Author Topic: Sake Emblem (2nd Official Game Thread)  (Read 56922 times)

AMZYoshio

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Re: Sake Emblem (2nd Official Game Thread)(PLAYERS NEEDED, SEE DISCUSSION THREAD)
« Reply #210 on: February 19, 2011, 09:01:56 PM »
So me being forgetful aside, the "rank issue" was solved, so go ahead and say stuff. I'll be updating this in 6-8 hours when I get back on my computer, so I'll do out whatever's been decided on then, and if nothing, just the rest of shim's plan.

Pesco

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Re: Sake Emblem (2nd Official Game Thread)(PLAYERS NEEDED, SEE DISCUSSION THREAD)
« Reply #211 on: February 19, 2011, 10:44:52 PM »
Meiling kills 18 from O10 and Sanae pokes 17?

Doll.S CUBE

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Re: Sake Emblem (2nd Official Game Thread)(PLAYERS NEEDED, SEE DISCUSSION THREAD)
« Reply #212 on: February 19, 2011, 10:50:42 PM »
So, are we re-doing Alice's attack now that it's +1 STR instead of +1 DEF? or is it just continuing?

AMZYoshio

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Re: Sake Emblem (2nd Official Game Thread)(PLAYERS NEEDED, SEE DISCUSSION THREAD)
« Reply #213 on: February 19, 2011, 10:54:52 PM »
Just gonna keep going. I assume that you guys use the battle generator for a reason.

Sophilia

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Re: Sake Emblem (2nd Official Game Thread)(PLAYERS NEEDED, SEE DISCUSSION THREAD)
« Reply #214 on: February 19, 2011, 11:08:55 PM »
First off, 18 still needs to die.  I'll do the deed.  Meiling needs to heal; she's not really a tank anymore.

Secondly, that STR increase may have just killed Alice unless we guard her.  But guarding her puts Meiling in danger.  I suppose the only thing we can do is pray the archers do not come.
Life and death are without purpose.  Our attempts to give them one are quite presumptuous of us.  But in the end, we exist, and that is enough.

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Berzul

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Re: Sake Emblem (2nd Official Game Thread)(PLAYERS NEEDED, SEE DISCUSSION THREAD)
« Reply #215 on: February 20, 2011, 01:17:03 AM »
On A note I am not quite if I am allow yet to move Meiling, (But I might not have time later today)

>Meiling drinks tea, moves to P11

I can't protect everyone, but Rumia dies by number 17, according to chances...  I don't want to decide between them ( if this is correct any everything...  )

Sophilia

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Re: Sake Emblem (2nd Official Game Thread)(PLAYERS NEEDED, SEE DISCUSSION THREAD)
« Reply #216 on: February 20, 2011, 02:19:41 AM »
You don't have the tea yet, you have to get it from somebody.

I just found out that Kogasa has a 100% to hit on that fighter, so how about this instead?
Sanae to P11, attack 17 with lance
Kogasa to the forest at O10, kill 18
Meiling to N10 (this is important so Kogasa doesn't get double-teamed), take Kogasa's tea and drink it
Pray for no archers

Though if you want to play it more aggressively, Meiling could go to N11 and try for the kill instead.  But she's only got 63% chance to hit, and, uh, she'd be killed immediately by the other fighter if she misses.
Life and death are without purpose.  Our attempts to give them one are quite presumptuous of us.  But in the end, we exist, and that is enough.

Current status: Dissuading deliberately choking for imagined fame.

Berzul

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Re: Sake Emblem (2nd Official Game Thread)(PLAYERS NEEDED, SEE DISCUSSION THREAD)
« Reply #217 on: February 20, 2011, 02:32:39 AM »
>Kogasa to O7, trade tea to Meiling

On that note I can revert the move, if Herasy follows this plan as well.  Though it is still possible for 17 to attack Alice, but we get more potential next turn this way.

>Undo my last action
"Meiling drinks tea, moves to P11"
until Kogasa moves is confirmed


PX

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Re: Sake Emblem (2nd Official Game Thread)
« Reply #218 on: February 20, 2011, 02:54:29 AM »
Please, don't do that. The Archer OHKO's Kogasa. And I'd like to keep her alive.

Sophilia

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Re: Sake Emblem (2nd Official Game Thread)
« Reply #219 on: February 20, 2011, 04:35:56 AM »
Ugh, my brains are dead.  Part of it's having to gamble that Alice doesn't get pincushioned, the other part is just... :V.  Well, then, the only other option I see is for me to kill 18 now and Ber does as he said.  We need units at O10 and P11 to cover Rumia.  Meiling needs the HP just to survive if 16 and 17 drop on her.

> Sanae to O10, attack enemy 18 with sword.
Life and death are without purpose.  Our attempts to give them one are quite presumptuous of us.  But in the end, we exist, and that is enough.

Current status: Dissuading deliberately choking for imagined fame.

