Author Topic: Maribel Quest Abridging - A Z-Machine Adventure  (Read 54273 times)

Re: Maribel Quest Abridging - A Z-Machine Adventure
« Reply #450 on: September 17, 2010, 04:08:02 AM »
>Adjust ourselves into the corridor and continue retreat
>If we have a moment's downtime and the required concentration will not hamper our retreat, fire another quick stream or two at Alice. Perhaps the construct's attempt to block will at least slow its offense ever so slightly
>Can we see the library doors at all from our current position?

Hello Purvis

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Re: Maribel Quest Abridging - A Z-Machine Adventure
« Reply #451 on: September 17, 2010, 04:33:51 AM »
>Adjust ourselves into the corridor and continue retreat
>If we have a moment's downtime and the required concentration will not hamper our retreat, fire another quick stream or two at Alice. Perhaps the construct's attempt to block will at least slow its offense ever so slightly
>Can we see the library doors at all from our current position?

>You slip into the corridor and fall back some more.
>You fire at Alice again, hoping to slow her down. You force her to dodge one of them, while the construct is able to stop the rest.
>You cannot see the library doors.
>"Do you even have a plan at this point?" asks Alice.

>_

Re: Maribel Quest Abridging - A Z-Machine Adventure
« Reply #452 on: September 17, 2010, 04:35:53 AM »
>"I have at least three, actually. Feel free to guess, if you want."
>Keep moving back. Try to make it to the pantry doors.
>Keep up some distracting fire.

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Re: Maribel Quest Abridging - A Z-Machine Adventure
« Reply #453 on: September 17, 2010, 05:03:41 AM »
>"I have at least three, actually. Feel free to guess, if you want."
>Keep moving back. Try to make it to the pantry doors.
>Keep up some distracting fire.

>"If you say so," says Alice.
>You continue to move back, and soon pass by the doors to the east and west galleries. You see the two dolls peering out from the doors of the latter. You should be at the doors to the kitchen soon.
>You keep firing on Alice, but you're not really achieving much with streams, not while she has the construct, in any event. In turn, the construct spreads its arms and begins to fire a dozens of bullets that curve and arc in random directions, making them very difficult to read.

>_

Re: Maribel Quest Abridging - A Z-Machine Adventure
« Reply #454 on: September 17, 2010, 05:06:42 AM »
>If we turned and dashed at the kitchen doors from here, do we think we could get inside before the bullets reached us?

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Re: Maribel Quest Abridging - A Z-Machine Adventure
« Reply #455 on: September 17, 2010, 05:13:17 AM »
>If we turned and dashed at the kitchen doors from here, do we think we could get inside before the bullets reached us?

>You don't think you could outrun all of them, but you'd outrun the majority. The problem being, you wouldn't be able to see the ones that would reach you.

>_

Re: Maribel Quest Abridging - A Z-Machine Adventure
« Reply #456 on: September 17, 2010, 05:15:25 AM »
>How fast is our forward flight compared to our reverse flight?
>If we continued to fly in reverse, could we still reach the door before the bulk of the barrage was on us?

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Re: Maribel Quest Abridging - A Z-Machine Adventure
« Reply #457 on: September 17, 2010, 05:20:55 AM »
>How fast is our forward flight compared to our reverse flight?
>If we continued to fly in reverse, could we still reach the door before the bulk of the barrage was on us?

>It's significantly faster.
>Not a chance.

>_

Re: Maribel Quest Abridging - A Z-Machine Adventure
« Reply #458 on: September 17, 2010, 05:28:09 AM »
>Turn and fly for the doors as fast as we can
>Keep our head looking back over our shoulder, as far as we can crane it (at least until we judge we're close enough to the door that we'd need to look forward to avoid ramming into it). Try to judge the bullets that are most likely to hit us, while we're moving, and attempt to angle out of their path without losing forward momentum appreciably.
>As we get almost upon the door, reach a hand out behind us and make a barrier (assuming the concentration required won't impede us). Maybe it'll absorb a stray shot while we can't look at it
>Open the doors and dive inside, closing them behind us as quickly as we can

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Re: Maribel Quest Abridging - A Z-Machine Adventure
« Reply #459 on: September 17, 2010, 05:46:02 AM »
>Turn and fly for the doors as fast as we can
>Keep our head looking back over our shoulder, as far as we can crane it (at least until we judge we're close enough to the door that we'd need to look forward to avoid ramming into it). Try to judge the bullets that are most likely to hit us, while we're moving, and attempt to angle out of their path without losing forward momentum appreciably.
>As we get almost upon the door, reach a hand out behind us and make a barrier (assuming the concentration required won't impede us). Maybe it'll absorb a stray shot while we can't look at it
>Open the doors and dive inside, closing them behind us as quickly as we can

