> Mm, the tea's delicious.
> "Come along, then, please."
> Remilia leads you out of the dining room, back down the stairs to the foyer, down another corridor, down some stairs, down some more stairs, down even more stairs, no longer decorated like the rest of the mansion, but now cold and unpolished...
> ...Into a large, nearly-empty chamber lined with mirrors.
> Every surface is mirrored, even the floor and ceiling.
> In the centre of the mirrored room stands a black cube, about the size of a comfortable hut for one person. The walls of the cube reflect light oddly, in precise geometric lines - light, dark, light, dark, light, dark - as if the entire surface of the cube is woven and interwoven with impossibly-thin strands.
> "Flandre, dear, you've got a visitor!" Remilia calls.
> In response, a child's voice comes, slightly muted, from inside the cube:
> "Remilia! Why didn't you
say
you were
coming?
I was
getting a bit
lonely."
> ...
> At least you're pretty sure the voice came from inside the cube. And that it's a voice.
> "Her name is Madam Hieda, Flandre, so do show your manners." Remilia calls to the cube. She then smiles at you. "Let's go in, shall we?"
> "She
won't get
scared,
will she,
Remilia?"
> "Oh, I'm sure she'll be quite fine, Flandre," Remilia says, as she fiddles with one of the walls, pries open a small door, and walks inside, beckoning you follow her.