Author Topic: Keine Quest (Part 6): Broken History (Complete)  (Read 56285 times)

E-Nazrin

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Re: Keine Quest (Part 6): Broken History
« Reply #990 on: October 14, 2010, 08:38:20 AM »
>"Damn it, Yukari."
>Sigh.
>Head through the gap if that doesn't goad her out.
There was something here once. Wonder what...

Re: Keine Quest (Part 6): Broken History
« Reply #991 on: October 14, 2010, 08:53:56 AM »
>"Damn it, Yukari."
>Sigh.
>Head through the gap if that doesn't goad her out.

>You call out to Yukari and sigh. If she heard you, she gives no indication of it.
>Deciding that you're not going to get any further response here, you step through the gap.

>You emerge in a small room, crowded with scroll racks and bookshelves, a well-equipped writing desk against one wall. It takes a moment for it to register that this is your room. Those are your books, and your desk. That pile of papers stacked by the side are student essays, graded in your own hand. You're home!

>You move towards the desk and tentatively pick up one of the essays. You remember assigning this; it would have been due yesterday. You don't remember correcting it, but the comments seem exactly as you would made them. Leafing through the pile, you see essays from all the students you would expect, and none from those you wouldn't. If this is your own timeline, two days after you left it, nothing seems out of place.

>You decide to investigate the downstairs, hoping beyond hope that you find nothing which shouldn't be there; no incongruous detail which shatters the illusion that you might really be back among the timeline you remember.

>As you descend the stairs, you catch a glimpse of a familiar form sprawled out in a low chair with her feet resting on the table. She glances in your direction and you feel your heart catch in your throat.
>"You come in through the window or something?" Mokou asks, giving you a strange look. "Anyway, I made some curried rice earlier. I can heat it up for you if you're hungry. I-" She stops, frowning deeply as she sees tears begin to flow freely down your checks. You find yourself unable to speak.
>You're really home, aren't you? That's really her. Your Mokou. Oh God you've missed her; you've missed everything about this place...
>"Whoa, whoa, what's wrong?" she says, standing up. "What ha-" Her words are cut off as you all but throw yourself against her, and begin to bawl into her shoulder. You feel her arms enfold you, her embrace soft and warm and the very most wonderful thing in the world at this moment.

>You've been strong. You've faced down youkai, nightmares, and an angry god, never allowing yourself to falter, though so much of what you knew lay dead and ruined. You've crawled through hails of bullets, been drowned and suffocated, pushed yourself to the brink of collapse and refused to stumble even an inch, for the sake of all the things that depended on you. You've been strong for others, and strong for yourself, for fear that if you let the world rush in on you, you'd never stand up again.
>But you're tired of being strong. The world is a terrible weight to bear on one's shoulders and you've carried it enough. The emotions kept in check during all this rush out of you in a flood, and you cry and cry and cry.

>Once you find your voice again, you start to tell Mokou about all you went through in that other world: the lonely, the horrifying, and the heartwarming. She listens with the kind of selfless patience you've known only from her, letting you speak without interruption because she understands just how much you need to speak right now. After a while, the tone grows less serious, and you start to chatter about Rumia's antics, the curiosities of the outside world, and the minutia of your less unpleasant experiences. Mokou has a few laughs at her counterpart's expense

>After you feel you've talked enough, you decide to take a walk around the village, perhaps to prove to yourself that it's really still there. It is a pleasant night, cool for August, and cloudless. The waning moon, one day past full, rests brightly in the sky. There are few people still about at this hour, although pleasant chatter drifts towards you from the tavern and cheerful light shines from people's homes as you pass.
>Though the village scene is tranquil, you cannot help but see the memory of that other village imposed on top of it, ruin and disuse where homes should be. You pass by your school, and for a moment see it charred and blackened, the east end of it in rubble. Mokou grips your hand tightly as you pause, like an anchor securing you to this world.
>You pass the herbalist's shop where Shiouko had been living, then walk out to the graveyard. There are fewer grave markers than the last time you saw it, and no woman sits patiently upon the hill. Still, you can see the rows and rows of them where now lies empty grass. You pause a moment, and pay your respects to the dead she'd mourned; you may be the only one who remembers them now.

