Author Topic: Maribel Quest Perpetuation: A Z-Machine Adventure  (Read 65349 times)

Re: Maribel Quest Perpetuation: A Z-Machine Adventure
« Reply #870 on: September 29, 2010, 12:07:34 AM »
>"Well, this is a little disappointing. Did they wall the place up after they left, maybe?"
>Check the last tunnel

E-Nazrin

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Re: Maribel Quest Perpetuation: A Z-Machine Adventure
« Reply #871 on: September 29, 2010, 12:09:38 AM »
>First things first: Turn around before Reimu hits us from behind.
There was something here once. Wonder what...

Hello Purvis

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  • Hello Jerry
Re: Maribel Quest Perpetuation: A Z-Machine Adventure
« Reply #872 on: September 29, 2010, 12:39:44 AM »
>First things first: Turn around before Reimu hits us from behind.

>You turn to leave the tunnel, and find no signs of Reimu.

>"Well, this is a little disappointing. Did they wall the place up after they left, maybe?"
>Check the last tunnel

>"I guess it might explain why no one really cares about the place, either," says Renko.
>You check the last tunnel. This one is a natural corridor, which thankfully does not end in a metal slab. You come to a largish, crescent-shaped chamber, about fifty feet across and maybe 20 feet across. The floor is covered here with plastic the color of the rock as well, while there are more lights set into the walls. You notice there are what seem to be tinted shutters that can be pulled over them. The chamber itself is pretty empty, save for a low tables set near the walls and what seems to be a cabinet near the back, the doors hanging open and suggesting there's nothing in it . There is a large metal set into the wall to the east, much larger than the others you have encountered, and an artificial tunnel to the west.

>_

E-Nazrin

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Re: Maribel Quest Perpetuation: A Z-Machine Adventure
« Reply #873 on: September 29, 2010, 12:40:47 AM »
>Investigate them shutters.
>Double-check the cabinet real quick, too.
There was something here once. Wonder what...

Kilgamayan

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  • The Real Treasure Is You
    • Let's Play Super Marisa World
Re: Maribel Quest Perpetuation: A Z-Machine Adventure
« Reply #874 on: September 29, 2010, 12:45:06 AM »
> By 'set', it is meant that the tables are held fast to the floors/walls?
[22:40:12] <Drake> "guys i donwloaded esod but its not workan"
[22:40:21] <Drake> REPORTED
[22:40:25] <NaturallyOccurringChoja> PROBATED
[22:40:30] <Drake> ORGASM
[22:40:32] <NaturallyOccurringChoja> FUCK YEAH

[22:28:39] <Edible> Mafia would be a much easier game if we were playing "spot the asshole"

Hello Purvis

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  • Hello Jerry
Re: Maribel Quest Perpetuation: A Z-Machine Adventure
« Reply #875 on: September 29, 2010, 12:47:09 AM »
>Investigate them shutters.
>Double-check the cabinet real quick, too.

>You check the shutters. They seem to be made of translucent dark glass and look like they're made to slide over the lights. Perhaps a system to dim them?
>You walk over to the cabinet, and find it is very empty. It seems to be made of some sort of wood, painted white. Well, you think it's paint.

> By 'set', it is meant that the tables are held fast to the floors/walls?

>You aren't certain, but it doesn't look like they are attached to the floors or wall. Set in this case means placed.

>_

Re: Maribel Quest Perpetuation: A Z-Machine Adventure
« Reply #876 on: September 29, 2010, 12:48:03 AM »
>How large and heavy are these tables?
>What is their approximate style, make, and material?

E-Nazrin

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Re: Maribel Quest Perpetuation: A Z-Machine Adventure
« Reply #877 on: September 29, 2010, 12:52:45 AM »
>Now why can these lights be dimmed, but not the others... or did we just not see the mechanism for those? Maybe this was a sleeping area?
There was something here once. Wonder what...

Hello Purvis

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  • Hello Jerry
Re: Maribel Quest Perpetuation: A Z-Machine Adventure
« Reply #878 on: September 29, 2010, 12:54:34 AM »
>How large and heavy are these tables?
>What is their approximate style, make, and material?

>The tables are fairly sizable, you could probably seat two people to each side comfortably. As such, you imagine they are kind of heavy.
>They are low tables, you're clearly meant to sit on the floor rather than in chairs. They are square in shape, and look quite sturdy. You think they're made of wood, but it's hard to tell with the white coating-like paint on them.

>Now why can these lights be dimmed, but not the others... or did we just not see the mechanism for those? Maybe this was a sleeping area?

>This seems like a plausible theory.

>_

E-Nazrin

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Re: Maribel Quest Perpetuation: A Z-Machine Adventure
« Reply #879 on: September 29, 2010, 12:57:53 AM »
>Knock on them, lightly, to get a better idea of their material.
>"Well, if no one's using these, we could actually use some furniture, even if the previous looters didn't care... though it wouldn't hurt to explore the rest of this place before we carry out something so big."
>"Well, unless they're bolted down or something."
There was something here once. Wonder what...

