Author Topic: Touhou SRPG - Story of a Lost Sky [Update 1/22/11 - Version 0.6.0] (Thread 3)  (Read 122665 times)

RuneDevros

  • Professor Dr. Momoneko-sama
    • Lost Sky Project
Re: Touhou SRPG - SOALS [Update 11/7/09 - Version 0.4.1] (Thread 3)
« Reply #210 on: January 24, 2010, 06:19:00 AM »
Okay, crazy idea time!

We have some main difficulties with the current setup for CH2ST4 - Legend of the Forest of Magic -
- Players hate passive, boring cutscenes.
- We don't have sprites for Fuyuhana or Ayaka yet. I'd really like to present them as they are for this scene if we ever change it.

So here's the draft version of CH2ST4 that I've been working on. The main story of Fuyuhana and Ayaka is presented in the form of a play that Akyu wrote. Reimu and Marisa at one point fall asleep because Akyu is so boring. It's a neat little reward for surviving CH2ST3. Most of the information from our script is intact but just presented differently.

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Re: Touhou SRPG - SOALS [Update 11/7/09 - Version 0.4.1] (Thread 3)
« Reply #211 on: January 24, 2010, 07:59:50 PM »
A theatrical play in an SRPG to tell the story. Epic concept.
Characters falling asleep because they find the play boring. Epic concept za 2nd.

Do it!


RuneDevros

  • Professor Dr. Momoneko-sama
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Re: Touhou SRPG - SOALS [Update 11/7/09 - Version 0.4.1] (Thread 3)
« Reply #213 on: January 25, 2010, 12:33:02 AM »
Well for the second point that Psieye brought up, it's more that Akyu's giving them a straight lecture and they fall asleep. Keine threatens to treat them like the kids that fall asleep in her class. Akyu suggests the idea of using a play to show the story. The core of the play has been entered in the repository last night.

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Re: Touhou SRPG - SOALS [Update 11/7/09 - Version 0.4.1] (Thread 3)
« Reply #214 on: January 25, 2010, 02:21:25 AM »
is this play to explain backstory?

Inject some humor into it... Sure it's nice to show backstory, but make it somewhat sarcastic humor or something.

RuneDevros

  • Professor Dr. Momoneko-sama
    • Lost Sky Project
Re: Touhou SRPG - SOALS [Update 11/7/09 - Version 0.4.1] (Thread 3)
« Reply #215 on: January 25, 2010, 02:59:33 AM »
Well it's Akyu doing the writing, so I imagine her writing is really formal and serious. A completed version of the event has been added to the repository. I also fixed a major bug with the loading / saving system from player state leaking between saves. Mission launcher is set to test CH2ST4.

Zer0, if we could get your thoughts as well that would be awesome.

Here's the draft script.
http://wiki.featheredmelody.com/Story_of_a_Lost_Sky/Scripts/CH2ST4

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Re: Touhou SRPG - SOALS [Update 11/7/09 - Version 0.4.1] (Thread 3)
« Reply #216 on: January 25, 2010, 11:04:14 AM »
Well it's Akyu doing the writing, so I imagine her writing is really formal and serious.
Akyu is only in charge of the script and the directing. Reimu, Marisa and possibly Chen are bound to muck about - depending on how you've characterised them. I haven't been reviewing scripts so I'll leave the characterisation choice to you and Zer0.

Re: Touhou SRPG - SOALS [Update 11/7/09 - Version 0.4.1] (Thread 3)
« Reply #217 on: January 25, 2010, 08:28:29 PM »
Akyu is only in charge of the script and the directing. Reimu, Marisa and possibly Chen are bound to muck about - depending on how you've characterised them. I haven't been reviewing scripts so I'll leave the characterisation choice to you and Zer0.

Yeah, I agree with that.  Reimu would likely not be paying attention, but Marisa and Chen would be playing around, if Ran is around she would be busy doting over/punishing Chen.

Re: Touhou SRPG - SOALS [Update 11/7/09 - Version 0.4.1] (Thread 3)
« Reply #218 on: January 26, 2010, 05:06:41 AM »
I don't feel like doing an in-depth look see so I just skimmed it for now.

For the part where Keine says: Hey, you two! Wake up! This is important! Don't make me treat you like one of my students who fall asleep in class!

Show a battle animation of Keine throwing a piece of chalk at the two sleepers.

for Akyu's line: Keine, I could use your help. I have an idea. And Reimu and Marisa and Youmu.

change it to: Keine, Reimu, Marisa, and Youmu. I could use your help. (pause) (dramatic sound effect) I have an idea.

That's it for now.

Re: Touhou SRPG - SOALS [Update 11/7/09 - Version 0.4.1] (Thread 3)
« Reply #219 on: January 28, 2010, 10:43:15 AM »


Done Idle (for the most part, a few more things could be swaying like the fluffy thing at the end of the sword, but I figure it's time to move on.  Doing attack and magic now.

RuneDevros

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Re: Touhou SRPG - SOALS [Update 11/7/09 - Version 0.4.1] (Thread 3)
« Reply #220 on: January 28, 2010, 01:23:44 PM »
Idle looks good. Looking forward to seeing attack and magic.

