Author Topic: Keine Quest (Part 5): Broken History  (Read 55137 times)

Hello Purvis

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Re: Keine Quest (Part 5): Broken History
« Reply #180 on: September 11, 2010, 11:05:29 AM »
>"We're close, I think. That alone make the lodestone move."

Re: Keine Quest (Part 5): Broken History
« Reply #181 on: September 11, 2010, 11:08:01 AM »
>"We're close, I think. That alone make the lodestone move."

>Reimu glances towards it. "Just keep that held up there a bit, and let's see if we can figure out what it's pointing at."

Hello Purvis

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  • Hello Jerry
Re: Keine Quest (Part 5): Broken History
« Reply #182 on: September 11, 2010, 11:10:37 AM »
>Keep it held up.
>Silent Pray to Shizuha she doesn't hit anything if she's looking at the stone and not where she is going.

Re: Keine Quest (Part 5): Broken History
« Reply #183 on: September 11, 2010, 11:24:41 AM »
>Keep it held up.
>Silent Pray to Shizuha she doesn't hit anything if she's looking at the stone and not where she is going.

>You keep the lodestone held before you. Reimu glances at it on occasion while driving, sometimes turning onto a different road to gauge how it moves. The movement isn't much, at first, but is definitely detectable.
>You decide to offer a silent prayer to a comparatively inoffensive deity. Reimu doesn't seem particularly perturbed by the distraction, but this isn't entirely comforting.
>Eventually, the movement in the lodestone becomes greater; you seem to be narrowing it down. And none too soon, either. Your arm is getting kind of tired of holding it up. Eventually, you drive around a small block and notice the lodestone spin full circle. Reimu doubles back and pulls into a lot in front of a very large structure. It is not as tall as some of the structures you saw across the skyline, but its footprint is larger. You think it would remind you a castle, were its architecture not so different. It is a plain, heavy-set building, mostly light brown in color, with a few large banks of windows. Reimu looks at it and frowns.

Hello Purvis

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  • Hello Jerry
Re: Keine Quest (Part 5): Broken History
« Reply #184 on: September 11, 2010, 11:27:59 AM »
>"What is this place?"

Re: Keine Quest (Part 5): Broken History
« Reply #185 on: September 11, 2010, 11:32:08 AM »
>"What is this place?"

>"It's a hospital," Reimu says, still frowning.

Hello Purvis

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  • Hello Jerry
Re: Keine Quest (Part 5): Broken History
« Reply #186 on: September 11, 2010, 11:43:58 AM »
>Are we familiar with the concept?
>If so: "Huh..."

Re: Keine Quest (Part 5): Broken History
« Reply #187 on: September 11, 2010, 11:45:43 AM »
>Are we familiar with the concept?
>If so: "Huh..."

>Certainly. Though not quite on this scale...
>"I'm not sure what I think about... whatever that thing you're looking for is, being in there," Reimu says.

Hello Purvis

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  • Hello Jerry
Re: Keine Quest (Part 5): Broken History
« Reply #188 on: September 11, 2010, 11:59:43 AM »
>"Perhaps it's just a hiding place?"

Re: Keine Quest (Part 5): Broken History
« Reply #189 on: September 11, 2010, 12:02:29 PM »
>"Perhaps it's just a hiding place?"

>"Exactly," Reimu says. "How would you feel about something like that hiding in a crowd of sick and injured people?"
>Ran frowns. "It... would be a little unsettling, I think. Or possibly extremely disturbing, depending on its disposition."
>Reimu nods. "Uh-huh."

MysTeariousYukari

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Re: Keine Quest (Part 5): Broken History
« Reply #190 on: September 11, 2010, 06:25:07 PM »
> Ponder the possibility of someone within causing the trouble in Gensokyo unknowingly or unconsciously, rather then intentionally.

Re: Keine Quest (Part 5): Broken History
« Reply #191 on: September 11, 2010, 06:31:02 PM »
> Ponder the possibility of someone within causing the trouble in Gensokyo unknowingly or unconsciously, rather then intentionally.

>You shudder at the thought that someone could wield that much power, and cause that much misfortune by accident. ...what would that imply they'd be capable of doing consciously?

Hello Purvis

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  • Hello Jerry
Re: Keine Quest (Part 5): Broken History
« Reply #192 on: September 11, 2010, 08:08:54 PM »
>"Let's wait for Marisa to show up."
>Does the loadstone seem to be pointing upwards, downwards, or staying level to the ground?

Re: Keine Quest (Part 5): Broken History
« Reply #193 on: September 11, 2010, 08:14:08 PM »
>"Let's wait for Marisa to show up."
>Does the loadstone seem to be pointing upwards, downwards, or staying level to the ground?

>"I'll give her a call and let her know where we are," Reimu says, pulling her phone out again and putting it to her ear.
>It seems to be pointing up slightly. It looks like it's probably aiming at something on the second floor.

Hello Purvis

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  • Hello Jerry
Re: Keine Quest (Part 5): Broken History
« Reply #194 on: September 11, 2010, 08:51:26 PM »
>"I think whoever it is, they're on the second floor."

Re: Keine Quest (Part 5): Broken History
« Reply #195 on: September 11, 2010, 09:00:58 PM »
>"I think whoever it is, they're on the second floor."

>Reimu looks at the lodestone and nods.
>"Yeah, Marisa," she says into the phone. "I think we're here." She relays some directions. "Yeah, see ya then." Reimu puts the phone away.
>"Well, she'll be here soon," she says, turning back to you. "Any plans for what we do about that thing?"

