Author Topic: Labyrinth of Touhou 7F  (Read 201873 times)

Re: Labyrinth of Touhou 7F
« Reply #300 on: May 25, 2011, 07:57:35 PM »
FINALLY. After a 52 minute slog the bastard goes down.... AND WHY THE HELL I WANT TO PLAY THIS AGAIN WITH ANOTHER TEAM!? I know have a back log of other RPGs I have not touched, hell I am trying to get the drops from Serpent of Cha- my God I want that Youmu badly.

Rukoto

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Re: Labyrinth of Touhou 7F
« Reply #301 on: May 27, 2011, 12:34:34 AM »
FINALLY. After a 52 minute slog the bastard goes down.... AND WHY THE HELL I WANT TO PLAY THIS AGAIN WITH ANOTHER TEAM!? I know have a back log of other RPGs I have not touched, hell I am trying to get the drops from Serpent of Cha- my God I want that Youmu badly.

Isn't this game just so darned addicting? Well, except maybe this killer 30F grind... which I swear I'll do someday.

Nem

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Re: Labyrinth of Touhou 7F
« Reply #302 on: May 27, 2011, 02:13:51 AM »
Wow, 10F-12F is really tedious(Screw you Puppet Tops and Shadowcats). Any tips of getting through this part before I become very overleveled from these floors?

Other than that, I really like this game.

Pesco

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Re: Labyrinth of Touhou 7F
« Reply #303 on: May 27, 2011, 06:10:13 AM »
If you aren't averse to cheating, my cheat table has the codes for the coloured switches. You can just walk anywhere as needed. But the tedious roundabout is also to make you properly levelled for the fights later on.

J.O.B

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Re: Labyrinth of Touhou 7F
« Reply #304 on: May 27, 2011, 06:14:42 AM »
Still grinding for Rinosuke:(
Currently Reimu 100.
He pisses me off so much now that I want to fucking beat the shit out of him on my first victory.
To do that should I grind till everyone is over lvl95(even the ones I don't use) or should I grind till Chen is lvl115-120(currently 110 I think)?
Also at this rate I might end up beating the first Bloodstained seal boss(master light wings expansion e.v.d or something) before beating Rinno.

Re: Labyrinth of Touhou 7F
« Reply #305 on: May 27, 2011, 06:25:31 AM »
Wow, 10F-12F is really tedious(Screw you Puppet Tops and Shadowcats). Any tips of getting through this part before I become very overleveled from these floors?

Other than that, I really like this game.

If you want to do it "legit" then there's a guide on the wiki page detailing step by step how to get by.

Basically load up a character who can outspeed every enemy on the floors with as much +TP as you can and escape from every battle, if you can.

Pesco

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Re: Labyrinth of Touhou 7F
« Reply #306 on: May 27, 2011, 06:28:38 AM »
You can't outspeed tops unless you've spent all your skp on speed for Chen/Aya.

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Re: Labyrinth of Touhou 7F
« Reply #307 on: May 27, 2011, 06:33:56 AM »
Being a little overleveled won't hurt either, since 13F is a fairly large difficulty spike.

Serela

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Re: Labyrinth of Touhou 7F
« Reply #308 on: May 27, 2011, 12:10:40 PM »
Being a little overleveled won't hurt either, since 13F is a fairly large difficulty spike.
And, as this also implies, running away from every battle with a top is only going to make things harder for you later.
<mauvecow> see this is how evil works in reality, it just wears you down with bureaucracy until you don't care anymore

Parallaxal

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Re: Labyrinth of Touhou 7F
« Reply #309 on: May 27, 2011, 10:08:20 PM »
Wow, 10F-12F is really tedious(Screw you Puppet Tops and Shadowcats). Any tips of getting through this part before I become very overleveled from these floors?

I made a video walkthrough:

http://www.youtube.com/watch?v=2Pdxdem8PnE
http://www.youtube.com/watch?v=I2KreOCa6QI

Gesh86

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Re: Labyrinth of Touhou 7F
« Reply #310 on: May 28, 2011, 11:39:36 AM »
As massive as the whole puzzle and as hard the encounters of 10-12F might be, that's probably one of my favourite parts in the entire game.