Hello Purvis

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  • Hello Jerry
Re: Maribel Quest Perpetuation: A Z-Machine Adventure
« Reply #880 on: September 29, 2010, 01:11:53 AM »
>Knock on them, lightly, to get a better idea of their material.
>"Well, if no one's using these, we could actually use some furniture, even if the previous looters didn't care... though it wouldn't hurt to explore the rest of this place before we carry out something so big."
>"Well, unless they're bolted down or something."

>You approach one of the tables and knock on it. Hmmm, seems to be wood. Or a decent facsimile thereof.
>"I was thinking the same thing," says Renko. "Though I had a look down that hall, and there's another metal wall there. Doesn't look like they're bolted down to me, anyways."

>_

Re: Maribel Quest Perpetuation: A Z-Machine Adventure
« Reply #881 on: September 29, 2010, 01:14:30 AM »
>Go check down the hall, anyway
>Examine the metal wall at its end close-up

Hello Purvis

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  • Hello Jerry
Re: Maribel Quest Perpetuation: A Z-Machine Adventure
« Reply #882 on: September 29, 2010, 01:25:13 AM »
>Go check down the hall, anyway
>Examine the metal wall at its end close-up

>You check the hall. It is practically identical to the first hallway you examined.
>The metal slab is also practically identical to the one you first examined at a glance.

>_

Re: Maribel Quest Perpetuation: A Z-Machine Adventure
« Reply #883 on: September 29, 2010, 01:27:43 AM »
>Then examine it at more than a glance. Get up next to it and look around for markings of any kind.

Kilgamayan

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    • Let's Play Super Marisa World
Re: Maribel Quest Perpetuation: A Z-Machine Adventure
« Reply #884 on: September 29, 2010, 01:41:33 AM »
> Knock on it, too.
[22:40:12] <Drake> "guys i donwloaded esod but its not workan"
[22:40:21] <Drake> REPORTED
[22:40:25] <NaturallyOccurringChoja> PROBATED
[22:40:30] <Drake> ORGASM
[22:40:32] <NaturallyOccurringChoja> FUCK YEAH

[22:28:39] <Edible> Mafia would be a much easier game if we were playing "spot the asshole"

Hello Purvis

  • *
  • Hello Jerry
Re: Maribel Quest Perpetuation: A Z-Machine Adventure
« Reply #885 on: September 29, 2010, 01:59:07 AM »
>Then examine it at more than a glance. Get up next to it and look around for markings of any kind.

>You get close to it and look for markings. You don't see anything.

> Knock on it, too.

>You knock on the door. It seems to be a solid piece of metal.

>_

Re: Maribel Quest Perpetuation: A Z-Machine Adventure
« Reply #886 on: September 29, 2010, 02:00:19 AM »
>Blasted non-responsive Lunarian doors
>Have we explored every passage we could see, now?
>If so, head back to the room with the tables
>"Well, I must say this is a bit disappointing..."

Kilgamayan

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  • The Real Treasure Is You
    • Let's Play Super Marisa World
Re: Maribel Quest Perpetuation: A Z-Machine Adventure
« Reply #887 on: September 29, 2010, 02:02:30 AM »
> First, search around the edges of the door. Where does it appear set into the walls around it?
[22:40:12] <Drake> "guys i donwloaded esod but its not workan"
[22:40:21] <Drake> REPORTED
[22:40:25] <NaturallyOccurringChoja> PROBATED
[22:40:30] <Drake> ORGASM
[22:40:32] <NaturallyOccurringChoja> FUCK YEAH

[22:28:39] <Edible> Mafia would be a much easier game if we were playing "spot the asshole"

E-Nazrin

  • .... what're you looking at?
  • fuwafuwa pachipachi
Re: Maribel Quest Perpetuation: A Z-Machine Adventure
« Reply #888 on: September 29, 2010, 02:03:07 AM »
>"Let's at least try moving these tables, to make sure it's possible to take them. Then... we need to figure out how to get them home. Though I doubt it would be TOO difficult to talk some fairies into helping."
There was something here once. Wonder what...

Hello Purvis

  • *
  • Hello Jerry
Re: Maribel Quest Perpetuation: A Z-Machine Adventure
« Reply #889 on: September 29, 2010, 02:26:38 AM »
> First, search around the edges of the door. Where does it appear set into the walls around it?

>You check the edges of the door. It seems to be set into the stone.

>Blasted non-responsive Lunarian doors
>Have we explored every passage we could see, now?
>If so, head back to the room with the tables
>"Well, I must say this is a bit disappointing..."

>You have.
>You return to the crescent-shaped room.
>"Kinda," Renko says. "But I guess it could have been worse."

