet them in one of the gardens.  I'll activate my defensive stance this turn to guard whoever runs out with me.  Probably Remilia and Flandre so that they can take advantage of hitting multiple targets with their supermoves.  Maybe Patchouli too, but Koakuma, Sakuya, and the Maids should stay behind to defend against enemies who try to run around behind us.

If you want to go along with this, Remilia, come into the kitchen with us.  Maybe move someone else into the Living Room for defense.
[15:13] <Sana> >:<

Shadoweh

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Re: Defend the Scarlet Devil Mansion! (Day 5 - Night)
« Reply #276 on: May 15, 2011, 03:58:16 AM »
If Remmy and Flandre go first I supose I could hide behind Meiling join them at their sides in battle.


Kitten4u: "I'll say it plainly: THERE IS NO WAY SHADOWEH IS SCUM!" - A Balanced Game of Mafia

Doll.S CUBE

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Re: Defend the Scarlet Devil Mansion! (Day 5 - Night)
« Reply #277 on: May 15, 2011, 04:03:58 AM »
We shouldn't all rush them however, as more enemies might come. Any one have any comment for my plan or something to add to it?

Serp

  • It's all about overwhelming force and irresistible style
  • And in a pinch, style can slide
Re: Defend the Scarlet Devil Mansion! (Day 5 - Night)
« Reply #278 on: May 15, 2011, 06:06:01 AM »
Maybe fight more enemies now in a position where we can hit multiples at once, or else definitely fight more enemies when they gather their reinforcements and rush us.  I say we act sooner rather than later.  However, we should wait until next turn, so I have a chance to activate my bodyguard stance. You should probably stay behind, though, Patchouli.  These toons hit hard, and Sakuya would never forgive me if she had to clean your squishy insides from the walls of the mansion.  Best to be ready for any that try to attack the library while we're out.
[15:13] <Sana> >:<

Berzul

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Re: Defend the Scarlet Devil Mansion! (Day 5 - Night)
« Reply #279 on: May 15, 2011, 01:10:36 PM »
This is too interesting.. suppose the enemy should go after the trophies... but on this hand there must wait for reinforcements.. Which makes the question really, should we just all stay, next time, at the gates and gardens, instead of rooms? Since it's kinda.. strange that we get to do nothing, while the enemy does the same..?

Anyway.. my idea would be to do nothing, even that is.. kinda a bad decision now... it's better than rushing in...

Also.. Sakuya, fix the maids.. again?

Shadoweh

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Re: Defend the Scarlet Devil Mansion! (Day 5 - Night)
« Reply #280 on: May 15, 2011, 02:46:35 PM »
I'd say this is a reaction to all that nothing we've been doing <.< We have a small army of fairies and a bunch of melee people, we can't wait for them to come to us every time. Also if we don't take them out we'll never get to move freely enough for our lovely Family bonus for another day.

Patchouli approves of this plan involving her protecting her books. She will remain the Great Unmoving Library and
##Idle


Kitten4u: "I'll say it plainly: THERE IS NO WAY SHADOWEH IS SCUM!" - A Balanced Game of Mafia

Yuyuko Yakumo

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Re: Defend the Scarlet Devil Mansion! (Day 5 - Night)
« Reply #281 on: May 15, 2011, 03:15:41 PM »
This is too interesting.. suppose the enemy should go after the trophies... but on this hand there must wait for reinforcements.. Which makes the question really, should we just all stay, next time, at the gates and gardens, instead of rooms? Since it's kinda.. strange that we get to do nothing, while the enemy does the same..?

Anyway.. my idea would be to do nothing, even that is.. kinda a bad decision now... it's better than rushing in...

Also.. Sakuya, fix the maids.. again?
Like I said before, if we rush out, we still need at least one person in the rooms (though I don't know if this includes the maids or not).  I'm up for waiting for the enemy to come to us, but I dunno if this might lead to us being overwhelmed later.
I know, I know. I'll get a real avatar and signature soon. -_-

Helepolis

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Re: Defend the Scarlet Devil Mansion! (Day 5 - Night)
« Reply #282 on: May 15, 2011, 05:38:01 PM »


Time left: 1 hours 52 minutes
Commands
Berzulidle
YuyukoYakumoidle
Dollsidle
Shadowehidle
Zengaridle
Serpidle
Fairy Maid 1idle
Fairy Maid 2idle
Fairy Maid 3idle
Fairy Maid 4idle
Fairy Maid 5idle
Fairy Maid 6idle

Serp

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  • And in a pinch, style can slide
Re: Defend the Scarlet Devil Mansion! (Day 5 - Night)
« Reply #283 on: May 15, 2011, 07:05:25 PM »
##Flowing Qi
[15:13] <Sana> >:<

Helepolis

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Re: Defend the Scarlet Devil Mansion! (Day 5 - Night)
« Reply #284 on: May 15, 2011, 07:45:49 PM »

Console Messages
> Meiling meditates and focusses Qi.  ** SWEESH ** Meiling started radiating Qi. All girls are linked with Meiling.

