Author Topic: Labyrinth of Touhou 7F  (Read 201870 times)

Pesco

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Re: Labyrinth of Touhou 7F
« Reply #810 on: October 20, 2011, 08:47:01 AM »
Isn't it that bug where if the first slot is empty and you get hit by a row attack it crashes?

Re: Labyrinth of Touhou 7F
« Reply #811 on: October 21, 2011, 09:51:12 PM »
Hey guys.  Thanks to Deranged's work the stat formulas from the JP wiki are translated.  I think he previously posted these same formulas in here for ATK/DEF/MAG/MND, but here it is for all the stats:

HP = ((Current Level + 6) * Growth Rate + 12) * Parameter Multiplier
SP = ((Current Level / 8) * Growth Rate + 100) * Parameter Multiplier
ATK = ((Current Level + 4) * Growth Rate + 3) * Parameter Multiplier
DEF = ((Current Level + 4) * Growth Rate + 1) * Parameter Multiplier
MAG = ((Current Level + 4) * Growth Rate + 2) * Parameter Multiplier
MND = ((Current Level + 4) * Growth Rate + 1) * Parameter Multiplier
SPD = ((Current Level / 32) * Growth Rate) * Parameter Multiplier + 100
EVA = who cares? but it's ((Current Level / 12) * Growth Rate + 2) * Parameter Multiplier

Parameter Multiplier is a bit different for each stat, but it's where levelup bonuses and skill point level bonuses come in.  It starts at 1 for all stats on a fresh level 1 character with one exception: for Remilia's ATK, it starts at 0.84. 
For HP, you add 0.03 for each level gained, 0.02 for each levelup bonus assigned, and 0.04 for each skill point level assigned.
For SP, you add 0.01 for each levelup bonus or skill point level assigned; it gains nothing for just leveling up.
For all other stats, you add 0.02 for each level gained, 0.02 for each levelup bonus assigned, and 0.04 for each skill point level assigned.
Item bonuses are also added here, I believe.

No rounding is performed; all decimals are truncated.

So Remilia's base ATK deficit is actually significantly less punishing in the long term than it sounds - just four extra skillpoint levels erases it entirely, equalizing her with the other characters who share her ATK growth (Suika and Rinnosuke).
« Last Edit: October 22, 2011, 05:08:56 AM by Reiska »

SuccinctAndPunchy

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Re: Labyrinth of Touhou 7F
« Reply #812 on: October 22, 2011, 08:43:24 AM »
Isn't it that bug where if the first slot is empty and you get hit by a row attack it crashes?

Stygian Ferry is single target, and always appears to hit the first slot, but the game crashes after the attack hits and instant kills whoever I happen to be using for a Slot 1 character at the time.

I invite people to puzzle it out, but the problem that this causes has since become negligible now that I outspeed the enemies that cause the crash. >:-)

Trickster-kun

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Re: Labyrinth of Touhou 7F
« Reply #813 on: October 24, 2011, 12:55:25 PM »
I have a question...

Is there a way to increase the native size of the screen in windowed mode? Even when I try to play in full-screen mode, my resolution changes but the *size of the playing screen* is STILL the same... it would be nice if you could expand it. I'm not that tech-savvy, but is it possible?
~Yesterday was all I had. Today is all I have. Tomorrow is all I want.~

Re: Labyrinth of Touhou 7F
« Reply #814 on: October 24, 2011, 02:53:06 PM »
I have a question...

Is there a way to increase the native size of the screen in windowed mode? Even when I try to play in full-screen mode, my resolution changes but the *size of the playing screen* is STILL the same... it would be nice if you could expand it. I'm not that tech-savvy, but is it possible?

The game itself is fixed at 640x480.  I don't know if 3rd-party window expanders will work with LoT or not, but it's definitely not possible within the game's own settings.

The fullscreen issue you're having might be resolvable though, it'd take some fiddling around with your monitor's scaling settings at resolutions other than its native resolution.  I don't remember offhand where to find those options though (possibly around your video card configuration).

Re: Labyrinth of Touhou 7F
« Reply #815 on: October 24, 2011, 03:14:12 PM »
The game itself is fixed at 640x480.  I don't know if 3rd-party window expanders will work with LoT or not, but it's definitely not possible within the game's own settings.
I just tried expanding it with sizer, and oddly it doesn't work with LoT  :wat:.

Re: Labyrinth of Touhou 7F
« Reply #816 on: October 24, 2011, 07:18:31 PM »
Been experimenting with MAG-build on Eirin.  Finding it fairly unimpressive so far.

Pesco

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Re: Labyrinth of Touhou 7F
« Reply #817 on: October 25, 2011, 06:47:12 AM »
The game's window sizes are hardcoded. The guys that made the english patch tried to hack in a fix and it didn't work.

