Author Topic: Touhou 13 trial gameplay  (Read 28101 times)

Re: Touhou 13 trial gameplay
« Reply #60 on: April 18, 2011, 09:19:49 AM »
Valid strat, but my question is how many lives-per-stage do you estimate one would get if they optimized and did like that? I remember only getting ONE by the end of stage 3. In other games I would have gotten 3 or more. :/ And  then it would keep increasing from that.

Yes -_- sadly. Casting it is as if you 'died', except that you dont lose a life. So if you cast Trance with C and THEN enter a spellcard... it instafails the card.

This is the maximum amount of resources I was able to get in one playthrough. Maybe one more of each piece had I tranced Yoshika's second card.


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Re: Touhou 13 trial gameplay
« Reply #61 on: April 18, 2011, 09:42:44 AM »
Do any of you guys feel bummed that Yuyulo got demoted to stage one boss? I do. I mean she was one of the hardest final bosses. Waiting for the translation cause  I can completely understand if her role was to "test" the heroines' strength.

Beautiful game to say the least. Youmu is tricky to use but definitely strong. The music needs time to sink in for me to really appreciate it. Though I get issues where I can't use a bomb or skip dialogues. Any one also getting this?

Re: Touhou 13 trial gameplay
« Reply #62 on: April 18, 2011, 10:00:25 AM »
Though I get issues where I can't use a bomb or skip dialogues. Any one also getting this?

Restart the game

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Re: Touhou 13 trial gameplay
« Reply #63 on: April 18, 2011, 12:06:53 PM »
Do any of you guys feel bummed that Yuyulo got demoted to stage one boss? I do. I mean she was one of the hardest final bosses. Waiting for the translation cause  I can completely understand if her role was to "test" the heroines' strength.
Not really, since it doesn't feel like a complete demotion. Yuyuko has more Spellcards than other Stage 1 bosses, and she doesn't look banged up at all when you defeat her. And yes, she wasn't taking the battle that seriously (based on this translation someone else posted, where Youmu comments "You were just bored, weren't you...").
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Re: Touhou 13 trial gameplay
« Reply #64 on: April 18, 2011, 01:23:02 PM »
On the topic of yuyuko, Anyone though of doing this yet?
Spoiler:
Shitty playing advisory

Atfyntify

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Re: Touhou 13 trial gameplay
« Reply #65 on: April 18, 2011, 07:51:58 PM »
gdi

The demo is free. ZUN is selling it at May Reitaisai to raise funds for earthquake victims as well.

...And it should be obvious enough that he gets hit and trance auto-activates. That very thing is what disables deathbombs.
oh hey so it was not yet released to sell yet  :V. ok I'll try the demo. but anyway why'd you highlight neoseekerdark?
« Last Edit: April 18, 2011, 07:54:08 PM by Atfyntify »
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Re: Touhou 13 trial gameplay
« Reply #66 on: April 18, 2011, 08:18:53 PM »
What are everyone's thoughts on the shottypes in terms of game mechanics and scoring?

I feel like Youmu can have a slight advantage at fairy killing with her charged slashes, since it seems that fairies release more spirits the sooner they are killed. Though Sanae does get a faster gauge charge rate for more hyper mode. I haven't really played enough with Marisa or Reimu to comment on them.

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Re: Touhou 13 trial gameplay
« Reply #67 on: April 18, 2011, 09:53:08 PM »
Yeah, I mentioned that Reimu's homing shots are useful for keeping up gray spirit chains, which, assuming their mechanics don't change into the full version, will be the main source of score in the later stages. Marisa and her narrow shot can't do that as much, more so when the screen is already full of danmaku. Granted, we have no idea what the enemy formations will be like from Stage 4 onward, so it very well may not be that big a difference. Marisa's bomb and hyper are more powerful (and for the bomb, longer lasting) than Reimu's, so you can plow through the bosses' attacks using fewer resources. Something I'm still thinking about is if their greater power might be a curse in disguise - since you take out the bosses' health more quickly, you don't get as much time to farm divine spirits. Again, don't know if the difference between Marisa's and Reimu's ability to farm spirits is that great. The whole lot of this stuff is also really dependent on what the second half of the game will be like.