HyperGumba

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Re: Sake Emblem (2nd Official Game Thread)
« Reply #220 on: February 20, 2011, 01:25:09 PM »
Oh, it's still our turn?
I've made my attack by now so I can't do much... but I do not like that mercenary, so yeah, cover would be nice  :derp:

Also, where the hell are archers? I don't see much danger for Kogasa since there is none of them in range. Except when the forts spawn them, then we might have a problem... but if not, why not kill 18 off? No, wait, archers have MOV 5, so 14 might reach her if she went on O10's forest... she'd have avoid bonus, but y'know  :ohdear:

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AMZYoshio

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Re: Sake Emblem (2nd Official Game Thread)
« Reply #221 on: February 20, 2011, 07:50:05 PM »
Ok, sorry guys, blame my life actually including more than me just NEETing around for a bit.


> Sanae to O10, attack enemy 18 with sword.

Sanae Attacks: Hit for 1 Damage
Enemy 18 Dies!

Sanae's Status: 22/22HP, 97EXP, Iron Sword Left: 30


And it's been far too long, I'll assume that we want Kogasa on O7 now, and Meiling moves with her tea....Ohcarp lookit this.

You guys didn't move Kourin.


EDIT: Meiling takes her tea and goes back to full health, and has 2 uses left. (forgot to actually type this.)
« Last Edit: February 20, 2011, 07:54:33 PM by AMZYoshio »

PX

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Re: Sake Emblem (2nd Official Game Thread)
« Reply #222 on: February 21, 2011, 02:39:40 AM »
> Kourin to P6

GTFO of the way!

AMZYoshio

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Re: Sake Emblem (2nd Official Game Thread)
« Reply #223 on: February 21, 2011, 10:52:06 PM »
ENEMY PHASE

Enemy 9's HP raises from 17 to 20.


Enemy 12 -> G2, attack Murasa


Enemy 12 Attacks: Hit for 10 Damage
Murasa Attacks: Hit for 11 Damage

Murasa's Status: 12/22HP, 85EXP, Iron Axe Left: 31
Enemy 12's STatus: 11/22HP (Edited in, forgot to type)


Enemy 16 -> M8, Attack Alice

Enemy 16 Attacks: Miss!
Alice Attacks: Hit for 11 Damage

Alice's Status: 17/17HP, 37EXP, Fire Left: 26
Enemy 16's Status: 12/23HP


Enemy 17 -> N9, Attack Alice

Enemy 17 Attacks: Hit for 7 Damage
Alice Attacks: Hit for 10 Damage

Alice's Status: 10/17HP, 47EXP, Fire Left: 25
Enemy 17's Status: 11/21HP


Enemy 19 enters the battle at square A16

Enemy 20 enters the battle at square B16

Enemy 21 enters the battle at square B17

All Other Enemies -> Wait



PLAYER PHASE


(Let's try to get this going smoothly again, all of us, not just you~)
« Last Edit: February 21, 2011, 10:57:05 PM by AMZYoshio »

Berzul

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Re: Sake Emblem (2nd Official Game Thread)
« Reply #224 on: February 21, 2011, 11:56:42 PM »
Ok.. whoever gets the chance finish up 16,17, get as most hits in as you can, before finishing them.

Alice O8, attack 16
Tenshi N8, attack 17
Then, Kogasa/Youmu and Rumia finishes either 17 or 16 (Depends on if Kogasa can move after attack, she can attack one of those 2 targets, if not, she will just move to O9). And Actually who you want to give EXP more to? Kogasa or Youmu?

Other than that, move out on forts, and take cover, while getting the most armoured units up the front, and others behind. First heal up, Byakuren heal on Youmu/Alice, while our fast attack, Sanae, will take the fort on 13L.

Otherwise, stay put one more turn, use it for healing, and move out after everyone is fully healed.

PX

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Re: Sake Emblem (2nd Official Game Thread)
« Reply #225 on: February 22, 2011, 12:03:39 AM »
Nope, bastard mod doesn't allow Kogasa to move after attacking (Well... he did base it more on FE8 than the console ones, so that makes sense)

Doll.S CUBE

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Re: Sake Emblem (2nd Official Game Thread)
« Reply #226 on: February 22, 2011, 12:59:33 AM »
Brain operating again but not much..

Anyway, we should first finish the enemy near us off and then wait and prepare a defensive wall to the enemy at the bridge in case they come at us when we finish En16 &17 when we end our turn.

Also, if we can, have Youmu and Cirno finish off the enemies.