>Eventually you return home, and Mokou makes good on her threat to feed you. The meal may be simple fare, but it's warm and flavorful, and you're eating it at your own table with the woman you love. What else could be better?
>You drift to sleep in Mokou's arms that night. Never had her embrace felt more sheltering, the touch of her skin upon yours a reminder that you're really here. You're really home.

>The next day, you somehow muster the presence of mind to teach the classes that were scheduled. You find your thoughts often drifting elsewhere, but the routine is reassuring. Even the occasional disruptive student is a welcome thing. This is the life you have known. This is what feels right and normal. At this moment, there is nothing more precious than the mundane.

>A few days later, you make an excursion to the Scarlet Devil Mansion to fulfill your promise to Patchouli a second time; a promise she now has no memory of you making.
>She accepts the newspaper and phone book with an uncertain frown, perusing their contents as you explain where they came from.
>She remains staunchly skeptical of their origins, and furnishes you with a small diatribe on why they should be impossible, but you suspect she is rather intrigued by them nonetheless. Certainly she accepted both without hesitation, and was still examining them when you left. She never was the most effusive with her gratitude...

>Once you feel up to the task, you start to document your experiences in the other world in as much detail as you can possibly recall. Every element, whether trivial or profound, is preserved on paper. Real people lived real lives there, and you may be the only one left to tell their story. Even if that world still exists somewhere, the only trace of it is in your memories. What more sacred obligation could a historian have than to preserve this?
>In time, you set this work aside and consider it finished. Unlike your other texts, you remain uncertain whether this should be shared with others. Many good people are painted darkly by it. Though the people you write of are not wholly the same, there is sometimes very little separating them. Would a tale of their actions be a warning of what is possible, or slander?
>For now, you keep it safely locked away in your desk. Perhaps one day, you will decide what should be done with it.

>Time passes, and life returns to normal. Or rather, you return to the normal life you left behind.
>For the first few weeks, you find yourself keeping a wary eye out for anything out of place, any element that isn't quite how you remember it being. You never find anything, and after a while you start to forget to look. This place is as much a home as the home you remember.

>You bump into Rumia while traveling one afternoon and decide invite her home for dinner. Mokou raises both eyebrows at the suggestion at first, but warms up to her before long. You quickly discover that she's not so different from the Rumia who'd traveled with you in that other Gensokyo.
>You decide to make her a proper hamburger in honor of her counterpart's request, and she devours it with relish. Afterward, you furnish her with ink and paper and try to teach her how to use it more skillfully this time. Your efforts meet with mixed success, but you find the endeavor oddly satisfying, and regard the mess of paper and shared scribbles strewn across the floor afterwards with a satisfied smile.
>On a whim, you take one of her more cheerfully incomprehensible artworks and have it framed, hanging it next to one of the wall scrolls in your study, a reminder of some of the good you experienced in that world.

>All that's left of your adventure now is records and memories, though the latter can sometimes have a more profound effect on a person than anything else. As time amends the hurts and trials of those days, you find yourself feeling glad for your experiences there. You learned a lot about yourself, and about others. The things you were both capable when pushed to your limits, and sides of people you had never seen before. These were not always happy discoveries, but you feel the wiser for them. If nothing else, it has given you a greater appreciation of the things you have right here: a comfortable home among people who care about you, the opportunity to freely pursue your passions to preserve knowledge on paper, and to foster knowledge in each new generation, and the chance to share your life with someone you love and are loved by deeply.

>And really, what more could one ask for?

Hello Purvis

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  • Hello Jerry
Re: Keine Quest (Part 6): Broken History
« Reply #992 on: October 14, 2010, 08:59:10 AM »
>Rip Soundtrack
>Also: Kanako ate Suwako, didn't she?

E-Nazrin

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Re: Keine Quest (Part 6): Broken History
« Reply #993 on: October 14, 2010, 09:17:04 AM »
>Shank Parsee one last time for good measure
There was something here once. Wonder what...

Re: Keine Quest (Part 6): Broken History (Complete)
« Reply #994 on: October 14, 2010, 09:31:02 AM »
>Rip Soundtrack
>Also: Kanako ate Suwako, didn't she?