I might have noticed another peculiarity. I was doing a modified scorerun, and during the first set of bomb/life part fairies on Stage 2, where I normally have 7 fragments for each and go into Trance for double spirits, one of the green spirits only added one when the bomb gauge reached 10 (it went 7->9->0->2). The red spirits fortunately didn't do that in the same run, looping past the extra life with 1 fragment at the end of that section. By the way, this occurred smack in the middle of a Trance, so there's no "end of hyper" ambiguity here. Check Stage 2 of this replay. Has anyone else seen this yet?
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Re: Touhou 13 trial gameplay
« Reply #68 on: April 18, 2011, 10:09:24 PM »
Ah ive finally managed to get two extra lives with marisa.  In terms of survival ive found marisa to be quite good.  Twas also a perfect normal 1cc.  I GUESS I COULD DO HARD but i like messing around with normal more  :derp:
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Re: Touhou 13 trial gameplay
« Reply #69 on: April 18, 2011, 10:30:02 PM »
I've noticed bosses spewing out divine spirits much faster when you're virtually point blank (like, within the health circle, closer than necessary to hit with all shots). Is this due to extra damage, or some kind of other hidden mechanic? Also, Reimu is absolutely spectacular with her homing shot now. It's no longer an easy modo cursed shot type.

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Re: Touhou 13 trial gameplay
« Reply #70 on: April 18, 2011, 10:46:26 PM »
Turns out there is at least one place where Marisa's hyper is clearly more profitable than Reimu's. Check out what PondeSuika does on the Stage 1 midboss here. Reimu can't mimic that worth jack. Or I just suck at pulling it off, your pick. :V
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Re: Touhou 13 trial gameplay
« Reply #71 on: April 19, 2011, 12:38:26 AM »
I can't manually trance.  Or can I only do that when I have all three trance bubbles full?
If that's the case, then :(

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Re: Touhou 13 trial gameplay
« Reply #72 on: April 19, 2011, 01:10:04 AM »
All three must be filled before you can manually trance

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Re: Touhou 13 trial gameplay
« Reply #73 on: April 19, 2011, 05:33:06 AM »
things that I'd like to know..

- maybe chaining for the gray spirits require timing on enemy destruction, rather than speedkilling (noticeable on the first wave of the first stage, where you get gray spirits even if you kill them asap, considering the time the latter fairies take to appear)
- maybe overlapping options on bosses is what makes more spirits to appear from them? (together with shooting them for a while) Or maybe it's just shooting them for a while, or maybe it's pointblanking them for a while (also, if you're ever forced to stop pointblanking, how long does it take for said pointblank chain to end?)
- spirit gain while pointblanking bosses or enemies, is it affected by damage dealt or by amount of shots fired? (characters with high firerate or those who fire more shots per wave could gain spirit faster, or even Youmu's unfocused shots could gain the same amount, allowing her to milk bosses a little more than other characters?)

maybe the game needs familiars for more milking :p (IN had them, at times).. maybe (once again this word :D) runs on the full version may sacrifice spellcard bonuses for spirit gain, and then have some hypers against later nonspells but the players purposedly stop firing when the nonspell is about to be shot down, to avoid entering spellcards with hypers? (there may be some stages/places which rewards players for timing the destruction of enemies to make them yield spirits, which linger on the screen, and then, when they're nearly disappearing, the player uses hyper and gets more spirits than he/she would if he/she just collected the spirits before activating hyper..)
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Re: Touhou 13 trial gameplay
« Reply #74 on: April 19, 2011, 08:00:47 AM »
Do any of you guys feel bummed that Yuyulo got demoted to stage one boss? I do. I mean she was one of the hardest final bosses. Waiting for the translation cause  I can completely understand if her role was to "test" the heroines' strength.

