Author Topic: Labyrinth of Touhou 6F  (Read 183709 times)

Axel Ryman

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Re: Labyrinth of Touhou 6F
« Reply #120 on: October 09, 2010, 01:32:45 AM »
I'd agree with that but Cirno right now is lucky enough to even get a turn, and her damage output is the lowest out of all team PCB. Honestly I could just kick her off the team and do perfectly fine. Speed debuff? Yukari can do the same. Paralysis? Yukari can do it as well, along with Reimu.

Then again I probably just build her badly.  :V

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Re: Labyrinth of Touhou 6F
« Reply #121 on: October 09, 2010, 01:45:16 AM »
No, even pure attack Cirno lacks damage output due to crappy multipliers.  If she just had a high multiplier attack (and maybe a bit more attack/magic), she would have been a top-tier killing machine.

Edit:
IMO though, Cirno's pretty damn smexy in random encounters.  Fast, decent damage and paralysis/speed debuffs.  She's faster than Yukari, and has similar delays.  And the only speed debuff better than Icicle Fall is Galaxy Stop, and that can be argued to an extent.
« Last Edit: October 09, 2010, 02:31:04 AM by UncleFinger »

Re: Labyrinth of Touhou 6F
« Reply #122 on: October 09, 2010, 07:30:31 AM »
I should be doing a lot of things. I'm not doing any of them.

In any case, I found the best Utsuho and Remilia ever.

http://www.mediafire.com/download.php?36gx5yzmlho4mek

[attach=1]
All lies and all sin, all dreams and all majesty, Everything rots in this ruined hell

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Axel Ryman

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Re: Labyrinth of Touhou 6F
« Reply #123 on: October 09, 2010, 10:27:07 AM »
http://www.youtube.com/watch?v=aalTd2YgE30

And here's Eintei! Too bad by now I'm already on Floor 15.  :V Time to work on BP hacking so I can fight Yuyuko and Orin. I won't bother trying to get their items.


No, even pure attack Cirno lacks damage output due to crappy multipliers.  If she just had a high multiplier attack (and maybe a bit more attack/magic), she would have been a top-tier killing machine.

Edit:
IMO though, Cirno's pretty damn smexy in random encounters.  Fast, decent damage and paralysis/speed debuffs.  She's faster than Yukari, and has similar delays.  And the only speed debuff better than Icicle Fall is Galaxy Stop, and that can be argued to an extent.

Too bad between Marisa's and Ran's turns everything just dies so easily.  :V


Edit: Beat Yuyuko, barely. Yuyuko vs Yuyuko = enemy Yuyuko wins. Mine didn't even deal 2k damage with Saigyouji Flawless Nirvana. Least Cirno was somewhat useful this time.
« Last Edit: October 09, 2010, 11:21:23 AM by Axel Ryman »

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Re: Labyrinth of Touhou 6F
« Reply #124 on: October 09, 2010, 06:25:14 PM »
Yikes.  I thought you were going to eat a Hourai Barrage threre for a second.

If I were to send Yuyu vs. Yuyu, I think she'd have no use other than destroying part of enemy Yuyu's active gauge.

Tangrelle

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Re: Labyrinth of Touhou 6F
« Reply #125 on: October 09, 2010, 06:53:17 PM »
I've been sort of thinking...and I'd love to try the thought out but I don't have the things necessary.

I'm sort of wondering how Yuka would work if you built her focused on Speed and Defenses, and used her for spamming Gensokyo's Reflowering as some weird alternate healing method? With speedbuff aids from Aya or Sakuya, of course. But now that I look at it, I'm not sure how well that would work with the delay the move has, although switching out and in with aforementioned Aya could work out too.

Would someone attempt this, or offer an opinion upon it~? I sorta wanna try IF I EVER BEAT 18F GAHHHH when I can use a New Game Plus, but I'm a bit...restricted right now <3

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Re: Labyrinth of Touhou 6F
« Reply #126 on: October 09, 2010, 07:37:46 PM »
IMO, 10% HP is too insignificant for anyone not named Komachi, Tenshi or possibly Meiling.