>You rip the soundtrack in half. Oops.
>Yes. Traditionally, Suwako had kept an a very low profile after Kanako took over the shrine. In the true Gensokyo, Suwako's presence was essentially unknown until Reimu and Marisa busted into the rear of the sanctuary, and inadvertently convinced Suwako that Gensokyo was a a fun place to step out into. In alternate Gensokyo, this never happened, and Kanako's success at bringing most of Gensokyo's population under her aegis cemented her as the true face of the shrine. Suwako has still around; you just never inquired about her, and she was even more inclined to leave most worldly affairs to Kanako. Also, the power differential between her and Kanako would have been much greater than in true Gensokyo. Still, Keine's mere knowledge of Suwako's existence would have gotten a reaction out of both Kanako and Sanae, and you might even have been able to use Suwako as an ally in the quest to free Utsuho, although this would have been tricky.

>Shank Parsee one last time for good measure

>You decide to take advantage of the situation, and shank Parsee at the one time where she cannot possibly react: after the game is over.
>Parsee crumples to the ground with a strangled squeal. Never has breaking the laws of physics and common sense felt so satisfying...

E-Nazrin

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Re: Keine Quest (Part 6): Broken History
« Reply #995 on: October 14, 2010, 09:45:46 AM »
>Did Keine and Kanako ever get their hot kismesis sexings?
>More seriously, what tension did that cause between Keine and Kanako after the timeline fix?
>Will Yukari ever bring about the Polka-Dot Devil Mansion for her own amusement?
>Clearly, that Parsee was an imposter. Have Mokou spy check. And be ready to shank her, if she's just a disguise.
There was something here once. Wonder what...

Re: Keine Quest (Part 6): Broken History
« Reply #996 on: October 14, 2010, 10:18:00 AM »
>Did Keine and Kanako ever get their hot kismesis sexings?
>More seriously, what tension did that cause between Keine and Kanako after the timeline fix?
>Will Yukari ever bring about the Polka-Dot Devil Mansion for her own amusement?
>Clearly, that Parsee was an imposter. Have Mokou spy check. And be ready to shank her, if she's just a disguise.

>Keine has her hands full with Mokou as it is.
>Kanako has no memory of events in the alternate timeline. However, while Keine makes an effort not to hold the actions of people's counterparts against them, she could never fully dispel the image of the Kanako she'd met there. Although they rarely had cause to interact, there was always a strange wariness in Keine's attitude towards her, which Kanako could never quite place.
>While Yukari would find it hilarious to witness, she generally avoids stirring up things in such an obvious way. Although she mightn't be adverse to subtly encouraging someone else to do it...
>What, I let you guys succeed once as a parting gift, and this is the thanks I get? You inspect Parsee's body. Seems real enough to you. Is it really over?
>Suddenly, you hear dark laughter behind you. "You think that striking beyond the ends of time could stop us?" Parsee cries. "We reach through time and space and the cracks in realities. We sever every thread, close every chapter. We are always there. If you believe you have accomplished anything with this, think again." She shanks you.

Hello Purvis

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  • Hello Jerry
Re: Keine Quest (Part 6): Broken History
« Reply #997 on: October 14, 2010, 10:38:59 AM »
>BGM: Dressing down Eirin

E-Nazrin

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Re: Keine Quest (Part 6): Broken History
« Reply #998 on: October 14, 2010, 06:56:27 PM »
>BGM: Sanae Meets the Truth
There was something here once. Wonder what...

Blitzer

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Re: Keine Quest (Part 6): Broken History
« Reply #999 on: October 14, 2010, 08:27:56 PM »
>How much of this quest did you plan all along?

Also, congrats for being the first parser to finish a quest that isn't Purvis.
« Last Edit: October 15, 2010, 12:48:04 AM by Valkyrie Lupia Blitzer »

Kasu

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Re: Keine Quest (Part 6): Broken History
« Reply #1000 on: October 14, 2010, 08:53:37 PM »
> Congrats on the completion.  You should do another one.

> BGM:  Keine Quest
> BGM:  Maribel's Dream
> BGM:  The Outside World
> BGM:  Eiki's Judgment
> BGM:  Utsuho's Confinement
> BGM:  The Shadows of the Old Hell
> BGM:  Rumia
> BGM:  Vs.  The Gap Monster
> BGM:  Mugetsu
> BGM:  Fragments of a Being
> BGM:  Goodbyes
> BGM:  Epilogue

> I don't know why I love to do this so much.

Apparently, Thomas the Tank Engine isn't one to take crap from anyone.

