Author Topic: Labyrinth of Touhou 7F  (Read 201868 times)

Re: Labyrinth of Touhou 7F
« Reply #870 on: November 12, 2011, 02:12:14 PM »
Manageable damage? How in the heck is 7000 -10,000 dmg party wide manageable? Mind you that's SHD after world shaking military rule once. Even Meiling can't survive that. Either you folk are grossly over leveled or I'm doing something horribly wrong. That or we're talking about different versions of the game here patch wise.
I guess this is a difference in builds and over 90+ levels it adds up? Generally speaking, I only put points in Mind or Defense, except for
characters that are clearly offensively based.
Even after World Shaking Military Rule, Start of Heavenly Demise does 0 or close to 0 damage against Patchouli, if she has 80%-100% defense
buff and you have been leveling solely on mind. At least that is what I remembered.
Are you using items that buff defense or mind? He rarely uses status attacks, so you should be using items that purely give stats.

Did you put points in Mind or Defense on your defensive characters? I can't really see him doing that kind of damage, and I have never
seen that kind of damage from him, except Reiastsu Fist, I was afraid of that, and that fire sword move or whatever it is called.

Trickster-kun

  • Well, well, well...
Re: Labyrinth of Touhou 7F
« Reply #871 on: November 12, 2011, 02:57:12 PM »
Yep... just got to 15F, grinded a bit, and beat Yuyuko. She wasn't as bad as I expected, though I WAS unprepared and got pummeled during my first two tries. But after I learned about her SPI-based weapons, I brought the right gear for the battle and did good enough to get her to join.

Though I swear, the party on 65-70 is NOT where I want to be right now, especially when my strongest attacks CAN'T CLEAR TRASH. @_@ Time to sit back, bring out the chips and grind.
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Re: Labyrinth of Touhou 7F
« Reply #872 on: November 12, 2011, 06:00:42 PM »
I think the average level you need to fight him is around 110-ish for the fast levelers like Reimu and 90+ for Yukari's good enough. Also, you don't need to skim through all forms. Second time I fought him (I purposely died the first time just to have a taste of what he can do and cause I forgot to switch the bgm), which I fought him properly, he only used like 4 forms before he went down. Flan's not that terribad at all as Starbow Break isn't too shabby and is generally one of the stronger moves. Against his NTR form though, Aya's a godsent. Pumping Resistances also helps.

Parallaxal

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Re: Labyrinth of Touhou 7F
« Reply #873 on: November 12, 2011, 06:53:14 PM »
I had a huge strategy guide for the 18F boss that I spent 40 minutes typing up...and then I misclicked and lost it. >_<

So let me just try to say this quickly: protecting against status effects is actually quite important in this fight. 3 of his 4 unique spells in the Wind form cause paralysis, half of his unique spells in both Wind and Mystic form will debuff the whole party, both Cold and Spirit form get multi-target silence effects, etc. I daresay that guarding against Silence and Paralysis is more important than equipping gear to boost other stats, since those effects are effectively a OHKO. Paradoxically, instant death isn't as important to protect against, since he's only got one spell in his Spirit form to cause it, with only a 5% chance of using it each turn, and it has a relatively low proc rate for instant death on top of that. Poison is also probably not worth guarding against, since only one form uses it, and you can probably kill it before that form kills you. As for debuffs, well...you can try guarding against it, or you can just use characters like Iku and Reimu to buff your party again.

To reiterate, guarding against Paralysis and Silence is important for this fight. Characters with Nature attacks (Youmu, Kaguya, Suwako, etc.) should focus on protecting against PAR, while those with Fire or Mystic attacks should focus on SIL (although the Spirit form can be ripped apart by a fully buffed Master Spark, if you have it).

