Author Topic: Succubus Manor - A sim magician game.  (Read 38837 times)

Iced Fairy

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Re: Succubus Manor - A sim magician game.
« Reply #120 on: August 22, 2010, 04:27:11 PM »
Also, I'm suggesting that we should get Marie to put together some kind of First Aid class for the devils to make them a bit more competent if the mansion is attacked again.
Actually Marie's already done that, which is why minor injuries no longer bother your devils.

As far as healing goes, each devil has a chance to recover each week.  Having Marie tend to them increases that chance (up to 100% if her level is high enough and the number of injured devils is low enough).

Fear can be treated similarly, though you'll have to think of a different devil to boost fear removal.  Or use the charm spell....

Chaore

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Re: Succubus Manor - A sim magician game.
« Reply #121 on: August 22, 2010, 04:52:39 PM »
>Special Action: Call the ghost busters.

Kasu

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Re: Succubus Manor - A sim magician game.
« Reply #122 on: August 22, 2010, 07:02:15 PM »
Get Helepolis to make an attempt at helping Ferra and Architect relax to see if they become un-frightened.

Apparently, Thomas the Tank Engine isn't one to take crap from anyone.

Montblanc

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Re: Succubus Manor - A sim magician game.
« Reply #123 on: August 23, 2010, 12:08:45 AM »
We definitely should build the mill. I suggest Mai casts the charm spell on the frightened devils. The injured will obviously just need to relax and heal their injuries.

We should definitely name the Architect or the Bodyguard, but with Mai possibly casting the charm spell, I dunno how much mana we'd have left after all this. We should maybe think about getting some gems soon and taking advantage of the Empower Gems spell later.

I have nothing else to say on the matter for now.

Hello Purvis

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Re: Succubus Manor - A sim magician game.
« Reply #124 on: August 23, 2010, 12:27:27 AM »
I am against Charm for now; naming is more useful, and we don't need another morale hit.

Kasu

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Re: Succubus Manor - A sim magician game.
« Reply #125 on: August 23, 2010, 12:49:48 AM »
I am against Charm for now; naming is more useful, and we don't need another morale hit.
Agreed.

Also, it might be useful to send Marie into town for some books to expand her medical practices since we don't have a library yet.

Apparently, Thomas the Tank Engine isn't one to take crap from anyone.

Iced Fairy

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Re: Succubus Manor - A sim magician game.
« Reply #126 on: August 23, 2010, 12:59:12 AM »
Also, it might be useful to send Marie into town for some books to expand her medical practices since we don't have a library yet.
Book hunting will be more effective after you get the library actually, as you'll be able to store more books.  Right now the people you send out are guessing which book is most valuable and acquiring that one.  When you have the library you'll be able to buy carts of books and review them later.

Kasu

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Re: Succubus Manor - A sim magician game.
« Reply #127 on: August 23, 2010, 01:02:46 AM »
Book hunting will be more effective after you get the library actually, as you'll be able to store more books.  Right now the people you send out are guessing which book is most valuable and acquiring that one.  When you have the library you'll be able to buy carts of books and review them later.
Its like the game is preventing me from getting better medical treatment for the devils. >_<

Apparently, Thomas the Tank Engine isn't one to take crap from anyone.

Hello Purvis

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Re: Succubus Manor - A sim magician game.
« Reply #128 on: August 23, 2010, 01:04:51 AM »
Send the doctor out to get better medicines, if we cannot effectively special act injury treatment directly.

Iced Fairy

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Re: Succubus Manor - A sim magician game.
« Reply #129 on: August 23, 2010, 01:15:18 AM »
Send the doctor out to get better medicines, if we cannot effectively special act injury treatment directly.
There might be someone better then the doctor for a market based mission....

Hello Purvis

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Re: Succubus Manor - A sim magician game.
« Reply #130 on: August 23, 2010, 01:57:20 AM »
Doctor and Merchant together.

Kasu

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Re: Succubus Manor - A sim magician game.
« Reply #131 on: August 23, 2010, 04:35:22 PM »
Send the doctor out to get better medicines, if we cannot effectively special act injury treatment directly.
Doctor and Merchant together.
I second this.

Apparently, Thomas the Tank Engine isn't one to take crap from anyone.

