Author Topic: Labyrinth of Touhou 6F  (Read 183722 times)

Parallaxal

  • Moon Sign "Theft of Dreams"
Re: Labyrinth of Touhou 6F
« Reply #300 on: November 21, 2010, 06:55:25 PM »
Whenever I'm using Tenshi, I like to just switch out everyone else against the fire form and buff up with State of Enlightenment. This lets everyone else recover back to full HP and SP, and Tenshi herself takes no damage from anything except Flaming Sword Slash or whatever that one move is called. The boss will just Form Shift to another form after 5 turns, until the Fire form is the only one left. This lets you use his least dangerous form to buff and heal your team up to full in preparation for the boss's final composite form.

Ruminizer

  • Chilling in my So Nanocar
Re: Labyrinth of Touhou 6F
« Reply #301 on: December 01, 2010, 01:22:49 AM »
Here's another question.

Spoiler:
Renko Usami's Debilitate
says it brings down all enemies' stats
by
Spoiler:
100%
. Isn't this a major game breaker, as it will decrease all enemies' stats
to
Spoiler:
0
? Or is it stupid like the accessories? ( Accessories like Arayashiki's Enlightenment say they increase MAG
by *168%*, but they really only increase by a few thousand for some reason. I would also like an explanation for this. )

Also, when I finish the game, I think I'll try and play through the game with a set 12 character party. Maybe
I'll do some fun stuff like throw in Cirno, Rumia, Mystia and Wriggle, and make the team the (9)team.
« Last Edit: December 01, 2010, 01:27:50 AM by Ruminizer »
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Re: Labyrinth of Touhou 6F
« Reply #302 on: December 01, 2010, 03:41:38 AM »
Here's another question.

Spoiler:
Renko Usami's Debilitate
says it brings down all enemies' stats
by
Spoiler:
100%
. Isn't this a major game breaker, as it will decrease all enemies' stats
to
Spoiler:
0
? Or is it stupid like the accessories? ( Accessories like Arayashiki's Enlightenment say they increase MAG
by *168%*, but they really only increase by a few thousand for some reason. I would also like an explanation for this. )

Also, when I finish the game, I think I'll try and play through the game with a set 12 character party. Maybe
I'll do some fun stuff like throw in Cirno, Rumia, Mystia and Wriggle, and make the team the team.
Debuffs stop at -50%.  What the -100% means is that it can place the max -50% on an opponent with a +50% buff in place.

Been forever since I've played so I don't remember perfectly, but I believe equipment percentages are based on base stats, instead of true stats like with buffs/debuffs.

RegalStar

  • Envoy of Balance
Re: Labyrinth of Touhou 6F
« Reply #303 on: December 01, 2010, 06:12:28 AM »
Here's another question.

Spoiler:
Renko Usami's Debilitate
says it brings down all enemies' stats
by
Spoiler:
100%
. Isn't this a major game breaker, as it will decrease all enemies' stats
to
Spoiler:
0
? Or is it stupid like the accessories? ( Accessories like Arayashiki's Enlightenment say they increase MAG
by *168%*, but they really only increase by a few thousand for some reason. I would also like an explanation for this. )

Also, when I finish the game, I think I'll try and play through the game with a set 12 character party. Maybe
I'll do some fun stuff like throw in Cirno, Rumia, Mystia and Wriggle, and make the team the team.

Also, equipment's bonus adds to the multiplier that is applied to a character's base stats. And a LOT of things add to the multiplier - each skill point adds 3%, each level up bonus adds 2%, and with each level there's  a small amount of multiplier added too IIRC.

NEETori

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Re: Labyrinth of Touhou 6F
« Reply #304 on: December 01, 2010, 05:29:19 PM »
Team ⑨ has been done, and is feasible because Rumia is a great support unit, Wriggle sucks at dying if raised right, and Mystia is borderline game breaking.

edit: Renko's Debilitate + Galaxy Stop are fairly gamebreaking, even though they set the opponent's stats at 50% max.
« Last Edit: December 03, 2010, 07:01:57 PM by UncleFinger »

Re: Labyrinth of Touhou 6F
« Reply #305 on: December 03, 2010, 04:48:18 PM »
Posting for a friend:

"I can't seem to use the cheat tables posted on the first message properly. When I load them (I tried both) and hook cheatengine to the game, the values on the variables like encounter rate and items keep changing. Setting these values to 1, 0 or whatever has no effect, either.