Komachi's obvious.  Massive health just lends itself to percentile healing.   
Tenshi takes very little damage in the first place, so 10% healing is more than enough.
Meiling can heal herself.   

I think the programmers intended Gensokyo's Reflowering to be something like unbuffed Demarcation - a supplement to Exorcising Border.  Personally, I think she's better of pumping off her magic and sparking stuff or spamming Gensokyo's Reflowering/Beauty of Nature/Flower Shot as damage.

Axel Ryman

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Re: Labyrinth of Touhou 6F
« Reply #127 on: October 10, 2010, 01:52:16 PM »
http://www.youtube.com/watch?v=6HI2MxQwqXY

Here's some Twincest. I mean Yuyuko on Yuyuko action(barely).

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Re: Labyrinth of Touhou 6F
« Reply #128 on: October 10, 2010, 10:40:00 PM »
Awesome >:O
You probably did better with the suboptimal team than I did using Yuugi, Patchy and Alice for that fight.

edit:
watching Parallaxal's Team Unappreciated video versus Yukari now.
It just made me realize Minoriko is a godsend for that fight.  Very good mind, extremely low delays and costs, and moderately damaging magic.  My SP/HP/Mind Minoriko did 20k per Falling Leaves of Madness.  That's not super strong, but she was outdoing Reisen, Alice (admittedly I was using those two for debuffing more than attacking), AND threw around buffs and heals when Reimu wasn't able to.
« Last Edit: October 10, 2010, 10:57:59 PM by UncleFinger »

Axel Ryman

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Re: Labyrinth of Touhou 6F
« Reply #129 on: October 11, 2010, 08:20:04 AM »
Who's Minoriko again? I forgot who that was.  :V


The Yuyuko fight could of been better, though I did grind a bit on Floor 15 just to be able to beat the 2 sigil enemies on 14. I wish that floor never existed though. I hate it almost as much as the puzzle for 10-12. I'll be uploading the Mokou fight tonight. I changed fonts so now I have that bolded sorta uglyish font. I'll say this much, MVP for that fight will be obvious when you watch it.  :V When I start playing again tomorrow, I'll attempt Orin. I'll skip the sigil fights since they're boring(Except maybe Great Stamp and his @#$#$%&# RASETSU FIST!!!).


At the same time, I'm already planning the next Game-Based Playthrough. Trying to decide between EoSD and MoF. EoSD doesn't have many high-damage-output characters(Patchouli, Marisa and Flandre really), and MoF is kinda all-roundish(Reimu for full battle party DEF/MND buffing, Marisa for attacking, Whats-her-name for healing and single DEF/MND buffing, Nitori for Master Spark like assaulting, Sanae for secondary healing and all-stat buffing, Kanako for tanking and CLD nuking, and Suwako for PAR-inflicting/NTR nuking).  IN has 16 characters total and a number of them are already cheap enough(Wriggle poison + Mystia period + Keine's buffs and attacking is cheap enough) without adding in the other characters. PoFV has Sikieiki(Need I say more?  :V), and SA would be a bit questionable with how I could do it. Total I have 12 characters(Reimu's and Marisa's shot types involve other characters, then there's Yuugi, Orin, Utsuho, and Sanae), but If I take only on character and their shot group, it puts me at 8 characters. Maybe I'm just overthinking this.  :V


I never used Renko before and now I'm interested in using her, but I'll save that for another playthrough.

Edit: Gonna upload it tomorrow, gonna be busy downloading stuff tonight.
« Last Edit: October 11, 2010, 08:45:43 AM by Axel Ryman »

NEETori

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Re: Labyrinth of Touhou 6F
« Reply #130 on: October 11, 2010, 03:37:36 PM »
I may no longer have the time to actually play, but I somehow have the time to lurk the forums   :derp:

Minoriko - MoF first boss.  Healer of massive awesome.