13F however, I probably would not have actually understood without the Wiki.

Wow, 10F-12F is really tedious(Screw you Puppet Tops and Shadowcats). Any tips of getting through this part before I become very overleveled from these floors?

Other than that, I really like this game.

When you reach the boss at the end of 12F you don't want to be underleveled. Unless maybe you have a superb plan.

DDRMANIAC007

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Re: Labyrinth of Touhou 7F
« Reply #311 on: May 28, 2011, 07:00:01 PM »
Rate this 4 man team:
China for tank
Reimu for healing and defence buffing and some magic damage
Wriggle for poison, possible secondary tanking, and some physical damage
Mystia for the dedicated damage dealer and anti-debuff


Forseen problems: Magic heavy bosses, bosses immune to physical damage, bosses that have a damage race phase (problem with any 4 man team


I'm trying to find the perfect 4 man team to beat the entire game with. Ideas?

Re: Labyrinth of Touhou 7F
« Reply #312 on: May 28, 2011, 07:08:16 PM »
Maybe Ran instead of Wriggle? (For buffs, both kinds of defence and some damage dealing.)

Pesco

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Re: Labyrinth of Touhou 7F
« Reply #313 on: May 28, 2011, 07:08:59 PM »
Rate this 4 man team:
China for tank
Reimu for healing and defence buffing and some magic damage
Wriggle for poison, possible secondary tanking, and some physical damage
Mystia for the dedicated damage dealer and anti-debuff


Forseen problems: Magic heavy bosses, bosses immune to physical damage, bosses that have a damage race phase (problem with any 4 man team


I'm trying to find the perfect 4 man team to beat the entire game with. Ideas?

Any enemy that resists physical and SPI will pwn you. You've got no elemental advantage.

China can solo the game given overleveling. I was gonna try solo the game with Mystia too because she's so awesome.

9squad was capable of clearing the main game just fine with a bit of work and patience.

Serela

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Re: Labyrinth of Touhou 7F
« Reply #314 on: May 29, 2011, 02:14:48 AM »
I think Minoriko would be a better choice then Reimu for a 4man team, but then again, Reimu has PAR.

...of course, any 4man team realistically involves using a good amount of cheating (Unless you want to spend hours on hours grinding), so the requirements a bit more lax then one might imagine.
<mauvecow> see this is how evil works in reality, it just wears you down with bureaucracy until you don't care anymore

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Re: Labyrinth of Touhou 7F
« Reply #315 on: May 29, 2011, 06:48:34 PM »
It's hard to say since 4 man teams pretty much require you to be overlevel, making some characters take hits for 0 for some attacks that would otherwise be threatening.

I think Reimu would be fine as the healer since any hits you DO take will likely be small enough to be healed without monster sized minoruke heals. Mystia is an amazing character but without someone hitting her offensive buffs I think remi would be better for bosses (though not trash), and could replace wriggle as a 2nd slot tank very well. Finding a magic nuke depends on how much you plan to cheat. Are you gonna max out tp? By alot or a bit? If alot using a high Sp costing nuke is an option because of rest but wouldn't be otherwise. Finding a good all round magic nuke is tough. Kanako is good but her spells cost too damn much, Eiki won't benefit from neon overlevel as much, patchy is just too physically squishy to use in a 4man team. Alice's best nuke is actually physical, and many others are stuck using just one element. You know, MAYBE reisen. Discarded is her only good boss spell, but if over level her mystic nukes just might be reasonable too, and her defenses should be ok with her buff... Not sure though.


Serela

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Re: Labyrinth of Touhou 7F
« Reply #316 on: May 29, 2011, 07:01:40 PM »
I said Minoriko more because in a 4 man run she would have Patch-tier mind (In comparison to what your mnd SHOULD be, hi overleveling), her skills have very low SP cost and delay (Wheras Reimu's have very HIGH sp cost and delay, and yes this is relevant because Reimu would have SP problems before hitting lategame also yukari exists), and Falling Leaves of Madness would be usable on those monster def/mnd randoms.

