Author Topic: 東方蒼神縁起 ~ THE GENIUS OF SAPPHEIROS (v1.07 is out!)  (Read 135996 times)

That would be extremely weird.

And fyi, she can't learn ANY skill used on her, it's specific ones; like how Blue Mages work in FF games, although with a chance to learn when hit instead of guaranteed.
It'd also be extremely awesome.  Could you imagine having TWO characters with Final Spark or Philosopher's Stone?

...that makes me sad that it works the same way as blue mages though :C

EDIT: I suppose knowing my party would help with the Satori fight.

[attach=1]

(not that it's relevant, but the time's off because I left the game running for most of the day today while my dad was repeatedly pulling me away to do chores)

All other characters except Aya are level 1 (Aya's 6 if I remember right), so being able to do the fight without changing my party would be ideal.

EDIT: Changed around some skillpoints.  Among other things, Mokou's HP is up to the 140s and she has a +15% chance to auto-revive.
« Last Edit: August 23, 2010, 03:32:30 AM by Esoterica »

Garlyle

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All other characters except Aya are level 1 (Aya's 6 if I remember right), so being able to do the fight without changing my party would be ideal.
Fix this now.  The game later on is going to force you to split up into multiple parties and you're going to be kicking yourself.

Fix this now.  The game later on is going to force you to split up into multiple parties and you're going to be kicking yourself.
asdf

Alright then, time to grind grind grind and hope my levels don't end up too out-of-balance :C

Tangrelle

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I really wish Byakuren and Mokou will magically required at some point so that they'll SHOW UP IN CUTSCENES. I miss them so much ;.;

Still having Satori trouble; I think I'll try Sanae's Multi-Target Resistance raising spell so petrification isn't utterly murderous sometime. (If that's what Resistance is for I forget :x)

So I guess I'll try a party of Alice, Sanae, Sakuya, Byakuren, Patchy, and Reimu with the added bonus of Mokou as commander. Hopefully that'll work out nicely c:~ It seems Satori takes somewhat regular damage offa Light and Dark Spells, and if Byakuren can land a debuff, that'll do wonderfully <3

asdf

Alright then, time to grind grind grind and hope my levels don't end up too out-of-balance :C
Did those levels mean you don't have a comander? If so you're seriously gimping yourself.
Have one underleveled as comander and one in party, just except they will die alot; more than that becomes a liability.

Alice is the only deicated tank.
Sakuya's private square is so broken that it ends up being near essential, it can prevent scripted spells.
Don't think Nitori is needed, or Aya, Marisa is probably necessary, due to odd damage type.

I really wish Byakuren and Mokou will magically required at some point so that they'll SHOW UP IN CUTSCENES. I miss them so much ;.;

Stage 10 and 12 according to pooshlmer
For Satori:
Get petrification resist gear. Or use Reimu , she can block or heal it  if you put points in her healing/ barrier skills (esp. the 16 point one, which gives healing spells the ability do get rid of permanent effetcs)
Beware her healing herself to full as well.

Absolutely slaughtered Satori with the same party mentioned before.  She got to attack 2-3 times at most.  Had Patchy use her earth ^ lightning v spell and whaled on her with both her and Sanae's earth spells alongside Mokou's axe skills and Reimu/Byakuren's light spells.  The damage output was absurd, Sanae was consistently hitting over 300, and a 500 damage Royal Flare finished her off on her first turn with an elemental phase (fire, I believe).

That said, Satori is awesome as a party member as well.  Wish I knew what she could learn though.

Garlyle

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Don't think Nitori is needed, or Aya, Marisa is probably necessary, due to odd damage type.
Nitori's excellent at backing up other fighters.  She can make allied weapons elemental, and has "Chaser" skills, which if you combine them with a party exploiting an elemental weakness will become several extra elemental attacks each turn.
Aya doesn't seem -too- necessary, but she can manipulate the turn order and early on she's capable of poisoning, which will either remove or at least mitigate boss' regen effects.
Marisa's got awesome damage output.

And yeah, Sakuya can block scripted spell events (
Spoiler:
Yuyuko's automatic spellcast at 0 HP
), but there's other ways to get around anything that is so dangerous that you need that.

Lord Phantasm Satori

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is there a website I can purchase this? or is it another one of those "purchase in japan" games?

Like all games on here it's purchase in Japan. But more widely available, including White Canvas who do ship internationaly.

Void

Definitely the best Touhou RPG I've played. Just pisses me off being stuck in Satori's mansion after beating Okuu and Orin...

