Author Topic: Iku Quest P?t: A Z-Machine Adventure  (Read 51559 times)

Hello Purvis

  • *
  • Hello Jerry
Re: Iku Quest P?t: A Z-Machine Adventure
« Reply #180 on: December 07, 2010, 09:53:07 PM »
> Look back at the poltergeist.

>She has not moved.

>_

Kilgamayan

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  • The Real Treasure Is You
    • Let's Play Super Marisa World
Re: Iku Quest P?t: A Z-Machine Adventure
« Reply #181 on: December 07, 2010, 09:55:34 PM »
> Small fist pump in celebration of how great we are.
> No smiling, though. This was serious business.
[22:40:12] <Drake> "guys i donwloaded esod but its not workan"
[22:40:21] <Drake> REPORTED
[22:40:25] <NaturallyOccurringChoja> PROBATED
[22:40:30] <Drake> ORGASM
[22:40:32] <NaturallyOccurringChoja> FUCK YEAH

[22:28:39] <Edible> Mafia would be a much easier game if we were playing "spot the asshole"

Hello Purvis

  • *
  • Hello Jerry
Re: Iku Quest P?t: A Z-Machine Adventure
« Reply #182 on: December 07, 2010, 10:00:54 PM »
> Small fist pump in celebration of how great we are.
> No smiling, though. This was serious business.

>You allow yourself a small celebration. You have the feeling things were very much on the razor's edge.

>_

Kilgamayan

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  • The Real Treasure Is You
    • Let's Play Super Marisa World
Re: Iku Quest P?t: A Z-Machine Adventure
« Reply #183 on: December 07, 2010, 10:03:40 PM »
> Exhale.
> Cancel our spellcard, but resume normal charging.
> How durable is our shawl?
[22:40:12] <Drake> "guys i donwloaded esod but its not workan"
[22:40:21] <Drake> REPORTED
[22:40:25] <NaturallyOccurringChoja> PROBATED
[22:40:30] <Drake> ORGASM
[22:40:32] <NaturallyOccurringChoja> FUCK YEAH

[22:28:39] <Edible> Mafia would be a much easier game if we were playing "spot the asshole"

Hello Purvis

  • *
  • Hello Jerry
Re: Iku Quest P?t: A Z-Machine Adventure
« Reply #184 on: December 07, 2010, 10:14:15 PM »
> Exhale.
> Cancel our spellcard, but resume normal charging.
> How durable is our shawl?

>You exhale and cancel your spellcard. You do build up a charge, just in case.
>It's durable enough that Youmu couldn't just slash it in two whenever she pleased. But if she got it in a bad position, she most certainly could.  You shouldn't have to worry about it outside of an atypical situation. Piercing style attacks would probably be the most dangerous things, as far as physical damage goes. That and fire.

>_
« Last Edit: December 07, 2010, 10:36:57 PM by It's Purvis! »

Kilgamayan

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    • Let's Play Super Marisa World
Re: Iku Quest P?t: A Z-Machine Adventure
« Reply #185 on: December 07, 2010, 10:21:35 PM »
> Since we can't actually see our shadow anymore, make a mental note in what direction it lies, given where the tree were were up against is.
> Keep building charge.
> Make our way over to the downed poltergeist, keeping where our shadow should be away from her body. If we make it all the way to her without incident, stand next to her and face her such that our shadow would be behind us, out of her reach.
[22:40:12] <Drake> "guys i donwloaded esod but its not workan"
[22:40:21] <Drake> REPORTED
[22:40:25] <NaturallyOccurringChoja> PROBATED
[22:40:30] <Drake> ORGASM
[22:40:32] <NaturallyOccurringChoja> FUCK YEAH

[22:28:39] <Edible> Mafia would be a much easier game if we were playing "spot the asshole"

Hello Purvis

  • *
  • Hello Jerry
Re: Iku Quest P?t: A Z-Machine Adventure
« Reply #186 on: December 07, 2010, 10:39:13 PM »
> Since we can't actually see our shadow anymore, make a mental note in what direction it lies, given where the tree were were up against is.
> Keep building charge.
> Make our way over to the downed poltergeist, keeping where our shadow should be away from her body. If we make it all the way to her without incident, stand next to her and face her such that our shadow would be behind us, out of her reach.

>The sun is to the west, it shouldn't be too hard to remember where your shadow is falling.
>You float toward the poltergeist. Nothing unusual happens. You are behind her now, with yourself between her and your shadow.

