Author Topic: Danmakufu is still updating.  (Read 17731 times)

Danmakufu is still updating.
« on: August 16, 2010, 04:30:22 PM »
Tired of Danmakufu being at version 0.12m?

Welp, apparently there is an alpha ph3 version of 0.12m Danmakufu now. With the last update being July 19th, 2010.

Check this shit out.

Seems compitition from these new shmup engines like NC's or AnoNL's have sparked up some updates :V

Any translation fairies wanna give this page a go? Machines are giving us nothing useful.

Also, if you want to see the biggest nerdgasms ever, join us on #danmakufu @ ppirc.net for more active discussion.



Translated Danmakufu ph3 alpha front page (Thanks to Sabino)

Quote from: Sabino
東方弾幕風ph3

Touhou Danmakufuu ph3

東方弾幕風ph3試作版です。
(このソフトで再生できるスクリプトは現状存在しません。
通常はこちらを使用するようお願いいたします。)

This is the trial version of the Touhou Danmakufuu ph3.
(Right now, there is no software to run this script. For normal purposes, please use this *Link to Danmakufuu*)

■東方弾幕風ph3
Touhou Dnamakufuu ph3

東方弾幕風ph3 α9
(約2500kB)    現状本体は付属していません。スクリプト確認用のViewerが付属しています。
試作版のためバグは多いと思います。
(実装だけして一度も試してない機能が多くあります・・・)

Touhou Danmakufuu ph3 α9
(About 2500kB) Right now, the main program does not come with it. There is "Viewer" packed with it to check the script.
Since it's still the trial version, there might be many bugs left.
(There are many features that have been implemented, but not tested out.)

v0.12mとは互換性はありません。
また東方弾幕風 v0.12mまでで使用できた全ての機能を実装できていません。
(ただしv0.12mでなかった機能を実装したりもしています)

There is no compatibility with v0.12m.
Also, we still have not implemented all of the features that were used in v0.12m.
(But there are features implemented that was not in v0.12m)

■ヘルプ関連
Help and support

東方弾幕風ヘルプ(2010/07/19)    web版ヘルプです。DLが面倒な方はこちらからどうぞ。
ヘルプもほとんどサンプルを記述していないため大変わかりづらいと思います。
現状はほぼ関数一覧くらいしか意味がありません。

This is the web ver. help of Touhou Danmakufuu (2010/07/19).
If you are too lazy to DL it, please use this.
Since it's only the sample being listed, it might be very hard to understand.
Right now, the only thing meaningful in this might be the list of variables/functions.

東方弾幕風ヘルプ(DL用アーカイブ)    DL用ヘルプです。内容はweb版と同じです。

Touhou Danmakufuu Help (Archive for DL)  This is the help option for DL. The contents are the same as the web ver.
« Last Edit: August 16, 2010, 07:54:51 PM by Helepolis »

Helepolis

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Re: Danmakufu is still updating.
« Reply #1 on: August 16, 2010, 04:32:02 PM »
ObjSound_SetVolumeRate

FUCK YES

ObjSound_SetVolumeRate(引数:2)
 1) オブジェクトID
 2) ボリューム(0-100)  <-- Volume value 0 to 100


Re: Danmakufu is still updating.
« Reply #2 on: August 16, 2010, 04:35:37 PM »
<Naut>   W...Wow
<Naut>   I think I just came a little
<Helepolis>   oh fuck Naut I just wet my pants   
<Gamecubic>   It's like... The best news in the history of ever
<Naut>   getting tissue box, brb
<Helepolis>   might as well stay naked and put a bucket below me

Re: Danmakufu is still updating.
« Reply #3 on: August 16, 2010, 04:43:40 PM »
Fucking everything is an object

ObjRender_
ObjPrim_
ObjSprite2D_
ObjSpriteList2D_
ObjSprite3D_
ObjMesh_
ObjText_
ObjSound_
ObjMove_
ObjEnemy_
ObjEnemyBossScene_

Hells yeah. List of new/updated functions and whatnot.

Also
<Gamecubic>   Sorry, too busy jizzing everywhere to help anyone





This new version of danmakufu is not backwards compatible by the way.
« Last Edit: August 16, 2010, 04:45:35 PM by Naut »

Helepolis

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Re: Danmakufu is still updating.
« Reply #4 on: August 16, 2010, 04:51:36 PM »
It seems that this version of Danmakufu is totally new and incompatible with the earlier versions. I posted a translation request for the message on the website to confirm this.