For the final form, note that it has relatively low HP, but increased resistance to all elements. That makes non-elemental attacks the most effective here. Slash of Eternity, Megawatt Linear Gun, and Starbow Break can all expect to take out at least a quarter of the form's HP even if unbuffed. Silence Selene, Flight of Idaten, Soaring En no Ozuno, Spear the Gungnir, etc., can also put up good results. Even Sakuya's Killing Doll does 50k damage on this form when backed by Thundercloud Stickleback. I usually don't have much difficulty with the boss's final form, because I tend to keep my party alive and fully buffed due to being extra-cautious with my setup and strategy with the other forms. Sure, I might lose characters on his final form, but I just keep throwing the strongest attacks I've got and win quickly anyway. The form only has 200k HP, and my buffed non-elemental attacks do 60k-90k damage each even at Reimu level 90, so if the boss tries to go for World-Shaking Military Rule followed by Start of Heavenly Demise, he usually lasts only 1 turn in this form anyway. Unbuffed SoHD isn't strong enough to cause a party wipe since it's composite damage.

So bottom line: for an easier time with the final form, keep your non-elemental attackers alive and buffed through the other forms.

I personally don't think you need to be that high leveled to take down the boss. I usually fight him with most of my party in the 80's.
« Last Edit: November 13, 2011, 04:14:35 PM by Parallaxal »

Brocknoth

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Re: Labyrinth of Touhou 7F
« Reply #874 on: November 12, 2011, 07:17:01 PM »
"If Meiling is getting OHKO'd then something is terribly wrong. Even if your whole party is underleveled that shouldn't happen. (You aren't spending points on evade are you?)"

I never said she was I was merely commenting that "even Meiling can't survive that" Varying on what happens she's long dead by the time I get to his final phase anyway given that she's a first slot tank and her job is to DIE for other weaker party members xD. And no I'm not spending points on herp derp EVA though I will admit when I first started the game 50-60ish hours ago I did throw a few SKP into EVA on some characters lololol.

I wouldn't call Flan terribad I mean sturdy she is not but she's not supposed to be. Star Break Bow is a swap move and given her high spd (more so with Longsword "Ringil" equipped) she can get in and out easily. There are better characters to fill her slot I suppose but I personally like her. That and shes the best trash sweeper in the main game aside from Kaguya and Patchy.

Builds I mostly threw points into the characters strong point. Patchy had most of hers thrown into MAG but I did put a few into MND here and there. In her case it doesn't really matter since those stats are practically dead even anyways. There are only 3 characters I built composite-ish in terms of stats and those would be Cirno, Reimu, and Wriggle. More so because their stat growths are all so even.

Equipment I generally follow the "cover weaknesses and enhance strengths" rule. So the tanks get staii resist and stuff to make them tankier, the mages get MAG increasing items, ETC.

Trickster - enemy HP takes a steep curve up on floors 15-16. You're gonna find stuff that can survive up to 2 Royal Flares from Patchy easy. As usual PAR and disable are your friend just take it slow and steady. BTW make sure you whack Evil Forge in the upper left corner of floor 14 or you're not going anywhere on floor 15. Triomagen in the mid right can be ignored for now.

Para - His Wind/Lightning form annoys me. Even with 30 PAR resist Meiling gets PAR from time to time if I'm really unlucky. And all it takes is for 2 characters to get locked up and then my party starts to crumble as I scramble to move people around. So in that regard I agree that Staii resist is fairly important for this battle. Like I said in a previous post it's all about dropping him BEFORE he can cast World Shaking Military Rule. It's just by then I've lost a fair amount of my party and I usually can't put out enough damage in time. Factor in delay and MANnosuke's insane spd and it just gets ugly. Gonna grind the party to about Reimu 95-97ish and try again. I'm hoping it'll be enough.
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Re: Labyrinth of Touhou 7F
« Reply #875 on: November 12, 2011, 10:09:40 PM »
Your main tank is supposed to be the last one standing and then deals the final blow to the boss for a tight win. Meiling or Tenshi, whoever you keep in slot 1, is supposed to have defenses good enough to take 0s.Rule of thumb for the game is defense builds make the bosses easier and attack builds make trash clearing easier.