Been experimenting with MAG-build on Eirin.  Finding it fairly unimpressive so far.

Eirin is unimpressive in general

Trickster-kun

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Re: Labyrinth of Touhou 7F
« Reply #818 on: October 25, 2011, 11:45:30 AM »
Thank you for your answers! I shall patiently await the day somebody cracks this window size matter...  :ohdear:
~Yesterday was all I had. Today is all I have. Tomorrow is all I want.~

Zil

Re: Labyrinth of Touhou 7F
« Reply #819 on: October 26, 2011, 09:34:29 PM »
This may be kind of going overboard, but if you want the window bigger, you could possibly use some kind of screen recording program to capture the LoT window, make the recording program's window really big, and then play LoT by looking at the recording window. I used to do that with the PC-98 games until I realized how to fullscreen them.

Trickster-kun

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Re: Labyrinth of Touhou 7F
« Reply #820 on: October 26, 2011, 10:59:54 PM »
This may be kind of going overboard, but if you want the window bigger, you could possibly use some kind of screen recording program to capture the LoT window, make the recording program's window really big, and then play LoT by looking at the recording window. I used to do that with the PC-98 games until I realized how to fullscreen them.
Whoa... I could manage that with two monitors, and I do have two monitors! O: Overboard indeed.

Time to experiment...
~Yesterday was all I had. Today is all I have. Tomorrow is all I want.~

Conqueror

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Re: Labyrinth of Touhou 7F
« Reply #821 on: October 28, 2011, 03:46:13 AM »
I forget, but do any of the image packs in the OP have sayori's Tenshi/Iku artwork? I know I was linked to it somewhere.


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Re: Labyrinth of Touhou 7F
« Reply #822 on: October 28, 2011, 04:16:29 AM »
Okay, so things finally got tough again on Winner, Fight #15; his "Long Sword - Rigil" row attack is worse than ever, he now one-shots a 80% health Reimu in the 2nd slot with ease.  Only Meiling and Komachi at full health can survive his "Sword of Light", and of course, full health is not the case.  And a personal favourite - Berserker Mode followed by a Sword of Light and a Rigil for instant wreckage.

The fight is still winnable, but would need a lot of luck that involves Paralyzing with Komachi/Renko (lol good luck), or with Yukari/Kaguya loop, and also having the AI roulette for his to use his weak sauce spells over the physical attacks.

I might just give up here, My Nitori is at like Lv. 450 for anything important, this is getting nuts.  If there is a way to hack massively, I would like to see a Winner #100 just for laughs.

Pesco

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Re: Labyrinth of Touhou 7F
« Reply #823 on: October 28, 2011, 07:08:53 AM »
There is a way to hack WINNER to any loop you want

Code: [Select]
00119328

c l e a r

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Re: Labyrinth of Touhou 7F
« Reply #824 on: October 28, 2011, 03:24:29 PM »
I assume that this is the address, if so, it is not working for me.  Pretty sure it is not correct, since it would read 15 as soon as I entered it, and not 1.

Also, does CC not work for Windows 7 or something?  I keep getting an error.

Pesco

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Re: Labyrinth of Touhou 7F
« Reply #825 on: October 28, 2011, 07:20:37 PM »
My cheat engine address only works for XP. Looks like you have to do it yourself.. It's really not that hard.

c l e a r

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Re: Labyrinth of Touhou 7F
« Reply #826 on: October 28, 2011, 11:37:51 PM »
I am using XP now for the cheat engine.  =/

Brocknoth

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Re: Labyrinth of Touhou 7F
« Reply #827 on: October 31, 2011, 08:57:53 AM »
Greetings fellow Touhou players. I found this awesome game about a month back and I haven't been able to tear myself away from it since. It's like Etrian Odyssey on crack I can't seem to get enough of it  :D

I just recently hit the 16F wall and have been grinding away little by little. I currently have all the available characters save for
Spoiler:
Orin, Flan, Mokou, and Kaguya

15F I can't even fight yet because I can't seem to kill Triomagen. Friggin' heal is WAY too powerful. I mean I can nuke but I can't nuke THAT hard yet... The insane amount of SPD they possesses is also pretty irritating and getting debuffs to stick via Discarder or Avaci ETC doesn't seem worth it. The general strategy I fellow is buffing everyone with 12 Generals and Thundercloud Stickleback and than nuking them as hard and fast as I can. The rest is up to luck sadly. Either that or I need to dump more skill points into Marisa/Patchy's magic stat.