Team Imperishable Night would actually have pretty impressive balance.  Wriggle can be an impressive tank, which makes up for the lack of Meiling/Komachi/Tenshi.  Team Hisoutensoku?

I was actually thinking about Team EoSD this morning.

It's probably a fairly difficult team to use, but you get Meiling :\
And Rumia's Moonlight Ray is freaking amazing.  And her Dark Side of the Moon has its uses.  Don't underestimate her as a 4th attacker.
No love for Aya in team MoF? 
« Last Edit: October 11, 2010, 04:37:56 PM by UncleFinger »

MysTeariousYukari

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Re: Labyrinth of Touhou 6F
« Reply #131 on: October 11, 2010, 11:43:32 PM »
Ahhh, finally fixed what made Labyrinth run so slow ^_^ I ripped 21F Sigil Guardian, 22F Sigil Guardian, Final Boss V2 and Hibachi V2 to pieces ^_^

Uber Flan-chan is uber ^_^

Axel Ryman

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Re: Labyrinth of Touhou 6F
« Reply #132 on: October 12, 2010, 01:07:48 AM »
Minoriko - MoF first boss.  Healer of massive awesome.

That's her name? I can never for the life of me remember it.  :V

Quote
Team Imperishable Night would actually have pretty impressive balance.  Wriggle can be an impressive tank, which makes up for the lack of Meiling/Komachi/Tenshi.  Team Hisoutensoku?

Hisoutensoku has so many choices. If I were to do IN, I'd force myself to pick 2 of the 8 playable characters just to be minorly fair.


Quote
I was actually thinking about Team EoSD this morning.

It's probably a fairly difficult team to use, but you get Meiling :\
And Rumia's Moonlight Ray is freaking amazing.  And her Dark Side of the Moon has its uses.  Don't underestimate her as a 4th attacker.

Never will.

Quote
No love for Aya in team MoF?
Forgot about her in the post but didn't when I was thinking up the post. That's what I get for doing it at 4am. :derp: She'd easily be the speed demon that smacks around the enemies and clears out floor trash.

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Re: Labyrinth of Touhou 6F
« Reply #133 on: October 12, 2010, 04:31:06 PM »
I had a small amount of time to play yesterday, so I decided to go unseal final boss v2 again to farm some SP.  I loled when Ran did more damage to the floor 20 mobs with Soaring En no Ozuno than Remi with Spear the Gungnir (I built Ran as a stocky buffer, and Remi as an attacker)

Parallaxal

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Re: Labyrinth of Touhou 6F
« Reply #134 on: October 14, 2010, 04:20:00 AM »
That would be because of how composite formulas work. Their damage increases faster than normal damage formulas when you're overleveled. When underleveled, though, their damage drops much more than normal attacks as well. It's really all about the proportion between your ATK/MAG and the target's DEF/MND, and how this proportion changes at different rates for composite and normal formulas.

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Re: Labyrinth of Touhou 6F
« Reply #135 on: October 14, 2010, 04:33:31 PM »
That's it, definitely going offensive Ran next time around.  I should also boost Kanako's attack more.  Mad Dance on Medoteko has a decent multiplier. 

I guess that also partially explains why Flan's Laevatein smashes Master Spark for damage assuming neutral resistances and average def/mind

EDIT:
I wonder how ridiculous a tier list would be for this game.  Considering none of the characters suck, all of them being really powerful if used properly, it'd be hard to imagine.  Tales of the Abyss was the same way, except it's easier to sort 6 characters (I remember a pseudo tier list going something like Tear/Guy, Jade, Anise, Natalia, Luke/Asch, or along those lines)

Here's my rough gander:
Notes - I'm bored, as you can see.  Also, this is primarily opinion and experience based.   YMMV, although I think everyone agrees that Reimu and Meiling belong in top.  The lower the character is on the tier list, the more situational they are.  I think we can all agree the best person to heal Komachi is Eirin, no questions asked, for example.  Based upon trash sweeping, boss fighting, and overall contribution throughout the game.