The most use you can get out of Cirno is to build her for speed. You'd only ever use her attacks for their effects and never their damage. Wriggle can be a fairly decent tank if built for it. She also doesn't need any investment into her attacks since the poison will do more than what she can hit for.

J.O.B

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Re: Labyrinth of Touhou 7F
« Reply #876 on: November 13, 2011, 12:29:16 AM »
Are you using Suwako? Suwako's "Croaking Frog" is the best NTR nuke in the game. If you're having trouble in the WND phase just switch her in for a couple of hits.

Re: Labyrinth of Touhou 7F
« Reply #877 on: November 13, 2011, 01:48:41 AM »
@Parallaxal:
Hmmm, I guess I already have those resists or something then, I didn't remember those things being too dangerous.

@Brocknoth:
Yeah, you have an aggressive build, so it is probably harder for you. For my Patchouli for instance, I leveled only mind, when I got
to the boss. I do this for all my characters, except for dedicated attackers, like Flandre, pure attack. Ran, Yukari, all mind.

Zil

Re: Labyrinth of Touhou 7F
« Reply #878 on: November 13, 2011, 04:46:52 AM »
I never said she was I was merely commenting that "even Meiling can't survive that" Varying on what happens she's long dead by the time I get to his final phase anyway given that she's a first slot tank and her job is to DIE for other weaker party members xD.
Yeah that shouldn't happen either. I can't even remember losing a battle where Meiling wasn't the last one left standing before the gameover. It really seems wierd to me that you'd be taking so much damage from this guy, especially since I remember taking 0's even after World Shaking Military Rule. And I guess I was wrong about him having only raw damage, as Parallaxal pointed out. I generally kept everyone as immune as possible at that point, so I guess I didn't notice his status attacks.

Trickster-kun

  • Well, well, well...
Re: Labyrinth of Touhou 7F
« Reply #879 on: November 13, 2011, 05:37:29 AM »
All this talk about MANnosuke is giving me nerves...  :ohdear:

Just beat Triomagen and Mokou, though! Feels good.  :V

Now to keep grinding in 15F to prepare for Orin's battle...
~Yesterday was all I had. Today is all I have. Tomorrow is all I want.~

Shin Rokuren

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Re: Labyrinth of Touhou 7F
« Reply #880 on: November 13, 2011, 11:19:25 AM »
For those worried about World-Shaking Military Rule, Tenshi's Sword of Rapture works nicely against it. I used it on Yukari, RInnosuke and Final Boss.

Brocknoth

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Re: Labyrinth of Touhou 7F
« Reply #881 on: November 13, 2011, 09:45:05 PM »
Yeah seems like I have a gross difference in builds from a lot of you folk. That's just the part of the beauty for this game if you ask me. What are you guys using for equipment on particular characters? Maybe we should compare notes and see if that's part of my problem. In other news I finally beat Great Stamp and got those sweet items hiding in the corners of 16F. That was worth it.

@PaWo - Cirno and Wriggle only get used in applicable boss fights where their skills will be helpful. Neither of them are in this battle since MANnosuke is immune to debuffs and staii and Cirno's damage isn't going to do much to him save for in fire form. Tenshi is an excellent tank but I'm having trouble getting her through his first form given that compared to Meiling she has far less HP and one Rasetsu fist is enough to cripple or outright kill her. Her utility outside of being a tank and throwing out Sword of Rapture from time to time is fairly limited so I don't use her that often.

@J.O.B - I have used Suwako for other battles but she's not a part of my main party given that I've had terrible luck with her dying even in slot 4. Didn't think to bring her for this one I'll try that thanks for the suggestion.

@Trickster - Congrats. Now you can try your luck against Flan on the far side of 15F. That and there's a shortcut portal right next to her. Even if you're not ready to fight her go open that portal it'll make it so you don't have to go around EVERY time you want to make an attempt against Hill Gigas to get to the stairs to 16F.