Maybe Meiling-Remi-Ran-Minoriko. They all have great durability (Minoriko is a little lacking in DEF but she's in 4th, Meiling lacks MND but that's nothing new and she's always awesome), Remi can boost her own stats, Ran can hit two different magical elements and have an awesome composite nonelemental spell if neither of her magic ones are good (Or, sometimes, her composite might just be best even though she has no offensive buffs)

Ran would pretty much be depended on to sweep randoms, though, but given overleveling, it probably wouldn't be a big problem anyway. Remi could take out anything resistant to the chosen attack (or the last one in the line, if you used En No Ozuno) while Minoriko and Meiling played the cleanup game.
« Last Edit: May 29, 2011, 07:13:09 PM by NeoSerela »
<mauvecow> see this is how evil works in reality, it just wears you down with bureaucracy until you don't care anymore

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Re: Labyrinth of Touhou 7F
« Reply #317 on: May 29, 2011, 07:41:43 PM »
For a for man team?
Uh... maybe Meiling/ATK Sakuya/Yuugi or Suika or Nitori/Minoriko

Makes speed buffs worth using.  Sakuya goes in the third slot if you use an Oni.

Serela

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Re: Labyrinth of Touhou 7F
« Reply #318 on: May 29, 2011, 08:17:48 PM »
Speed  buffs would be way less useful because if you switched Sakuya/Aya out when she ran out of SP, suddenly you have a character slot you aren't making any use of. And she would of course run out of SP pretty fast, so...

With a 4 man team, you have to keep in mind SP. SP recovery items and/or cheap moves become very important.
<mauvecow> see this is how evil works in reality, it just wears you down with bureaucracy until you don't care anymore

Pesco

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Re: Labyrinth of Touhou 7F
« Reply #319 on: May 29, 2011, 08:24:29 PM »
That's why 9squad was cool. All their spells are fairly cheap.

Nem

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Re: Labyrinth of Touhou 7F
« Reply #320 on: May 30, 2011, 06:21:51 PM »
I'm finally free from the 10-12F after giving into watching Para's video walkthrough.

Here is a video of me facing off against the 12F boss fight.
http://www.youtube.com/watch?v=7rtk7ZhNNVc

Any tips on how I can improve?

Ghaleon

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Re: Labyrinth of Touhou 7F
« Reply #321 on: May 30, 2011, 06:50:56 PM »
Don't give them stat debuffs until kaggy is dead. Try to kill Kaggy and Eirin at approximately the same time, Eirin has 2X as many hp, so just try to keep a 2-1 ratio.
Don't use princess undine with Patchy, Royal flare is SOOO much better (princess undine doesn't actually pierce magic defense better than it, it just pierces better than djinn storm and sattalite whatever), it's well worth the extra mp cost and delay. If you're going to use ran's def then atk buff without switching her out, do the def one first since it has lower delay. ummss, all I can think of for now. Don't be afraid to use Reimu's paralize too, better than komachi's for this fight.

NEETori

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Re: Labyrinth of Touhou 7F
« Reply #322 on: May 30, 2011, 10:36:59 PM »
IIRC Eirin is also weak to fire, and Reisen has 0 paralysis resistance. 

Sophilia

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Re: Labyrinth of Touhou 7F
« Reply #323 on: May 31, 2011, 01:13:49 AM »
First reaction: argh why does nitori not have paralysis immunity
Second reaction: Not a bad team.  Better than my squad in some ways.  I didn't use Alice, Remi or Aya, instead I had Tenshi, Suwako, and Yuugi here.
Third reaction: patchy is taking damage from magic WHAT THE HELL
Fourth reaction: Eirin isn't spamming Astronomical Entombing?  Lucky!
Fifth reaction: You have a perfectly good Alice there, quit using Iku for offense and buff her...oh, Reisen's dead already, never mind.