E-Nazrin

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Re: Keine Quest (Part 6): Broken History
« Reply #1001 on: October 14, 2010, 09:06:31 PM »
There was something here once. Wonder what...

Kasu

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Re: Keine Quest (Part 6): Broken History
« Reply #1002 on: October 14, 2010, 09:08:50 PM »
>.
I applaud you good sir, as I've always liked that remix a lot.

Apparently, Thomas the Tank Engine isn't one to take crap from anyone.

Re: Keine Quest (Part 6): Broken History
« Reply #1003 on: October 16, 2010, 03:48:09 PM »
>BGM: Dressing down Eirin

>BGM: Defiance against the Moon

>BGM: Sanae Meets the Truth

>BGM: Sin and Absolution

>How much of this quest did you plan all along?

Also, congrats for being the first parser to finish a quest that isn't Purvis.

>Most of the major structural elements of the quest were established before the first post: Gengetsu's encounter with Maribel, what happened to the village, Utsuho's confinement, the missing Moon, Yukari's isolation, etc. Details for some of these were fleshed out as the need arose, such as the actual layout of Utusho's prison, or the mechanics of the ward that kept people away from Eientei. Other elements were entirely unanticipated, such as traveling Underground as the means to enter Eientei, involving Shikieiki in Utusho's release, or having Rumia tag along with Keine.

Also, thank you ^^;

> Congrats on the completion.  You should do another one.

> BGM:  Keine Quest
> BGM:  Maribel's Dream
> BGM:  The Outside World
> BGM:  Eiki's Judgment
> BGM:  Utsuho's Confinement
> BGM:  The Shadows of the Old Hell
> BGM:  Rumia
> BGM:  Vs.  The Gap Monster
> BGM:  Mugetsu
> BGM:  Fragments of a Being
> BGM:  Goodbyes
> BGM:  Epilogue

> I don't know why I love to do this so much.

>Thank you very much. A second quest has already been in the works for a little while now. There's just some more details that need hammering out before it's ready.

> BGM:  Keine Quest
> BGM:  Walking in Dream
> BGM:  Night in the Endless City
> BGM:  Unerring Judgement
> BGM:  The Shackled Sun
> BGM:  Chill of a Dying Hell
> BGM:  Innocent Darkness
> BGM:  Shadow from Between the Worlds
> BGM:  Lonely Dreamer
> BGM:  The Broken and The Lost
> BGM:  Until We Meet Again
> BGM:  Memories of a World Departed

Hello Purvis

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  • Hello Jerry
Re: Keine Quest (Part 6): Broken History (Complete)
« Reply #1004 on: October 16, 2010, 04:51:55 PM »
>Oh man it's nice to be on the other side of this. Nice choices.
>Did that hunk of glowing crystal ever have any use that you intended?
>What would have happened if we tried to initiate Operation shit let's have ufo anyways?

Re: Keine Quest (Part 6): Broken History (Complete)
« Reply #1005 on: October 16, 2010, 05:11:34 PM »
>Oh man it's nice to be on the other side of this. Nice choices.
>Did that hunk of glowing crystal ever have any use that you intended?
>What would have happened if we tried to initiate Operation shit let's have ufo anyways?

>Thank you. I'm glad they were appreciated.
>The crystal's lattice was magically sensitive; it could have served as a receptor for a minor enchantment, if you'd mentioned it to Patchouli. You would have had some choice in what she did with it (although I hadn't really decided what your options were). Unfortunately, you damaged the crystal lattice cracking it off a chunk of it with danmaku, and it would never have accepted as powerful an enchantment as a fully intact one. It was possible to extract it intact; In fact, Mokou had demonstrated the required process just a few moments earlier. You could have melted the rock around it, and had her pull a fully intact crystal out of the wall.
>You would have had to find where the Palaquin Ship was buried underground, and this might have been quite difficult. And then, of course, find a way to break it out (Utsuho may have been able to help with this, after you'd freed her.) It might not have been impossible, but there would have been multiple challenging obstacles to overcome in order to complete all steps of the process.

Hello Purvis

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  • Hello Jerry
Re: Keine Quest (Part 6): Broken History (Complete)
« Reply #1006 on: October 16, 2010, 05:24:23 PM »
>Wouldn't Keine have known where the ship was buried, due to just researching them and knowing where the geyser was? I figured this is what would have made it viable at all.
>What would Yuugi have thought of the plan to break into Eientei?