>You turn and fly for the doors as fast as you can. You can hear the heavy footsteps of the construct over the hiss of the danmaku.
>You try to read the shots over your shoulder, and...it's simply too confusing. Bullets arc and and cross all over the place, the only thing they really have in common is that they've coming in your general direction. You bob and weave around a couple, before one strikes you in the sole of your foot with the force of a hammer blow! No wonder Alice wears such heavy boots!
>You try to make a barrier as you through open the kitchen doors, and just barely succeed at it. It actually succeeds in taking a shot before breaking. Another quickly whizzes by your ear, by your ear before you can open the door fully, leaving a burning pain in its wake.
>You dive into the kitchen and slam the doors behind you. Numerous bullets impact against the wood.
>Looking around, you can see several faeries looking at you in various states of surprise, as well as Renko. You estimate that you have a few seconds before the Construct follows you in.

>_

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Re: Maribel Quest Abridging - A Z-Machine Adventure
« Reply #460 on: September 17, 2010, 05:47:41 AM »
> "Renko, that thing's coming and it doesn't play around!"
[22:40:12] <Drake> "guys i donwloaded esod but its not workan"
[22:40:21] <Drake> REPORTED
[22:40:25] <NaturallyOccurringChoja> PROBATED
[22:40:30] <Drake> ORGASM
[22:40:32] <NaturallyOccurringChoja> FUCK YEAH

[22:28:39] <Edible> Mafia would be a much easier game if we were playing "spot the asshole"

Re: Maribel Quest Abridging - A Z-Machine Adventure
« Reply #461 on: September 17, 2010, 05:50:16 AM »
>Which way do these doors open?
>Rough layout of the room. How much room is there to either side of the doors? Potential obstacles / cover
>"Renko, that thing'll be on top of us in a couple seconds. I can't land anything on Alice without it blocking it."

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Re: Maribel Quest Abridging - A Z-Machine Adventure
« Reply #462 on: September 17, 2010, 06:02:38 AM »
> "Renko, that thing's coming and it doesn't play around!"

>"Crap!" she says.

>Which way do these doors open?
>Rough layout of the room. How much room is there to either side of the doors? Potential obstacles / cover
>"Renko, that thing'll be on top of us in a couple seconds. I can't land anything on Alice without it blocking it."

>They open inward.
>There's a fair amount of room here, most of it to the north. The counters and such are all set into the walls. As well, you can see an open door against the north wall, and can glimpse many faeries within. Against the east wall is another doors, aside from the ones you just used.
>"Guess fighting it alone isn't gonna work, huh?" she says.

>_

Re: Maribel Quest Abridging - A Z-Machine Adventure
« Reply #463 on: September 17, 2010, 06:05:44 AM »
>Get to the north of the doors, staying close to the wall, such that we'd be concealed by the door itself when it opens
>"We need to take out Alice herself. I don't think it can do anything on its own unless she's controlling it."
>"Any luck with the fairies?"

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  • Hello Jerry
Re: Maribel Quest Abridging - A Z-Machine Adventure
« Reply #464 on: September 17, 2010, 06:17:29 AM »
>Get to the north of the doors, staying close to the wall, such that we'd be concealed by the door itself when it opens
>"We need to take out Alice herself. I don't think it can do anything on its own unless she's controlling it."
>"Any luck with the fairies?"

>You move along the north wall.
>"Thank could do it," says Renko. "Patchouli also suggested tearing the book out of its chest.
>"So-" Renko starts, before the doors fly open, slamming again the walls. The Construct enters, and the faeries scream.

>_

Re: Maribel Quest Abridging - A Z-Machine Adventure
« Reply #465 on: September 17, 2010, 06:23:56 AM »
>Can we see any frying pans or similar cookware hanging conveniently? Or anything else that could serve as a heavy bludgeon?
>Where in the room is Renko located?

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  • Hello Jerry
Re: Maribel Quest Abridging - A Z-Machine Adventure
« Reply #466 on: September 17, 2010, 06:31:54 AM »
>Can we see any frying pans or similar cookware hanging conveniently? Or anything else that could serve as a heavy bludgeon?
>Where in the room is Renko located?

>There are a few frying pans and the like in the kitchen.
>Renko is near the middle of the room, to the west a bit, not far from some open windows.

>_

Re: Maribel Quest Abridging - A Z-Machine Adventure
« Reply #467 on: September 17, 2010, 06:32:57 AM »
>Are any of these close to us, though?

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Re: Maribel Quest Abridging - A Z-Machine Adventure
« Reply #468 on: September 17, 2010, 06:43:20 AM »
>Are any of these close to us, though?

>Not especially. Closer to you is a cabinet full of dishes.