GOD:
Yukari - Spiriting Away gives her the best offense/defense in the game, also extremely durable
Reimu - best healer overall, one of the best defensive characters, bar none
Meiling - most balanced tank in the game (can survive everything except Last Judgment, and with a special build, she can survive that too)
Nitori - decent mind, absurd firepower (I think a grand total of TWO enemies in the game can actually neuter her damage)
Marisa - good for everything except high MYS affinity enemies
Mystia - probably best character in the game for floor trash AND fairly good vs. bosses
Shiki - Last Judgment smashes stuff to bits, Wandering Sin is like Narrow Confines of Avici on drugs

TOP
Kaguya - can hit everything extremely hard with Hourai Barrage, and if that doesn't work, Stone Bowl
Chen - top notch boss killer and fast target sniper
Aya - Chen 2.0 without the damage buff, but with a speed buff, if enemy has huge defense/WND affinity, Sarutahiko's Guidance alone makes her worth taking
Renko - Galaxy Stop and Debilitate are semi-broken
Rinnosuke - amazing overall stats, even with worst leveling rate, decent damage, very durable
Orin - sweeps floor trash and bosses equally well
Iku - Thundercloud Stickleback and amazing mind OR decent magic and high paralysis resist for some pretty silly wind damage
Tenshi - only defense/mind ignoring/heavily piercing attacks even deal enough damage to be considered a threat
Komachi - starts more situational due to bad defenses and low base affinities, but ends up an amazing aggressive tank/debuffer
Alice - versatile, durable, fairly damaging
Yuuka - multi-target Master Spark is less useful than one would think, but still amazing, Gensokyo's Reflowering/Beauty of Nature go hand in hand with defensive attacking
Flandre - Best.  Damage.   Ever.  Also worst staying power ever (except maybe Chen and Cirno)

HIGH:
Suwako - turns 16f and 16f v2 into a joke, and has Iron Ring hax
Minoriko - arguably 1st/2nd/3rd/4th best Mind tank in the game, amazing single target healing
Remilia - jeigen, but unlike jeigen, stays awesome, starts off as the best attacker up until Iku comes along
Yuugi - laughs at physical attacks, and then smashes stuff with KOi3S
Suika - magic resilient, slightly worse strength than Yuugi, better staying power overall, Throwing Atlas is a wind-elemental KOi3S
Patchouli - almost magic proof, amazing DPS via Silent Selene or weakness games
Kanako - good defenses overall, only nuke-class cold damage available
Sanae - heals worse and is slower, but has status healing and Miracle Fruit
Ran - either the best safety buffer in the game, or an awesome attacker (and later on, both)
Keine - IMO, best floor exploration tank (cheap multitargets of good damage), great offensive offtank

UPPER MID:
Yuyuko - Saigyoji Flawless Nirvana is absurdly good, but mediocre magic, slow leveling rate, slow as turd.  Awesome mind tank, though
Youmu - Djinn Storm proof, huge damage with all spells
Reisen - Discarder and Grand Patriot's Elixir with her stats is enough to secure her here.  If her magic and mind were any better, or if she
had a composite attack, she'd be top
Maribel - Reisen with an inferior buff, worse debuffing, but better attacking and durability, notably slower
Wriggle - fairly meh vs trash, but very durable, near status proof, poison is great against anything vulnerable to it
Mokou - Fujiyama Volcano = Royal Flare, Fire Bird - Flying Phoenix is a poor girl's Discarder, Wu is a decent alternative to fire spells
Utsuho - very damaging, reasonably durable once affinities are patched up
Rumia - can be converted into a secondary/tertiary healer with MAG buffs, Moonlight Ray is an amazing nuke
Sakuya - The World + Killing Doll + Offensive buffs for some pretty decent DPS vs bosses, or tank + Luna Dial for some fast switching
Cirno - fastest paralysis until Mystia (which is end game), can debuff bosses, arguably second worst offense in the game vs bosses
Eirin - sturdy healer who needs little more than SP, Defense, HP and Mind, due to Hourai Elixir mechanics.  Slow, and offense comparable to your other healers or worse