@Kei - That's a very good point. I didn't think of that.
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Trickster-kun

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Re: Labyrinth of Touhou 7F
« Reply #882 on: November 14, 2011, 12:42:02 AM »
Brocky, thanks for the encouragement.  :) Just beat Orin on the second try, so only thing left to do is to go up. I'm still mapping 15F taking my time to grind until my party can clear trash in one turn (Rumia, Nitori, Alice, and Marisa usually).

For gear, I've gotten some rare drops like the Dairokutenmaou Armor (Tenshi), the Getitup V's (Reisen and Eientei) and the Lion King's Soul (Yuugi), which have helped tremendously on my tanks and my nukers. I'll comment further on more gear once I'm 'on par' with you on the upper floors... if I make it that far.  :ohdear:
~Yesterday was all I had. Today is all I have. Tomorrow is all I want.~

Zap

  • Embodiment of Lightning
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Re: Labyrinth of Touhou 7F
« Reply #883 on: November 14, 2011, 12:57:40 AM »
Just beat Triomagen and Mokou, though! Feels good.  :V

Now to keep grinding in 15F to prepare for Orin's battle...
Wait a sec... You beat Mokou before Orin?
...I think I got some serious level grinding to do... I beat Triomagen easy enough, but Mokou keeps killing me with that debuff move of hers, and Orin's Knights keep knocking out my key characters before I fight Orin herself.
I have Reimu at LV 65, isn't that enough?  :(

Brocknoth

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Re: Labyrinth of Touhou 7F
« Reply #884 on: November 14, 2011, 01:42:39 AM »
Wait a sec... You beat Mokou before Orin?
...I think I got some serious level grinding to do... I beat Triomagen easy enough, but Mokou keeps killing me with that debuff move of hers, and Orin's Knights keep knocking out my key characters before I fight Orin herself.
I have Reimu at LV 65, isn't that enough?  :(

Word of note on Mokou, DO NOT debuff her speed or she'll spam Curse like there's no tomorrow. You might want to hold off on Orin for a little bit. I'd say try again around Reimu lvl 70-ish

@Trickster - NP, no worries you'll get there. Keep in mind I got 60 hours dumped into this game and it's easily going to be more than that by the time I finish with + disc content. Also if it's any consolation you've taken on a few bosses that I had to come back to a good 10 levels later. More so because I was being lazy about it. xD

That's an interesting battle line up you got there. Might I ask who you have tanking for PHY damage since that group is more geared for MND related attacks.
« Last Edit: November 14, 2011, 01:48:30 AM by Brocknoth »
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Trickster-kun

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Re: Labyrinth of Touhou 7F
« Reply #885 on: November 14, 2011, 01:50:36 AM »
Wait a sec... You beat Mokou before Orin?
...I think I got some serious level grinding to do... I beat Triomagen easy enough, but Mokou keeps killing me with that debuff move of hers, and Orin's Knights keep knocking out my key characters before I fight Orin herself.
I have Reimu at LV 65, isn't that enough?  :(
Here's a couple screencaps of my current party levels (take 2-4 off everyone from all the xp grinding for Orin's battle):

http://sadpanda.us/images/742452-N75UTD4.png

http://sadpanda.us/images/742454-6HA5T1Q.png

http://sadpanda.us/images/742457-HZTMRL9.png

http://sadpanda.us/images/742463-QYAN95U.png

What I did for Orin was go all out on the Knights, then switch over to the 'tank' party before the very last Knight was done and over with. Use Ran and Reimu to buff up everybody (to the point where Cat's Walk was doing double-low triple digits), switch in Suwako/Komachi for PAR, switch in the nukers, let loose. Repeat. Remilia with Curse was my main tank, backed up by Meiling on the second slot, then Reimu and Ran on third and fourth. I only swapped Remi and China when I was SURE I could swap them back in after the nukes went off. First try, I was playing cautiously around the Knights and I took a couple KOs that ended up costing me in the end, so I decided to go all out from the start (ironically, just like Orin says  :3 ), and that worked well for me in the end. Hope it works for others, too! Let me know if you wanna see gear and stats too.