Spoiler:
Orin
isn't that much of a problem it's the knights before hand and I think I just got unlucky last time I faced her. I'm really just being lazy about it since I don't have a slot for her anyways ATM.
Spoiler:
Mokou
I can't seem to make any decent headway on because she spams Ikhasa to hell and back for some reason and that just rips my party to shreds in no time flat. Grand Stamp one shots the whole party with it's first turn. I'm thinking you're not supposed to be able to fight him right now.

Current party level is Reimu 64 with an average of roughly 60ish for most of my party and the under used or newer members bringing up the rear at 55-58. Main battle party usually consists of Reimu, Marisa, Patchy, Meiling,
Spoiler:
Ran, Iku, Yuugi, Nitori, Minoriko, Cirno, Reisan
and the last slot gets swapped around as needed. The members who don't leave my party for any reason are Reimu, Marisa, Patchy, Meiling,
Spoiler:
Ran, Iku, and Minoriko
everyone else gets swapped around based on situation. I've tried out the others fairly extensively but have opted out of using them for various reasons. Remi and Sukaya for example got benched early on somewhere after floor 9ish I think.

It's not that they're bad characters it's just they ended up not suiting my preferred style of play down the road. I mean everyone has their uses it's just there's a time and place for them.

So I'm mostly looking for advice against Triomagen so I can try my luck against 15F. Having her around would really speed up the grinding on floor 16.
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Shin Rokuren

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Re: Labyrinth of Touhou 7F
« Reply #828 on: October 31, 2011, 11:07:28 AM »
Hmm, you could try taking advantage of its WND weakness. I don't remember much but I think I used Aya, Yuugi and Nitori as my main damage dealers, Ran as my offensive buffer, Meiling as my tank and Reimu as the defense buffer. After a few buffs from Ran, you can finish with Master Spark. Of course this forces you to leave Marisa at the back til you think it's the right moment. Chen's not bad as well if you can get several attacks in with Flight of Idaten.

Besides, if you've already beaten Orin (who's much harder, imo), Triomagen is cakewalk.

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Re: Labyrinth of Touhou 7F
« Reply #829 on: October 31, 2011, 02:54:58 PM »
So. I'm missing like one or two items for the first nine pages and almost all of them for the 10th page. Where am I surposed to go to find the items? I need my last star now. ;_; And I already have Great Question Mask. Thing.

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Re: Labyrinth of Touhou 7F
« Reply #830 on: October 31, 2011, 04:01:59 PM »
Spoiler:
Mokou
I can't seem to make any decent headway on because she spams Ikhasa to hell and back for some reason and that just rips my party to shreds in no time flat. Grand Stamp one shots the whole party with it's first turn. I'm thinking you're not supposed to be able to fight him right now.
I haven't played this game in quite some while now, but I distinctly remember Mokou only spamming Iwakasa's Moon Curse if you debuff her SPD. And much the same thing goes for Great Stamp; leave its SPD stat alone, and it won't ever use Great Earthquake.

Zil

Re: Labyrinth of Touhou 7F
« Reply #831 on: October 31, 2011, 09:20:53 PM »
So. I'm missing like one or two items for the first nine pages and almost all of them for the 10th page. Where am I surposed to go to find the items? I need my last star now. ;_; And I already have Great Question Mask. Thing.

I believe most of the items you're missing for the 10th page are dropped by enemies on the 20th floor. If you don't already have the item, then the drop rate is 5%, otherwise it's 1%. (I think). You can find which enemy drops which item on the wiki.
Off the top of my head I can recall: those ninja things drop flower blade kiku-something, those colorful naked girls drop ribbons (but you should have that already from a box I think), the demons with big circles behind them drop a divine spirit shield or something, the guys that look like Thor drop armads, and the blue robots drop karen device. I think I'm forgeting something, so just check the wiki.

I haven't played this game in quite some while now, but I distinctly remember Mokou only spamming Iwakasa's Moon Curse if you debuff her SPD. And much the same thing goes for Great Stamp; leave its SPD stat alone, and it won't ever use Great Earthquake.
Despite the fact that she spams the Moon Curse, I think the best course of action is still to slow her down, and really, you can probobly keep her paralyzed the whole time with Diamond Blizzard or something. Furthermore, if the Moon Curse is too much for you, then you probobly can't survive what she does when she's low on HP. (At this point she becomes immune to all debuffs, so you can't just nine-ball your way through.
« Last Edit: October 31, 2011, 09:30:26 PM by Zil »

Brocknoth

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Re: Labyrinth of Touhou 7F
« Reply #832 on: October 31, 2011, 11:07:54 PM »
I haven't played this game in quite some while now, but I distinctly remember Mokou only spamming Iwakasa's Moon Curse if you debuff her SPD. And much the same thing goes for Great Stamp; leave its SPD stat alone, and it won't ever use Great Earthquake.