>_

Re: Iku Quest P?t: A Z-Machine Adventure
« Reply #187 on: December 07, 2010, 10:43:53 PM »
Should we pull out the camera and prepare it, for whatever reason?

Kilgamayan

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  • The Real Treasure Is You
    • Let's Play Super Marisa World
Re: Iku Quest P?t: A Z-Machine Adventure
« Reply #188 on: December 07, 2010, 10:45:11 PM »
No (or at least not yet), but you're thinking along good lines. I actually have a plan for that camera, should nastiness arise later in our efforts to get things back to normal.

> Flip the poltergeist over onto her back.
[22:40:12] <Drake> "guys i donwloaded esod but its not workan"
[22:40:21] <Drake> REPORTED
[22:40:25] <NaturallyOccurringChoja> PROBATED
[22:40:30] <Drake> ORGASM
[22:40:32] <NaturallyOccurringChoja> FUCK YEAH

[22:28:39] <Edible> Mafia would be a much easier game if we were playing "spot the asshole"

Hello Purvis

  • *
  • Hello Jerry
Re: Iku Quest P?t: A Z-Machine Adventure
« Reply #189 on: December 07, 2010, 10:49:08 PM »
> Flip the poltergeist over onto her back.

>You flip her onto her back. She does not resist.

>_

Kilgamayan

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  • The Real Treasure Is You
    • Let's Play Super Marisa World
Re: Iku Quest P?t: A Z-Machine Adventure
« Reply #190 on: December 07, 2010, 10:51:02 PM »
> How does her face look?
> How is her breathing?
> How heavy was she?
[22:40:12] <Drake> "guys i donwloaded esod but its not workan"
[22:40:21] <Drake> REPORTED
[22:40:25] <NaturallyOccurringChoja> PROBATED
[22:40:30] <Drake> ORGASM
[22:40:32] <NaturallyOccurringChoja> FUCK YEAH

[22:28:39] <Edible> Mafia would be a much easier game if we were playing "spot the asshole"

Re: Iku Quest P?t: A Z-Machine Adventure
« Reply #191 on: December 07, 2010, 10:52:30 PM »
>What is her shadow currently if she has one?

Hello Purvis

  • *
  • Hello Jerry
Re: Iku Quest P?t: A Z-Machine Adventure
« Reply #192 on: December 07, 2010, 11:02:04 PM »
> How does her face look?
> How is her breathing?
> How heavy was she?

>Her face is rather dirty after going face-first into those leaves. It's also a bit on the thin side; if she were a normal person, you'd think she hadn't been eating enough. You don't get the feeling she is resting peacefully from her expression, this is not tremendously surprising.
>She isn't breathing. This is normal for a poltergeist, you think.
>Not very heavy at all. You probably could have flipped her over with one hand.

>What is her shadow currently if she has one?

>You don't know; the shadowiness covering the land masks it.

>_

Kilgamayan

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  • The Real Treasure Is You
    • Let's Play Super Marisa World
Re: Iku Quest P?t: A Z-Machine Adventure
« Reply #193 on: December 07, 2010, 11:04:20 PM »
> Take our shawl, her arms and legs and hogtie her.
[22:40:12] <Drake> "guys i donwloaded esod but its not workan"
[22:40:21] <Drake> REPORTED
[22:40:25] <NaturallyOccurringChoja> PROBATED
[22:40:30] <Drake> ORGASM
[22:40:32] <NaturallyOccurringChoja> FUCK YEAH

[22:28:39] <Edible> Mafia would be a much easier game if we were playing "spot the asshole"

Hello Purvis

  • *
  • Hello Jerry
Re: Iku Quest P?t: A Z-Machine Adventure
« Reply #194 on: December 07, 2010, 11:06:41 PM »
> Take our shawl, her arms and legs and hogtie her.

>Your shawl is thick, and doesn't really make an effective binding in this sense. But for now it will do. You hogtie the poltergeist as well as you can.

