> Free Reimu from the ropes restraining her.
3: You attempt to untie her, but are confused by a majority of the knots. you take one of the ice blades and start cutting them off, but you find it hard to control, and you worry about hurting her.
>Slip into the party and explode on the stage.
5: You make a grand entrance, and finish it by blowing yourself up. Several people duck out of the way, but many of them get hit.
> Insist that we all drink (yes, even Youmu and Patchy) as part of the game.
1: You tell everyone to put their drinks down and concentrate on the game.
>Time for a wonderful dream in my bed. Extra Stage...!
1: You go to bed, and instead fall asleep. You later wake up refreshed, yet hungry.
>Wait until Komachi sobers up and propose to her.
2: Still waiting.
>Manifest a Purvis.
4: You manage to summon Purvis' reanimated corpse, and proceed to patch it up. Psuedo-Purvis has joined your party!
>Defeat James K Polk in the next election. We'll teach that fucker about manifesting destinies >=[
3: You enter the next election, vying against James K Polk. You lead an ultimately unsuccessful campaign, but you steal many of the people originally voting for Polk, and the other candidate wins as a result.
> Teach Mystia how to swallow other people whole. It's about time she turned the tables on everyone else.
5: You teach Mystia how to swallow.
>Use my body to shield everyone from the exploding doll
5: You throw yourself onto Hourai to protect the others around her. Roll to Dodge! umm ... lack of raw willpower to survive that which typical can be survived?
Roll to Dodge! SilentW
6: You manage to contain the explosion successfully, and no one else it hurt. You can see the Scraps of Hourai pulling themselves together, and grab then to stop it.
Roll to Dodge! Hanged Hourai
5: The pieces snake together, around SilentW's grasp, and Hourai successfully reforms.
> Activate spellcard "Pawn Sign [En passant]"
5: Not one to be taken out so easily, you take out a spellcard and direct it towards Reimu. She's caught off guard, but manages to dodge most of the bullets. She is unable to counter attack.
>Use magic to find an incident happening in Gensokyo right now.
3: You attempt to find an incident using magical means, but you can't seem to find anything going wrong that hasn't been fixed or needs your help. You vow not to give up, however! You are on a quest to find a quest!
> Look for Nitori at the party and discuss with her the possibility of starting a bus tour business
1: Nitori come to you with some big business plans, but you dislike that she's attempting to chip in as a business partner at such a high rate. You try to negotiate profit terms, but come to the conclusion not to make the deal when you both realize neither of you will settle for 50% or less.
>Head for the Northla....wait a second, I am male? Oh well, Northlands.
3: You head north, pondering the Parser's ability to identify gender as a result of a faceless, semi-anonymous personality. Nothing happens much.
> Get Hanged Hourai back here so that we could find the culprit.
6: You whisk in and pull the newly reformed Hourai away from the crowd before she can attack again. You return to Alice, but many of the people caught that you were both Alice's dolls, and now Alice has a mob of angry drunkards after her. Sarcastically, She thanks the both of you for returning directly to her, and leading them as well.
> Use the [SolTech S.O.U.L. mtModus] to capture [Hanged Hourai]'s soul and Dissipate-ify it, thus losing him/her from this game.
3+1: You attempt to negate Hanged hourai's existence, but as Shanghai had pulled her away too soon, you couldn't land a direct metaphysical hit. You concentrate more, and manage a hit on your second try.
Roll to Dodge! Hanged Hourai
6: Hourai pushes Shanghai out of the way just in time, and fires a large Laser towards Bitz!
Roll to Dodge! Bitz
2: The Laser catchs you off guard, and strikes you square in the leg. Shanghai continues to pull Hourai away, and you lose sight of them both.
> Do a barrel roll.
4: You get another keg of beer out to help calm down the crowd.
> Slip Reisen's panties into Kilga's posession in such a way that Mystia can only misunderstand it.
2: You manage to slip Reisen's panties into Kilgamayan's possession. Mystia find thems, and Kilgamayan is confused. Suddenly, Mystia's eyes somehow light up, and she blushes. "Oh you!" She punches Kilgamayan playfully. "Isn't it too early to get me gifts like these?" Kilgamayan just chuckles and blushes. Then hugs her.
>*look back and forth betwen them confusedly* "Coincidence? huh? what?....unyu
3: You act confused and play dumb. You also Unyu. Utsuho Unyus at the same time. Orin turns away. Her face is almost as red as her hair!
> Calmly assure the padded cell that the Universe is only as large as it wishes it to be. Considering that the concept of the padded cell only exists when it is able to hold something inside it, it is entirely able to perceive the Hakurei Shrine party as the only thing in the Universe, bring it here, and be happy. It's not like anything outside matters, anyway.
6: You convince the Padded Cell that the universe only needs to be as big as it believes it to be. The padded cell is mostly confused, and in an attempt to understand what happens when you try this method of thinking, teleports the entirety of the universe into the Padded Cell itself. You rejoin at the Hakurei Shrine party with everyone none-the-wiser.
>Turn Parsee's bridge into a Monty Python Bridge of Death complete with three questions and flinging people into the abyss.
2: Parsee glares at you upon suggesting the idea. "What are you, stupid or something?"
> Well, if he's untying her, then he's obviously not the culprit. Assist him!
2: You see he can't undo the knots, and is using the blade. You try to help him, but find you can't do anything about the knots either.
> Hack myself into the system of Gensokyo to change everyones sex to "Male".
6:

The Parser will now default to the male pronoun when referring to characters. Everyone in Gensokyo is now the wrong kind of gay.
> Keep following the map.
4: You travel deeper into the lair, and are surprized to find that it's somehow become brighter. You seem to have discovered an alternate world. Although, even though it's brighter, you have trouble seeing color.
> Walk around the party, seeing if I can overhear any interesting thoughts in the heads of the people around me.
3: It's hard to tell what the other players are thinking. the D&D Group seem somewhat confused, and disappointed about the drinks. Many people that were watching the stage seem frightened. It seems a large group of them left to chase Alice down. You can sense a psychic link between the shrine's donation box, and a woman lying prone behind the Shrine. You'll need to provide a specific target if you want more details.