Not sure that's the fault of the patch, Ghaleon--text balloons almost never display in my copy.
that's odd, are you running applocale?
Anyway, at Patchy now. When she says
"what tea leaves did you use this time?" the bubble appears a bit too far to the left and you only end up seeing:
"at tea leaves blah blah".
it also happens during:
H"owever, this makes..."
Cu"rious about the... "
Then when Patchy says "So it finally begins" (or did she say "so they finally begin"? I forget, one of those". The game freezes
Edit: Trying to see if it replicates, but the game is crashing beforehand in random locations of the convo. had 3 different spots crash each time *shrugs*.
Got that far again, froze again at that part. Many of the crashes occur when Sakuya says "It's just a little plan of mine", though not all.
Having the stuff crash sometimes at random spots seems a bit odd, probably something wrong nowhere near the dialogue parts of code.
Also Nat, you probably already know, but when I was doing TPW, there were parts of code that would initialize the font and text format and such. In that area there was some weird part where it would assign memory to the text buffer or something, and it would have a /2 or a /4 (I forget which, definitely a 2 or 4 though) in it. Including the English translation required it to be changed to 2 or 4 (whatever it wasn't). That never fixed any crashes but it was necessary to have the text wrap and fit inside windows properly. Have you done that? I'm thinking you have cuz they seem to fit rather well but maybe that's cuz the bubbles have more room to expand to or something while TPW bubbles seemed to have a fixed size in many areas.
If you don't know wtf I'm talking about I'll look thru my notes and elaborate in more (and clearer) detail.