>_

Kilgamayan

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  • *
  • The Real Treasure Is You
    • Let's Play Super Marisa World
Re: Iku Quest P?t: A Z-Machine Adventure
« Reply #195 on: December 07, 2010, 11:11:58 PM »
> Are we still charging? Keep charging.
> Take out Aya's camera and turn it on. Take a picture of the surrounding area, but try to get the sky into the shot - we want a good mix of the incredibly shadowy immediate land and the normality of the sky.
[22:40:12] <Drake> "guys i donwloaded esod but its not workan"
[22:40:21] <Drake> REPORTED
[22:40:25] <NaturallyOccurringChoja> PROBATED
[22:40:30] <Drake> ORGASM
[22:40:32] <NaturallyOccurringChoja> FUCK YEAH

[22:28:39] <Edible> Mafia would be a much easier game if we were playing "spot the asshole"

Hello Purvis

  • *
  • Hello Jerry
Re: Iku Quest P?t: A Z-Machine Adventure
« Reply #196 on: December 07, 2010, 11:25:16 PM »
> Are we still charging? Keep charging.
> Take out Aya's camera and turn it on. Take a picture of the surrounding area, but try to get the sky into the shot - we want a good mix of the incredibly shadowy immediate land and the normality of the sky.

>You are; but it's going to be difficult to hold it for long.
>You take out Aya's camera; line up a good shot, and take a picture.
>You Obtain: Picture of Sky and Shadowed Land

>_


Kilgamayan

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  • The Real Treasure Is You
    • Let's Play Super Marisa World
Re: Iku Quest P?t: A Z-Machine Adventure
« Reply #197 on: December 07, 2010, 11:32:39 PM »
> Will our charge dissipate over time if unused or simply cease to exist?
> Turn Aya's camera off and put it and the picture back into our purse.
> Do we recall in which compass direction Yukari's house is?
> Do we recall any part of this immediate area where we could ascend and crest the canopy of trees without crashing into too many branches?
[22:40:12] <Drake> "guys i donwloaded esod but its not workan"
[22:40:21] <Drake> REPORTED
[22:40:25] <NaturallyOccurringChoja> PROBATED
[22:40:30] <Drake> ORGASM
[22:40:32] <NaturallyOccurringChoja> FUCK YEAH

[22:28:39] <Edible> Mafia would be a much easier game if we were playing "spot the asshole"

Re: Iku Quest P?t: A Z-Machine Adventure
« Reply #198 on: December 07, 2010, 11:33:28 PM »
>Before we put the camera away, take a picture of the poltergeist

Kilgamayan

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  • The Real Treasure Is You
    • Let's Play Super Marisa World
Re: Iku Quest P?t: A Z-Machine Adventure
« Reply #199 on: December 07, 2010, 11:38:03 PM »
>Before we put the camera away, take a picture of the poltergeist

> Oh, yes, do this
> Don't make it a pantyshot, though
« Last Edit: December 07, 2010, 11:40:16 PM by Kilgamayan »
[22:40:12] <Drake> "guys i donwloaded esod but its not workan"
[22:40:21] <Drake> REPORTED
[22:40:25] <NaturallyOccurringChoja> PROBATED
[22:40:30] <Drake> ORGASM
[22:40:32] <NaturallyOccurringChoja> FUCK YEAH

[22:28:39] <Edible> Mafia would be a much easier game if we were playing "spot the asshole"

Hello Purvis

  • *
  • Hello Jerry
Re: Iku Quest P?t: A Z-Machine Adventure
« Reply #200 on: December 07, 2010, 11:47:22 PM »
> Will our charge dissipate over time if unused or simply cease to exist?
> Turn Aya's camera off and put it and the picture back into our purse.
> Do we recall in which compass direction Yukari's house is?
> Do we recall any part of this immediate area where we could ascend and crest the canopy of trees without crashing into too many branches?

>Before we put the camera away, take a picture of the poltergeist

>The charge will dissipate over a short time.
>You take a picture of the poltergeist. A panty shot would be hard at this time; she seems to be wearing trousers.
>You obtain: Picture of Unconscious Poltergeist
>The Yakumo household should be roughly Northeast of here.
>You could probably get into the air safely here, as long as you take a little time and care.

>_

Re: Iku Quest P?t: A Z-Machine Adventure
« Reply #201 on: December 07, 2010, 11:59:15 PM »
>Put the camera away
>Stoop down and carefully pick up the poltergeist in our arms
>Ascend through the canopy, and fly towards Yukari's
>If it is at all possible to hold the poltergeist such that the shadow we cast across her from the sun behind us is not near her bound hands, do so