Yuyuko only playing around woth you, her fan NOT EVEN DROP.

...unless you count Hard and Lunatic mode, but that is her easiest spellcard.
I absolutely love and adore her appearance. I've also fallen in love with her new boss theme, and listen to it constantly.

Also, whoever it was that complained about ZUN's drawing getting worse and having less detail on Sanae really needs to go back and take a look at MoF Sanae's hair style. It still makes my eyes bleed a little. Sanae's new style has tons more detail than before.

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Re: Touhou 13 trial gameplay
« Reply #75 on: April 19, 2011, 08:09:38 AM »
I swear Sanae's the best character again, but that's just me.  Her excellent damage and massive spread make her just as flexible as Reimu, but I think Reimu's got the better bomb.

Re: Touhou 13 trial gameplay
« Reply #76 on: April 19, 2011, 08:24:19 AM »
More on topic, I took a look at the replayed posted earlier, and well, I can understand the frustration someone had earlier over the score system. I don't think I could truly appreciate a scoring system that rewarded bombing and cheesing spellcards. It seems to go against the nature of the genre.

Also, i still swear by Youmu's Charge shot.

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Re: Touhou 13 trial gameplay
« Reply #77 on: April 19, 2011, 01:23:41 PM »
I swear Sanae's the best character again, but that's just me.  Her excellent damage and massive spread make her just as flexible as Reimu, but I think Reimu's got the better bomb.
Youmu would like a word with you. I feel like the replay desynced during Yuyuko, and I haven't checked if it does elsewhere, but this is the single highest score I've seen for this game so far. Youmu can be awesome if used right.

And wouldn't you know it, every time I think I have a good path for Reimu, someone else completely outclasses me (except in Stage 1 though :V). I really like Miduki's path through Stage 2, especially since he pulled off a certain Trance I previously thought was unreachable. His resource management also looked amazing given what the demo provides, though why he didn't try to capture/hyper Yoshika's final is beyond me.
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Re: Touhou 13 trial gameplay
« Reply #78 on: April 19, 2011, 09:56:18 PM »
Uhh, where do I save the replay to?
I'm having troubles getting it to run

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Re: Touhou 13 trial gameplay
« Reply #79 on: April 19, 2011, 10:22:06 PM »
AppData / Roaming

etc.

Should be something like c:users<user>AppDataShanghaiAlice judging from the OS that you're using.
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Re: Touhou 13 trial gameplay
« Reply #80 on: April 19, 2011, 11:15:29 PM »
User replays don't work for me for whatever reason.  I place them in the folder, they don't appear.  I rename them to match th13_## and they work fine.
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Re: Touhou 13 trial gameplay
« Reply #81 on: April 20, 2011, 03:41:11 AM »
I discovered that Youmu grants me the easiest charging of the Trance Gauge & it is so much that I have started abusing her Charge Shot in a very lazy fashion to just scrap through the first half of the Trail, Sanae I also enjoyed using very much & is next in line as far as getting the Gauge up faster for some weird reason plus she has imo the better Shot Type in general but Reimu has the better Shot Type for simply getting through the game as Sanae seems a to be the weaker shot type power wise & Reimu seems to have more power with the changes in her Focus Shot from my experience, Marisa seems to be better in general but I found her the hardest to use on the higher difficulties for some reason, I need to go play this some more right now...

I experienced all this simply playing the game to get used to the Trance System which I still haven't done yet, meh...

Lastly, considering the style of gameplay in this specific game, Marisa needs just a little more range as I have failed miserably playing as her when trying to fill the Trance Gauge up & I mean seriously, practice is not fixing this in the least bit either, but I digress...

