Author Topic: Maribel Quest Abridging - A Z-Machine Adventure  (Read 54257 times)

Hello Purvis

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  • Hello Jerry
Re: Maribel Quest Abridging - A Z-Machine Adventure
« Reply #360 on: September 16, 2010, 03:22:59 AM »
>If she's no longer moving quickly, switch to more concentrated streams

>Did we use all of the oil of vibration? Or only almost all of it?

>You switch to more concentrated streams again. They force Alice to do proper dodges, at least. Renko joins you, trying to cut off her escape from the other side, and forcing her to ascend.
>You think there is still a little left.

>_

Re: Maribel Quest Abridging - A Z-Machine Adventure
« Reply #361 on: September 16, 2010, 03:25:56 AM »
>Maintain fire. Try to position our stream in such a way to try and force her towards Renko's
>Is the construct still assembling? How complete does it look?
>How close are we to Alice, and how close is she to the construct?

E-Nazrin

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Re: Maribel Quest Abridging - A Z-Machine Adventure
« Reply #362 on: September 16, 2010, 03:26:47 AM »
Careful about ignoring the dolls flanking us.
There was something here once. Wonder what...

Hello Purvis

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  • Hello Jerry
Re: Maribel Quest Abridging - A Z-Machine Adventure
« Reply #363 on: September 16, 2010, 03:42:11 AM »
>Maintain fire. Try to position our stream in such a way to try and force her towards Renko's
>Is the construct still assembling? How complete does it look?
>How close are we to Alice, and how close is she to the construct?

>You maintain fire, trying to force her into Renko's attacks. You manage to cut off her routeof escape, whioch gives Renko a chance to hit her on the leg with a shot before she can chance course.
>There doesn't seem to be as many parts flying toward it now. On the other hand, it doesn't look that complete. It's missing its lower right arm, large sections of its torso, its right foot. It has a head now; of which a good third is simply not there; leaving only exposed parts. You can see the a corner of the book, behind its incomplete chest plating.
>You are about six yards for Alice, and she is perhaps two yards from the construct.

>_

Re: Maribel Quest Abridging - A Z-Machine Adventure
« Reply #364 on: September 16, 2010, 03:50:59 AM »
>Toss a quick stream at the grimoire, through the opening in the chest
>Then launch another cloud at Alice. A little more dense than the last one
>Quick glance at the other dolls

Hello Purvis

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  • Hello Jerry
Re: Maribel Quest Abridging - A Z-Machine Adventure
« Reply #365 on: September 16, 2010, 04:00:33 AM »
>Toss a quick stream at the grimoire, through the opening in the chest
>Then launch another cloud at Alice. A little more dense than the last one
>Quick glance at the other dolls

>You fire a quick stream at the Grimoire though the opening. You hit it, but you don't see any damage in its wake.
>You then fire upon Alice, a more tighter, more dense cloud. She flies into it, trying to escape Renko's streams in the process.
>You glance around, and find the dolls are moving behind you.
>Alice flicks her hands toward the construct.

>_

Re: Maribel Quest Abridging - A Z-Machine Adventure
« Reply #366 on: September 16, 2010, 04:03:22 AM »
>Swing to the side, trying to move towards an angle that would let us see the dolls and Alice at the same time.
>Strafe Alice as we do this

Kilgamayan

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    • Let's Play Super Marisa World
Re: Maribel Quest Abridging - A Z-Machine Adventure
« Reply #367 on: September 16, 2010, 04:06:18 AM »
> Curse our inability to puncture the jet's tire before Sanae hopped in.
[22:40:12] <Drake> "guys i donwloaded esod but its not workan"
[22:40:21] <Drake> REPORTED
[22:40:25] <NaturallyOccurringChoja> PROBATED
[22:40:30] <Drake> ORGASM
[22:40:32] <NaturallyOccurringChoja> FUCK YEAH

[22:28:39] <Edible> Mafia would be a much easier game if we were playing "spot the asshole"

Hello Purvis

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  • Hello Jerry
Re: Maribel Quest Abridging - A Z-Machine Adventure
« Reply #368 on: September 16, 2010, 04:17:40 AM »
>Swing to the side, trying to move towards an angle that would let us see the dolls and Alice at the same time.
>Strafe Alice as we do this

>You circle to the side, strafing at Alice. Renko remains where she is, firing a dense cloud like your previous one>
>You strafe Alice. She moves, enough to avoid Renko's attacks, but not as much as before. A couple of your shots catch her in the side, causing her to recoil.
>"There!" she cries.

>_

Re: Maribel Quest Abridging - A Z-Machine Adventure
« Reply #369 on: September 16, 2010, 04:19:49 AM »
>Continue to strafe while moving to a better viewing angle against all combatants.
>Be ready for the construct to do something extremely unpleasant in our general direction

Hello Purvis

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  • Hello Jerry
Re: Maribel Quest Abridging - A Z-Machine Adventure
« Reply #370 on: September 16, 2010, 04:47:54 AM »
>Continue to strafe while moving to a better viewing angle against all combatants.
>Be ready for the construct to do something extremely unpleasant in our general direction

>You keep going, putting yourself close to the wall. You keep firing
>Alice weaves out of the way, dropping down to the ground. As she does, yellowish light begins to shine from the construct's missing limbs and damaged parts, filling them. "Isn't it beautiful?" Alice says, grinning despite the damage she's taken.