Schezo

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Re: Sake Emblem (2nd Official Game Thread)
« Reply #227 on: February 22, 2011, 01:01:27 AM »
And Tenshi, big plan post later on tonight, but none of this, "we're going to stay here and heal" stuff, got it? :V  You don't want to make shim even more angry.

theshirn

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Re: Sake Emblem (2nd Official Game Thread)
« Reply #228 on: February 22, 2011, 01:18:26 AM »
And Tenshi, big plan post later on tonight, but none of this, "we're going to stay here and heal" stuff, got it? :V  You don't want to make shim even more angry.
:V

If possible, I'd like to get in position for a full rush on the bridge next turn.  With three spots open, we can bottleneck pretty well with Sanae/Tenshi/Meiling, or the like.  16 and 17 also need to die this turn, but that shouldn't be terribly difficult.

Thanks for sticking with us, Yoshio, especially after the whole argument and dropping last turn.

[09:46] <theshim|work> there is nothing like working for a real estate company to make one contemplate arson

PX

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Re: Sake Emblem (2nd Official Game Thread)
« Reply #229 on: February 22, 2011, 01:22:56 AM »
Why Schezo, how did you read my mind? I was going to propose we kill ONE of them, and wait for the other to suicide so we get to jump the guys on the bridge.

Doll.S CUBE

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Re: Sake Emblem (2nd Official Game Thread)
« Reply #230 on: February 22, 2011, 01:55:25 AM »
Bit grumpy there PX?

Anyway, how much distant should we have the wall/rush from the enemy? 4, 5 spaces away?

PX

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Re: Sake Emblem (2nd Official Game Thread)
« Reply #231 on: February 22, 2011, 01:57:45 AM »
Well, I can only move 4 spaces. ...Yeah. Stupid mod! Also, if I were a more like a knight, you should have put knight, not soldier! Soldiers are more mobile!

AMZYoshio

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Re: Sake Emblem (2nd Official Game Thread)
« Reply #232 on: February 22, 2011, 02:04:53 AM »
Easy thar. You guys forget, I underestimated the NEETness of this site when I was writing the rules, I changed it to Soldier because Knight sounded more like it woulda been a mounted class, and I didn't know so many of you were into FE so hardcorelike.

Besides, I wanted to change up things a little to keep some of you FE junkies on your toes, just so you don't end up super-ruling the game too easily. Eh. Not like it really matters, just get used to it. (Try playing FE5 if you guys think I'm being cruel. Or Shadow Dragon on H5 mode.)

PX

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Re: Sake Emblem (2nd Official Game Thread)
« Reply #233 on: February 22, 2011, 02:29:10 AM »
Shadow Dragon on H5 mode? Can I still get a level 30 Marth in the 3rd battle?

Mr. Sacchi

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Re: Sake Emblem (2nd Official Game Thread)
« Reply #234 on: February 22, 2011, 02:39:45 AM »
Oh, the game's back? I thought we were still looking for meiling.

Oh well, please wait warmly while I go through the map.

EDIT:

Waitasec where's the map?
« Last Edit: February 22, 2011, 02:42:19 AM by Sacchi »

HyperGumba

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Re: Sake Emblem (2nd Official Game Thread)
« Reply #235 on: February 22, 2011, 07:16:38 AM »
Waitasec where's the map?

Map is on the very first page, as well as enemy#s ad our stats  :V

And yeah, 17 and 16 are probably some one shot kills, so I'll definitely kill one of them off, but I'll get into detail later, life calls me out  :derp:

Clicking the signature leads you to our flash-based web client! ~ Here is some extensive info on TM! ~ I also have a Tumblr now!

Pesco

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Re: Sake Emblem (2nd Official Game Thread)
« Reply #236 on: February 22, 2011, 07:34:22 AM »
Map post is derped for me. I'll check in when I get home.

Re: Sake Emblem (2nd Official Game Thread)
« Reply #237 on: February 22, 2011, 07:43:47 AM »
12 needs to die this turn because we need Reimu and Murasa back with us soon as possible.

16 and 17 can be softened up by Alice, Rumia, or even Cirno, then we should have Tenshi and Youmu finish them off for the exp.

Byakuren should heal Youmu.

And everyone else should try and slip over to the right a little to try and direct the upcoming fight over there.

Sophilia

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Re: Sake Emblem (2nd Official Game Thread)
« Reply #238 on: February 22, 2011, 04:26:35 PM »
16 and 17 can be softened up by Alice, Rumia, or even Cirno, then we should have Tenshi and Youmu finish them off for the exp.

I was thinking of having Alice or Cirno soften 16 for Youmu and then Tenshi and Kogasa get 17, myself.  Rumia is a one-shot kill to either of them if we use her.
Life and death are without purpose.  Our attempts to give them one are quite presumptuous of us.  But in the end, we exist, and that is enough.

Current status: Dissuading deliberately choking for imagined fame.

Pesco

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Re: Sake Emblem (2nd Official Game Thread)
« Reply #239 on: February 22, 2011, 04:41:12 PM »
Judging by the results (not checked on the battle gen) of En12 attacking me I can kill it on my own.

Main question is who do we need in the front more, Reimu or me? Leave the less needed one to kill En12 and send the other ahead.