Meiling: "I will protect the Mistress and her friends!"

Code: [Select]
<Helepolis> @Choose Stay or Left Garden or Living Room
<Keine-tan> I choose...Stay! ^_^V
<Helepolis> @Choose Stay or Left Garden or Living Room
<Keine-tan> I choose...Living Room! ^_^V
<Helepolis> @Choose Stay or Left Garden or Living Room
<Keine-tan> I choose...Left Garden! ^_^V
<Helepolis> @Choose Stay or Left Garden or Living Room
<Keine-tan> I choose...Stay! ^_^V
<Helepolis> @Choose Stay or Right Garden or Library or Gate
<Keine-tan> I choose...Right Garden! ^_^V
<Helepolis> @Choose Stay or Left Garden or Living Room
<Keine-tan> I choose...Left Garden! ^_^V

> Maid 1 stays
> Maid 2 moves living room
> Maid 3 moves left garden
> Maid 4 stays
> Maid 5 moves right garden
> Maid 6 moves left garden

Code: [Select]
[21:32:52] <Helepolis> @dice 1d3
[21:32:53] <Keine-tan> 1

> "What's up doc"  ** SMASH **. Bugs bunny hits Maid 5 for 5 damage. (1 dmg transferred to Meiling)

Code: [Select]
[21:32:54] <Helepolis> @dice 1d3
[21:32:55] <Keine-tan> 3

> Daffy Duck uses annoying quack bla bla on Maid 5, -2 armour and -2 attack

> Yosemite Sam moves right garden

Code: [Select]
<Helepolis> @dice 1d3
<Keine-tan> 1
<Helepolis> @choose 3 or 6
<Keine-tan> I choose...3! ^_^V

> Porky Pig attacks Maid 3 for 3 damage.  (1 dmg transferred to Meiling)

Code: [Select]
<Helepolis> @dice 1d3
<Keine-tan> 3
<Helepolis> @choose 3 or 6
<Keine-tan> I choose...6! ^_^V

> Pepe le Pew starts wildly kissing Maid 6. Unable to move for next turn and 1 dmg.

> Day 5 ended
> Maid wages, -150 points
> Girls generate CHA/faith
> +650 points for SDM
> Koakuma gains double faith bonus.
> Patchouli generated a SC, select target.

> Warning, Warning. Enemies detected Day 7. They will arrive in the morning



Bonus and achievements (for day 6)
- Koa is in library, double faith at end of the day if present.


Current Time: Day 6 - Morning

Map:



SDM Points:5075
Trophies protected: 8

Players alive:   Berzul (Remilia) , YuyukoYakumo (Flandre),  Dolls (Sakuya), Shadoweh (Patchouli), Zengar (Koakuma),  Serp (Meiling)

Enemies alive:
Bugs Bunny - 15
Daffy Duck - 12
Porky Pig - 17
Yosemite Sam - 10
Pepe le Pew - 10



Messages:
< None >



Next deadline,  24 hours, if Remilia confirms commands will be executed.
« Last Edit: May 15, 2011, 09:27:07 PM by Helepolis »

Yuyuko Yakumo

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Re: Defend the Scarlet Devil Mansion! (Day 6 - Morning)
« Reply #285 on: May 15, 2011, 11:03:41 PM »
*facepalm* Dammit, maids.