>"Let's at least try moving these tables, to make sure it's possible to take them. Then... we need to figure out how to get them home. Though I doubt it would be TOO difficult to talk some fairies into helping."

>"Pretty much what I'm thinking," says Renko. "But I don't think the faeries would be much for heavy lifting like that."

>_

Re: Maribel Quest Perpetuation: A Z-Machine Adventure
« Reply #890 on: September 29, 2010, 02:32:51 AM »
>Attempt to lift a table, with Renko's help

Hello Purvis

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  • Hello Jerry
Re: Maribel Quest Perpetuation: A Z-Machine Adventure
« Reply #891 on: September 29, 2010, 02:41:04 AM »
>Attempt to lift a table, with Renko's help

>The two of you approach a table, and lift it.
>It's heavy, but not especially heavy. If it were a more manageable size and shape, you could probably lift it yourself with some difficulty. Really, the problem is that it's fairly unwieldy. But, that aside, you should be able to move it.

>_

Kilgamayan

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  • *
  • The Real Treasure Is You
    • Let's Play Super Marisa World
Re: Maribel Quest Perpetuation: A Z-Machine Adventure
« Reply #892 on: September 29, 2010, 03:09:17 AM »
> "Well...do you think we could get at least one of these home? The more the merrier, but..they're pretty awkward."
> How many tables are there in the room?
> How far is it from this field to our house?
[22:40:12] <Drake> "guys i donwloaded esod but its not workan"
[22:40:21] <Drake> REPORTED
[22:40:25] <NaturallyOccurringChoja> PROBATED
[22:40:30] <Drake> ORGASM
[22:40:32] <NaturallyOccurringChoja> FUCK YEAH

[22:28:39] <Edible> Mafia would be a much easier game if we were playing "spot the asshole"

E-Nazrin

  • .... what're you looking at?
  • fuwafuwa pachipachi
Re: Maribel Quest Perpetuation: A Z-Machine Adventure
« Reply #893 on: September 29, 2010, 03:13:57 AM »
>The cabinet is probably way too heavy for us alone, isn't it?
There was something here once. Wonder what...

Hello Purvis

  • *
  • Hello Jerry
Re: Maribel Quest Perpetuation: A Z-Machine Adventure
« Reply #894 on: September 29, 2010, 03:41:23 AM »
> "Well...do you think we could get at least one of these home? The more the merrier, but..they're pretty awkward."
> How many tables are there in the room?
> How far is it from this field to our house?

>"I'd say it's worth a try," says Renko. "Worse comes to worst, we really only need to get it as far as that boat shrine right now, I'm sure they wouldn't object to keeping it overnight.
>There are four of them.
>Some distance. This would take you some time.

>The cabinet is probably way too heavy for us alone, isn't it?

>You do not know! It would be hard to carry, at least.

>_

Kilgamayan

  • True
  • *
  • The Real Treasure Is You
    • Let's Play Super Marisa World
Re: Maribel Quest Perpetuation: A Z-Machine Adventure
« Reply #895 on: September 29, 2010, 04:12:00 AM »
> "You wanna give the cabinet a try, too? If it's much heavier than the tables, we can just leave it here."
[22:40:12] <Drake> "guys i donwloaded esod but its not workan"
[22:40:21] <Drake> REPORTED
[22:40:25] <NaturallyOccurringChoja> PROBATED
[22:40:30] <Drake> ORGASM
[22:40:32] <NaturallyOccurringChoja> FUCK YEAH

[22:28:39] <Edible> Mafia would be a much easier game if we were playing "spot the asshole"

Hello Purvis

  • *
  • Hello Jerry
Re: Maribel Quest Perpetuation: A Z-Machine Adventure
« Reply #896 on: September 29, 2010, 04:39:25 AM »
> "You wanna give the cabinet a try, too? If it's much heavier than the tables, we can just leave it here."

>"Sure," says Renko, "But we really don't need it as much as we need a table."
>She puts down her side of the table and approaches the cabinet.

>_

E-Nazrin

  • .... what're you looking at?
  • fuwafuwa pachipachi
Re: Maribel Quest Perpetuation: A Z-Machine Adventure
« Reply #897 on: September 29, 2010, 04:41:05 AM »
>Put down the table before we get a hernia and join her.
There was something here once. Wonder what...

Hello Purvis

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  • Hello Jerry
Re: Maribel Quest Perpetuation: A Z-Machine Adventure
« Reply #898 on: September 29, 2010, 04:51:40 AM »
>Put down the table before we get a hernia and join her.

>You put the table down and join Renko.
>The cabinet turns out to be lighter than the table, but also harder to hold correctly.

>_

Re: Maribel Quest Perpetuation: A Z-Machine Adventure
« Reply #899 on: September 29, 2010, 04:55:50 AM »
I generally agree with Renko that the table is the better thing to take first. Especially if we have teatime guests before we can buy furniture.