Author Topic: 東方蒼神縁起 ~ THE GENIUS OF SAPPHEIROS (v1.07 is out!)  (Read 135998 times)

Nat Tea

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Re: 東方蒼神縁起 ~ THE GENIUS OF SAPPHEIROS (v1.07 is out!)
« Reply #480 on: November 15, 2010, 06:17:10 AM »
Also when Nitori says "I'm the one who should be annoyed!" there is no bubble, dunno if that's normal.. I'll have to play in Japanese mode later I guess.
Remi lacks a bubble for saying:
"I would if I could!"
And later says.
"So I'm not able to go ou with this blazing midsummer sun..."
(out type intentional)

edit: Trying Japanese mode. It seems that whenever the game wants a chat bubble with spikey edges instead of the usual flat ones, it lacks the bubble completely (in english mode).
The game by itself doesn't have a big enough shout bubble to accommodate that dialogue, so it completely disappears. We might actually have to take drastic measures to fix this. Maybe.

Err... doh, sorta. I had every intention of reading the post-battle dialogue again despite a good chance of another crash. Alas I was too weak and couldn't resist the temptation of skipping to save the rewards of the battle afterwards due to Byakuren pulling off her last word with a 200% exp/pow bonus.. =\ How exactly do you use these backup saves? I can't seem to figure it out.
It's easy: Every time you close the pause menu, leave a dungeon, or touch a healing circle, the game will create a backup save. If you want to use a backup save, grab the save file from the backups folder, move it up to the normal saves folder, and rename it to a usable name. However, if you are not tracking how the game backups saves, you might have a horrible time dealing with this.
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Pixiv: http://pixiv.me/choja / PSO2: Choja (Ship5) / 3DS: 3496-9942-9472 / PSVITA: choja206 (English) / chojahiragawajpn (Japanese) / Cosplays: Koishi Komeiji, Kogasa Tatara
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Ghaleon

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Re: 東方蒼神縁起 ~ THE GENIUS OF SAPPHEIROS (v1.07 is out!)
« Reply #481 on: November 15, 2010, 07:45:06 AM »
The game by itself doesn't have a big enough shout bubble to accommodate that dialogue, so it completely disappears. We might actually have to take drastic measures to fix this. Maybe.

That sounds EXACTLY like the same issue I had with getting the text to fit in bubbles for TPW, If you don't already know what I'm talking about regarding the division by 2 to 4 (or vice versa I forget) I suggest you look into it, because that totally fixed that exact same problem for me to a tee..

I'll look back at my notes now because I strongly feel like that's the issue.

edit:
K I can't remember why this works, it was told to me by the nameless fairy that hacked many touhou games with Deranged, something to do with byte size between English and Japanese unicode characters or something I forget. I had basically no experience with messing up with unicode shit. But here's an example of some code from TPW, I imagine that Genius doesn't use the same language but I think it's pretty possible that the solution will be similar since Unicode is the same regardless of language.

This is copied from code of the english version of TPW
Quote
kag.fore.messages[4].visible = true;
kag.fore.messages[4].clear();
kag.fore.messages[4].font.height = 14;
kag.fore.messages[4].font.face = "MSゴシック";
kag.fore.messages[4].font.bold = false;


//計算tip的出現位置
tf.col = (unit-1)\4+1;
tf.row = (unit-1)%4+1;

tf.lv_string = 'LV.'+f.player_unit[(&tf.page-1)*8+unit][1];
tf.lv_length = tf.lv_string.length*7\2;
tf.name_length = f.player_unit[(&tf.page-1)*8+unit][30].length*14\2;

All that's important is the last line but I just copied the whole area since it makes it obvious that you can expect to find a similar line among text initialization and whatnot. The key part is "length*14/2". Where the only part I had to change was /2, it USED to be /4 (in the Japanese version).