If indeed this version is incompatible, then it means Danmakufu scripting will become a split cause. Meaning we have to make new tutorials and approach scripts on a totally different and new way. For my Dance Contest project, it is way too late to convert, because looking at the list of vast functions. It is way too late. Fuck.

Re: Danmakufu is still updating.
« Reply #5 on: August 16, 2010, 04:57:00 PM »
Say Whaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaat

Infy♫

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Re: Danmakufu is still updating.
« Reply #6 on: August 16, 2010, 05:21:33 PM »
FUCK YES!

Iryan

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Re: Danmakufu is still updating.
« Reply #7 on: August 16, 2010, 05:22:10 PM »
 :getdown:
 :* :* :* :* :* :* :* :*
Old Danmakufu stuff can be found here!

"As the size of an explosion increases, the numbers of social situations it is incapable of solving approaches zero."

Solais

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Re: Danmakufu is still updating.
« Reply #8 on: August 16, 2010, 05:26:47 PM »
Wait. PluralStage? @Event? ScriptVersion3? This is... intriguing.

Re: Danmakufu is still updating.
« Reply #9 on: August 16, 2010, 05:27:25 PM »
Yes but can you pause/resume BGMs with pausing!? :V

Helepolis

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Re: Danmakufu is still updating.
« Reply #10 on: August 16, 2010, 05:34:05 PM »
Image of the interface: http://i33.tinypic.com/2z8c3uc.jpg <- click to view, because too large in size.

Can't see scripts? USE APPLOCALE
« Last Edit: August 16, 2010, 05:36:40 PM by Helepolis »

Solais

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Re: Danmakufu is still updating.
« Reply #11 on: August 16, 2010, 05:43:32 PM »
I'm using Applocale, and I still can't see scripts.

Actually, I can see the scripts, only if I run it without Applocale, and only if I change their first line to "TouhouDanmakufu".
« Last Edit: August 16, 2010, 05:49:56 PM by 偶然の妖精陰陽師 »

Helepolis

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Re: Danmakufu is still updating.
« Reply #12 on: August 16, 2010, 05:58:09 PM »
Well that is odd. I couldn't see scripts until I used applocale. Mysterious ze.

Formless God

Re: Danmakufu is still updating.
« Reply #13 on: August 16, 2010, 06:04:40 PM »
Quote
2006/10/09(ver0.12m)
2010/05/05(ph3 α1)
:colonveeplusalpha:
Anyway this is awsm news.

Kyaksa

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Re: Danmakufu is still updating.
« Reply #14 on: August 16, 2010, 06:04:54 PM »
D8... how long would people like me will have to wait for a new danmukufu tutuorial? Thank god I haven't started yet but still... D8

Helepolis

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Re: Danmakufu is still updating.
« Reply #15 on: August 16, 2010, 06:42:20 PM »
Seeing that this is an alpha version with a quite unfriendly interface, I would say we have to wait till the beta is available. You don't load scripts like you do through menus and stuff. It's all click and load (alpha duh)

I don't see it worth atm to make tutorials unless there are freaks out there who cannot sit and wait................. Like me :V Currently fooling with the Sound Object thing, but it is giving me a lot of trouble.

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Re: Danmakufu is still updating.
« Reply #16 on: August 16, 2010, 07:07:46 PM »
Seems cool, but I'll stick with the older version for time being. Because I have not finished my script :V

Stuffman

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Re: Danmakufu is still updating.
« Reply #17 on: August 16, 2010, 07:29:43 PM »
Holy shit, this is like finding out that a relative I thought was dead is still alive.

Helepolis

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Re: Danmakufu is still updating.
« Reply #18 on: August 16, 2010, 07:55:33 PM »
Page translated by Sabino. Info in the first post. As expected, an alpha version which is purely for demonstration for now.

Solais

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Re: Danmakufu is still updating.
« Reply #19 on: August 16, 2010, 08:25:09 PM »
Well I know that 0.12m is not supported but I wonder if they somehow add a support for that later in the release version. Somehow it would be quite a loss to all those scripts to go waste.

Lord Phantasm Satori

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Re: Danmakufu is still updating.
« Reply #20 on: August 16, 2010, 09:10:52 PM »
this is why I hate updates. It's like Mugen 1.0 all over again! of course this could perhaps maybe almost be a sort of good thing.