Overall, It was a pretty ugly fight but you pulled through without knowing all the tricks anyway.  Of course if Eirin had used Entombing more you'd have been screwed.  For good Eientei strategies the four posts starting here should help a bit.  You do seem to be good to go for the next two floors though, if you just slap a couple PAR resistance items on Nitori.  I'd highly recommend completely clearing out F13, because I moved up before doing so, then I got wrecked by the 14F bosses and Mokou.  Are you going to use Reisen?  You seem to like debuffing a lot, so she could be a good choice for your team.
Also, since I can't repeat it enough, NITORI PAR IMMUNITY.  Why risk the best damage in the game getting frozen and useless for the next few turns?
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NEETori

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Re: Labyrinth of Touhou 7F
« Reply #324 on: May 31, 2011, 01:28:39 AM »
First reaction: argh why does nitori not have paralysis immunity
Second reaction: Not a bad team.  Better than my squad in some ways.  I didn't use Alice, Remi or Aya, instead I had Tenshi, Suwako, and Yuugi here.
Third reaction: patchy is taking damage from magic WHAT THE HELL
Fourth reaction: Eirin isn't spamming Astronomical Entombing?  Lucky!
Fifth reaction: You have a perfectly good Alice there, quit using Iku for offense and buff her...oh, Reisen's dead already, never mind.

Overall, It was a pretty ugly fight but you pulled through without knowing all the tricks anyway.  Of course if Eirin had used Entombing more you'd have been screwed.  For good Eientei strategies the four posts starting here should help a bit.  You do seem to be good to go for the next two floors though, if you just slap a couple PAR resistance items on Nitori.  I'd highly recommend completely clearing out F13, because I moved up before doing so, then I got wrecked by the 14F bosses and Mokou.  Are you going to use Reisen?  You seem to like debuffing a lot, so she could be a good choice for your team.
Also, since I can't repeat it enough, NITORI PAR IMMUNITY.  Why risk the best damage in the game getting frozen and useless for the next few turns?

In fact, next to DTH, Paralysis is probably the most important resistance to get, or arguably more so than DTH, even.
Also consider switching out Alice for this fight, cuz she's liable to get you killed.

Nem

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Re: Labyrinth of Touhou 7F
« Reply #325 on: May 31, 2011, 02:21:35 AM »
I have next to no paralysis resistance items. The best I have is a single para resistance ring, and I forgot to put it on Nitori before the fight.
Thankfully, the game was generous enough to give me 8 death resistance rings.

Since I have very little in terms of paralysis resistance, I always have Meiling active when Iku is sicklebacking my nukers.

Third reaction: patchy is taking damage from magic WHAT THE HELL
Yeah... I've been lazy in leveling up Patchouli's stats.

Gesh86

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Re: Labyrinth of Touhou 7F
« Reply #326 on: May 31, 2011, 10:24:35 AM »
I have next to no paralysis resistance items. The best I have is a single para resistance ring, and I forgot to put it on Nitori before the fight.
Thankfully, the game was generous enough to give me 8 death resistance rings.

The optimum would be to get 4 more death resistance rings. You might need them soon.

When I first read the Wiki about the Eientei-boss battle, I wondered how you were even supposed to figure out things like not being allowed to debuff the enemies. How would you know that's what would trigger Buddha's Stone Bowl? But I guess that's just how LoT rolls.
Figuring out that Hourai Barrage as well as Astronomical Entombing were triggered by Eirin's/Kaguya's death is a little easier.

Parallaxal

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Re: Labyrinth of Touhou 7F
« Reply #327 on: May 31, 2011, 04:44:19 PM »
When I first read the Wiki about the Eientei-boss battle, I wondered how you were even supposed to figure out things like not being allowed to debuff the enemies. How would you know that's what would trigger Buddha's Stone Bowl? But I guess that's just how LoT rolls.
Figuring out that Hourai Barrage as well as Astronomical Entombing were triggered by Eirin's/Kaguya's death is a little easier.

Welcome to Etrian Odyssey Labyrinth of Touhou.

The name of the game is to learn from your horrible, horrible deaths.

Pesco

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Re: Labyrinth of Touhou 7F
« Reply #328 on: May 31, 2011, 05:40:51 PM »
Welcome to Etrian Odyssey Labyrinth of Touhou.

The name of the game is to learn from your horrible, horrible deaths.

QFT so hard

NEETori

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Re: Labyrinth of Touhou 7F
« Reply #329 on: May 31, 2011, 07:06:44 PM »
Labyrinth of Touhou - you know you're doing it right finally when you have nobody but Meiling left, and she punches out the boss.