So unless you have done so already, I suggest you keep an eye out in various files (I had to change such lines in several script files myself) for something which appears to be stringlength blah blah /4, and try changing it to /2. See what happens, If you find anything remotely similar, I have a feeling you'll be happy with the results >=).
« Last Edit: November 15, 2010, 07:54:54 AM by Ghaleon »

Mr. Sacchi

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Re: 東方蒼神縁起 ~ THE GENIUS OF SAPPHEIROS (v1.07 is out!)
« Reply #482 on: November 15, 2010, 02:51:45 PM »
This game is really awesome, though I've been having 2 problems with it:

1- I can't put any powerpoints in my characters, the game just crashes  :ohdear:

2- Anyone has a link for the 1.01 patch?I didn't find it in the site  :derp:

Aba Matindesu!

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Re: 東方蒼神縁起 ~ THE GENIUS OF SAPPHEIROS (v1.07 is out!)
« Reply #483 on: November 15, 2010, 03:21:07 PM »
Anyone has a link for the 1.01 patch?I didn't find it in the site  :derp:
This is allowed, right?

Also, wow, Iku wiped my
Spoiler:
hacked Level 98 party
. I guess the game really plays on strategy as much as grinding.

And again, Youmu is awesome because Yukkuri Cutter.


teets mi hao 2 2hu teets mi teets mi hao 2 2hu

Re: 東方蒼神縁起 ~ THE GENIUS OF SAPPHEIROS (v1.07 is out!)
« Reply #484 on: November 16, 2010, 12:13:31 AM »
This game is really awesome, though I've been having 2 problems with it:

1- I can't put any powerpoints in my characters, the game just crashes  :ohdear:

2- Anyone has a link for the 1.01 patch?I didn't find it in the site  :derp:
You don't need 1.01, unless you want to run it in ver 1.01 for some reason, which is still buggy.
There's patches from retail to current version; If you want to apply 7 patches instead of 1 it's fine to do so, just be aware that not every patch is on each mirror.

The games site, as in the OP has links to the patch mirrors in the updates section.

Mr. Sacchi

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Re: 東方蒼神縁起 ~ THE GENIUS OF SAPPHEIROS (v1.07 is out!)
« Reply #485 on: November 16, 2010, 12:40:04 AM »
That's actually it, I've found the links for all the patches except for patch 1.01, while the "article" in the updates section is still there, the link is nowhere to be found.

As for my other glitch, fix'ed it by running the game with applocale  :V

Ghaleon

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Re: 東方蒼神縁起 ~ THE GENIUS OF SAPPHEIROS (v1.07 is out!)
« Reply #486 on: November 16, 2010, 01:23:38 AM »
That's actually it, I've found the links for all the patches except for patch 1.01, while the "article" in the updates section is still there, the link is nowhere to be found.

As for my other glitch, fix'ed it by running the game with applocale  :V

Applocale is pretty much Touhou fangames 101.

Anyway sorry I forgot to show you where I found the 1.01 patch, I had a difficult time finding it myself.
http://mimimaid.moe.hm/html/all-doujin/strawberrybose/index.htm

I used the one titled    パッチ1.01. It's 100ish megs, I'm not sure what the 8 meg one is for. But the bigger one got my game to patch up to 1.07 properly so I suggest you just try that one instead of potentially screwing something up without knowing what since everything is in moonrunes >=)

Re: 東方蒼神縁起 ~ THE GENIUS OF SAPPHEIROS (v1.07 is out!)
« Reply #487 on: November 16, 2010, 01:40:13 AM »
I'm not sure what the 8 meg one is for.

It's a HTML manual.

Ruminizer

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Re: 東方蒼神縁起 ~ THE GENIUS OF SAPPHEIROS (v1.07 is out!)
« Reply #488 on: November 16, 2010, 02:31:15 AM »
Sorry for bothering you people, but I have a gameplay question.
I read about this game on the wiki, and it said that each character has "lives".
Now, what exactly does this mean?
When they die, will they be dead dead, a la Fire Emblem?
I would find this out myself, but I don't like playing a game in pure japanese.

Again, sorry for bugging you, and keep up the fantastic work.
The meeting of two personalities is like the contact of two chemical substances.
If there is any reaction, both are transformed.