>_

Re: Maribel Quest Abridging - A Z-Machine Adventure
« Reply #371 on: September 16, 2010, 04:50:29 AM »
>Don't get too close to the wall
>"It looks quite... different than the rest of them."
>What kind of shape is Alice in, for that matter?


Hello Purvis

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  • Hello Jerry
Re: Maribel Quest Abridging - A Z-Machine Adventure
« Reply #372 on: September 16, 2010, 05:05:56 AM »
>Don't get too close to the wall
>"It looks quite... different than the rest of them."
>What kind of shape is Alice in, for that matter?

>You leave yourself some room.
>"Yes," she says. "It's not quite my handiwork, unfortunately. Perhaps some day. But I couldn't just ignore it. Sadly, some of it is beyond repair at this time, but we'll have that solved soon."
>Alice looks fairly beaten up by this point. You've shot her a fair amount of times, and that blow to the head was nasty, as well.

>_

Re: Maribel Quest Abridging - A Z-Machine Adventure
« Reply #373 on: September 16, 2010, 05:08:48 AM »
>"And how're you planning to solve that?"
>"Also, don't you think something that hefty could cause a lot of collateral damage in a place like this?"

Hello Purvis

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  • Hello Jerry
Re: Maribel Quest Abridging - A Z-Machine Adventure
« Reply #374 on: September 16, 2010, 05:16:31 AM »
>"And how're you planning to solve that?"
>"Also, don't you think something that hefty could cause a lot of collateral damage in a place like this?"

>"Alas, research and development cost money," says Alice. "But...it won't be a problem soon."
>"When did you care about that?" asks Alice. "You've done most of the firing in here, haven't you?"

>_

Re: Maribel Quest Abridging - A Z-Machine Adventure
« Reply #375 on: September 16, 2010, 05:21:41 AM »
>"I've been trying to be careful. I would rather not have fought in here at all, but you didn't seem prepared to politely move somewhere less fragile when I suggested it, and I'm hardly going to sit outside and wait for you to leave, either."
>"It's just that looks like it... could do a lot more damage than even that."

Hello Purvis

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  • Hello Jerry
Re: Maribel Quest Abridging - A Z-Machine Adventure
« Reply #376 on: September 16, 2010, 05:38:22 AM »
>"I've been trying to be careful. I would rather not have fought in here at all, but you didn't seem prepared to politely move somewhere less fragile when I suggested it, and I'm hardly going to sit outside and wait for you to leave, either."
>"It's just that looks like it... could do a lot more damage than even that."

>"You're welcome to leave," says Alice. "Or, we could do this."
>She takes to the air again, and so does the construct; emitting a blast of yellow energy from its back to suspend it in midair.

>_

Re: Maribel Quest Abridging - A Z-Machine Adventure
« Reply #377 on: September 16, 2010, 05:41:46 AM »
>"I'm not leaving unless you leave first."
>Did this blast appear to have any effect on the nearby terrain / objects?
>Keep a close eye on the construct for any aggressive or unusual actions.
>Are the other two dolls doing anything?

Hello Purvis

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  • Hello Jerry
Re: Maribel Quest Abridging - A Z-Machine Adventure
« Reply #378 on: September 16, 2010, 05:46:25 AM »
>"I'm not leaving unless you leave first."
>Did this blast appear to have any effect on the nearby terrain / objects?
>Keep a close eye on the construct for any aggressive or unusual actions.
>Are the other two dolls doing anything?

>"Well, given some of the things you've done already, I suppose it's only proper for you not have much an expectation of decency from others, is it?" says Alice.
>You don't think it did. But, it also wasn't large-scale enough.
>It seems to be just a puppet.
>They are on the west side of the room, more or less behind Renko, but not doing anything.
>Renko herself seems to be content to let you finish, though she looks a little worried.
>"Hallway," says Alice, as she floats back into the eastern gallery, the construct miming the action.

>_

Re: Maribel Quest Abridging - A Z-Machine Adventure
« Reply #379 on: September 16, 2010, 05:50:35 AM »
>Assuming she actually IS moving towards the hallway, follow along at a polite distance, and take no hostile action until we get there (or she does something first)
>As we move out, fall in next to Renko and whisper to her: "Think any of the fairies would have any interest in trying to help beat up something that's trying to beat you up?"

Hello Purvis

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  • Hello Jerry
Re: Maribel Quest Abridging - A Z-Machine Adventure
« Reply #380 on: September 16, 2010, 06:03:53 AM »
>Assuming she actually IS moving towards the hallway, follow along at a polite distance, and take no hostile action until we get there (or she does something first)
>As we move out, fall in next to Renko and whisper to her: "Think any of the fairies would have any interest in trying to help beat up something that's trying to beat you up?"