My team lvls are:
Reimu 13 Only recently her light magic has started to shine
Marisa 10 Almost never use her
Sanae 14 Healer and buffer and quite a powerhouse when decently ABP'd
Aya 14 Saved my ass during Okuu fight as a support, otherwise I rarely use her (despite her lvl)
Sakuya 15 Almost all I need in battles. Lvl 20 broadswording skills ftw!
Patchy 12 Too frail to seriously train her
Nitori 14 OK with a kickass Last Word
Mokou 15 My tank. Btw, I've NEVER seen her auto-revive, but her Last Word has saved me a bunch of times
Byakuren 12 My moonspeak skillz aren't good enough to tell what exactly each of her spells do, but she seems quite good
Alice 9 Still training her

Oh yeah, does anyone experience the following glitch: the game freezes, when I try to add ABP to a characters special weapon. This happens with Reimu's Gohei, Marisa's Broom, Sanae's Snake and Patchy's Book, but not with anyone else. Does the patch fix this, because I'm not sure if my game is patched yet?

trancehime

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If the game spits a message at you before the Strawberry Bose icon opening, you need to patch to 1.01, and so forth.

I think, that you're underestimating Patchouli. For me, she's been a mainstay ever since I got her not because of her magic but because her physical attack is on the extremely high side, though Sakuya deals more damage to enemies that are weak to the Claymore and sometimes pulls off 1000 damage criticals, Patchouli's axe damage is far more consistent and against high DEF enemies it pierces and also many enemies that have high DEF and resist Slash/Thrust are actually weak, or not resistant towards Crush.

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Re: 東方蒼神縁起 ~ THE GENIUS OF SAPPHEIROS (A traditional Touhou RPG)
« Reply #101 on: August 24, 2010, 01:04:31 AM »
If the game spits a message at you before the Strawberry Bose icon opening, you need to patch to 1.01, and so forth.

I think, that you're underestimating Patchouli. For me, she's been a mainstay ever since I got her not because of her magic but because her physical attack is on the extremely high side, though Sakuya deals more damage to enemies that are weak to the Claymore and sometimes pulls off 1000 damage criticals, Patchouli's axe damage is far more consistent and against high DEF enemies it pierces and also many enemies that have high DEF and resist Slash/Thrust are actually weak, or not resistant towards Crush.
Though I built my Patchy with magic in mind, I can back up Trance in saying Patchy is absolutely amazing.  She's been my MVP for both clearing trash and fighting bosses, between both sheer damage numbers and manipulating the field's elements.  For example, my battle against Orin and Okuu.  Patch pumps up the field's water element, and I'm able to blitzkrieg Okuu before she can even use her Last Word once.  Unexpectedly, she also ended up flooring Orin, doing over double Byakuren's damage.

trancehime

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I think it's also worth noting that building up Patchouli's physical spec also means she gets the HP+10% bonus.

:]

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8lue Wizard

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Re: 東方蒼神縁起 ~ THE GENIUS OF SAPPHEIROS (A traditional Touhou RPG)
« Reply #103 on: August 24, 2010, 03:36:40 AM »
Prae tell, which accessory(ies) prevent paralysis? 'Cuz I'm about to throw my laptop across the room if I get wiped by one more goddamn Pisco Demon.

EDIT: After running the JWiki through a Babelfish comb, I have found the listing for paralysis charms. To anyone with the same problem, the kanji to look for are: 麻痺

Murderings of Satori will now commence.
« Last Edit: August 24, 2010, 04:46:05 AM by Blue Basil »

Re: 東方蒼神縁起 ~ THE GENIUS OF SAPPHEIROS (A traditional Touhou RPG)
« Reply #104 on: August 24, 2010, 05:10:56 AM »
Prae tell, which accessory(ies) prevent paralysis? 'Cuz I'm about to throw my laptop across the room if I get wiped by one more goddamn Pisco Demon.

EDIT: After running the JWiki through a Babelfish comb, I have found the listing for paralysis charms. To anyone with the same problem, the kanji to look for are: 麻痺

Murderings of Satori will now commence.
...if Satori's giving you trouble, you want petrify resist, not paralysis.

If you're around level 16+ you should also be able to damage race her pretty easily by using Patchy's Cluster Move then bombing her with Earth and Light element spells.  Sanae in particular completely shredded her.

8lue Wizard

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Re: 東方蒼神縁起 ~ THE GENIUS OF SAPPHEIROS (A traditional Touhou RPG)
« Reply #105 on: August 24, 2010, 05:35:44 AM »
No no no, it's the Mind Flayers in the Earth Palace that were getting me. I wasn't even making it to Satori before.