                                              - Carl Jung

Re: 東方蒼神縁起 ~ THE GENIUS OF SAPPHEIROS (v1.07 is out!)
« Reply #489 on: November 16, 2010, 02:36:26 AM »
Sorry for bothering you people, but I have a gameplay question.
I read about this game on the wiki, and it said that each character has "lives".
Now, what exactly does this mean?
When they die, will they be dead dead, a la Fire Emblem?
I would find this out myself, but I don't like playing a game in pure japanese.

Again, sorry for bugging you, and keep up the fantastic work.
If a character dies in battle, they lose a life and will automatically revive at full health after the battle (or if you use a resurrection-type spell).  When a character runs out of lives, then they're unconscious like in a typical RPG and won't be revived until you get to a healing circle.

Ruminizer

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Re: 東方蒼神縁起 ~ THE GENIUS OF SAPPHEIROS (v1.07 is out!)
« Reply #490 on: November 16, 2010, 02:45:11 AM »
If a character dies in battle, they lose a life and will automatically revive at full health after the battle (or if you use a resurrection-type spell).  When a character runs out of lives, then they're unconscious like in a typical RPG and won't be revived until you get to a healing circle.

Okay, thank you very much.
That sounds a lot more fair, but a bit unlike most Touhou fangames.
The meeting of two personalities is like the contact of two chemical substances.
If there is any reaction, both are transformed.

                                              - Carl Jung

trancehime

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Re: 東方蒼神縁起 ~ THE GENIUS OF SAPPHEIROS (v1.07 is out!)
« Reply #491 on: November 16, 2010, 02:58:32 AM »
Lives in Genius of Sappheiros = LP in the SaGa games

just for anyone curious

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Re: 東方蒼神縁起 ~ THE GENIUS OF SAPPHEIROS (v1.07 is out!)
« Reply #492 on: November 16, 2010, 04:31:17 AM »
Here's sort of a random question: why is the stat that governs the strength of your status effects called IND, presumably short for induction? It seems like a bizarre choice and not the first word that would come to mind to describe this stat.

S. Nazerine

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Re: 東方蒼神縁起 ~ THE GENIUS OF SAPPHEIROS (v1.07 is out!)
« Reply #493 on: November 16, 2010, 04:35:48 AM »
It makes sense as a translation of 誘発, I guess. "induce" is the first thing that comes to my mind for that, although it isn't really the best one in English.
« Last Edit: November 16, 2010, 04:36:31 PM by Nazerine »

trancehime

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Re: 東方蒼神縁起 ~ THE GENIUS OF SAPPHEIROS (v1.07 is out!)
« Reply #494 on: November 16, 2010, 04:44:47 AM »
It makes sense as a little translation of 誘発, I guess. "induce" is the first thing that comes to my mind for that, although it isn't really the best one in English.

I am a staunch supporter of the word "causation," but that doesn't abbreviate very well

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Aba Matindesu!

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Re: 東方蒼神縁起 ~ THE GENIUS OF SAPPHEIROS (v1.07 is out!)
« Reply #495 on: November 16, 2010, 04:54:52 AM »
Speaking of IND, what stat increases that? DEX or POT?


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Barrakketh

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Re: 東方蒼神縁起 ~ THE GENIUS OF SAPPHEIROS (v1.07 is out!)
« Reply #496 on: November 16, 2010, 12:03:46 PM »
Speaking of IND, what stat increases that? DEX or POT?
Wiki says DEX.
Cheating? I cannot even wrap my head around the point of it. Wouldn't you know you had cheated? How on Earth could you maintain crisp certainty of your superiority to all others? And if you're unable to do that, what's the point of anything?

Mokou-Tan

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Re: 東方蒼神縁起 ~ THE GENIUS OF SAPPHEIROS (v1.07 is out!)
« Reply #497 on: November 17, 2010, 04:12:24 AM »
I have no idea what this Yukkuri drop is :I
Some sort of necklace...bah, Japanese. D:

Re: 東方蒼神縁起 ~ THE GENIUS OF SAPPHEIROS (v1.07 is out!)
« Reply #498 on: November 17, 2010, 04:50:07 AM »
I have no idea what this Yukkuri drop is :I
Some sort of necklace...bah, Japanese. D:

Can't read any of it, but if it's a special yukkuri-related necklace, it probably increases the chances of yukkuri appearing in random battles.