« Last Edit: October 15, 2010, 07:20:41 AM by UncleFinger »

IBakaChan

Re: Labyrinth of Touhou 6F
« Reply #136 on: October 16, 2010, 07:29:44 AM »
Okay, so I started playing this game again yesterday, god knows why.
I just arrived on 10F, so I want to hear your opinions on my current team;
First row chars; Meiling(38), Yuugi(36), Komachi(35)
Second row chars; Remilia(35), Sakuya(38), Ran/Reimu(39)
Third row chars; Alice(37), Aya(37), Reimu(39)/Ran(35)
Fourth row chars; Marisa(37), Minoriko(40), Patchy(35)

I've also noticed that I almost never use Marisa in boss battles anymore. Used Asteroid Belt twice or so under the Reisen battle, and(If I remember correctly) pretty much never when I was going against Suwako.

Re: Labyrinth of Touhou 6F
« Reply #137 on: October 16, 2010, 07:37:08 AM »
Okay, so I started playing this game again yesterday, god knows why.
I just arrived on 10F, so I want to hear your opinions on my current team;
First row chars; Meiling(38), Yuugi(36), Komachi(35)
Second row chars; Remilia(35), Sakuya(38), Ran/Reimu(39)
Third row chars; Alice(37), Aya(37), Reimu(39)/Ran(35)
Fourth row chars; Marisa(37), Minoriko(40), Patchy(35)

I've also noticed that I almost never use Marisa in boss battles anymore. Used Asteroid Belt twice or so under the Reisen battle, and(If I remember correctly) pretty much never when I was going against Suwako.
That's a very solid team you have there.  Two things come to mind though:

-If you don't use Marisa much, putting in Suwako would be a good idea, as she can still pull trash-sweeping duty in addition to massacring bosses with PAR-spam and Croaking Frog.
-Might be more of a personal thing, but I don't see the point of having both Sakuya and Aya on the team.  My personal choice would be to drop Aya for Iku; you retain a WND-based support character, plus Iku's arguably the best MND-tank around.  Her buffs/debuffs are absurd as well, so long as you have ways to deal with paralysis.

IBakaChan

Re: Labyrinth of Touhou 6F
« Reply #138 on: October 16, 2010, 07:52:06 AM »
That's a very solid team you have there.  Two things come to mind though:

-If you don't use Marisa much, putting in Suwako would be a good idea, as she can still pull trash-sweeping duty in addition to massacring bosses with PAR-spam and Croaking Frog.
-Might be more of a personal thing, but I don't see the point of having both Sakuya and Aya on the team.  My personal choice would be to drop Aya for Iku; you retain a WND-based support character, plus Iku's arguably the best MND-tank around.  Her buffs/debuffs are absurd as well, so long as you have ways to deal with paralysis.
Yeah, I'm one of those people who absolutely doesn't want anyone to die. In addition, I'm trying to boost (mostly) everyones MND/DEF.

Hm... Yes, I do think Suwako looks pretty good, but her defensive stats are low... Should I slap some MND/DEF increasing items on her, or increase via lvlup bonuses/skill points?

Well, I use Aya more like a speed-attacker(Peerless Wind God), and less like a SPD-buffer. Also, most of my characters aren't too well-built against status debuffs(The exception being Komachi)... If so, who should I concentrate the buffs on? Yuugi?
If we just look over PAR-resist, Yuugi has about 20, and Ran has 24. I've seen some people use Ran as an attacker rather than a buffer, but I'll need her ATK/MAG buff. Minoriko/Reimu can easily fix the DEF/MND.

NEETori

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Re: Labyrinth of Touhou 6F
« Reply #139 on: October 16, 2010, 08:40:38 AM »
Suwako will always be terrible for defense, but if you use  skillpoints to boost her speed, and use levelups, skillpoints and gear to crank her attack, she can just be switched in by a tank, smash something with Croaking Frog (8x her amazing attack lololol, gets worse when you consider there's a lot of Nature weaknesses to exploit), and quickly switch her out, she's one of the best physical attackers available.