EDIT: One more thing about Mokou... once you push her into using Resurrection, her HP drops to like 80k or something. LET LOOSE and beat her right there and then, or Fujiyama Volcano will give you a headache... I was like: '80k?! NITORI! MARISA! SUIKA! BY YOUR POWERS COMBINED, I-- *censored for copyright*'
« Last Edit: November 14, 2011, 02:28:27 AM by Trickster-kun »
~Yesterday was all I had. Today is all I have. Tomorrow is all I want.~

Zil

Re: Labyrinth of Touhou 7F
« Reply #886 on: November 14, 2011, 02:03:48 AM »
Here's a couple screencaps of my current party levels
Where did  you get those pictures for Patchy and Nitori  :o, they look really cute...
I'm still mapping 15F taking my time to grind until my party can clear trash in one turn (Rumia, Nitori, Alice, and Marisa usually).
I highly recommend using someone who can multi-target paralyze, because killing all of the enemies in one turn just becomes unrealistic on the higher floors. Certainly don't hold yourself back from advancing just because you can't one-turn clear the encounters.

Shin Rokuren

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Re: Labyrinth of Touhou 7F
« Reply #887 on: November 14, 2011, 06:21:36 AM »
I admit I found Mokou easier than Orin as well. I had to make Patchy my sacrificial lamb vs those knights, lol.

One question about a certain mook on level 30. Do I need to let it use its Final Form to get the Awakened Exoskeleton or can I get it if I kill it before it gets to that phase? Been fighting it for a while and it doesn't drop the item. Of course... I always rush kill it.

Pesco

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Re: Labyrinth of Touhou 7F
« Reply #888 on: November 14, 2011, 06:42:11 AM »
Only the final phase has the drop. Applies to everyone.

Zap

  • Embodiment of Lightning
  • Shocking, isn't it?
Re: Labyrinth of Touhou 7F
« Reply #889 on: November 14, 2011, 07:05:31 AM »
Thanks for the advice everyone! I feel like a moron for a moment there...  :derp:
I shall take it all to heart and wipe the floor with those fire users.
now, where did I put that fire resist item...

Zil

Re: Labyrinth of Touhou 7F
« Reply #890 on: November 14, 2011, 07:13:28 AM »
One question about a certain mook on level 30. Do I need to let it use its Final Form to get the Awakened Exoskeleton or can I get it if I kill it before it gets to that phase? Been fighting it for a while and it doesn't drop the item. Of course... I always rush kill it.
I was under the impression that this "mook" could not be killed before it reached the final phase. At least, I never managed to do it. Though Awakened Exoskeleton is the one item I never got on that floor. Maybe I rushed it without realizing?  :derp:

Brocknoth

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Re: Labyrinth of Touhou 7F
« Reply #891 on: November 14, 2011, 07:49:29 AM »
GYAHAHAHAHAHAHAHA I beat him!! I finally friggin' beat him!! Reimu 100 was the magic number. :D

Onward then to floor 19/20 awesomeness and other things await!
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condemned in each life to be hated, feared, scorned, punished and obliterated."
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Trickster-kun

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Re: Labyrinth of Touhou 7F
« Reply #892 on: November 14, 2011, 08:00:34 AM »
@Trickster - NP, no worries you'll get there. Keep in mind I got 60 hours dumped into this game and it's easily going to be more than that by the time I finish with + disc content. Also if it's any consolation you've taken on a few bosses that I had to come back to a good 10 levels later. More so because I was being lazy about it. xD

That's an interesting battle line up you got there. Might I ask who you have tanking for PHY damage since that group is more geared for MND related attacks.
Thanks a bunch. :) I just got lucky with drops, is all.