Kilgamayan

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  • The Real Treasure Is You
    • Let's Play Super Marisa World
Re: Iku Quest P?t: A Z-Machine Adventure
« Reply #202 on: December 08, 2010, 12:04:13 AM »
> While flying, periodically check the poltergeist visually for signs of stirring or further malicious intent
> In addition, periodically keep charging, so as to maintain a decent charge level in case something does happen
[22:40:12] <Drake> "guys i donwloaded esod but its not workan"
[22:40:21] <Drake> REPORTED
[22:40:25] <NaturallyOccurringChoja> PROBATED
[22:40:30] <Drake> ORGASM
[22:40:32] <NaturallyOccurringChoja> FUCK YEAH

[22:28:39] <Edible> Mafia would be a much easier game if we were playing "spot the asshole"

Hello Purvis

  • *
  • Hello Jerry
Re: Iku Quest P?t: A Z-Machine Adventure
« Reply #203 on: December 08, 2010, 12:10:21 AM »
>Put the camera away
>Stoop down and carefully pick up the poltergeist in our arms
>Ascend through the canopy, and fly towards Yukari's
>If it is at all possible to hold the poltergeist such that the shadow we cast across her from the sun behind us is not near her bound hands, do so

>You put the camera away and pick up the poltergeist. She is not heavy at all, you could probably heft her over your shoulder no problem.
>You take to the air. Unfortunately, there is no way to prevent your shadow from falling over her, flying eastward as you are.
>You notice that there is a large shadowed area below you, moving along with you as you fly along.

>_

Re: Iku Quest P?t: A Z-Machine Adventure
« Reply #204 on: December 08, 2010, 12:13:20 AM »
>Try moving the poltergeist from one side of us to the other, for a moment. Does the shadow seem to be following her, or us?

Kilgamayan

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  • The Real Treasure Is You
    • Let's Play Super Marisa World
Re: Iku Quest P?t: A Z-Machine Adventure
« Reply #205 on: December 08, 2010, 12:14:57 AM »
> While flying, periodically check the poltergeist visually for signs of stirring or further malicious intent
> In addition, periodically keep charging, so as to maintain a decent charge level in case something does happen
[22:40:12] <Drake> "guys i donwloaded esod but its not workan"
[22:40:21] <Drake> REPORTED
[22:40:25] <NaturallyOccurringChoja> PROBATED
[22:40:30] <Drake> ORGASM
[22:40:32] <NaturallyOccurringChoja> FUCK YEAH

[22:28:39] <Edible> Mafia would be a much easier game if we were playing "spot the asshole"

Hello Purvis

  • *
  • Hello Jerry
Re: Iku Quest P?t: A Z-Machine Adventure
« Reply #206 on: December 08, 2010, 12:19:55 AM »
>Try moving the poltergeist from one side of us to the other, for a moment. Does the shadow seem to be following her, or us?

>The area is too large to tell.

> While flying, periodically check the poltergeist visually for signs of stirring or further malicious intent
> In addition, periodically keep charging, so as to maintain a decent charge level in case something does happen

>Being unconscious is about as far from malicious as one can get.
>You try to keep a charge going. It's a little wearying after awhile.

>_

Re: Iku Quest P?t: A Z-Machine Adventure
« Reply #207 on: December 08, 2010, 12:21:52 AM »
>Let go of the charge
>Keep flying

Kilgamayan

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  • The Real Treasure Is You
    • Let's Play Super Marisa World
Re: Iku Quest P?t: A Z-Machine Adventure
« Reply #208 on: December 08, 2010, 12:23:31 AM »
>Let go of the charge

> Don't let it go *entirely*, just stop trying to keep it going, and let what we already have die away on its own if it goes unused
> Unless having it at all is what's tiring, in which case, yes, drop it entirely
[22:40:12] <Drake> "guys i donwloaded esod but its not workan"
[22:40:21] <Drake> REPORTED
[22:40:25] <NaturallyOccurringChoja> PROBATED
[22:40:30] <Drake> ORGASM
[22:40:32] <NaturallyOccurringChoja> FUCK YEAH

[22:28:39] <Edible> Mafia would be a much easier game if we were playing "spot the asshole"

Hello Purvis

  • *
  • Hello Jerry
Re: Iku Quest P?t: A Z-Machine Adventure
« Reply #209 on: December 08, 2010, 12:41:05 AM »
>Let go of the charge
>Keep flying

> Don't let it go *entirely*, just stop trying to keep it going, and let what we already have die away on its own if it goes unused
> Unless having it at all is what's tiring, in which case, yes, drop it entirely

>You stop holding it, and it quickly ebbs away.
>Soon enough, you leave the Forest of Magic behind, and after some course correction, fly toward the Yakumo Household. You can see it in the distance now.

>_