And for bosses moderately vulnerable to paralysis, you can just get around her delicateness by jut locking the thing down with Iron Rings.  In fact, 12f and a good chunk of the 14f bosses can be locked down with Iron Rings and a bit of luck.  With buffs, she can kill 16f boss in 4-6 hits  :V

Personally, if you aren't using Aya's speed buff at least part of the time on some of your team, Chen might be a better fit on your team.  Flight of Idaten is slightly weaker, but Chen can keep her attack supercharged, and has a much lower delay than Peerless Wind God (which was already extremely fast).   Phoenix Spread Wings is also stronger than anything Aya has against single targets.   Aya is almost as fast as Chen naturally, but has much higher SP costs, can't boost her own attack (which is more important, IMO, than speed, when it comes to speed attacking), and is neutered by WND-resilient bosses.  Neither were designed to take much damage, so you might as well go for the most bang for your buck.

Minoriko = Love.

Isn't the 10th Floor still part of the game where Remilia is still the number 1 attacker?  If so, keep her around.  I dropped her for one reason or another, and she's playing catch-up in Plus Disk.  She's still strong even late in the game, but she isn't as powerful as she is at this point.

IBakaChan

Re: Labyrinth of Touhou 6F
« Reply #140 on: October 16, 2010, 08:57:43 AM »
Suwako will always be terrible for defense, but if you use  skillpoints to boost her speed, and use levelups, skillpoints and gear to crank her attack, she can just be switched in by a tank, smash something with Croaking Frog (8x her amazing attack lololol, gets worse when you consider there's a lot of Nature weaknesses to exploit), and quickly switch her out, she's one of the best physical attackers available.

And for bosses moderately vulnerable to paralysis, you can just get around her delicateness by jut locking the thing down with Iron Rings.  In fact, 12f and a good chunk of the 14f bosses can be locked down with Iron Rings and a bit of luck.  With buffs, she can kill 16f boss in 4-6 hits  :V

Personally, if you aren't using Aya's speed buff at least part of the time on some of your team, Chen might be a better fit on your team.  Flight of Idaten is slightly weaker, but Chen can keep her attack supercharged, and has a much lower delay than Peerless Wind God (which was already extremely fast).   Phoenix Spread Wings is also stronger than anything Aya has against single targets.   Aya is almost as fast as Chen naturally, but has much higher SP costs, can't boost her own attack (which is more important, IMO, than speed, when it comes to speed attacking), and is neutered by WND-resilient bosses.  Neither were designed to take much damage, so you might as well go for the most bang for your buck.

Minoriko = Love.

Isn't the 10th Floor still part of the game where Remilia is still the number 1 attacker?  If so, keep her around.  I dropped her for one reason or another, and she's playing catch-up in Plus Disk.  She's still strong even late in the game, but she isn't as powerful as she is at this point.
Suwako it is~ So SPD+ATK for her and she's awesome, yes?
In the Reisen battle, I never got the Iron Ring PAR to work, and the fact that Avici could PAR, PSN and debuff stats, plus that it was SPI element, made me drop her for that one.

I've probably built Chen in a horribly wrong way. She dished out about 70 dmg on Suwako without the buff, so I'm keeping Aya. I could switch Aya for Iku since I only have Ran to buff ATK/MAG, maybe get her SPD up a bit, or make her into a MND tank.

Axel Ryman

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Re: Labyrinth of Touhou 6F
« Reply #141 on: October 16, 2010, 09:08:35 AM »
Suwako it is~ So SPD+ATK for her and she's awesome, yes?
In the Reisen battle, I never got the Iron Ring PAR to work, and the fact that Avici could PAR, PSN and debuff stats, plus that it was SPI element, made me drop her for that one.

I've probably built Chen in a horribly wrong way. She dished out about 70 dmg on Suwako without the buff, so I'm keeping Aya. I could switch Aya for Iku since I only have Ran to buff ATK/MAG, maybe get her SPD up a bit, or make her into a MND tank.