Iced Fairy

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Re: Succubus Manor - A sim magician game.
« Reply #132 on: August 24, 2010, 01:19:24 AM »
(Sorry about being late with this.  Yesterday was pretty bad for me.  This week isn't looking better, but I should still manage every other day at worst.)
Week 4 Results

Building Phase

Sakaki - "It'll do Ferra some good to focus on her work."

Mill:
SakakiBuilder2+50 wood

Sakaki - "Well this is the best I can do without access to a forest.  Hopefully it'll be enough."

Research Phase
The Planar Portal spell is easy to learn, but the miasma of Makai makes it unsafe.  You believe with a little effort though you can change the spell to work for you here.

Research for Patchouli - 50
Planar Portal - 50

Quote from: Fluff
Yuki looked down at the devil.  The little draftsdevil still had her left arm in a sling, and she jumped at the slightest noise recently.  "You sure this is a good idea Mai?"

Mai nodded.  Yuki could tell her friend was certain.

Yuki sighed.  "Alright.  Let's do this then..."

The lines flowed with power and Yuki's vision once again gazed on the formulas of reality itself.  "Your name is now Apophis!"

The devil blinked then slowly smiled.  "I feel... powerful...."  She pulled her arm out of the sling and smiled even wider as she moved it about.  "Really powerful!  Ehehe, ahahaha.  Ahahahahahaha!"

Yuki rolled up some research notes and smacked the little devil upside the head.  "Get a grip.  You're an architect succubus, not a demon god."

Apophis rubbed her head sheepishly.  "Sorry Miss Yuki....  But thanks for naming me!  I'll see how I can help you and my sisters."
Spells:
You name Apophis.  Her wounds are healed.  She is no longer afraid.  As a named devil her level is automatically increased by one.  For naming a devil, Morale and Max Morale have increased by 5.

Apophis   Architect   1   Reduces Building costs by 5%.


Apophis:  "I can't do much until you've increased the houses size, but I can at least streamline your plans."

Special Actions
1: Have Helepolis treat Ferra.

Helepolis: "I'm not good at psychology, but she will be relaxed."

Ferra is no longer afraid.  Morale increased by 3.

2: Have Merchant aquire medicines

Merchant: "Not a problem.  It may cost though."

Merchant gets $134 worth of medicine.  Devil recovery chance increases

3: Have Marie look for medical texts.

Marie: "There's not a lot of works on succubus medicine, but I'll try!"

Marie found a text in a bookstore for $10 that has a spell.

Mai: "I can use this."

Mai learned "Cure Devil."  She can fully heal any named devil for 33 mana, or any unnamed devil for 33 mana and a gem.  For 5 gems it can revive a 'dead' devil.

4: Call the Ghostbusters

Yuki: "Let's see... 555-5555?"
Yuki: "Huh.  No answer.  Wonder what the international prefix is."

Sorry, but you aren't in the city, county or state of New York.

Quote from: Fluff
Yuki sighed as OL took the last pile of forms away.  They'd just managed to get the mansion back to order.  She and Mai had managed to get a little done, but not as much as she would have liked.

There was a knock on the Study door.  "What now?"

Alouette steped in and bowed.  "Lady Yuki, we have guests."

Yuki blinked.  "Er, who is it?  It's not those crazies from Gensoukyo again right?"

Alouette shook her head.  "It's Lady Shinki and her retinue."

There was a crash as Yuki fell out of her chair.  "What!?"  The magicain stood up and ran to the small sitting room (that had been doubling as a dining room).  Sure enough sitting there was the goddess of Makai and her maid Yumeko.  Waitress was serving them some tea.

"Um, er Lady Shinki!  What brings you to our home?" Yuki asked.

Shinki smiled and waved.  "Oh, Yuki!  I heard you'd had some problems so I decided to drop by and make sure everything was okay.  That isn't a problem right?"

"Of course not!" Yuki said as Yumeko glared at her.  "We're happy to have you drop by.  We've fixed most of the problems from last week, but it's nice to know someone's looking after us."

"Well even if these devils are among the least of my children, they're still my precious creations."  Shinki smiled.  "But please, sit.  And tell us what you have planned for the future...."

Events:
You were visited by Shinki!  It was a little stressful having the creator of Makai looking over your shoulder, but the devils were thrilled.  Admittedly Alouette's suggestion to bring in Sakuya for a maid threesome didn't fly with Yumeko, but there weren't any other major incidents.  Morale rose by 18.  You gained 5 stress.  You gained 3 notoriety.