Could you add the swirly white things on her dress?
http://images4.wikia.nocookie.net/touhou/images/thumb/5/56/Th075youmu01.png/256px-Th075youmu01.png
« Last Edit: January 28, 2010, 03:36:20 PM by FawkesGarde »

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Re: Touhou SRPG - SOALS [Update 11/7/09 - Version 0.4.1] (Thread 3)
« Reply #221 on: January 28, 2010, 05:01:09 PM »
I'll do that later, when I go back and refine things.  Just make a reminder note for me in google wave (or it's here).  Sword fluff thing needs to move more, redo hair sway a bit, add white swirls.

Re: Touhou SRPG - SOALS [Update 11/7/09 - Version 0.4.1] (Thread 3)
« Reply #222 on: January 28, 2010, 10:45:19 PM »
Oh yeah, what character concepts do we need to do?  And where is their description?

RuneDevros

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Re: Touhou SRPG - SOALS [Update 11/7/09 - Version 0.4.1] (Thread 3)
« Reply #223 on: January 28, 2010, 11:12:14 PM »
I'm happy with what we have for Asa. Jamuko I think is in the progress of working on Fuyuhana but we don't have a design for her yet. I ended up moving Ayaka to ch2st3 so we need her next. Last character we need will be Misaki in ch3 but that's a bit far out. Character descriptions are on the wiki under characters. 

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Re: Touhou SRPG - SOALS [Update 11/7/09 - Version 0.4.1] (Thread 3)
« Reply #224 on: January 28, 2010, 11:35:11 PM »
Alright, can you post the chars and descriptions up on the wave?  I'll do some concepts every now and again.

RuneDevros

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Re: Touhou SRPG - SOALS [Update 11/7/09 - Version 0.4.1] (Thread 3)
« Reply #225 on: January 29, 2010, 02:14:54 AM »
Started a new wave for characters and story design.

I'm curious, does anyone here use Dropbox? We used it very effectively in one of our school projects to share and synchronize files.
« Last Edit: January 29, 2010, 02:55:06 AM by FawkesGarde »

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Re: Touhou SRPG - SOALS [Update 11/7/09 - Version 0.4.1] (Thread 3)
« Reply #226 on: January 30, 2010, 05:51:02 PM »
Cool, I finished the attack motion, I quite like the way it flows. 



Anyway, gonna start on magic and/or character concepts.

Re: Touhou SRPG - SOALS [Update 11/7/09 - Version 0.4.1] (Thread 3)
« Reply #227 on: January 30, 2010, 06:56:37 PM »
I see on your front page all of these builds and stuff, how would we actually be able to play the game?

Re: Touhou SRPG - SOALS [Update 11/7/09 - Version 0.4.1] (Thread 3)
« Reply #228 on: January 30, 2010, 07:00:07 PM »
All the builds are just incrementing the version of the alpha. You can grab any on the first post and play - so you may as well grab the latest one.

RuneDevros

  • Professor Dr. Momoneko-sama
    • Lost Sky Project
Re: Touhou SRPG - SOALS [Update 11/7/09 - Version 0.4.1] (Thread 3)
« Reply #229 on: January 30, 2010, 07:04:58 PM »
We're in the middle of working on 0.4.2, so that version isn't out yet.

If you are using Windows, you will want to get the executable [ lostsky-v0.4.1final-windows.zip ] here. The latest version will always be on that page. Unzip and run srpg.exe. Alternately, you can use the source version that can run on Windows, OSX, and Linux which requires that you install Python and Pygame.

Elcura, the attack animation looks great. A big improvement over her current battle animation.

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Re: Touhou SRPG - SOALS [Update 11/7/09 - Version 0.4.1] (Thread 3)
« Reply #230 on: January 30, 2010, 11:07:44 PM »
Fuyuhana outline


Fuyuhana outline 2


Some parts of it are really rough, but others I think are looking quite nice.  I can kinda imagine the massive last boss...thing that happens to every Touhou final boss, based on the leaves behind her head.  Anyway, thoughts etc on this would be nice, areas to change/tweak blah blah blah, will work on another concept tomorrow.

RuneDevros

  • Professor Dr. Momoneko-sama
    • Lost Sky Project
Re: Touhou SRPG - SOALS [Update 11/7/09 - Version 0.4.1] (Thread 3)
« Reply #231 on: January 31, 2010, 03:39:56 AM »
Really loving the design that you made for Fuyuhana. The staff is a very nice touch.

Committed a working version of Ch2st5 to the repository. Eh... it's the last mission, but it's not very fun right now. Needs a lot of work on the balancing side. I wanted Lord Fuzzy to be a defensively strong character but not very fun fighting him just chipping away at HP. I'll see what I can do tomorrow.

Also my computers fan's been acting weird so it may be out of commission for a short time in the future. I've switched over to daily backups so the data should be safe.