You say you've been raising DEF/MND right? Bad idea, especially for Chen. Chen isn't meant for taking hits, just popping in, smacking FOEs, and disappearing before the enemy's next turn. Not sure about others, but at level ups I usually raise certain main stats depending on what the character can do. If the character is a good Defensive tank, I raise Defense. If a Mind Tank, I raise Mind. If they excel in speed and attack like Chen(And Aya in a way), then I raise Attack. Komachi I just raise HP since that's her purpose.


Raising your defenses is good and all, but if you can't damage the enemy, you're as good as dead.

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Re: Labyrinth of Touhou 6F
« Reply #142 on: October 16, 2010, 09:39:29 AM »
I started building Iku as an offensive attacker.  She's... alright.  Her magic stat is alright, but her attacks are mediocre, although Stickleback can make up for that partially.  I switched her to Mind tank and haven't looked back.

Personally for attackers, I just build their primary offensive stat (for example, Chen's Attack, Patchy's Magic, or the higher of a composite attacker's offensive stats).  Tanks are different for me.  I have a few specialized tanks (Iku and Minoriko for mind, Yuugi and Youmu for physical), and mostly balanced tanks (Meiling - physical emphasis, Tenshi, 18F, Reimu, Ran, Yukari - mind emphasis).  For a certain NEET and Patchy, I got about 75% magic and 25% mind.  Marisa gets full magic (although early in the game, not knowing too much, I raised SP).  I also don't like my spread for Remilia, although it works decently (70% attack, 20% defense, 10% mind)

Oh, and if you're playing version 2.06 or 3.01, definitely consider making room for Nitori.  Megawatt Linear Gun is a mini Master Spark that requires no recharge.  Sure, it's damage is worse against mystic weak/neutral enemies, but you can fire more than one in a short period of time.


IBakaChan

Re: Labyrinth of Touhou 6F
« Reply #143 on: October 16, 2010, 09:45:32 AM »
You say you've been raising DEF/MND right? Bad idea, especially for Chen. Chen isn't meant for taking hits, just popping in, smacking FOEs, and disappearing before the enemy's next turn. Not sure about others, but at level ups I usually raise certain main stats depending on what the character can do. If the character is a good Defensive tank, I raise Defense. If a Mind Tank, I raise Mind. If they excel in speed and attack like Chen(And Aya in a way), then I raise Attack. Komachi I just raise HP since that's her purpose.


Raising your defenses is good and all, but if you can't damage the enemy, you're as good as dead.
I've been raising maing ATK/HP for Chen, since she is made of paper, and HP for Komachi, since that's what she's made for. I've been boosting everyones ATK/MAG(Depending on what they use, didn't boost Meiling's because she's just a tank/healer) very much before, the result was me getting killed way too much.

I do have a somewhat good idea on what to raise for which characters, and if I don't, I check the wiki or ask here.

Axel Ryman

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Re: Labyrinth of Touhou 6F
« Reply #144 on: October 16, 2010, 09:56:31 AM »
I've been raising maing ATK/HP for Chen, since she is made of paper, and HP for Komachi, since that's what she's made for. I've been boosting everyones ATK/MAG(Depending on what they use, didn't boost Meiling's because she's just a tank/healer) very much before, the result was me getting killed way too much.

I do have a somewhat good idea on what to raise for which characters, and if I don't, I check the wiki or ask here.

How about SKP distribution and equipment? For Heavy MaCHEEEEEEEEEEEN Gun  to be dealing 70 damage, something seems to be up. Then again, did you hit her during her Physical Form? She has higher defense in that form so attacks that target MND are better off. But even then, you should be dealing at least 500 damage non-buffed.

IBakaChan

Re: Labyrinth of Touhou 6F
« Reply #145 on: October 16, 2010, 12:07:37 PM »
I started building Iku as an offensive attacker.  She's... alright.  Her magic stat is alright, but her attacks are mediocre, although Stickleback can make up for that partially.  I switched her to Mind tank and haven't looked back.

