Author Topic: Danmakufu is still updating.  (Read 17730 times)

Mr. Blue

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Re: Danmakufu is still updating.
« Reply #60 on: August 20, 2010, 09:21:25 PM »
:o Wow, this looks interesting. I think I should check it out.

Kingault

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Re: Danmakufu is still updating.
« Reply #61 on: August 24, 2010, 01:43:08 PM »
I'll stick with the Danmakucube I have always used, thank you very much.

:D

GenericTouhouFailure

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Re: Danmakufu is still updating.
« Reply #62 on: September 03, 2010, 09:53:06 AM »
Found the code for the earthquake effect on Rumia,s Bomb.

Code: [Select]
task TShake()
{
while(!Obj_IsDeleted(objManage))
{
Set2DCameraFocusX(192 + rand(-8, 8));
Set2DCameraFocusY(224 + rand(-8, 8));
yield;
}

Reset2DCamera();
}

so yeah... looks like a new (correct me on this, if this isn?t a new one) function to be used.
bumping just to shit buckets
Quote from: Google Translate's Engrish
■ 2D camera
 A 2D camera space manipulation functions.
 Used to vibrate the screen probably mostly.
(It seems to keep changing the position and vibration of the camera focus.)
2D camera on the scope of the " priority drawing "thank you for more information.

Drake

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Re: Danmakufu is still updating.
« Reply #63 on: September 03, 2010, 06:24:14 PM »
You kind of mixed up the two sayings there, bud.

Anyways, with the inclusion of a 2D camera, there had better be more ways to use the camera than just moving it around.

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Solais

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Re: Danmakufu is still updating.
« Reply #64 on: September 03, 2010, 10:20:41 PM »
You kind of mixed up the two sayings there, bud.

Anyways, with the inclusion of a 2D camera, there had better be more ways to use the camera than just moving it around.

...this now reminded me of those stages in Tyrian, when the whole screen turned upside-down.

Re: Danmakufu is still updating.
« Reply #65 on: September 03, 2010, 10:23:35 PM »
Why is the camera not centered... At the center...?

Fujiwara no Mokou

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Re: Danmakufu is still updating.
« Reply #66 on: September 05, 2010, 04:40:31 AM »
Why is the camera not centered... At the center...?

You can make it centered and control it.
I think it's a good thing. Suppose you have danmaku that explodes at the edge of the screen or something...
you can make the camera shakes to make it look there was a massive impact or something.

Re: Danmakufu is still updating.
« Reply #67 on: September 05, 2010, 07:28:14 AM »
Spoiler:
I know...

The code shows him randomly skewing it about (192, 224), which is not the center of the screen. I'm basically asking why the camera is moving about that particular point, as opposed to being centered at the very center of the screen (224, 240) and then altered.

Helepolis

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Re: Danmakufu is still updating.
« Reply #68 on: September 05, 2010, 08:48:48 AM »
Spoiler:
I know...

The code shows him randomly skewing it about (192, 224), which is not the center of the screen. I'm basically asking why the camera is moving about that particular point, as opposed to being centered at the very center of the screen (224, 240) and then altered.
My only guess is that the gamefield size can be altered (think I read it somewhere in the functionlis) so his field size must be different? Either that or the author just made a mistake with the camera.

Fujiwara no Mokou

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Re: Danmakufu is still updating.
« Reply #69 on: September 06, 2010, 11:45:11 PM »
My only guess is that the gamefield size can be altered
You mean, like the entire game field?
Eeeeee!  :*

Formless God

Re: Danmakufu is still updating.
« Reply #70 on: September 07, 2010, 01:08:40 AM »
The code shows him randomly skewing it about (192, 224), which is not the center of the screen.
I thought the game field is 384 x 448 ? :/ Wouldn't that make (192, 224) the exact center ?

Azure Lazuline

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Re: Danmakufu is still updating.
« Reply #71 on: September 07, 2010, 01:11:30 AM »
Coordinate (0,0) is now the top-left of the game field rather then the top-left of the window.