Time to go continue playing on Hard which I find to actually be fun as oppose to any game previously that isn't MoF, imo...
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Re: Touhou 13 trial gameplay
« Reply #82 on: April 20, 2011, 07:11:35 AM »
Sanae seems a to be the weaker shot type power wise & Reimu seems to have more power with the changes in her Focus Shot from my experience, Marisa seems to be better in general but I found her the hardest to use on the higher difficulties for some reason, I need to go play this some more right now...

Sanae only functions well against bosses when you can hit with all waves, which basically means shotgunning unfocused or else using a range where her focused waves will all collide.

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Re: Touhou 13 trial gameplay
« Reply #83 on: April 20, 2011, 12:49:46 PM »
This is the maximum amount of resources I was able to get in one playthrough. Maybe one more of each piece had I tranced Yoshika's second card.



Replay. NAO. I've only been able to get 15 fragments, so I cannot believe that that's legit.

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Re: Touhou 13 trial gameplay
« Reply #84 on: April 20, 2011, 01:05:48 PM »
User replays don't work for me for whatever reason.  I place them in the folder, they don't appear.  I rename them to match th13_## and they work fine.
It has been like this since 10 @_@

Replay. NAO. I've only been able to get 15 fragments, so I cannot believe that that's legit.
You do know that the value of fragments double if you grab them in spirit mode, right? :3c

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Re: Touhou 13 trial gameplay
« Reply #85 on: April 20, 2011, 01:15:57 PM »
You do know that the value of fragments double if you grab them in spirit mode, right? :3c

You do know that A. you can't trance all the fragments; trance isn't that plentiful and B. he got what, 40, 50 fragments? The number's don't add up with my experience, that's all I'm saying.

Re: Touhou 13 trial gameplay
« Reply #86 on: April 20, 2011, 01:38:11 PM »
You do know that A. you can't trance all the fragments; trance isn't that plentiful and B. he got what, 40, 50 fragments? The number's don't add up with my experience, that's all I'm saying.

He only got 10+15+3 = 27 fragments, which is completely legit cause you get blocks of 4 using trance later on.

Problem is, once you screw up any part of the trail ONCE (i.e. Die), your combo and strategy is pretty much screwed. You'd notice that he didn't die even once.

But well the system could use some buff. Im really hoping trance will become more accessible.

On lunatic, it just gets really easy to mess up. D: I have only 1cced that once...

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Re: Touhou 13 trial gameplay
« Reply #87 on: April 20, 2011, 01:58:29 PM »
You do know that A. you can't trance all the fragments; trance isn't that plentiful and B. he got what, 40, 50 fragments? The number's don't add up with my experience, that's all I'm saying.
You do know that A. you don't have to Trance every single fragment to get close to the max bombs/lives available, and B. that Trance actually is that plentiful with the right strategy? Shameless self-promotion aside, getting that many resources, whether saved until the end like in that picture or used to make gaining extra fragments easier like in my replay, is entirely possible.

Anyway, INFS keeps improving on his Youmu scores. Here's a run I found this morning. As far as I know, this is still the highest score for the game, so right now it's safe to say Youmu is the best character for scoring. Fakeedit: PondeSuika has also gotten ridiculously close to the top score with Marisa. Replay here.
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Re: Touhou 13 trial gameplay
« Reply #88 on: April 20, 2011, 04:39:29 PM »
Sanae has an especially easy time getting Trance due to her special ability getting 1.5x worth of trance gauge out of non-gray spirits. I was able to get 2 extends finally today by trancing a lot. Too bad I messed up against Yoshika (seriously, she fires *way* too many kunais) and died several times with bombs in stock.

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Re: Touhou 13 trial gameplay
« Reply #89 on: April 20, 2011, 05:17:31 PM »
It has been like this since 10 @_@
That's a bug in MoF.  User replays work fine for me in SA and GFW.
Cheating? I cannot even wrap my head around the point of it. Wouldn't you know you had cheated? How on Earth could you maintain crisp certainty of your superiority to all others? And if you're unable to do that, what's the point of anything?