Personally for attackers, I just build their primary offensive stat (for example, Chen's Attack, Patchy's Magic, or the higher of a composite attacker's offensive stats).  Tanks are different for me.  I have a few specialized tanks (Iku and Minoriko for mind, Yuugi and Youmu for physical), and mostly balanced tanks (Meiling - physical emphasis, Tenshi, 18F, Reimu, Ran, Yukari - mind emphasis).  For a certain NEET and Patchy, I got about 75% magic and 25% mind.  Marisa gets full magic (although early in the game, not knowing too much, I raised SP).  I also don't like my spread for Remilia, although it works decently (70% attack, 20% defense, 10% mind)

Oh, and if you're playing version 2.06 or 3.01, definitely consider making room for Nitori.  Megawatt Linear Gun is a mini Master Spark that requires no recharge.  Sure, it's damage is worse against mystic weak/neutral enemies, but you can fire more than one in a short period of time.
Well, I am in need of MND tanks that have good HP, so I'll go with your advice. So Aya gets switched for Iku.

I'll try to get that random encounter on 8F. She does seem pretty nice, and with what you just told me; Hell yes I'm going after her.

IBakaChan

Re: Labyrinth of Touhou 6F
« Reply #146 on: October 16, 2010, 12:13:21 PM »
How about SKP distribution and equipment? For Heavy MaCHEEEEEEEEEEEN Gun  to be dealing 70 damage, something seems to be up. Then again, did you hit her during her Physical Form? She has higher defense in that form so attacks that target MND are better off. But even then, you should be dealing at least 500 damage non-buffed.
I have no idea what equipment I used at the time, since I always unequip all my characters if I change my team, ATK lvl 15 which results in 1031 without equipment on a lvl 42 Chen. But yeah, it might've been in her Physical Form..

NEETori

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Re: Labyrinth of Touhou 6F
« Reply #147 on: October 16, 2010, 05:56:08 PM »
I've been raising maing ATK/HP for Chen, since she is made of paper, and HP for Komachi, since that's what she's made for. I've been boosting everyones ATK/MAG(Depending on what they use, didn't boost Meiling's because she's just a tank/healer) very much before, the result was me getting killed way too much.

I do have a somewhat good idea on what to raise for which characters, and if I don't, I check the wiki or ask here.

Some characters will never have good durability.  Marisa, for example, after 10-12f is generally better off just Sparking and leaving the battle field.  Same with Nitori and Megawatt Linear Gun.  Manipulating your tanks' speeds so that they're just slightly slower than your nukers makes it easy to safely switch one in, fire off a shot, and switch out.   

However, some characters aren't super damaging (Alice, Mokou), but they have good durability. They can either switch in, and use a high delay nuke, and switch out, like a standard nuker, or use weaker, low delay options.

Don't be afraid to throw around buffs and heals like crazy from Reimu and Minoriko, if you're having trouble staying alive.

Parallaxal

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Re: Labyrinth of Touhou 6F
« Reply #148 on: October 16, 2010, 06:26:31 PM »
The way I see it, you'll never have more than 4 characters out when the boss is attacking, so there's no need to ensure that everyone in your party is able to take hits. In all my experiences, I can only think of one boss that was so fast that I had difficulty switching out glass cannons before the boss attacks, and you're not fighting that particular boss until you're level 300+. I keep several characters in my party that would die several times over to any attack a boss can use, but by carefully managing speeds for switching characters in and out, they'll never get hit even once.

Also, MND-tank Iku is godly. Oh wow, I'm such a fanboy now...it's pretty embarassing.

MysTeariousYukari

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Re: Labyrinth of Touhou 6F
« Reply #149 on: October 17, 2010, 03:55:34 AM »
Ahahahaa! Wat. Final Boss V1 killed before it summoned it minions XD

Oh, and Skill levels can go into 10,000+

I have confirmed both in Special Disk on a friends file.