Looks like we're gonna need to venture out to attack those bosses.
I know, I know. I'll get a real avatar and signature soon. -_-

Zengar Zombolt

  • Space-Time Tuning Circle - Wd/Fr
  • Green-Red Divine Clock
Re: Defend the Scarlet Devil Mansion! (Day 6 - Morning)
« Reply #286 on: May 15, 2011, 11:43:16 PM »
Let's just goddamn rush them if we want to clear the mansion before day 7.
##Move: Left Garden

Yuyuko Yakumo

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  • Rawr I eat your face with maaaaaagicalness
Re: Defend the Scarlet Devil Mansion! (Day 6 - Morning)
« Reply #287 on: May 16, 2011, 12:06:21 AM »
Alright, let's take care of this. (and hope we don't die in the process)

##Move left gardens
I know, I know. I'll get a real avatar and signature soon. -_-

Serp

  • It's all about overwhelming force and irresistible style
  • And in a pinch, style can slide
Re: Defend the Scarlet Devil Mansion! (Day 6 - Morning)
« Reply #288 on: May 16, 2011, 12:11:58 AM »
Someone's got to stay behind in the Library to make sure that no enemies go right past us into there and instateleport out with the trophies, but yeah, let's rush out there.  We should be able to handle two turns of attacks.

##Move Left Garden
[15:13] <Sana> >:<

Doll.S CUBE

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Re: Defend the Scarlet Devil Mansion! (Day 6 - Morning)
« Reply #289 on: May 16, 2011, 03:10:59 AM »
Darn it, don't all of you move at once...sigh..

##Order Maid 5 back to the living room

##Order Maid 1, 4 and 2 to stay where they are

Also, why does maid three have 3 health left instead of 5 and maid five 1hp instead of 3?



Helepolis

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Re: Defend the Scarlet Devil Mansion! (Day 6 - Morning)
« Reply #290 on: May 16, 2011, 06:31:00 AM »
Also, why does maid three have 3 health left instead of 5 and maid five 1hp instead of 3?
orz , I need to return to kindergarden math 101. fixing it.

Helepolis

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Re: Defend the Scarlet Devil Mansion! (Day 6 - Morning)
« Reply #291 on: May 16, 2011, 08:17:06 AM »
After discussion with Berzul in PM there has been one mistake detected from my side. Maid 1 5 and 6 had received 'Stay' command and should have stayed. I will roll back their behaviour.



Helepolis

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Re: Defend the Scarlet Devil Mansion! (Day 6 - Morning)
« Reply #292 on: May 16, 2011, 08:25:37 AM »
ROLL BACK + UPDATE
Info: 
- Maid 1, 5 ,6 rolled back because they had stay command
- Damage for maid 5 and 6 got roll backed
- See console for details


Console Messages
> Meiling meditates and focusses Qi.  ** SWEESH ** Meiling started radiating Qi. All girls are linked with Meiling.

Meiling: "I will protect the Mistress and her friends!"

Code: [Select]
<Helepolis> @Choose Stay or Left Garden or Living Room
<Keine-tan> I choose...Living Room! ^_^V

<Helepolis> @Choose Stay or Left Garden or Living Room
<Keine-tan> I choose...Left Garden! ^_^V

<Helepolis> @Choose Stay or Left Garden or Living Room
<Keine-tan> I choose...Stay! ^_^V

> Maid 2 moves living room
> Maid 3 moves left garden
> Maid 4 stays

> Bugs Bunny stays
> Daffy Duck stays
> Yosemite Sam moves right garden

Code: [Select]
<Helepolis> @dice 1d3
<Keine-tan> 1

> Porky Pig attacks Maid 3 for 3 damage.  (1 dmg transferred to Meiling)

Code: [Select]
<Helepolis> @dice 1d3
<Keine-tan> 3

> Pepe le Pew starts wildly kissing Maid 3. Unable to move for next turn and 1 dmg.

> Day 5 ended
> Maid wages, -150 points
> Girls generate CHA/faith
> +650 points for SDM
> Koakuma gains double faith bonus.
> Patchouli generated a SC, select target.

> Warning, Warning. Enemies detected Day 7. They will arrive in the morning



Bonus and achievements (for day 6)
- Koa is in library, double faith at end of the day if present.


Current Time: Day 6 - Morning

Map:



SDM Points:5075
Trophies protected: 8

Players alive:   Berzul (Remilia) , YuyukoYakumo (Flandre),  Dolls (Sakuya), Shadoweh (Patchouli), Zengar (Koakuma),  Serp (Meiling)

Enemies alive:
Bugs Bunny - 15
Daffy Duck - 12
Porky Pig - 17
Yosemite Sam - 10
Pepe le Pew - 10



Messages:
< None >




Doll.S CUBE

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  • ♥Puppy Love♥
Re: Defend the Scarlet Devil Mansion! (Day 6 - Morning)
« Reply #293 on: May 16, 2011, 11:33:58 AM »
........You did a mistake again Hele, Maid three should be on 4hp instead of 3.