>_

Re: Maribel Quest Abridging - A Z-Machine Adventure
« Reply #469 on: September 17, 2010, 07:00:36 AM »
>Motion for Renko to get the fairies and bring them forward
>Find the nearest frying pan. Prefer one on our side of the room, and away from the door the construct entered through
>Go to retrieve it. Try to stay close to the wall until necessary, or until Alice enters and actually see us again

Hello Purvis

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  • Hello Jerry
Re: Maribel Quest Abridging - A Z-Machine Adventure
« Reply #470 on: September 17, 2010, 07:16:12 AM »
>Motion for Renko to get the fairies and bring them forward
>Find the nearest frying pan. Prefer one on our side of the room, and away from the door the construct entered through
>Go to retrieve it. Try to stay close to the wall until necessary, or until Alice enters and actually see us again

>This is a fairly complex thing to motion. How do you intend to do it?
>You have a second to glance around, and find one hanging from a hood over at the southeast corner of the room.

>_
« Last Edit: September 17, 2010, 08:29:54 AM by Diamonds Purvis »

Re: Maribel Quest Abridging - A Z-Machine Adventure
« Reply #471 on: September 17, 2010, 07:17:39 AM »
>Point to Renko, then point to the congregation of fairies, then do a sweep/wave motion from the fairies over to where the construct is
>Go to retrieve the frying pan

Hello Purvis

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  • Hello Jerry
Re: Maribel Quest Abridging - A Z-Machine Adventure
« Reply #472 on: September 17, 2010, 07:42:29 AM »
>Point to Renko, then point to the congregation of fairies, then do a sweep/wave motion from the fairies over to where the construct is
>Go to retrieve the frying pan

>You make some quick gestures. You don't think Renko actually noticed it all, what with the construct entering. But she seems to get the gist of it, as she cries, "We must defend the pantry!"
>You move to retrieve the frying pan as Alice enters. At the same time, the faeries in the kitchen open fire on her.

>_

Re: Maribel Quest Abridging - A Z-Machine Adventure
« Reply #473 on: September 17, 2010, 07:45:03 AM »
>Get frying pan
>Quickly turn around and be ready to dodge things
>If we see an opening on Alice, fire on her

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Re: Maribel Quest Abridging - A Z-Machine Adventure
« Reply #474 on: September 17, 2010, 08:05:51 AM »
>Get frying pan
>Quickly turn around and be ready to dodge things
>If we see an opening on Alice, fire on her

>You cross the room and obtain a rather sturdy-looking frying pan.
>Turning around, you see the room is filled with danmaku. The air around you is clear for now, but likely this won't remain true for long.
>Alice is presently letting the Construct taking most of the attacks, while guiding it to repeat the attack it used in the hallway.

>_

Re: Maribel Quest Abridging - A Z-Machine Adventure
« Reply #475 on: September 17, 2010, 08:09:02 AM »
>Where are Alice and the construct positioned and facing? Is the construct directly in our path to Alice?
>How far away from us are they?
>Do any of the fairies seem to be trying to move around the construct to get at Alice? Or just firing blindly at it?

Hello Purvis

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  • Hello Jerry
Re: Maribel Quest Abridging - A Z-Machine Adventure
« Reply #476 on: September 17, 2010, 08:33:34 AM »
>Where are Alice and the construct positioned and facing? Is the construct directly in our path to Alice?
>How far away from us are they?
>Do any of the fairies seem to be trying to move around the construct to get at Alice? Or just firing blindly at it?

>They are currently close to the Northeast corner, very close to the doors. The construct is mostly between you and Alice.
>Then are more than ten yards away, you can't estimate it well.
>The faeries seem to be firing blindly. Renko is shouting orders, telling them to form up with her, but it doesn't seem to be working very well. A couple of them have been hit already.

>_

Re: Maribel Quest Abridging - A Z-Machine Adventure
« Reply #477 on: September 17, 2010, 08:36:00 AM »
>Fly towards Alice. Try to use the fairies' fire as distraction, and approach from an angle as wide of the construct's fire and Alice's forward vision as possible

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  • Hello Jerry
Re: Maribel Quest Abridging - A Z-Machine Adventure
« Reply #478 on: September 17, 2010, 08:39:36 AM »
>Fly towards Alice. Try to use the fairies' fire as distraction, and approach from an angle as wide of the construct's fire and Alice's forward vision as possible

>You are able to close the game to about six yards before the fire gets too think for you to safely continue. You are also now in danger of being hit by stray fire from one side or another.

>_

Re: Maribel Quest Abridging - A Z-Machine Adventure
« Reply #479 on: September 17, 2010, 08:41:57 AM »
>Weren't Renko and the fairies on the west side of the kitchen while we're on the east edge?
>How much fire is coming in our direction? Can we see a path at least a little closer if we dodge around?