Any clue what could be causing this or how I could fix it?"

Pesco

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Re: Labyrinth of Touhou 6F
« Reply #306 on: December 03, 2010, 05:04:46 PM »
Posting for a friend:

"I can't seem to use the cheat tables posted on the first message properly. When I load them (I tried both) and hook cheatengine to the game, the values on the variables like encounter rate and items keep changing. Setting these values to 1, 0 or whatever has no effect, either.

Any clue what could be causing this or how I could fix it?"

The cheat tables were made compatible for XP only. The general fix is to add 00001000 to all address values. If that doesn't work, you'll need to find the working addresses on your own.

Ghaleon

  • Long twintail-o-holic
Re: Labyrinth of Touhou 6F
« Reply #307 on: December 03, 2010, 07:50:20 PM »
Even at -50% debilitate IS boss breaking for the bosses that aren't immune/highly resistant to it. Note that many bosses have over 60%'resistance so... But really, those who aren't really get Gilles hardcore by it.

I'm also not sure if it was clear, but buffs/rebuffs applied during battle do NOT get applied to that pool of status modifications, it is truly 50% of absolutely everything that character has. So... Yeah that 50% will indeed be much more significant than the %s found on gear.

NEETori

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Re: Labyrinth of Touhou 6F
« Reply #308 on: December 04, 2010, 11:58:46 PM »
This is also why equipping paralysis gear and having Iku spam stickleback is so freaking effective.  :D
It doesn't hurt that Iku is probably the #1 enemy to magic-based attackers (except maybe MND Yuyu/MND Patch)

EDIT:
Would anyone be interested in a list of recommended stat/gear setups for each character similar to a Pokemon moveset FAQ?
« Last Edit: December 07, 2010, 01:35:49 AM by UncleFinger »

Pesco

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Re: Labyrinth of Touhou 6F
« Reply #309 on: December 07, 2010, 06:02:56 AM »
Depends how far you are and what gear you've got available.

Meiling - Unwavering will x 2, Lion king's soul for all the way up to 10-12F

NEETori

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Re: Labyrinth of Touhou 6F
« Reply #310 on: December 07, 2010, 06:16:19 PM »
I generally leave Lion King's Soul to an attacker and use a defense/HP up item

Re: Labyrinth of Touhou 6F
« Reply #311 on: December 08, 2010, 11:26:46 PM »
I just recently beat the final boss on floor 20.  The stars appear but the stairs to floor 21 do not.  I do have the plus disc and all that installed as I am using a save that has all 40 characters unlocked.  Also when I start a new game, it won't give me the option to do a new game+. 

Is there anyway to fix this? 

Edit:  Ok found a way to get around the stairs issue though its still a pain.  Have to use an non special disk version and go till i hit a checkpoint.  Also I'm an idiot, apparently you cant do New Game+ till after floor 30 blegh. 

Umm also, does this forum always ask these Touhou questions to post? 
« Last Edit: December 09, 2010, 02:23:44 AM by Kanoe »

Parallaxal

  • Moon Sign "Theft of Dreams"
Re: Labyrinth of Touhou 6F
« Reply #312 on: December 09, 2010, 04:53:58 AM »
Umm also, does this forum always ask these Touhou questions to post?

Only until you've racked up a certain number of posts (don't worry, the threshold is low).

NEETori

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Re: Labyrinth of Touhou 6F
« Reply #313 on: December 10, 2010, 02:15:45 AM »
Is it just me, or does Rinnosuke have potential to do some nasty Mystic damage DPS style?  No other character can DPS for Mystic damage except Suwako and Alice.  Wako is squishy while Alice's Holland Doll has the same problems as Sakuya's  Killing Doll, and Alice can't make up for otherwise mediocre damage with massive volume (Sakuya's speed + The World lets her get many turns and recharge very fast) 

RegalStar

  • Envoy of Balance
Re: Labyrinth of Touhou 6F
« Reply #314 on: December 10, 2010, 02:21:29 AM »
Composite Spells tends to have problems breaking defense without massive atk/mag backing, and Rinnosuke doesn't exactly have the best atk/mag due to slow levelling rate. In a sense he really isn't any better at MYS DPSing than Alice can in my experience, although what do I know. Marisa's Magic Missile is actually decent enough for quick MYS hurting if you really want, though.