All the devils recovered from their injuries.
Cassia is restless
Waitress is restless
The weeks work caused you 4 stress.
« Last Edit: August 25, 2010, 08:48:14 PM by IcedFairy »

Iced Fairy

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Re: Succubus Manor - A sim magician game.
« Reply #133 on: August 24, 2010, 01:20:03 AM »
Week 5

Current Stats
Wood90Gems0
Iron20Money281
Research110Mana100
Defense155Notoriety6
Stress19%Morale86/95
Income - $89

First post for current devil list

Market
AssetBuy PriceSell Price
Wood2510
Gems10050
Iron5020

Build - You can build the following structures:
Larger house          - 95 wood                 - Raises max Morale.  Allows more structures
Library                      - 95 wood                 - Raises Eskarina's level
Casting Chamber  - 475 wood 95 iron   - Mana +50, Allows more structures
Farm                         - 95 wood                 - Raises Farmhand?s level
Fence                       - 48 wood                    - Protects structures from damage

Research - You can research the following things.  Spells in italics are halfway finished.
Transmute Gems to Wood:
Create Iron:
Create Money:
Planar Portal -
Research for Patchouli - 135

Spells - You may cast the following spells:
Name Devil - 100 mana - Special: You must name the devil. - Pick an unnamed devil.  That devil gains the name you desire and 1 level of skill immediately.  In addition, named devils are far more likely to succeed at special tasks and add to defense.  Named devils may gain other special abilities as well.
Create Wood - 5 mana - Creates 1 wood
Create Gems - 20 mana - Creates 1 gem
Charm Devil - 10 mana - Removes negative mental effects from a devil.  Costs morale.
Cure Devil - 30 mana - Heals a Devil of any physical condition. Nameless devils cost 1 gem more.  Removing Death costs 5 gems more.
Empower Gem - 1 gem 100 mana - Gives you 50 mana to use later.

Special Actions - Maximum 7 - Limit one per devil/magician
Stress Relief - Masseuse.  Removes d10+5 stress.
Dance Party - Requires Dancer, Bartender.  Devils do not become bored at the end of the week.  Morale may be gained, and stress may be gained or lost depending on RNG.  This party costs d4 * 4d10 in cash.  Butler can decrease the multiplier.
Write in
« Last Edit: August 25, 2010, 09:01:12 PM by IcedFairy »

Chaore

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Re: Succubus Manor - A sim magician game.
« Reply #134 on: August 24, 2010, 01:25:04 AM »
4: Call the Ghostbusters

Yuki: "Let's see... 555-5555?"
Yuki: "Huh.  No answer.  Wonder what the international prefix is."

Sorry, but you aren't in the city, county or state of New York.[/p]

Ilu Iced.

Also holy fuck that mill is amazing and way beyond what I expected.

Serela

  • Moon Tiara Magic
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Re: Succubus Manor - A sim magician game.
« Reply #135 on: August 24, 2010, 01:29:00 AM »
Buy five pieces of wood, build farm, name Farmhand Ivette. Income+++!

And get ourselves a massage, so we can relax.

Edit:Also, the OP doesn't have Ferra's level at 2
<mauvecow> see this is how evil works in reality, it just wears you down with bureaucracy until you don't care anymore

Iced Fairy

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Re: Succubus Manor - A sim magician game.
« Reply #136 on: August 24, 2010, 01:52:53 AM »
Yeah, you'll need that Mill too.

Edit:Also, the OP doesn't have Ferra's level at 2
:derp: Fixed.

Chaore

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Re: Succubus Manor - A sim magician game.
« Reply #137 on: August 24, 2010, 01:54:35 AM »
Buy five pieces of wood, build farm, name Farmhand Ivette. Income+++!

And get ourselves a massage, so we can relax.

Edit:Also, the OP doesn't have Ferra's level at 2

Err, Neoer, We don't have enough for five pieces of wood.

Serela

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Re: Succubus Manor - A sim magician game.
« Reply #138 on: August 24, 2010, 02:02:21 AM »
Err, Neoer, We don't have enough for five pieces of wood.
Don't be silly! We've got enough for 11 pieces of wood. We've got 281 money, it says, and they're 25 each. :3
<mauvecow> see this is how evil works in reality, it just wears you down with bureaucracy until you don't care anymore

Chaore

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Re: Succubus Manor - A sim magician game.
« Reply #139 on: August 24, 2010, 02:05:47 AM »
Don't be silly! We've got enough for 11 pieces of wood. We've got 281 money, it says, and they're 25 each. :3

OH WHOOPS. Was reading Income as our current cash moneys.