Mokou-Tan

  • Always hungry.
Re: 東方蒼神縁起 ~ THE GENIUS OF SAPPHEIROS (v1.07 is out!)
« Reply #499 on: November 17, 2010, 04:54:13 AM »
Thanks for your reply -
but I tested it out in battle, it seems it increases the amount of EXP received for the character holding the necklace by 10%. Nifty just in case you get in a fight that gives a lot of exp :D

Ghaleon

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Re: 東方蒼神縁起 ~ THE GENIUS OF SAPPHEIROS (v1.07 is out!)
« Reply #500 on: November 18, 2010, 03:40:57 AM »
My Damascus shield's description runs off screen, says weak against fire/water/earth/t...

Dialogue seems pretty smooth for me since finishing stage 2. Still only on stage 3 though. Rinnosuke's house first visit isn't translated though, which seems a bit unusual since all the forced story dialogues seem to be, not sure if that's known or not.

So far I'm loving the 3rd stage, there is a better variety of enemy types and difficulty in a dungeon I've seen in any RPG ever. Most of the time they only have 3-6 enemies in a dungeon, but this one seems to have 10+. Some of them are fight,fight,fight,win easy. and others are making me crap my pants, very cool.

IIRC when I was casually lurking this thread a few months back I remember everyone saying how bad nitori sucks. I also recall someone mentioning her getting some kind of buff in 1.04 or something. Well currently she seems quite good. Actually so far I find Reimu to be rather disappointing. But it's hard to say because I'm totally unfamiliar with all the spells and I can't bother to check each character's page individually on the damn wiki every 5 seconds because the spells aren't translated, maybe later.

S. Nazerine

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Re: 東方蒼神縁起 ~ THE GENIUS OF SAPPHEIROS (v1.07 is out!)
« Reply #501 on: November 18, 2010, 03:56:01 AM »
My Damascus shield's description runs off screen, says weak against fire/water/earth/t...
Yeah, we know (or I know, at any rate. I mentioned it to Choja a while back). One of the convenient things about Japanese is that all those element names are one character long--not so in English. If anyone comes up with a good abbreviation for it, please do tell.

Barrakketh

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Re: 東方蒼神縁起 ~ THE GENIUS OF SAPPHEIROS (v1.07 is out!)
« Reply #502 on: November 18, 2010, 04:00:56 AM »
Yeah, we know (or I know, at any rate. I mentioned it to Choja a while back). One of the convenient things about Japanese is that all those element names are one character long--not so in English. If anyone comes up with a good abbreviation for it, please do tell.
This might be more appropriate for the hacking fairy, but why not manipulate the font being used and add glyphs for the elements and weapon types?  For instance, add a snowflake for cold, lightning bolt for lightning, tree (or maybe a rock) for ground, etc.  Weapon types could also get a glyph.

That would make the elements one character long.
Cheating? I cannot even wrap my head around the point of it. Wouldn't you know you had cheated? How on Earth could you maintain crisp certainty of your superiority to all others? And if you're unable to do that, what's the point of anything?

Ghaleon

  • Long twintail-o-holic
Re: 東方蒼神縁起 ~ THE GENIUS OF SAPPHEIROS (v1.07 is out!)
« Reply #503 on: November 18, 2010, 04:15:24 AM »
Another easier option (if possible at all, I think it is) would be to simply add color to the element names.
F
I
W

L
E
etc.

theshirn

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Re: 東方蒼神縁起 ~ THE GENIUS OF SAPPHEIROS (v1.07 is out!)
« Reply #504 on: November 18, 2010, 05:17:28 AM »
I like Barrakketh's idea better, but whatever works.

And I believe it was in the notes that spacing was one of the very not finished things.  It shows up all over the place, though shields tend to be very problematic with all their effects.