Re: Keine Quest (Part 6): Broken History (Complete)
« Reply #1007 on: October 16, 2010, 05:45:13 PM »
>Wouldn't Keine have known where the ship was buried, due to just researching them and knowing where the geyser was? I figured this is what would have made it viable at all.
>What would Yuugi have thought of the plan to break into Eientei?

>She would have had a good idea, but given there wasn't a geyser on that particular spot in the alternate Gensokyo, she wouldn't have been able to tell the precise spot on the surface, merely the broad vicinity. The greater problem, even if she had a precise surface location, would be reaching it underground. Patchouli's magical compass could have helped, much like it did for Eientei, but the ship was intentionally buried in a place that was difficult to reach.
>Yuugi was far less inclined to care about what happened on the surface than Suika was. In fact, there was a bit of a divide between her and Suika at the time about what to do about the Underground starting to grow frigid; Suika put forth the idea that maybe they should give the surface another try if it got too cold, which Yuugi was staunchly opposed to. Yuugi probably also would not have appreciated the sneaking aspect to the plan, but might have been swayed by pointing out the 'cowardice' Eientei was demonstrating by hiding and making it impossible for anyone to give them a direct frontal challenge. It mightn't have been impossible to convince her to help, but it would definitely have been an uphill battle.

Hello Purvis

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  • Hello Jerry
Re: Keine Quest (Part 6): Broken History (Complete)
« Reply #1008 on: October 16, 2010, 05:58:45 PM »
>Where the hell was Alice? >=[
>Could we have found Marisa's house? If so, would there have been anything useful or interesting there?

Re: Keine Quest (Part 6): Broken History (Complete)
« Reply #1009 on: October 16, 2010, 06:16:09 PM »
>Where the hell was Alice? >=[
>Could we have found Marisa's house? If so, would there have been anything useful or interesting there?

>In her house. Where else would you have expected to find her? Of course, Keine didn't know where in the forest she lived any better than Marisa, but Patchouli could have helped point you in the right direction if you'd asked.
>Yes. In fact, there were a couple ways this could have been done. Alice knew where she lived, if you'd met her. Patchouli could have helped you find it, if you could manage to convince her why she should bother. In fact, you could have gotten fairly decent directions from her father, who had survived the famine. You may or may not remember a Kirisame General Store being mentioned in the market area of the new town. In her house, you would have found a whole lot of junk you had no idea what to do with, and possibly a couple semi-useful magical trinkets. After Marisa had essentially been declared gone for good, Alice sort of picked the place over for anything especially useful (not that there was a great deal of this in the first place, mind you). Additionally, searching for the house earlier on would have led to you encountering Chen, and her telling you what became of Ran and Yukari (although she didn't understand the cause of their isolation).

Hello Purvis

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  • Hello Jerry
Re: Keine Quest (Part 6): Broken History (Complete)
« Reply #1010 on: October 16, 2010, 06:49:59 PM »
>Could we have gotten Hina to join up, rather than Rumia? What sort of advantages would this have given us?
>If we had gotten into Eientei via a more direct route, might we have been able to convince Remilia to join us and provide back-up/front-up?

Re: Keine Quest (Part 6): Broken History (Complete)
« Reply #1011 on: October 16, 2010, 07:26:49 PM »
>Could we have gotten Hina to join up, rather than Rumia? What sort of advantages would this have given us?
>If we had gotten into Eientei via a more direct route, might we have been able to convince Remilia to join us and provide back-up/front-up?

>Very unlikely. Hina considered ridding the village of its misfortune to be a solemn duty. Even if you had talked about how your actions might have been able to avert this misfortune from ever happening, she would have still told you that her place was where she was.
>This would also be rather difficult. While Remilia certainly cared a great deal about restoring the moon, her pride made it difficult to reconcile this desire with her repeated failure. She eventually 'saved face' by convinced herself  that she didn't really care, and that the entire matter was beneath her attention in the first place. Requiring availing of another's aid to accomplish a goal she could not would not have sat well with her. That being said, it might have been possible to spin it in such a way that she could rationalize helping without losing face in her own mind. But it would have taken some very creative conversation skills.

Hello Purvis

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  • Hello Jerry
Re: Keine Quest (Part 6): Broken History (Complete)
« Reply #1012 on: October 16, 2010, 10:01:04 PM »
>Were there any significant things we missed or cut ourselves off from?