I capitalized on everyone's strengths more than anything else instead of making up for weaknesses, and while lvling, used up the stat points in the things they did most (SP for Ran and Reisen, HP for Meiling and Tenshi, Magic for Reimu and Alice, etc.), and used skill points for everything else. The lineup in particular for 15F is there because I wipe trash before anybody takes a turn. Rumia is there for those dudes that take 0 from most of my attacks-- the ones that look like a upward spear (Helmels or something other), and those crystal slug dudes.

Just beat Hill Gigas, changed my lineup since now Marisa and Alice are enough to clear most trash now with Nitori and Reimu on cleanup duty. Now with that being said, I'm not taking on Great Stamp or Flandre until I grind a couple more levels. Onward to 16F!  :3
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Shin Rokuren

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Re: Labyrinth of Touhou 7F
« Reply #893 on: November 14, 2011, 08:20:23 AM »
I was under the impression that this "mook" could not be killed before it reached the final phase. At least, I never managed to do it. Though Awakened Exoskeleton is the one item I never got on that floor. Maybe I rushed it without realizing?  :derp:

I often kill said mook after its 2nd, 3rd or 4th forms. I did test out earlier that if you deal enough damage to it (and keep passing/focusing turns), it'll eventually reach its Final Form without bothering to attack, and immediately moves to its next form, everytime it changes forms. I didn't get the item (yet) though.

Only the final phase has the drop. Applies to everyone.

But the Bestiary also says that the Final Form gives the EXP and SXP (the rest is 0) and gives it despite not reaching the Final Form. Or does this only apply to items?
« Last Edit: November 14, 2011, 08:24:40 AM by Sukusuku Keine »

Zap

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  • Shocking, isn't it?
Re: Labyrinth of Touhou 7F
« Reply #894 on: November 14, 2011, 11:05:27 AM »
Went back to face Mokou without debuffing her. Beat her on my first try! Thanks for the help again!  ;)

...But things got screwy on me on the 15th floor. :( First my entire lineup got wiped by three Tengu who thought it was funny to gang up on my poor tank. After that Game Over, everyone somehow got PAR and slowly died off without a say in the matter. This floor is mean!!!

I decided on just using Komachi and Yuyuko DTH moves to kill everything. :V
« Last Edit: November 14, 2011, 11:11:17 AM by Zap »

Brocknoth

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Re: Labyrinth of Touhou 7F
« Reply #895 on: November 14, 2011, 11:42:16 AM »
Thanks a bunch. :) I just got lucky with drops, is all.

I capitalized on everyone's strengths more than anything else instead of making up for weaknesses, and while lvling, used up the stat points in the things they did most (SP for Ran and Reisen, HP for Meiling and Tenshi, Magic for Reimu and Alice, etc.), and used skill points for everything else. The lineup in particular for 15F is there because I wipe trash before anybody takes a turn. Rumia is there for those dudes that take 0 from most of my attacks-- the ones that look like a upward spear (Helmels or something other), and those crystal slug dudes.

Just beat Hill Gigas, changed my lineup since now Marisa and Alice are enough to clear most trash now with Nitori and Reimu on cleanup duty. Now with that being said, I'm not taking on Great Stamp or Flandre until I grind a couple more levels. Onward to 16F!  :3

Great Stamp is a bit of a pain I wouldn't worry about him for now since all you'll get from him are items but you have to explore 16F to find the sigils anyways. When you do fight him much like Mokou try not to debuff his spd else he'll spam Great Earthquake every turn till either one of you dies. Given it's multipliers it'll be you long before it's him unless you're REALLY packing it on with the NTR resistance.

Ah yes the Helbelmars and their brothers from F16. Those things are annoying because their MND/DEF are ridiculously high and only the most potent spells/skills will punch through them. That or you can use stuff that ignores defense like Silent Silene or Megawatt Linear Gun. Protip, they have next to nothing for DTH resist so 9/10 Yuyuko can take em out in one shot.