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Ghaleon

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Re: 東方蒼神縁起 ~ THE GENIUS OF SAPPHEIROS (v1.07 is out!)
« Reply #505 on: November 18, 2010, 08:05:51 AM »
Yeah I know, I just mentioned it in case something wasn't known, doesn't hurt me to type, and if it hurts to read you probably need new glasses >=P.

I too prefer bakkrath's idea, I'm just not sure if it's viable, nor am I sure my option is, doesn't hurt to have options though.

Edit: I doubt this has anything to do with the English patch, but just in case it does... I notice there are certain menus of the game (Rinnosuke's shop comes to mind) where it says X: Help. However, pressing X does nothing (yes I'm pushing the button assigned as X, not my actual X key on my keyboard, I checked the config file, and it's properly assigned).

Moar edit: Current at Alice. I accidently hit enter twice so I missed the exact line, but it looked like her doll had a typo while saying it went without a hitch.
Afterwards I notice a typo when alice says: "blah blah iviting people to their deaths"

Later on she says (caps intended) "GOod job on making it here"
then: "EHh?"

After Alice says "I've been studying the nature of the mist this entire time" (or something like that, no problems with that line)
afterwards Nitori walks forward and *CRASH*.. will try again.

Crashed there 2 more times, and once more earlier on in the convo, gonna skip it for now, don't think I can get further.

another edit: During battle with Alice, she shouts "Before the barrier of _KANJI.. same Kanji.. your attacks are worthless."

moar edit: Beating Alice causes her to say something in Japanese, then the rest of the convo is in English.
I crashed when Aya said "Ayayaya now that you mention it"
Sigh, Alice wasn't an easy fight either.

BTW should I be semi-conservative about spending character specific materials? (like silver platter) Because though I read that you can get them as drops in stages 1 and 2.. I cleared both completely 3 times, and I haven't got 1.

Tried alice again, getting further. However when sakuya says "yuyuko... saigyouji".. For some reason the right half of the last  'u' is kinda faded.. Prob doesn't matter but it sure is weird.
Crashed when it said "all right let's go capture Satori!" the screen faded out, then *crash*.

Argh, can't beat her again, I keep missing her and her dolls, then her huge 120+  5 turn in a row heals during element phase undoes everything

Question, what is the stuff on the bottom right side of the camp menu? one is playtime, under that is Japanese stuff, and then at the end there's a - A or - B (that I've seen so far).
« Last Edit: November 19, 2010, 01:13:40 AM by Ghaleon »

Re: 東方蒼神縁起 ~ THE GENIUS OF SAPPHEIROS (v1.07 is out!)
« Reply #506 on: November 19, 2010, 02:12:52 AM »
BTW should I be semi-conservative about spending character specific materials? (like silver platter) Because though I read that you can get them as drops in stages 1 and 2.. I cleared both completely 3 times, and I haven't got 1.
  You get pleanty from chests don't worry too much.
Quote

Tried alice again, getting further. However when sakuya says "yuyuko... saigyouji".. For some reason the right half of the last  'u' is kinda faded.. Prob doesn't matter but it sure is weird.
Crashed when it said "all right let's go capture Satori!" the screen faded out, then *crash*.

Argh, can't beat her again, I keep missing her and her dolls, then her huge 120+  5 turn in a row heals during element phase undoes everything
you can stop all healing using Sakuya, that might help, depending on your strategy.
Quote
Question, what is the stuff on the bottom right side of the camp menu? one is playtime, under that is Japanese stuff, and then at the end there's a - A or - B (that I've seen so far).
It's your location.
General, then specific room.  Assume it's stuff like room A, room B etc.

Ghaleon

  • Long twintail-o-holic
Re: 東方蒼神縁起 ~ THE GENIUS OF SAPPHEIROS (v1.07 is out!)
« Reply #507 on: November 19, 2010, 06:04:36 AM »
Yeah stopping healing was pretty dangerous though, and it's an expensive spell to boot, so will all those misses.. yeah.
Anyway I beat Orin/Utsuho (they were a joke in comparison really) and afterwards Orin says "If that's the cas.e.."