E-Nazrin

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Re: Keine Quest (Part 6): Broken History (Complete)
« Reply #1013 on: October 16, 2010, 10:19:48 PM »
>Will we ever hear the connection between Yukari and Maribel, or is that a cornerstone of future questings?
There was something here once. Wonder what...

Re: Keine Quest (Part 6): Broken History (Complete)
« Reply #1014 on: October 17, 2010, 10:22:12 AM »
>Were there any significant things we missed or cut ourselves off from?

>There were no major planned arcs that were missed or prevented from happening, although there were a couple potential minor ones. For example, if you had sought Yuka's aid to enter Maribel's dream, rather than Mugetsu's, you would have been given the 'impossible' task of finding a rare and fragile flower that had been wiped out by the Year of Winter. As it turns out, the gardens of Hakugyoukurou would be the only place it could still be found, since they had avoided the winter entirely. However, actually finding the flower would have required Youmu's assistance, as the gardens are rather colossal, and searching them on your own for a couple solitary blossoms would have been ultimately fruitless.

>Will we ever hear the connection between Yukari and Maribel, or is that a cornerstone of future questings?

>You won't hear it from Yukari, that's for sure.
>Maribel is Yukari's (much) younger self. As time advanced from Maribel's perspective, she would find her dreams sending her further and further into Gensokyo's past. Eventually, her consciousness would lose its tether to her body in Kyoto, and she would end up permanently in the distant past, before the boundary's creation. At some point after this, she would become a youkai, and take the name Yukari.
>When Yukari said that she hadn't woken up and would never woke up, the 'I' was quite literal, just not referring to her present self. If Maribel had failed to wake up from the dream she was trapped in, she would never go on to become Yukari, effectively erasing her from existence entirely. Yukari played a pivotal role in Gensokyo's creation, so if Yukari had never existed, neither would the Gensokyo we knew. Hence why she froze the boundary between past and present: to prevent Gensokyo itself from disappearing.

E-Nazrin

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  • fuwafuwa pachipachi
Re: Keine Quest (Part 6): Broken History (Complete)
« Reply #1015 on: October 17, 2010, 01:16:37 PM »
>And Renko?
There was something here once. Wonder what...

Pesco

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Re: Keine Quest (Part 6): Broken History (Complete)
« Reply #1016 on: October 17, 2010, 03:38:36 PM »
Lock this up yourself when you're done with the postgame.

Re: Keine Quest (Part 6): Broken History (Complete)
« Reply #1017 on: October 18, 2010, 05:39:18 PM »
>And Renko?

>Renko's ultimate fate is uncertain. She did not end up in Gensokyo's past the way Maribel eventually did, but she wouldn't have given up her search for other worlds. Maybe she eventually found her own way?

Hello Purvis

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  • Hello Jerry
Re: Keine Quest (Part 6): Broken History (Complete)
« Reply #1018 on: October 18, 2010, 05:41:25 PM »
>Was there anything of note in Kappatown or Tengutown?
>What was reported in on the Yama's visit? Did Aya sneak in after us?

Re: Keine Quest (Part 6): Broken History (Complete)
« Reply #1019 on: October 18, 2010, 06:10:02 PM »
>Was there anything of note in Kappatown or Tengutown?
>What was reported in on the Yama's visit? Did Aya sneak in after us?

>There wasn't anything especially notable going on in the Tengu village. Nitori would still have been buzzing around the Kappa village, however, and interaction with her might have been useful in a couple ways. She actually had some experience working at the facility where Utsuho was held captive, and didn't entirely approve of the whole procedure, although it was more her independent spirit that led to her leaving rather than moral indignation. Still, she might have been amenable to assisting you with infiltrating the facility and retrieving Utsuho, if a decent compromise which allowed them retain electricity could be reached.
>Aya caught the entirety of the conversation that took place inside the shrine itself. But as good as she is, she couldn't sneak all the way into the reactor core without being caught. Still, having witnessed the conversation before you entered the facility and the one immediately as you exited with Utsuho in tow, she was able to piece (her version of) things together. The full article would have included Keine's roll in uncovering a 'conspiracy', as well as Shikieiki's condemnation of Kanako. The exact nature of Utsuho's confinement, and Kanako's actions towards her were left up to Aya's colorful speculation.