Then again, MYS is a terrible attacking element, especially as the floors go up, so I don't really care about having a MYS DPSer or lack of one

NEETori

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Re: Labyrinth of Touhou 6F
« Reply #315 on: December 10, 2010, 02:29:42 AM »
I tend to have Marisa just Spark, so eh on that.

For me, even a hybrid Rinnosuke had great attack, although that's because I used him a lot.  At level 270ish (I need to check), with a ATK/MND/DEF/HP build, he had like 70k attack and 40k magic, which combined with Iku, would make him more than a great MYS attacker. 

Then again, that whole MYS gets worse thing holds pretty true.  Besides, the end game basically becomes Nitori/Shiki/Weakness hitter

Re: Labyrinth of Touhou 6F
« Reply #316 on: December 10, 2010, 02:33:29 AM »
Is it just me, or does Rinnosuke have potential to do some nasty Mystic damage DPS style?  No other character can DPS for Mystic damage except Suwako and Alice.  Wako is squishy while Alice's Holland Doll has the same problems as Sakuya's  Killing Doll, and Alice can't make up for otherwise mediocre damage with massive volume (Sakuya's speed + The World lets her get many turns and recharge very fast)
Don't forget Rumia.  Moonlight Ray hits hard.

NEETori

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Re: Labyrinth of Touhou 6F
« Reply #317 on: December 10, 2010, 02:35:40 AM »
D'oh.  I forgot about Rumia, who's Moonlight Ray is literally a nuke. 

Re: Labyrinth of Touhou 6F
« Reply #318 on: December 10, 2010, 03:28:02 AM »
Reisen also an ok MYS attack.  Not exactly spammable but a few Elixirs will fix that and it can lower MND as well. 

Another question...

Exactly how strong are the Version 2 bosses?  There seems to be no real information besides they are stronger and might have some other attacks.  Any suggested levels for fighting them? 

Ghaleon

  • Long twintail-o-holic
Re: Labyrinth of Touhou 6F
« Reply #319 on: December 10, 2010, 03:37:59 AM »
Cootiesuke's mys nuke isn't really all that amazing. It's about as good a mys nuke as Reimu's Fantasy seal is a Spirit nuke really. Fantasy seal is better, but she has lower stats, but levels much much faster, same delay. It's pretty even I rekon. And even on spirit weak targets using fantasy seal isn't really an outstanding form of dps.

As for version 2 bosses, their difficulty is different for each boss. They are roughly the same in terms of level requirements, but there are definitely some that are noticeably harder IMO. The harder ones should be fairly doable in 10 levels or so if you can beat the others. As for the majority of them, I find that they are doable immediately after beating the game. Unless you went all out for beating the final boss with as low a level as possible, in which case, again 10 levels should be more than enough. You can probably do it without any levels like that but well.. might take a few tries each one, and with so many.. yeah..

RegalStar

  • Envoy of Balance
Re: Labyrinth of Touhou 6F
« Reply #320 on: December 10, 2010, 03:39:41 AM »
You should be fine if you can beat some of the blood-sealed bosses. From my experience they tend to hit hard but except Meiling (who has a 700k heal) none of them last very long. If you are properly defended against their attacks, they are very easy.

NEETori

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Re: Labyrinth of Touhou 6F
« Reply #321 on: December 10, 2010, 03:43:50 AM »
Personally, I find both Mind Starmine and Lunatic Red Eyes to be fairly mediocre compared to the other Mystic attacks mentioned.  Discarder is so ridiculously good though. 

I think if you can handle the final boss, you should be able to take most of the Version 2 bosses.  Notably difficult ones are Chen, Meiling, and Yuugi, but that is just me. 

Chen is hard because she now hits really hard and fast.  My State of Enlightenment'd Tenshi still took 4-5k from a Flight of Idaten and nearly 7k with a Phoenix Spread Wings.  Meiling only has a couple dangerous attacks, notably Arrow Rain.  Nobody except Komachi with massive (700+ Fire Affinity) will survive KOi3S - it did 200k to Meiling with 30k Defense and 400 Fire affinity.