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Re: Touhou SRPG - SOALS [Update 11/7/09 - Version 0.4.1] (Thread 3)
« Reply #232 on: January 31, 2010, 10:20:31 AM »
Perhaps you can make it so that the player needs to kill/destroy specific targets to weaken its defenses?  If they're strong enough, they can zerg rush it down as is, but they can play more strategically and destroy the targets in order to make it easier to kill.

Re: Touhou SRPG - SOALS [Update 11/7/09 - Version 0.4.1] (Thread 3)
« Reply #233 on: January 31, 2010, 04:14:01 PM »
Perhaps you can make it so that the player needs to kill/destroy specific targets to weaken its defenses?  If they're strong enough, they can zerg rush it down as is, but they can play more strategically and destroy the targets in order to make it easier to kill.
A good idea, yes. This isn't like SRW where every boss is about chipping down a massive HP bar - you had a bigger army and numerous ways of getting a LOT of one-off damage boosts that your mechanics don't support.

Regarding Fuyuhana's concept art - good first impression yes. It probably won't matter too much since we usually don't see the lower half of the body, but the skirt seems plain compared to her torso, even after imagining in various folds that woudl be there in the final design. Perhaps if it was a 3 layered skirt with the same pointy design at the end of each layer? As in, imagine a medium skirt on top of the long skirt, and then a short skirt on top of the medium skirt.
« Last Edit: January 31, 2010, 04:17:39 PM by Psieye »

Re: Touhou SRPG - SOALS [Update 11/7/09 - Version 0.4.1] (Thread 3)
« Reply #234 on: January 31, 2010, 05:06:44 PM »
That's a good idea, I'll give it a try and post the results.  Where's Jimuko, I'd like to see her take on the character as well, based on this design or just the description. 

Re: Touhou SRPG - SOALS [Update 11/7/09 - Version 0.4.1] (Thread 3)
« Reply #235 on: January 31, 2010, 10:14:17 PM »
haven't modified the dress yet to see how it looks, but I did rough out another concept sketch for Youmu.  This one could be used with magic, I set a few frames up that can be used as charging animations with a little added effect.  Basically she charges her energy for a sec, then releases it all with a swing of her sword.  I know there's the whole thing about refined swordplay, but I figured that would be saved for physical attacks, since I wanted magical attacks to be more forceful.  I used Fawkes concept for this, since it seemed to make Youmu out to be more of a deligent hardworker than someone who breezes through magical attacks.  That, and simple moving an arm to use magic was a little boring.

Blah blah blah, justification over.


RuneDevros

  • Professor Dr. Momoneko-sama
    • Lost Sky Project
Re: Touhou SRPG - SOALS [Update 11/7/09 - Version 0.4.1] (Thread 3)
« Reply #236 on: February 01, 2010, 02:39:48 AM »
I don't know where Jamuko stands on her design at the moment.

We don't have a way to support tying defenses to how many units are on the map at the moment. The current way the mission goes is to introduce the player to a new status effect: stun. (1 turn automatic heal). I haven't had much time to give this mission much thought due to problems I've been having with my computer.

I like the new animation for Youmu. She's definitely putting a lot more effort into this type of attack.

Laptop being shipped out for repair this week. I'll stay in contact from my office computer. Don't think I'll be able to do much. Everything's backed up. Praying that nothing goes wrong when I send it out.

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Jamuko

Re: Touhou SRPG - SOALS [Update 11/7/09 - Version 0.4.1] (Thread 3)
« Reply #237 on: February 01, 2010, 09:32:31 AM »
Don't worry Fawkes! I've had to ship my laptop out once before too, and it was kinda scary, but it came back great, and fast too. They even cleaned it, I think.

I've been wanting to add my comments about Fuyuhana but now I'm just dead exhausted. I'll followup soon.

Re: Touhou SRPG - SOALS [Update 11/7/09 - Version 0.4.1] (Thread 3)
« Reply #238 on: February 02, 2010, 10:58:35 PM »
got some designs some for Ayaka and Misaki.  They're both done on paper, so I need to find the time (and effort, ugh) to draw them out on the computer.  Because yes, I hate scanning shit in that much.  Ayaka mostly has the look described, I made some parts more misty than others (kinda wanted her to have like, mist around her feet and coming off her hand band).  I also tried her out with a naginata, because I don't think anyone has a spear weapon in Touhou, and it seemed Samurai-ish without being just Youmu 2.0.  Misaki I designed pretty much the same as described, though I wanted her to have Fuyuhana-like feel, but a lot more grand.  Like a stage 3 boss that holds back against you and could very well be an extra stage boss.  But that's my interpretation without having gone too far into the script.

Anyway, working slowly on magic animation, though I'll probably take a break this weekend to complete some uni stuff.  Hope your computer stuff goes well, shit goes so wrong so often with laptops.

RuneDevros

  • Professor Dr. Momoneko-sama
    • Lost Sky Project
Re: Touhou SRPG - SOALS [Update 11/7/09 - Version 0.4.1] (Thread 3)
« Reply #239 on: February 03, 2010, 02:02:23 AM »
If we do Extra, I definitely want to involve Misaki. She's too interesting of a character to only get one scene in the entire game.

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