Hello Purvis

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Re: Succubus Manor - A sim magician game.
« Reply #140 on: August 24, 2010, 02:10:51 AM »
Set the merchant out to buy wood, maybe she can get it on the cheap.

Kasu

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Re: Succubus Manor - A sim magician game.
« Reply #141 on: August 24, 2010, 02:31:17 PM »
(Sorry about being late with this.  Yesterday was pretty bad for me.  This week isn't looking better, but I should still manage every other day at worst.)
S'all good.  If anything, we got a little time to work a couple things out.

Buy five pieces of wood, build farm, name Farmhand Ivette. Income+++!

And get ourselves a massage, so we can relax.
Set the merchant out to buy wood, maybe she can get it on the cheap.
I agree with all of this.

We should finish up the research for the Planar Portal though, so finish that up and pour the remainder into Patchouli's thing.

Also, how do you guys think we should combat Cassia and Waitress's restlessness?

Maybe for Waitress we could host a dinner party or something to keep her busy, but I have no clue about Cassia.

Last thing, maybe we could get Bodyguard to give the devils some self-defense lessons so that they have better odds against more powerful intruders.

« Last Edit: August 24, 2010, 02:33:32 PM by Kasunagi-no-Tsurugi »

Apparently, Thomas the Tank Engine isn't one to take crap from anyone.

Chaore

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Re: Succubus Manor - A sim magician game.
« Reply #142 on: August 24, 2010, 03:36:56 PM »
We could probably have Cassia go over our finance records and stuff? That's...what accountants do, right? :ohdear:

Hello Purvis

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Re: Succubus Manor - A sim magician game.
« Reply #143 on: August 24, 2010, 05:45:19 PM »
Accountants are renowned for having one of the highest rates of alcoholism by career in the world.

Seems to me a cocktail party hosted by the waitress is in order.

Kasu

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Re: Succubus Manor - A sim magician game.
« Reply #144 on: August 24, 2010, 05:55:18 PM »
Accountants are renowned for having one of the highest rates of alcoholism by career in the world.

Seems to me a cocktail party hosted by the waitress is in order.
Oh man, I totally agree with this.   :3

Apparently, Thomas the Tank Engine isn't one to take crap from anyone.

Hello Purvis

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Re: Succubus Manor - A sim magician game.
« Reply #145 on: August 24, 2010, 06:04:12 PM »
Also, I recommend naming the Explorer, and sending her out to explore.

I recommend naming her Ruby.
« Last Edit: August 24, 2010, 07:14:44 PM by Zombie Purvis »

Montblanc

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Re: Succubus Manor - A sim magician game.
« Reply #146 on: August 24, 2010, 07:03:47 PM »
I like the name Ruby. Let's do that.

Dorian White

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Re: Succubus Manor - A sim magician game.
« Reply #147 on: August 24, 2010, 07:10:26 PM »
Also, I recommend naming the Explorer, and sending her out to explore.
This, cause we will run out of wood soon, if she don't find a forest.

By the way shouldn't our max moral be on 95 by now?
Bella gerant alii, tu felix Gensokyo nube. Nam quae Mars aliis, dat tibi diva Venus.

Iced Fairy

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Re: Succubus Manor - A sim magician game.
« Reply #148 on: August 24, 2010, 07:33:23 PM »
By the way shouldn't our max moral be on 95 by now?
Fixed....

Kilgamayan

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Re: Succubus Manor - A sim magician game.
« Reply #149 on: August 25, 2010, 03:59:26 AM »
Man this looks fascinating and I want to help but there's not really anything more I can think of for this week :ohdear:

I guess I'll toss in another vote for Ruby.

I need to start keeping track of this topic, it's like Arkham Asylum except our choices aren't tactically pre-determined.
[22:40:12] <Drake> "guys i donwloaded esod but its not workan"
[22:40:21] <Drake> REPORTED
[22:40:25] <NaturallyOccurringChoja> PROBATED
[22:40:30] <Drake> ORGASM
[22:40:32] <NaturallyOccurringChoja> FUCK YEAH

[22:28:39] <Edible> Mafia would be a much easier game if we were playing "spot the asshole"