>You watch and she seems to be doing nothing strange, backing out into the hall.
>"Maybe," says Renko. "I'm kind of wondering where they are... The kitchen is just at the end of the hall, and they ought to be flying through there. But the doors were closed. And if they were trapped, you'd know about it.
>Renko shakes her head. "That's why she wanted all that stuff..."

>_

Re: Maribel Quest Abridging - A Z-Machine Adventure
« Reply #381 on: September 16, 2010, 06:06:55 AM »
>"She can't have taken them all out in the minute or two she was out of sight, can she? Maybe you should run and check on them quickly."
>Wait... she was fighting someone in this room, right? We saw shots coming out of it. Can we see Petit's body anywhere?

Hello Purvis

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  • Hello Jerry
Re: Maribel Quest Abridging - A Z-Machine Adventure
« Reply #382 on: September 16, 2010, 06:17:56 AM »
>"She can't have taken them all out in the minute or two she was out of sight, can she? Maybe you should run and check on them quickly."
>Wait... she was fighting someone in this room, right? We saw shots coming out of it. Can we see Petit's body anywhere?

>"I don't think so..." says Renko. "And I'll check, if you think you can hold her off."
>Oh, that's right! You look around the western gallery a bit, and see Patchouli's bat-winged assistant lying on the ground not far from the doors.

>_

Re: Maribel Quest Abridging - A Z-Machine Adventure
« Reply #383 on: September 16, 2010, 06:19:27 AM »
>"I'll do my best. Just be as quick as you can."

Kilgamayan

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  • The Real Treasure Is You
    • Let's Play Super Marisa World
Re: Maribel Quest Abridging - A Z-Machine Adventure
« Reply #384 on: September 16, 2010, 06:23:47 AM »
> "And, if you can, tell Patchouli that Alice has made some weird robot thing with her book. Describe it to her as best you can. Maybe she'll have an idea on how to take it down."
[22:40:12] <Drake> "guys i donwloaded esod but its not workan"
[22:40:21] <Drake> REPORTED
[22:40:25] <NaturallyOccurringChoja> PROBATED
[22:40:30] <Drake> ORGASM
[22:40:32] <NaturallyOccurringChoja> FUCK YEAH

[22:28:39] <Edible> Mafia would be a much easier game if we were playing "spot the asshole"

Re: Maribel Quest Abridging - A Z-Machine Adventure
« Reply #385 on: September 16, 2010, 06:25:09 AM »
> "And, if you can, tell Patchouli that Alice has made some weird robot thing with her book. Describe it to her as best you can. Maybe she'll have an idea on how to take it down."

The library is in the opposite direction of the pantry, isn't it? We'll be closer to Patchouli than Renko will.

Kilgamayan

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  • The Real Treasure Is You
    • Let's Play Super Marisa World
Re: Maribel Quest Abridging - A Z-Machine Adventure
« Reply #386 on: September 16, 2010, 06:29:18 AM »
I don't think Alice is just going to stop and let us talk to Patchy, though.
[22:40:12] <Drake> "guys i donwloaded esod but its not workan"
[22:40:21] <Drake> REPORTED
[22:40:25] <NaturallyOccurringChoja> PROBATED
[22:40:30] <Drake> ORGASM
[22:40:32] <NaturallyOccurringChoja> FUCK YEAH

[22:28:39] <Edible> Mafia would be a much easier game if we were playing "spot the asshole"

Re: Maribel Quest Abridging - A Z-Machine Adventure
« Reply #387 on: September 16, 2010, 06:31:54 AM »
Well, no, but I mean that she'd pretty much need to run past us entirely again to do so. Although I suppose you could just ask her to do it AFTER checking on the fairies. I'd say the fairies are a higher priority right now, of the two.

Kilgamayan

  • True
  • *
  • The Real Treasure Is You
    • Let's Play Super Marisa World
Re: Maribel Quest Abridging - A Z-Machine Adventure
« Reply #388 on: September 16, 2010, 06:35:53 AM »
Well, if you think we can go to Patchy without attracting unpleasant attention from Alice, go for it. The fairies are in better combat shape, but Patchy is in better send-for-Marisa's-help shape, in case something serious needs to be done to this new robot thing.
[22:40:12] <Drake> "guys i donwloaded esod but its not workan"
[22:40:21] <Drake> REPORTED
[22:40:25] <NaturallyOccurringChoja> PROBATED
[22:40:30] <Drake> ORGASM
[22:40:32] <NaturallyOccurringChoja> FUCK YEAH

[22:28:39] <Edible> Mafia would be a much easier game if we were playing "spot the asshole"

Hello Purvis

  • *
  • Hello Jerry
Re: Maribel Quest Abridging - A Z-Machine Adventure
« Reply #389 on: September 16, 2010, 06:47:39 AM »
>"I'll do my best. Just be as quick as you can."

>She nods. "I will."

> "And, if you can, tell Patchouli that Alice has made some weird robot thing with her book. Describe it to her as best you can. Maybe she'll have an idea on how to take it down."

>"I can try," she says."Which do you want me to do first?"

>_