Also, Level 16? Pah. Too much grinding. My highest's 14.
« Last Edit: August 24, 2010, 05:39:49 AM by Blue Basil »

Re: 東方蒼神縁起 ~ THE GENIUS OF SAPPHEIROS (A traditional Touhou RPG)
« Reply #106 on: August 24, 2010, 06:07:57 AM »
No no no, it's the Mind Flayers in the Earth Palace that were getting me. I wasn't even making it to Satori before.

Also, Level 16? Pah. Too much grinding. My highest's 14.
Oh.  Those things are unbelievably stupid too. :V

I actually never bothered grinding anywhere, I just gott lost in the Earth Palace at first because a certain candle refused to light the first time and I spent hours running around the palace before running back to the same candle and having it light successfully.  Needless to say, my vocal chords produced a shitstorm soon after.

8lue Wizard

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Re: 東方蒼神縁起 ~ THE GENIUS OF SAPPHEIROS (A traditional Touhou RPG)
« Reply #107 on: August 24, 2010, 06:17:10 AM »
Aaaaaand, Satori murderings concluded. Yay bluemageness!

What does Nitori's skill tree look like? The information is not up on the wiki.

Re: 東方蒼神縁起 ~ THE GENIUS OF SAPPHEIROS (A traditional Touhou RPG)
« Reply #109 on: August 24, 2010, 07:19:35 PM »
Does anyone else become as awesome as Patch at any point?  It's kind of a shame having four other members in the party when their contributions are only relevant if Patch runs out of MP (which she won't, because lolreading).

Actually, Mokou's pretty awesome still too.  I've never seen her actually use her auto-res though :|

What does Nitori's skill tree look like? The information is not up on the wiki.
I was about to ask this too, seems like I'm not the only one that didn't throw her in the main party right off the bat (though she's amazing as a commander, +10% elemental damage and Hyper Camouflage are love).

EDIT: Also, materials for making character-specific weapons.  Where do I go to get those?
« Last Edit: August 24, 2010, 08:38:11 PM by Esoterica »

Savory

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You guys are making me wanna try out this time but I'm afraid I won't make it very far. Plus I'll torture myself wondering what the characters are saying to eachother.

Oh hell, lemme just download it and try... =_=

Re: 東方蒼神縁起 ~ THE GENIUS OF SAPPHEIROS (A traditional Touhou RPG)
« Reply #111 on: August 24, 2010, 09:22:17 PM »
>get in fight against light-weak monsters
>tell Patchy to use Royal Flare
>have Patch get charmed on the first turn
>sadface

Savory

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Oh forget it, I'll wait until this gets translated.... =_=

Re: 東方蒼神縁起 ~ THE GENIUS OF SAPPHEIROS (A traditional Touhou RPG)
« Reply #113 on: August 24, 2010, 09:26:18 PM »
Oh forget it, I'll wait until this gets translated.... =_=
Lame.

Savory

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Re: 東方蒼神縁起 ~ THE GENIUS OF SAPPHEIROS (A traditional Touhou RPG)
« Reply #114 on: August 24, 2010, 09:30:38 PM »
Lame.

I swear I'm going to mess myself up with the Japanese version. For one, I won't know what the various attacks are. It'll be difficult for me to attack while I can't read anything.

Re: 東方蒼神縁起 ~ THE GENIUS OF SAPPHEIROS (A traditional Touhou RPG)
« Reply #115 on: August 24, 2010, 09:32:15 PM »
I swear I'm going to mess myself up with the Japanese version. For one, I won't know what the various attacks are. It'll be difficult for me to attack while I can't read anything.
Trust me, it's really easy to get into even with the language barrier.

Lord Phantasm Satori

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ask Yukari to use here "Border between Japanese and English" spellcard.

Re: 東方蒼神縁起 ~ THE GENIUS OF SAPPHEIROS (A traditional Touhou RPG)
« Reply #117 on: August 24, 2010, 10:30:28 PM »
Oh my God, Mokou has approached Patchy tier now that I've gotten her Mach Punch.  That damage is absurd.

EDIT: Random thought of the day, I want sprite rips for this.  Especially Mokou sprites, I love her spellcasting animation.
« Last Edit: August 24, 2010, 10:47:45 PM by Esoterica »

Nobu

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Oh hell, lemme just download it and try... =_=

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« Last Edit: August 24, 2010, 10:58:33 PM by Nobu »
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Lord Phantasm Satori

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as I have said many times:

download =/= pirate.