Cootiesuke's mys nuke isn't really all that amazing. It's about as good a mys nuke as Reimu's Fantasy seal is a Spirit nuke really. Fantasy seal is better, but she has lower stats, but levels much much faster, same delay. It's pretty even I rekon. And even on spirit weak targets using fantasy seal isn't really an outstanding form of dps.\

Actually, Mannosuke's MYS nuke is weaker than Fantasy Seal.  It's not much in terms of damage per hit, but he's fast enough to hit several times with it, and we know how effective a composite attack especially once supported is.  Despite leveling slow, his attack growth is still high enough to give him fairly absurd attack strength, and make his magic decent.  And AFAIK, most people build Reimu fairly tanky. 

Re: Labyrinth of Touhou 6F
« Reply #322 on: December 10, 2010, 04:24:45 AM »
Personally, I find both Mind Starmine and Lunatic Red Eyes to be fairly mediocre compared to the other Mystic attacks mentioned.  Discarder is so ridiculously good though.
They hold their own once you get Reisen to the point where she can chug Elixirs.  Mind Starmine specifically makes for some worthy MYS DPS in its own right with a well-maintained Reisen.

NEETori

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Re: Labyrinth of Touhou 6F
« Reply #323 on: December 10, 2010, 04:34:11 AM »
I've gotten Reisen to that point, but I personally feel that unless the opponent resists fire damage and/or is weak to mystic, AND is immune to debuffs, Mind Starmine really isn't that great.  I'd rather just have Rumia Moonlight Ray in that case, considering her magic isn't too much worse, but her formula is 50% stronger.  I guess I really need give Mind Starmine a second chance. 

That, or I can use Maribel's Liberated Abilities, although I guess that suffers from the same problem as Rinnosuke's SSoT, but Mari also has worse stats to boot. 

I'll do some testing when I get the chance - finals are coming up soon D:<

EDIT:
Okay, nevermind.  Despite his sexy stats, Shining Stars of Traumarei is weaker than Mind Starmine. 
Goo Sex Appeal Bunny!
« Last Edit: December 10, 2010, 05:49:27 AM by UncleFinger »

Re: Labyrinth of Touhou 6F
« Reply #324 on: December 10, 2010, 04:52:10 PM »
Well after barely (and I mean BARELY) surviving the Boss Rush, I tried out the ver 2 bosses again starting with Youmu this time.  I've beaten about half of them so far.  They all hit like a truck and the only thing keeping me alive is the fact most are still vulnerable to paralyze. 

I'm not sure I can really take on Mannosuke ver 2 as I could barely take him the first time and he's immune to status effects T.T. 

Pesco

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Re: Labyrinth of Touhou 6F
« Reply #325 on: December 10, 2010, 04:53:32 PM »
IIRC people were saying his ver2 is easier than ver 1

Re: Labyrinth of Touhou 6F
« Reply #326 on: December 10, 2010, 05:20:47 PM »
Yay no more trivia questions to post. 

I suppose that can be true.  Alot of the later bosses were just as easy as they were before though their nukes were nearly wiping me out.  First time fighting him was hell though.  He kept spamming his Start of Heavenly Demise (seen him use it twice in a row at the very beginning of the fight X.X) and just wiping out my other characters.  Can't imagine a stronger version of that spell pounding me flat.  Yukari's barrier will help but it hasnt been fully stopping alot of these newly powerful attacks Ver 2 bosses have now. 

That and going through 8 phases is just annoying XD

RegalStar

  • Envoy of Balance
Re: Labyrinth of Touhou 6F
« Reply #327 on: December 10, 2010, 06:18:25 PM »
Boss Yuugi (all form)'s KOi3s is non-elemental, BTW, not FIR. You're not supposed to survive it anyways since it's supposed to be dealt with like Yuugi ver1.

NEETori

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Re: Labyrinth of Touhou 6F
« Reply #328 on: December 10, 2010, 07:59:58 PM »
I could have sworn I saw red numbers for the name.  Oh well.  But yes, you're not supposed to be able to survive Yuugi2's version, but a full-buff, full-health Meiling with bomb rings and a reasonable amount of skill points in her fire affinity could for version 1

Ghaleon

  • Long twintail-o-holic
Re: Labyrinth of Touhou 6F
« Reply #329 on: December 10, 2010, 08:25:35 PM »
Cootiesuke Ver2 is definitely not one of the harder version 2 bosses (and version 3 coincidentally is pretty much the second easiest of all v3 bosses, the easiest being suwako). I don't really remember which the harder ones are but IIRC Yukari is one of them.