Hello Purvis

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  • Hello Jerry
Re: Keine Quest (Part 5): Broken History
« Reply #196 on: September 11, 2010, 09:14:08 PM »
>"Not sure, really. We need to figure out what it is, first. But, at least it doesn't seem like we'll need to lead in with danmaku, which ought be a good thing."

MysTeariousYukari

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Re: Keine Quest (Part 5): Broken History
« Reply #197 on: September 11, 2010, 09:15:42 PM »
> "Well, first we find it. Then, we find out wether it's even doing this consciously, as it could be out of it's control, and then we do something about it. Also, you have no idea how much I want to just be able to beat something or someone up for all this trouble."

Re: Keine Quest (Part 5): Broken History
« Reply #198 on: September 11, 2010, 09:25:41 PM »
>"Not sure, really. We need to figure out what it is, first. But, at least it doesn't seem like we'll need to lead in with danmaku, which ought be a good thing."

>"Hopefully," Reimu says. "I'm not exactly that well armed at the moment."

> "Well, first we find it. Then, we find out wether it's even doing this consciously, as it could be out of it's control, and then we do something about it. Also, you have no idea how much I want to just be able to beat something or someone up for all this trouble."

>Reimu laughs. "Oh, you have no idea how much I can related to that last bit. Wait, maybe you do..."

Hello Purvis

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  • Hello Jerry
Re: Keine Quest (Part 5): Broken History
« Reply #199 on: September 11, 2010, 09:44:23 PM »
>Is this what it feels like to be Reimu?
>...Ponder what she might have said to Eirin.

Re: Keine Quest (Part 5): Broken History
« Reply #200 on: September 11, 2010, 09:50:18 PM »
>Is this what it feels like to be Reimu?
>...Ponder what she might have said to Eirin.

>...maybe it is? If you had to go around solving and preventing things like this on a regular basis, you can only imagine you'd be more than irritated with the next person that made you go out and do it.
>You have a funny feeling her remarks would have been much briefer and punctuated with danmaku.

Hello Purvis

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  • Hello Jerry
Re: Keine Quest (Part 5): Broken History
« Reply #201 on: September 11, 2010, 10:05:30 PM »
>"I think I do. But let's hope it won't be necessary. I'm not of the caliber you are."

Re: Keine Quest (Part 5): Broken History
« Reply #202 on: September 11, 2010, 10:20:01 PM »
>"I think I do. But let's hope it won't be necessary. I'm not of the caliber you are."

>Reimu gives a wry laugh. "Sometimes I wish I wasn't that caliber, either."
>"Well, I think we should be amply supported, if combat becomes inevitable," Ran says.
>"Yeah, maybe," Reimu replies, looking towards the part of the hospital the lodestone is pointing at.

Hello Purvis

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  • Hello Jerry
Re: Keine Quest (Part 5): Broken History
« Reply #203 on: September 11, 2010, 10:29:58 PM »
>Nod.
>"Can you sense anything strange, Ran? I've got nothing until the full moon happens."

Re: Keine Quest (Part 5): Broken History
« Reply #204 on: September 11, 2010, 10:36:31 PM »
>Nod.
>"Can you sense anything strange, Ran? I've got nothing until the full moon happens."

>Ran shakes her head. "Nothing, I'm afraid. That device of Patchouli's must be very sensitive, even if it can only detect the single thing it's attuned to."

Hello Purvis

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  • Hello Jerry
Re: Keine Quest (Part 5): Broken History
« Reply #205 on: September 11, 2010, 10:49:10 PM »
>Nod.
>"So, how do we get in? There aren't any laws I should know about, are there?"

Re: Keine Quest (Part 5): Broken History
« Reply #206 on: September 11, 2010, 10:58:46 PM »
>Nod.
>"So, how do we get in? There aren't any laws I should know about, are there?"

>"This world isn't as strange as you might think, you know," Reimu says. "We can get in by walking in the front door. Now, some parts of the hospital are going to be restricted to staff or doctors or whatever. It depends on what part of the hospital that thing happens to be in. Hopefully, they'll be in a public area. If not..." Reimu frowns. "Then I guess we figure out a way in. And I don't think there are any laws that would surprise you. Don't attack people, don't steal things, don't be a complete jackass. The usual."

Hello Purvis

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  • Hello Jerry
Re: Keine Quest (Part 5): Broken History
« Reply #207 on: September 11, 2010, 11:20:08 PM »
>"If that's what you say, then I suppose that's how it is."
>Wait for Marisa to show up.

Re: Keine Quest (Part 5): Broken History
« Reply #208 on: September 11, 2010, 11:31:44 PM »
>"If that's what you say, then I suppose that's how it is."
>Wait for Marisa to show up.

>Reimu nods. "The people here aren't what I'd be worried about."
>You wait patiently for Marisa's arrival while cars and people come and go around you. Eventually, a rather sleek and shiny silver car pulls into the lot.
>"That's her," Reimu says, stepping out of the car and waving her over. "C'mon, let's go."
>You see the car drive past you and pull into the first available space, some distance away.

Kasu

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Re: Keine Quest (Part 5): Broken History
« Reply #209 on: September 11, 2010, 11:34:10 PM »
> Head over to the car.

Apparently, Thomas the Tank Engine isn't one to take crap from anyone.