>Hold onto my Death Note and don't die seek medical attention.
6: You selfishly hold onto the death note with a death grip (for lack of better term) You quickly move yourself to a hospital to take care of your injuries, and they do so perfectly. unfortunately, since you refuse to let go of your notebook the entire time, someone nurses caught you holding it up, and called the police. They'll be here any minute now!
> Convince Mystia to marry me.
4-1: Realizing that life is fleeting, you thank Pesco for helping you, and then run off to find Mystia. upon finding her setting up her stand, you offer to help her grill. She looks away bitterly, asking why you would want to help her, and you tell her you apologize. She lets her guard down, and she eventually forgives you. Then, you spring a small black box on her, containing a ring. She's stunned, and struggles to come up with an answer. You wait patiently, but she flies off shouting "I'll think about it!" It wasn't a no, at least.
>Finally figure out what this fluffy white thing that keeps helping me is!
4+1: You gently step off of the fluffy white thing, and move around to it's front side. You finally take a look at it-
whoa god! It shakes it's head at you, and seems to be expecting something. You think you should try to pat it's head-err, mask.
> Create blue clothing
1-1: You file an order with the village seamstress for new clothes. They look exactly like Cirno's dress, with the minor exception that they are red.
>Become namesake.
4: You become an... armored ... fire bird that looks ... umm ... really awesome. You look pretty powerful.
>Manifest as an evil spirit haunting Okuu.
4: You successfully manifest as an evil spirit, and attempt to haunt Okuu, but you get the wrong one and find yourself in former hell. Then Orin comes along and... oops!
> Before exiting the premise, clean the place up a bit.
5: You almost rush out the door, but then you suddenly realize that it would just be rude taking a doll like that, even if you're using it for a body. You decide to put things back into their rightful place. Once you're finished, you stand up and proudly beam over the now cleaned room. Suddenly, Alice returned, defeated. She brightens up by seeing the room, then looks over to you. "Did you do all of this by yourself?" She asks, clearly impressed. With no other method of speaking, you nod. Alice seems to have brightened her mood.
>Activate the Infinite Improbability Drive
6: you break into the ship, and activated it's Infinite Improbability Drive. While turning it on, you accidentally smash something, and something happened. Or rather, everything happened. At the same time. In the same place. Multiple times on occasion. Not that there were more than one occasions. Not for this occasion anyway. Eventually, the universe sorts itself out, and the rest of the game continues from the alternate timeline where everybody survived and nobody noticed anything happening.
>Roll to Dodge!
6+1: You become the world's greatest Shadow boxer.
>Politely reject Yuyuko's tea and head over to Alice's house to find a hanged hourai doll to channel my spirit into.
3: you politely decline, and head out of Yuyuko's Mansion. "Nonsense!" Yuyuko exclaims, and forces you to sit down. You don't say much else, to avoid offending Lady Yuyuko further, but the tea did taste pretty good.
>Have Yuuka teach me her sadist ways!
1: You ask Yuuka to teach you how to become a complete monster like her. You're still uncertain if she's offering to train you, but it's either that, or she's just being a complete monster. Roll to Dodge!
Roll to Dodge!2: She elbows you right in the gut. "Don't call me that again." she says, and leaves you crumpled before her garden, holding your stomach.
>Cleave the space station in twine with my guitar during the most epic guitar solo in history [or the last five seconds, whichever works better while flying through space unprotected, preparing to cut a humongous piece of scrap metal in two with a blunt musical instrument.]
2-1:You blare out another solo, with the intended effect of throwing your E-string around the ship to cut it in half. It snaps. Crud! Now where are you going to find a new one!?
> Go look around various shops to see what I can buy with the profits from the tour business
4: You find many things ranging from toys, antiques, clothing, apparel, etc. Pretty much anything you'd normally find in a shopping plaza is for sale, and your business has done pretty well, so you can afford a majority of the things.
> Descend.
6: You decend from the heavens, and land of Gensokyo. A heavenly aura surrounds you. Unfortunately, you're completely ignored because everybody else technically descended from the heavens just last update.
> Continue conversation with Yuyuko while idly teasing Youmu.
4: You manage to get a few more words in edgewise and I no longer respond to Yuyuko's badgering and continue writing updates. You make a few light plays on Youmu's behavior, and Yuyuko follows up with offhand comments about what Youmu actually is like once you get to know her. All in all, it's pleasent to listen to, actually.
> Use Cartesian-Manipulation to store the Noncopyrighted Spaceship into my personal Imaginaryspace, which is non-accessible by others (unless they roll a 6, because 6's can do anything). Make sure to only store the Spaceship, and not anyone that might be in, on, or around it.
4+1: Using your something-or-other, you do something weird, and as a result, people stop being able to touch the ship. RosE-Mouse starts to fall, and Kiro might, too depending on his roll.
> Activate any and all hidden weaponry and self defense mechanisms on the hull and corridors of the non-copywritten space station of mild description to deter or kill RosE-mouse.
3: You attempt to fight off RosE-Mouse with the ships defence system, and get as far as the ship disappearing from under your feet. Well, you did succeed in getting RosE-Mouse off the ship.
>Find friendly Satori
4-1: You travel down to Former Hell, and stop by the Palace of Earth Spirits. The journey is long, and somewhat uneventful. Rin is playing with a new evil spirit in the courtyard. No one else appears to be here, though.
> Amass entirely nonlethal arsenal of objects of pacification that stop violence in its tracks, as well as disabling the people employing violence in the first place: kittens, hugs, feel-good movies, that sort of stuff.
5-1: You are not able to fully stop the violence, but you successfully deter some. Wars ends, political leaders start giving a little more money to the people of need, a giant, non-copywritten spaceship of mild description that was about to have all of it's defense systems activated it suddenly removed from the sky. All in all, you're certain you made a difference by the end of the day.
> Check Kilga's chest for growths
5-1: Honk Honk!
>Cut down the mightiest tree in the forest with a herring.
1-1: You set out to make a monty python reference in the manliest way possible, but instead find yourself cutting herring fillets with a wooden knife.
> See if Inaba Tewi/Pesco will let me borrow a sock or two to treat the new wound.
6-1: Pesco agrees, since he is no longer injured, and gives you a few socks. These things must be magic or something, since your wound is already healed up.
>Give Mystia such a haunting!
5: Mystia fires up her grill, and the flame almost burns her to a crisp. She falls to her knees. "Geez, that could have really hurt!" She then proceeds to un-high-five-explosion the grill.
> Attempt to make alchemy circles in my hands
2: You skip the idea of an Atelier, and go full-metal. Unfortunately, it doesn't really work, since you have yet to see a part of the truth of the world from god.
> Ask the other dryads if they've seen any native Gensokyans in the forest.
4: You make idle conversation with the others. "Well, we just get those two witches." "Yeah, but no one talks to them." "That's because one destroys everything, and the other nails wooden figures to our trees." "Yeah, they aren't very pleasant to be around." "And no one else ever comes in, either."
> Attempt to conjure the Kusanagi-no-Tsurugi.
5: You place your hand behind you back, and in a smooth motion, swing out a Katana. You put it back in it's sheath, and tie it around your waist.
Group roll to Dodge! Kiro and RosE-Mouse are falling!
Kiro 4: You land on Gensokyo, no worse for the wear, and with nothing to do but curse out whoever vanished your ship.
RosE-Mouse 5: You make some cool poses as you fall. They are cool. other people look up and go "Wow, that was cool." (+1)