Anyway, not as worst now but I'll still be defending the living room with milady.

##Cancel last orders to the maids

##Order maids 1, 2 and 6 to stay where they are Since we'll need support for the living room and the kitchen will need to be guarded[/b]

##Order maid 5 to the library to support Patchouli and maid 4 to the living room to take the place of maid 5

Also ##Order maid five to attack that stinky skunk I always did find his chasing of the cat kinda bleh.

Helepolis

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Re: Defend the Scarlet Devil Mansion! (Day 6 - Morning)
« Reply #294 on: May 16, 2011, 12:04:45 PM »
........You did a mistake again Hele, Maid three should be on 4hp instead of 3.
Not really and I can understand the confusion,  Porky does 4 damage, but it reports 3 because 1  (25%) is transferred to Meiling. And Pepe Le Pew's skill did 1 dmg, in total 4.


Time left: 7 hours 29 minutes
Commands
Berzulidle
YuyukoYakumo##Move Left Garden
Dollsidle
Shadowehidle
Zengar##Move Left Garden
Serp##Move Left Garden
Fairy Maid 1##Stay
Fairy Maid 2##stay
Fairy Maid 3Unable to move
Fairy Maid 4##Move Living Room
Fairy Maid 5##Move Library
Fairy Maid 6##Stay

Doll.S CUBE

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Re: Defend the Scarlet Devil Mansion! (Day 6 - Morning)
« Reply #295 on: May 16, 2011, 12:28:02 PM »
Ah I see.

Also, I guess the unable to move is move in general and not move as in order or did I do my command wrong?

Helepolis

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Re: Defend the Scarlet Devil Mansion! (Day 6 - Morning)
« Reply #296 on: May 16, 2011, 12:54:03 PM »
Ah I see.

Also, I guess the unable to move is move in general and not move as in order or did I do my command wrong?
No it is Pepe le pew's wild kissing skill.

Berzul

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  • Round face... z( ⌣ω⌣)z
Re: Defend the Scarlet Devil Mansion! (Day 6 - Morning)
« Reply #297 on: May 16, 2011, 04:34:49 PM »
The plan is just attacking the left garden? Then I am ok with that..

Helepolis

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Re: Defend the Scarlet Devil Mansion! (Day 6 - Morning)
« Reply #298 on: May 16, 2011, 07:39:19 PM »

Console Messages
> Flandre moves Left Garden
> Koakuma moves Left Garden
> Meiling moves Left Garden
> Maid 4 moves Living room
> Maid 5 moves Library

> Bugs bunny moves Living room
> Daffy duck moves Living room

Code: [Select]
<Helepolis> @dice 1d3
<Keine-tan> 1
<Helepolis> @choose Flandre or Koakuma or Meiling
<Keine-tan> I choose...Koakuma! ^_^V

> Porky Pig attacks Koakuma for 0 damage (1 dmg transferred to Meiling)
> Yosemite Sam moves Living room

Code: [Select]
<Helepolis> @dice 1d3
<Keine-tan> 2
<Helepolis> @choose Flandre or Koakuma or Meiling
<Keine-tan> I choose...Flandre! ^_^V

> Pepe Le pew attacks Flandre 0 damage (1 dmg transferred to Meiling)


> Warning, Warning. Enemies detected Day 7. They will arrive in the morning



Bonus and achievements (for day 6)
< none >


Current Time: Day 6 - Noon

Map:



SDM Points:5075
Trophies protected: 8

Players alive:   Berzul (Remilia) , YuyukoYakumo (Flandre),  Dolls (Sakuya), Shadoweh (Patchouli), Zengar (Koakuma),  Serp (Meiling)

Enemies alive:
Bugs Bunny - 15
Daffy Duck - 12
Porky Pig - 17
Yosemite Sam - 10
Pepe le Pew - 10



Messages:
< None >




Berzul

  • (*7(*7(*7(*7(*7
  • Round face... z( ⌣ω⌣)z
Re: Defend the Scarlet Devil Mansion! (Day 6 - Noon)
« Reply #299 on: May 16, 2011, 07:55:23 PM »
##SC:Red the Nightless Castle

And... Yea.. it won't be enough even with Sakuya's world, well one would be missing few hits because of the armour, but for the most part... it should be ok...