I checked the wiki you were right. I was wondering why she was doing that the behavior seemed rather odd. So I benched Cirno for that fight and just tore her in half. Then she uses resurrection and half a turn later my whole front line save for Meiling dies. I struggled in vain to put more people on the field but it just wasn't happening xD.

Checked the wiki again agreed with the "kill her ASAP" strategy. So I repeated the fight a good 7-8 times. Marisa fully buffed was only doing 71k to Mokou with Master Spark so I had to soften her up a little bit the few precious moments before the first Volcano. Did like 5500 at one point, first volcano goes off, everyone dies save meiling who swaps Marisa in for Spark, 70,000ish, Meiling follows up with Mountain breaker for another 6k ish annnnnnnnnd Mokou is still alive. Second volcano Meiling gets seriously hurt and Marisa dies. Waste a turn and have meiling throw a heal on herself bam third volcano leaves her with 16hp. Swap Nitori in and she just BARELY gets her turn before Mokou. Megawatt at 35k for the win ^_^

As for Triomagen I finally beat them. Lots of swap shenanigans with Nitori coming in every other swap doing 43k per Linear gun shot and I just got really really lucky with healing prayer not going off. Funny thing Patchy got killed early by a random slash attack so I won the fight without her. As for Flan lets just say I'm not ready for her yet. Her opening attack 1 shots Tenshi "Iron Wall" Hinawa so yeah gonna come back to that one.
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Parallaxal

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Re: Labyrinth of Touhou 7F
« Reply #833 on: November 01, 2011, 03:24:57 PM »
I believe most of the items you're missing for the 10th page are dropped by enemies on the 20th floor. If you don't already have the item, then the drop rate is 5%, otherwise it's 1%. (I think). You can find which enemy drops which item on the wiki.
Off the top of my head I can recall: those ninja things drop flower blade kiku-something, those colorful naked girls drop ribbons (but you should have that already from a box I think), the demons with big circles behind them drop a divine spirit shield or something, the guys that look like Thor drop armads, and the blue robots drop karen device. I think I'm forgeting something, so just check the wiki.

The last unique 20th floor drop is Scourge, dropped by the Diamond Knights.

Both Mokou and Great Stamp can be arguably easier if you debuff their speed, because even though they'll be spamming their strong attacks, you can still outfit your team to take advantage of their single element and increased delay. For example, I fight Great Stamp the same way I fight the Foe line of enemies, except with Nature instead of Fire and no attacks in between.

Re: Labyrinth of Touhou 7F
« Reply #834 on: November 04, 2011, 03:59:31 PM »
Just realized I was missing Keine, so I went to grab her.  Not quite sure where I want to put her level-up bonuses into though.  Since she's pretty much a buff mule I'm thinking either pure HP for survivability or pure Speed for buffing faster.  Thoughts?

Pesco

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Re: Labyrinth of Touhou 7F
« Reply #835 on: November 04, 2011, 10:46:46 PM »
Defense builds are always solid. Speed builds tend to only work if they're pure or else it doesn't reach the best of its potential.

J.O.B

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Re: Labyrinth of Touhou 7F
« Reply #836 on: November 04, 2011, 11:03:30 PM »
Speed is fun. My Chen is around 2000 SPD while my slowest is under 400. 200 Skillpoint levels in Chen's speed :3

Parallaxal

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Re: Labyrinth of Touhou 7F
« Reply #837 on: November 04, 2011, 11:39:35 PM »
Speed is good in the main game, but becomes more and more useless once you reach the last few floors of the game. That's because the formula for how speed is calculated suffers terribly from diminishing returns. At higher levels, differences of thousands of SPD means almost nothing in practice.

I usually go for a defensive build with Keine, with a bit more of an emphasis on DEF over MND due to her taking the front slots more often, and because she can already buff her own DEF anyway (so I get more mileage out of those points).

Re: Labyrinth of Touhou 7F
« Reply #838 on: November 07, 2011, 04:05:57 AM »
It also helps if you equip some speed items on Keine so that she will go first and buff everyone's offensive skills before your nukers/DPS starts attacking.  She has average speed so she is going to have some trouble with buffing Flandre, Orin, Sakuya, Aya, and Rinnosuke  before they move (the others either buff themeselves or Keine is faster or as fast as them).  I am fairly fond of a double linear gun.

Re: Labyrinth of Touhou 7F
« Reply #839 on: November 07, 2011, 08:55:23 AM »
Okies so I'm at Maribel Han version 2. The strategy for the normal Maribel fight won't work... that head she summons (great tertagrammaton) seems to be invulnerable to all of my attacks;  besides Mystia's Poison Moth's Dark Dance; and it really doesn't do that much damage. The head goes berserk and wipes my entire party if it's up for a couple turns; but like I said none of my casters or melee can touch it. Anyone out there who could give me some tips on this boss?