16F is fairly dangerous but as long as you abuse PAR you should be ok. Though there is one enemy I suggest you fight sparingly and that's the Gold Sorceresses. If you see them I suggest you run from them for now. Ether Flare and God Press can rip apart your party if you're not careful. If PAR doesn't stick to them GTFO of there. Take your time and explore 16F as much as possible. You'll need the levels for your next boss fight.

@Zap - You're welcome. I made a similar mistake when I first fought her. The minute I knocked off the debuff shenanigans she went down pretty hard, well until she used Resurrection and started throwing Volcanoes in my face. xD Had to retry the fight a few times till I finally got her. Yeah 15F sucks. I didn't like the floor much either. Bit more manageable once the short cut warp is open but you need to beat Triomagen on 14F to reach it.

In other news grinding for levels on floor 20 is INSANE. 30-50k per fight is too awesome for words. Of course the enemies can rip me in two IF they get a turn which they don't thanks to Spiriting Away shenanigans. Gonna get to Reimu 120ish and tear apart the sigil guardians on 19F. Cosmic obliterated me so now I want to return the favor.
"I grant you the rights accorded to an enemy of the gods. You will live from now and forever in an endless cycle of rebirth,
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Trickster-kun

  • Well, well, well...
Re: Labyrinth of Touhou 7F
« Reply #896 on: November 14, 2011, 05:28:17 PM »
Went back to face Mokou without debuffing her. Beat her on my first try! Thanks for the help again!  ;)

...But things got screwy on me on the 15th floor. :( First my entire lineup got wiped by three Tengu who thought it was funny to gang up on my poor tank. After that Game Over, everyone somehow got PAR and slowly died off without a say in the matter. This floor is mean!!!

I decided on just using Komachi and Yuyuko DTH moves to kill everything. :V

16F will love you sideways. :( Not every floor scales the same though, and it's obvious in 16F that my preparation from the previous floor helped *tremendously*. [Extending Arm + Asteroid Belt + Evil-Sealing Circle + Little Legion] is enough to wipe everything-- even Gold Sorceresses!  :o Whatever is left alive is left PAR'd, so I can even Focus in between attacks and deliver the finishing blow whenever. It's pretty easy to navigate the floor, but it's TEDIOUS! >< So many dead ends... Nitori outfitted with [Lion King's Soul x2 + Glaive of Pain] delivers tremendously.  :V

When everyone's 80, time for Great Stamp.  :ohdear: Only one more switch and half the map left to explore~
~Yesterday was all I had. Today is all I have. Tomorrow is all I want.~

Pesco

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Re: Labyrinth of Touhou 7F
« Reply #897 on: November 14, 2011, 05:35:05 PM »
Lion Kings on Nitori? I'm sure you're supposed to have better attack gear on her at that level than stuff meant for tanks.

Parallaxal

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Re: Labyrinth of Touhou 7F
« Reply #898 on: November 14, 2011, 05:44:18 PM »
How is Lion King's Soul not attack gear? It gives +40% to both ATK and SPD, and the SPD is very relevant on Nitori if you're trying to sweep floor trash. It increases MND instead of DEF as well, which makes it not very good for 1st slot tanks, since the majority of attacks they'll be hit by are DEF-based. Boosting MND is more relevant on backrow characters, though, since they are much more likely to get hit by magic attacks.

Personally, I thought that Great Stamp was easier when his SPD is debuffed, even though it will spam Great Earthquake if you do so. But its SPD is already so low, and so long as you can survive the Earthquake (maybe switch in empty slots), he's quite easy to manage. This is especially useful to do if you're using Tenshi as your main tank, because it'll stop using Rasetsu Fist.

Example: http://www.youtube.com/watch?v=20EFfMD6Gww

Pesco

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Re: Labyrinth of Touhou 7F
« Reply #899 on: November 14, 2011, 05:54:50 PM »
I just remembered there being other items that grant more ATK than Lion King.