Helepolis

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Re: Danmakufu is still updating.
« Reply #21 on: August 16, 2010, 09:20:03 PM »
Well I know that 0.12m is not supported but I wonder if they somehow add a support for that later in the release version. Somehow it would be quite a loss to all those scripts to go waste.
Looking at the current functions and how they focus everything on objects, I'd say no. They have reduced heavily the bullet types to two types: CreateShotA1 and 2. First one is a 6 parameter regular shot (01 style) the 2nd one is same as the first one, but has acceleration parameter. Help file also says: for advanced features, please use objects. Same goes for lasers. Two types: stationary and launching laser. Object bullets now have all the complex features like old CreateShotA and more. I seen stuff like acceleration rate, angular acceleration etc etc,.

The function implementation they speak of building into the new version is suspected to be stuff like "CutIn" "Concentration01" , because these were commented out inside the sample codes. When I tried to activate them, DanmakufuViewer threw errors back. So yea.
« Last Edit: August 16, 2010, 09:22:18 PM by Helepolis »

Lord Phantasm Satori

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Re: Danmakufu is still updating.
« Reply #22 on: August 16, 2010, 09:34:26 PM »
hopefully they could at least add the ability to USE them, I mean, sure, no one would make new stuff in the old version, but if there was compatibility, it would be much better.

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Re: Danmakufu is still updating.
« Reply #23 on: August 16, 2010, 09:42:43 PM »
I'm actually hoping that we could make our own Cutins and Concentration. That way we're not limited to the pattern and graphic Danmakufu provides for us.

I just hope that they fixed the bugs so we have the same alpha rendering in object effects as @DrawLoop, instead of making it DARKER when it's half-transparency.
Also, make it english dammit! lol

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Re: Danmakufu is still updating.
« Reply #24 on: August 16, 2010, 10:52:21 PM »
W-w-w-whaaaaaa??
No compatibility with v0.12m, hm?

Blah. I can't believe it.

I'll have to make everything over again.

Re: Danmakufu is still updating.
« Reply #25 on: August 16, 2010, 11:01:36 PM »
Woah, a Blur and Screen Shake Effect! Thats kick-ass!

But I wanna address that sometimes, I will load it, exit it, and try to get back in it, it will open, but I can't select anything in DnhViewer, it jsut kinda locks up, but the FPS counter flunctuates still >_>

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Re: Danmakufu is still updating.
« Reply #26 on: August 16, 2010, 11:19:05 PM »
I would be more happy about this but it's rather old news to me actually. I seen this first around two/three months ago.

To be quite frank, even with all the new stuff I was very, very unamused when I read that it was not compatible with my existing scripts. That did it for me. Unless this kicks soo much ass that it completely makes DNH 0.12 obsolete, I aint using this.
I've evolved a lot. When did I make this account again?

Lord Phantasm Satori

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Re: Danmakufu is still updating.
« Reply #27 on: August 16, 2010, 11:22:16 PM »
this sucks. now I'm all, "which one am I going to eventually maybe perhaps learn now?" lol

Marco

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Re: Danmakufu is still updating.
« Reply #28 on: August 16, 2010, 11:26:37 PM »
Wow a new version this is absolutly.... NOT GOOD!
I don't remember danmakufu 's function (like CreateShotA) now I've to reset my brain...
System Restore!
However this is a great news, I was tired of that old danmakufu... but it's not better a
Code: [Select]
#ScriptVersion[3]
DANZAI DANZAI DANZAI DANZAI DANZAI DANZAI DANZAI DANZAI DANZAI DANZAI DANZAI DANZAI DANZAI DANZAI DANZAI DANZAI DANZAI DANZAI DANZAI DANZAI DANZAI DANZAI DANZAI DANZAI DANZAI DANZAI DANZAI DANZAI DANZAI DANZAI DANZAI DANZAI DANZAI DANZAI DANZAI DANZAI DANZAI DANZAI DANZAI DANZAI DANZAI DANZAI DANZAI DANZAI DANZAI DANZAI DANZAI DANZAI DANZAI DANZAI DANZAI DANZAI DANZAI DANZAI DANZAI DANZAI DANZAI DANZAI DANZAI DANZAI DANZAI DANZAI DANZAI DANZAI DANZAI DANZAI DANZAI DANZAI DANZAI DANZAI DANZAI DANZAI DANZAI DANZAI DANZAI DANZAI DANZAI DANZAI DANZAI DANZAI DANZAI DANZAI DANZAI DANZAI

KrackoCloud

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Re: Danmakufu is still updating.
« Reply #29 on: August 16, 2010, 11:36:07 PM »
What in the world. What. In. The World.
I'm upset about no compatibility with the current version, but if this makes scripting easier, I'll be happy to re-learn Danmakufu.

Also, what's with this "ObjMove_AddPatternA1" ?