Oh yeah, I'm not sure what Utsuho's gigaflare is. If it's the one where she shoots out a buncha what looks like bubbles from her cannon leg thing, then yeah, Nitori's super camo makes it do 0 to everyone (unless something else did, which I don't think is the case).

Marisa says "Ehh, we won't be. Wwe're here for information."
Reimu responds" Now then, to the palace of  *Japanese*"

Say, is there any point in reporting where I crash? It seems to generally pick randomish spots (though it generally favors one) before and after every boss fight. I'm not sure if you guys think it's helpful or if it's just spammage for you.

Edit: Oh yeah forgot, I'm not sure if it was intended or not cuz it happened with both Utsuho and Orin at the same time, but when each said "Unyu" and "Unya" respectively, there were tildes after the line so. "Unya~", "Unyu~".

When does Rinnosuke unlock the next tier of character specific weapons?

edit: I just got rolled by an enemy team of 2 mindflayers, 1 cat, and 2 snakes... I had nitori as commander, and despite blowing 3 bombs using her camoflage special later on in the fight, the last enemy (mindflayer) with like 5 hp left killed off my full health paralize-immune patchy with a instant-death attack.. So much for camo. seriously wtf >=(. I told myself I could beat any fight no matter what the odds by blowing camo twice if things looked rough, but it did fuck all >=(

edit: Got to Satori..Yeah, crashed 5 times in like 2 lines of dialogue. Talking about expenses going up. Gonna just skip this portion.
Post battle, I crash at Satori:"thinking is too troublesome"
Edit: Glah, let it be known when Satori is in water mode she can heal herself for 3500.

Moar edit: when entering stage 6 for the first time, the party yaks, eventually sanae sez: "And in order to resolve that *japanese*"

If any poritons of my reports are of a nature that aren't helpful lemmie know and I'll stop that kind >=P
« Last Edit: November 19, 2010, 11:39:44 PM by Ghaleon »

Nat Tea

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Re: 東方蒼神縁起 ~ THE GENIUS OF SAPPHEIROS (v1.07 is out!)
« Reply #508 on: November 20, 2010, 12:01:20 AM »
I don't think there can be any reports that are *not* helpful, so it's best to list everything so we can go fix it in editing.

If there's any gameplay problems that you need help with, post it as well and we'll help out.

The only thing is that you should separate bug reports from gameplay help, okay?
Horie dorie~
Pixiv: http://pixiv.me/choja / PSO2: Choja (Ship5) / 3DS: 3496-9942-9472 / PSVITA: choja206 (English) / chojahiragawajpn (Japanese) / Cosplays: Koishi Komeiji, Kogasa Tatara
Tumblr contains cooking and cosplay. Twitter contains me retweeting everything.
I draw but I do not use artist title. I also write, but I have been inactive lately. I want to get better at those things and more!

Ghaleon

  • Long twintail-o-holic
Re: 東方蒼神縁起 ~ THE GENIUS OF SAPPHEIROS (v1.07 is out!)
« Reply #509 on: November 20, 2010, 03:14:08 AM »
*hangs head in shame*
I'll try to seperate them more clearly from now on.

At Yuyu, after Youmu says what she prepared for food, Yuyu says "Yay~" I think someone has a habit of missing the '!' key >=P
also, afterwards "I'm going to dig in~."

________________________________________________________________________________________________________

In other news, those phoenix-like enemies in stage 6 are much much harder than the wiki makes em sound. it fails to mention they DODGE EVERYTHING PHYSICAL (I even had them dodge 3 out of 3 of sakuya's triple hit 25 double sword skill move with nitori's 1-bomb command skill active!).. minor detail >=P. Do they by chance have some kind of elemental weakness? my biggest (that don't eat 3 bombs that is) magic nukes only hit for 100-150. And they seem to have over 1000 health. I need patchy to learn some cost effective single target nukes damnit.
« Last Edit: November 20, 2010, 05:45:13 AM by Ghaleon »